Leaked source code of windows server 2003
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//-----------------------------------------------------------------------------
// File: FlowerBox.cpp
//
// Desc: Fun screen saver
// Original OpenGL version by Drew Bliss
// Ported to Direct3D 8.0 by Mike Anderson
//
// Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
//-----------------------------------------------------------------------------
#include <windows.h>
#include <tchar.h>
#include <d3d8.h>
#include <d3dx8.h>
#include <d3d8rgbrast.h>
#include <stdio.h>
#include <commctrl.h>
#include <scrnsave.h>
#include "d3dsaver.h"
#include "FlowerBox.h"
#include "Resource.h"
#include "dxutil.h"
#ifndef GL_FRONT
#define GL_FRONT 0x0404
#endif
#ifndef GL_FRONT_AND_BACK
#define GL_FRONT_AND_BACK 0x0408
#endif
// Minimum and maximum image sizes
#define MINIMAGESIZE 10
#define MAXIMAGESIZE 100
// Color tables for checkboard, per-side and single color modes
FLOAT base_checker_cols[MAXSIDES][NCCOLS][4] =
{
1.0f, 0.0f, 0.0f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f, 1.0f,
0.0f, 0.0f, 1.0f, 1.0f,
1.0f, 0.0f, 1.0f, 1.0f,
1.0f, 0.0f, 1.0f, 1.0f,
0.0f, 1.0f, 1.0f, 1.0f,
0.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 0.0f, 1.0f,
1.0f, 1.0f, 0.0f, 1.0f,
0.5f, 0.5f, 1.0f, 1.0f,
0.5f, 0.5f, 1.0f, 1.0f,
1.0f, 0.5f, 0.5f, 1.0f,
1.0f, 0.5f, 0.5f, 1.0f,
1.0f, 0.0f, 0.0f, 1.0f
};
FLOAT checker_cols[MAXSIDES][NCCOLS][4];
FLOAT base_side_cols[MAXSIDES][4] =
{
1.0f, 0.0f, 0.0f, 1.0f,
0.0f, 1.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f, 1.0f,
1.0f, 0.0f, 1.0f, 1.0f,
0.0f, 1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 0.0f, 1.0f,
0.5f, 0.5f, 1.0f, 1.0f,
1.0f, 0.5f, 0.5f, 1.0f
};
FLOAT side_cols[MAXSIDES][4];
FLOAT base_solid_cols[4] =
{
1.0f, 1.0f, 1.0f, 1.0f
};
FLOAT solid_cols[4];
// Default configuration
CONFIG config =
{
TRUE, FALSE, FALSE, TRUE, TRUE, MAXSUBDIV, ID_COL_PER_SIDE,
(MAXIMAGESIZE+MINIMAGESIZE)/2, GEOM_CUBE, GL_FRONT
};
// A slider range
typedef struct _RANGE
{
INT min_val;
INT max_val;
INT step;
INT page_step;
} RANGE;
RANGE complexity_range = {MINSUBDIV, MAXSUBDIV, 1, 2};
RANGE image_size_range = {MINIMAGESIZE, MAXIMAGESIZE, 1, 10};
// Values to map a 2D point onto a 3D plane
// Base point and axes to map X and Y coordinates onto
struct PLANE_MAP
{
D3DXVECTOR3 base, x_axis, y_axis;
PLANE_MAP(D3DXVECTOR3 tbase, D3DXVECTOR3 tx_axis, D3DXVECTOR3 ty_axis)
{ base = tbase; x_axis = tx_axis; y_axis = ty_axis; }
PLANE_MAP(VOID) {};
};
// Data area used by the current geometry
// Base points and generated points
D3DXVECTOR3 pts[MAXPTS], npts[MAXPTS];
MYVERTEX vertices[MAXPTS];
// Scaling factor for spherical projection
FLOAT vlen[MAXPTS];
// Normals
D3DXVECTOR3 normals[MAXPTS];
// Vertex data indices
WORD index[MAXPTS*2];
// Triangle strip sizes
INT strip_size[MAXSIDES*MAXSUBDIV];
VOID InitCube(GEOMETRY *geom);
VOID InitTetra(GEOMETRY *geom);
VOID InitPyramids(GEOMETRY *geom);
VOID InitCylinder(GEOMETRY *geom);
VOID InitSpring(GEOMETRY *geom);
GEOMETRY cube_geom = {InitCube};
GEOMETRY tetra_geom = {InitTetra};
GEOMETRY pyramids_geom = {InitPyramids};
GEOMETRY cylinder_geom = {InitCylinder};
GEOMETRY spring_geom = {InitSpring};
GEOMETRY *geom_table[] =
{
&cube_geom,
&tetra_geom,
&pyramids_geom,
&cylinder_geom,
&spring_geom
};
#define BUF_SIZE 255
TCHAR g_szSectName[BUF_SIZE];
TCHAR g_szFname[BUF_SIZE];
CFlowerBoxScreensaver* g_pMyFlowerBoxScreensaver = NULL;
//-----------------------------------------------------------------------------
// Name: WinMain()
// Desc: Entry point to the program. Initializes everything, and goes into a
// message-processing loop. Idle time is used to render the scene.
