Leaked source code of windows server 2003
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// --------------------------------------------------------------------------
// Module Name: WaitInteractiveReady.cpp
//
// Copyright (c) 2001, Microsoft Corporation
//
// Class to handle waiting on the shell signal the desktop switch.
//
// History: 2001-01-15 vtan created
// --------------------------------------------------------------------------
#include "StandardHeader.h"
#include "WaitInteractiveReady.h"
#include <ginaipc.h>
#include <msginaexports.h>
#include "Impersonation.h"
#include "StatusCode.h"
// --------------------------------------------------------------------------
// CWaitInteractiveReady::s_pWlxContext
// CWaitInteractiveReady::s_hWait
// CWaitInteractiveReady::s_hEvent
// CWaitInteractiveReady::s_hEventShellReady
// CWaitInteractiveReady::s_szEventName
//
// Purpose: Static member variables.
//
// History: 2001-01-15 vtan created
// --------------------------------------------------------------------------
HANDLE CWaitInteractiveReady::s_hWait = NULL;
CWaitInteractiveReady* CWaitInteractiveReady::s_pWaitInteractiveReady = NULL;
HANDLE CWaitInteractiveReady::s_hEventShellReady = NULL;
const TCHAR CWaitInteractiveReady::s_szEventName[] = TEXT("msgina: ShellReadyEvent");
// --------------------------------------------------------------------------
// CWaitInteractiveReady::CWaitInteractiveReady
//
// Arguments: pWlxContext = PGLOBALS struct for msgina.
//
// Returns: <none>
//
// Purpose: Private constructor for this class. Create a synchronization
// event for callback state determination.
//
// History: 2001-07-17 vtan created
// --------------------------------------------------------------------------
CWaitInteractiveReady::CWaitInteractiveReady (void *pWlxContext) :
_pWlxContext(pWlxContext),
_hEvent(CreateEvent(NULL, TRUE, FALSE, NULL))
{
}
// --------------------------------------------------------------------------
// CWaitInteractiveReady::~CWaitInteractiveReady
//
// Arguments: <none>
//
// Returns: <none>
//
// Purpose: Destructor. Clears member variables.
//
// History: 2001-07-17 vtan created
// --------------------------------------------------------------------------
CWaitInteractiveReady::~CWaitInteractiveReady (void)
{
ReleaseHandle(_hEvent);
_pWlxContext = NULL;
}
// --------------------------------------------------------------------------
// CWaitInteractiveReady::Create
//
// Arguments: pWlxContext = PGLOBALS struct for msgina.
//
// Returns: NTSTATUS
//
// Purpose: Creates resources required to manage switching desktops when
// the shell signals the interactive ready event. This allows
// the shell to be brought up in an interactive state.
//
// History: 2001-01-15 vtan created
// --------------------------------------------------------------------------
NTSTATUS CWaitInteractiveReady::Create (void *pWlxContext)
{
NTSTATUS status;
HANDLE hToken;
ASSERTMSG(s_hWait == NULL, "Wait already registered in CWaitInteractiveReady::Start");
ASSERTMSG(s_hEventShellReady == NULL, "Named event already exists in CWaitInteractiveReady::Start");
hToken = _Gina_GetUserToken(pWlxContext);
if (hToken != NULL)
{
CImpersonation impersonation(hToken);
if (impersonation.IsImpersonating())
{
s_hEventShellReady = CreateEvent(NULL, TRUE, FALSE, s_szEventName);
if (s_hEventShellReady != NULL)
{
status = STATUS_SUCCESS;
}
else
{
status = CStatusCode::StatusCodeOfLastError();
TSTATUS(ReleaseEvent());
}
}
else
{
status = STATUS_BAD_IMPERSONATION_LEVEL;
}
}
else
{
status = STATUS_NO_TOKEN;
}
return(status);
}
// --------------------------------------------------------------------------
// CWaitInteractiveReady::Register
//
// Arguments: <none>
//
// Returns: NTSTATUS
//
// Purpose: Checks the state of the event being waited on. It's possible
// that explorer may have already signaled this event before this
// code is executed. If the event is signaled then CB_ShellReady
// has already been called.
