Leaked source code of windows server 2003
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190 lines
4.8 KiB

/*++
Copyright (c) 1995 Microsoft Corporation
Module Name:
link.c
Abstract:
This file implements the code to save to a link file.
Author:
Rick Turner (RickTu) Sep-12-1995
--*/
#include "precomp.h"
#pragma hdrstop
#include "shlobj.h"
#include "shlwapi.h"
#include "shlwapip.h"
#include "shlobjp.h"
#include "initguid.h"
#include "oleguid.h"
#include "shlguid.h"
#include "shlguidp.h"
BOOL PathIsLink(LPCTSTR szFile)
{
BOOL fRet;
LPCTSTR pszExt = PathFindExtension(szFile);
if (pszExt)
{
fRet = (lstrcmpi(TEXT(".lnk"), pszExt) == 0);
}
else
{
fRet = FALSE;
}
return fRet;
}
BOOL
WereWeStartedFromALnk()
{
STARTUPINFO si;
GetStartupInfo( &si );
// Check to make sure we were started from a link
if (si.dwFlags & STARTF_TITLEISLINKNAME)
{
if (PathIsLink(si.lpTitle))
return TRUE;
}
return FALSE;
}
BOOL
SetLinkValues(
PCONSOLE_STATE_INFO pStateInfo
)
/*++
Routine Description:
This routine writes values to the link file that spawned this console
window. The link file name is still in the startinfo structure.
Arguments:
pStateInfo - pointer to structure containing information
Return Value:
none
--*/
{
STARTUPINFO si;
IShellLink * psl;
IPersistFile * ppf;
IShellLinkDataList * psldl;
NT_CONSOLE_PROPS props;
#if defined(FE_SB)
NT_FE_CONSOLE_PROPS fe_props;
#endif
BOOL bRet;
GetStartupInfo( &si );
// Check to make sure we were started from a link
if (!(si.dwFlags & STARTF_TITLEISLINKNAME) )
return FALSE;
// Make sure we are dealing w/a link file
if (!PathIsLink(si.lpTitle))
return FALSE;
// Ok, load the link so we can modify it...
if (FAILED(SHCoCreateInstance( NULL, &CLSID_ShellLink, NULL, &IID_IShellLink, &psl )))
return FALSE;
if (SUCCEEDED(psl->lpVtbl->QueryInterface(psl, &IID_IPersistFile, &ppf)))
{
WCHAR wszPath[ MAX_PATH ];
StrToOleStr(wszPath, si.lpTitle );
if (FAILED(ppf->lpVtbl->Load(ppf, wszPath, 0)))
{
ppf->lpVtbl->Release(ppf);
psl->lpVtbl->Release(psl);
return FALSE;
}
}
// Now the link is loaded, generate new console settings section to replace
// the one in the link.
((LPDBLIST)&props)->cbSize = sizeof(props);
((LPDBLIST)&props)->dwSignature = NT_CONSOLE_PROPS_SIG;
props.wFillAttribute = pStateInfo->ScreenAttributes;
props.wPopupFillAttribute = pStateInfo->PopupAttributes;
props.dwScreenBufferSize = pStateInfo->ScreenBufferSize;
props.dwWindowSize = pStateInfo->WindowSize;
props.dwWindowOrigin.X = (SHORT)pStateInfo->WindowPosX;
props.dwWindowOrigin.Y = (SHORT)pStateInfo->WindowPosY;
props.nFont = 0;
props.nInputBufferSize = 0;
props.dwFontSize = pStateInfo->FontSize;
props.uFontFamily = pStateInfo->FontFamily;
props.uFontWeight = pStateInfo->FontWeight;
CopyMemory( props.FaceName, pStateInfo->FaceName, sizeof(props.FaceName) );
props.uCursorSize = pStateInfo->CursorSize;
props.bFullScreen = pStateInfo->FullScreen;
props.bQuickEdit = pStateInfo->QuickEdit;
props.bInsertMode = pStateInfo->InsertMode;
props.bAutoPosition = pStateInfo->AutoPosition;
props.uHistoryBufferSize = pStateInfo->HistoryBufferSize;
props.uNumberOfHistoryBuffers = pStateInfo->NumberOfHistoryBuffers;
props.bHistoryNoDup = pStateInfo->HistoryNoDup;
CopyMemory( props.ColorTable, pStateInfo->ColorTable, sizeof(props.ColorTable) );
#if defined(FE_SB)
((LPDBLIST)&fe_props)->cbSize = sizeof(fe_props);
((LPDBLIST)&fe_props)->dwSignature = NT_FE_CONSOLE_PROPS_SIG;
fe_props.uCodePage = pStateInfo->CodePage;
#endif
if (SUCCEEDED(psl->lpVtbl->QueryInterface(psl, &IID_IShellLinkDataList, &psldl)))
{
//
// Store the changes back into the link...
//
psldl->lpVtbl->RemoveDataBlock( psldl, NT_CONSOLE_PROPS_SIG );
psldl->lpVtbl->AddDataBlock( psldl, (LPVOID)&props );
#if defined(FE_SB)
if (gfFESystem) {
psldl->lpVtbl->RemoveDataBlock( psldl, NT_FE_CONSOLE_PROPS_SIG );
psldl->lpVtbl->AddDataBlock( psldl, (LPVOID)&fe_props );
}
#endif
psldl->lpVtbl->Release( psldl );
}
bRet = SUCCEEDED(ppf->lpVtbl->Save( ppf, NULL, TRUE ));
ppf->lpVtbl->Release(ppf);
psl->lpVtbl->Release(psl);
return bRet;
}