Leaked source code of windows server 2003
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101 lines
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template <class Type> class CLinkedList;
template <class Type> struct CLinkedNode
{
public:
CLinkedNode <Type> *pNext;
Type that;
};
template <class Type> class CLinkedWalk
{
public:
CLinkedWalk(CLinkedList<Type> *plist) : _plist(plist), _pCurr(NULL), _pLast(NULL) {}
CLinkedWalk() : _plist(NULL), _pCurr(NULL), _pLast(NULL) {}
void Init(CLinkedList<Type> *plist) {_plist = plist; _pCurr = _pLast = NULL;}
inline BOOL IsFirst(void) { return _pLast == NULL;}
inline Type *That(void) {return _pCurr ? &_pCurr->that : NULL;}
inline CLinkedNode<Type> *Node(void) {return _pCurr;}
inline BOOL Step(void)
{
_pLast = _pCurr;
if (_pCurr)
_pCurr = _pCurr->pNext;
else if (_plist)
_pCurr = _plist->_pFirst;
return (_pCurr != NULL);
}
inline CLinkedNode<Type> *Remove(void)
{
CLinkedNode<Type> *pRet = _pCurr;
if (pRet)
{
_pCurr = _pCurr->pNext;
// update the list
if (_pLast)
_pLast->pNext = _pCurr;
else
_plist->_pFirst = _pCurr;
}
return pRet;
}
inline void Delete(void)
{
CLinkedNode<Type> *p = Remove();
if (p)
delete p;
}
protected:
CLinkedList<Type> *_plist;
CLinkedNode<Type> *_pCurr;
CLinkedNode<Type> *_pLast;
};
template <class Type> class CLinkedList
{
public: //methods
CLinkedList() :_pFirst(NULL) {}
~CLinkedList()
{
CLinkedWalk<Type> lw(this);
while (lw.Step())
{
lw.Delete();
}
}
inline BOOL IsEmpty(void) {return _pFirst == NULL;}
inline BOOL Insert(CLinkedNode<Type> *p)
{
p->pNext = _pFirst;
_pFirst = p;
return TRUE;
}
inline void Remove(CLinkedNode<Type> *pRemove)
{
CLinkedWalk<Type> lw(this);
while (lw.Step())
{
if (lw.Node() == pRemove)
{
lw.Remove();
break;
}
}
}
protected:
CLinkedNode <Type> *_pFirst;
friend class CLinkedWalk<Type>;
};