//
// History: 2001-07-16 vtan created
// --------------------------------------------------------------------------
NTSTATUS CWaitInteractiveReady::Register (void *pWlxContext)
{
NTSTATUS status;
ASSERTMSG(s_hWait == NULL, "Wait already registered in CWaitInteractiveReady::Check");
// Check and Stop should not be called from any thread other than
// the main thread of winlogon. It's called in only a few places.
// Firstly check the named event (msgina: ShellReadyEvent).
if (s_hEventShellReady != NULL)
{
// If it exists then check to see if it's signaled.
if (WaitForSingleObject(s_hEventShellReady, 0) == WAIT_OBJECT_0)
{
// If it's signaled then release the resources and return
// a failure code (force it down the classic UI path).
TSTATUS(ReleaseEvent());
status = STATUS_UNSUCCESSFUL;
}
else
{
CWaitInteractiveReady *pWaitInteractiveReady;
pWaitInteractiveReady = new CWaitInteractiveReady(pWlxContext);
if (pWaitInteractiveReady != NULL)
{
if (pWaitInteractiveReady->IsCreated())
{
// Otherwise if it's not signaled then register a wait on
// the named object for 30 seconds.
if (RegisterWaitForSingleObject(&s_hWait,
s_hEventShellReady,
CB_ShellReady,
pWaitInteractiveReady,
30000,
WT_EXECUTEDEFAULT | WT_EXECUTEONLYONCE) == FALSE)
{
status = CStatusCode::StatusCodeOfLastError();
delete pWaitInteractiveReady;
TSTATUS(ReleaseEvent());
}
else
{
s_pWaitInteractiveReady = pWaitInteractiveReady;
status = STATUS_SUCCESS;
}
}
else
{
delete pWaitInteractiveReady;
TSTATUS(ReleaseEvent());
status = STATUS_NO_MEMORY;
}
}
else
{
TSTATUS(ReleaseEvent());
status = STATUS_NO_MEMORY;
}
}
}
else
{
status = STATUS_UNSUCCESSFUL;
}
return(status);
}
// --------------------------------------------------------------------------
// CWaitInteractiveReady::Cancel
//
// Arguments: <none>
//
// Returns: NTSTATUS
//
// Purpose: Removes the wait on the interactive ready object. This is
// done when a user causes a return to welcome. This is
// necessary because if the callback fires AFTER the return to
// welcome we will switch to the user's desktop which violates
// security.
//
// History: 2001-01-15 vtan created
// --------------------------------------------------------------------------
NTSTATUS CWaitInteractiveReady::Cancel (void)
{
HANDLE hWait;
// Grab the global hWait. If somebody beat us to this or it
// didn't exist then there's nothing to do.
hWait = InterlockedExchangePointer(&s_hWait, NULL);
if (hWait != NULL)
{
CWaitInteractiveReady *pThis;
// Grab the s_pWaitInteractiveReady. This is a pointer to the callback
// memory. It will be valid unless the callback has already interlocked
// the variable itself which means the callback has reached the determined
// p0int already anyway and no wait is necessary.
pThis = static_cast<CWaitInteractiveReady*>(InterlockedExchangePointer(reinterpret_cast<void**>(&s_pWaitInteractiveReady), NULL));
// Try to unregister the wait. If this fails then the callback
// is being executed. Wait until the callback reaches a determined
// point (it will signal the internal event). Wait TWO minutes for
// this. We cannot block the main thread of winlogon. If everything
// is working nicely then this will be a no-brainer wait.
if (UnregisterWait(hWait) == FALSE)
{
// If the unregister fails then wait if there's a valid event
// to wait on - reasons explained above.
if (pThis != NULL)
{
(DWORD)WaitForSingleObject(pThis->_hEvent, 120000);
}
}
else
{
// Otherwise the wait was successfully unregistered indicating the
// callback is not executing. Release the memory that was allocated
// for it because it's not going to execute now.
if (pThis != NULL)
{
delete pThis;
}
}
}
// Always release the wait handle. This is valid because if the callback
// is executing and it grabbed the s_hWait then it will be NULL and it will
// also try to release the event handle. If there was no s_hWait then we
// just release the event handle anyway. Otherwise we grabbed the s_hWait
// above and can release the event handle as well.
TSTATUS(ReleaseEvent());
return(STATUS_SUCCESS);
}
// --------------------------------------------------------------------------
// CWaitInteractiveReady::IsCreated
//
// Arguments: <none>
//
// Returns: bool
//
// Purpose: Returns whether the object is successfully created.
//
// History: 2001-07-17 vtan created
// --------------------------------------------------------------------------
bool CWaitInteractiveReady::IsCreated (void) const
{
return(_hEvent != NULL);
}
// --------------------------------------------------------------------------
// CWaitInteractiveReady::ReleaseEvent
//
// Arguments: <none>
//
// Returns: NTSTATUS
//
// Purpose: Resets the static member variables to the uninitialized
// state.
//
// History: 2001-01-15 vtan created
// --------------------------------------------------------------------------
NTSTATUS CWaitInteractiveReady::ReleaseEvent (void)
{
HANDLE h;
h = InterlockedExchangePointer(&s_hEventShellReady, NULL);
if (h != NULL)
{
TBOOL(CloseHandle(h));
}
return(STATUS_SUCCESS);
}
// --------------------------------------------------------------------------
// CWaitInteractiveReady::CB_ShellReady
//
// Arguments: pParameter = User callback parameter.
// TimerOrWaitFired = Timer or wait fired.
//
// Returns: <none>
//
// Purpose: Invoked when the interactive ready event is signaled by the
// shell. Switch the desktop to the user's desktop.
//
// History: 2001-01-15 vtan created
// --------------------------------------------------------------------------
void CALLBACK CWaitInteractiveReady::CB_ShellReady (void *pParameter, BOOLEAN TimerOrWaitFired)
{
UNREFERENCED_PARAMETER(TimerOrWaitFired);
HANDLE hWait;
CWaitInteractiveReady *pThis;
pThis = static_cast<CWaitInteractiveReady*>(pParameter);
// Wrap the desktop manipulation around a scope which saves and restores
// the desktop. _Gina_SwitchDesktopToUser will set the thread's desktop
// to \Default and will NOT restore it. This scoped object will restore it.
if (pThis->_pWlxContext != NULL)
{
CDesktop desktop;
// Hide the status host. Switch the desktops.
_ShellStatusHostEnd(HOST_END_HIDE);
(int)_Gina_SwitchDesktopToUser(pThis->_pWlxContext);
}
// Signal the internal event.
TBOOL(SetEvent(pThis->_hEvent));
// Grab the global hWait. If somebody beat us to it then they're trying
// to stop this from happening. They could beat us to it at any time from
// the invokation of the callback to here. That thread will wait for this
// one to signal the internal event. In that case there's no work for this
// thread. The owner of the hWait has to clean up. If this thread gets the
// hWait then unregister the wait and release the resources.
hWait = InterlockedExchangePointer(&s_hWait, NULL);
if (hWait != NULL)
{
(BOOL)UnregisterWait(hWait);
TSTATUS(ReleaseEvent());
}
// Interlock the s_pWaitInteractiveReady variable which is also an
// indicator of having reached the determined point in the callback.
(CWaitInteractiveReady*)InterlockedExchangePointer(reinterpret_cast<void**>(&s_pWaitInteractiveReady), NULL);
// Delete our blob of data.
delete pThis;
}