//-----------------------------------------------------------------------------
INT WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR, INT )
{
HRESULT hr;
CFlowerBoxScreensaver flowerboxSS;
if( FAILED( hr = flowerboxSS.Create( hInst ) ) )
{
flowerboxSS.DisplayErrorMsg( hr );
return 0;
}
return flowerboxSS.Run();
}
//-----------------------------------------------------------------------------
// Name: CFlowerBoxScreensaver()
// Desc: Constructor
//-----------------------------------------------------------------------------
CFlowerBoxScreensaver::CFlowerBoxScreensaver( )
{
g_pMyFlowerBoxScreensaver = this;
LoadString( NULL, IDS_DESCRIPTION, m_strWindowTitle, 200 );
m_bUseDepthBuffer = TRUE;
lstrcpy( m_strRegPath, TEXT("Software\\Microsoft\\Screensavers\\Flowerbox") );
m_xr = 0;
m_yr = 0;
m_zr = 0;
m_sf = 0;
m_sfi = 0;
m_phase = 0.0f;
m_pGeomCur = NULL;
m_floatrect.xSize = 0.0f;
InitCommonControls();
}
//-----------------------------------------------------------------------------
// Name: RegisterSoftwareDevice()
// Desc: This can register the D3D8RGBRasterizer or any other
// pluggable software rasterizer.
//-----------------------------------------------------------------------------
HRESULT CFlowerBoxScreensaver::RegisterSoftwareDevice()
{
m_pD3D->RegisterSoftwareDevice( D3D8RGBRasterizer );
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: FrameMove()
// Desc: Called once per frame, the call is the entry point for animating
// the scene.
//-----------------------------------------------------------------------------
HRESULT CFlowerBoxScreensaver::FrameMove()
{
// update floatrect
RECT rcBounceBounds;
if( m_floatrect.xSize == 0.0f )
{
// Initialize floatrect
RECT rcBounds;
DWORD dwParentWidth;
DWORD dwParentHeight;
rcBounds = m_rcRenderTotal;
dwParentWidth = rcBounds.right - rcBounds.left;
dwParentHeight = rcBounds.bottom - rcBounds.top;
FLOAT sizeFact;
FLOAT sizeScale;
DWORD size;
sizeScale = (FLOAT)config.image_size / 150.0f;
// sizeFact = 0.25f + (0.5f * sizeScale); // range 25-75%
// size = (DWORD) (sizeFact * ( ((FLOAT)(dwParentWidth + dwParentHeight)) / 2.0f ));
sizeFact = 0.25f + (0.75f * sizeScale); // range 25-100%
size = (DWORD) (sizeFact * ( dwParentWidth > dwParentHeight ? dwParentHeight : dwParentWidth ) );
if( size > dwParentWidth )
size = dwParentWidth;
if( size > dwParentHeight )
size = dwParentHeight;
// Start floatrect centered on primary
m_floatrect.xMin = rcBounds.left + (dwParentWidth - size) / 2.0f;
m_floatrect.yMin = rcBounds.top + (dwParentHeight - size) / 2.0f;
m_floatrect.xSize = (FLOAT)size;
m_floatrect.ySize = (FLOAT)size;
m_floatrect.xVel = 0.01f * (FLOAT) size;
m_floatrect.yVel = 0.01f * (FLOAT) size;
}
rcBounceBounds = m_rcRenderTotal;
FLOAT xMinOld = m_floatrect.xMin;
FLOAT yMinOld = m_floatrect.yMin;
m_floatrect.xMin += m_floatrect.xVel * 20.0f * m_fElapsedTime;
m_floatrect.yMin += m_floatrect.yVel * 20.0f * m_fElapsedTime;
if( m_floatrect.xVel < 0 && m_floatrect.xMin < rcBounceBounds.left ||
m_floatrect.xVel > 0 && (m_floatrect.xMin + m_floatrect.xSize) > rcBounceBounds.right )
{
m_floatrect.xMin = xMinOld; // undo last move
m_floatrect.xVel = -m_floatrect.xVel; // change direction
}
if( m_floatrect.yVel < 0 && m_floatrect.yMin < rcBounceBounds.top ||
m_floatrect.yVel > 0 && (m_floatrect.yMin + m_floatrect.ySize) > rcBounceBounds.bottom )
{
m_floatrect.yMin = yMinOld; // undo last move
m_floatrect.yVel = -m_floatrect.yVel; // change direction
}
if (config.spin)
{
m_xr += 3 * 20.0f * m_fElapsedTime;
m_yr += 2 * 20.0f * m_fElapsedTime;
}
if (config.bloom)
{
m_sf += m_sfi * 20.0f * m_fElapsedTime;
if (m_sfi > 0.0f && m_sf > m_pGeomCur->max_sf ||
m_sfi < 0.0f && m_sf < m_pGeomCur->min_sf )
{
m_sfi = -m_sfi;
}
UpdatePts(m_pGeomCur, m_sf);
}
if (config.cycle_colors)
{
ComputeHsvColors();
m_phase += (FLOAT)(2.5 * 20.0f * m_fElapsedTime * D3DX_PI/180.);
}
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: Render()
// Desc: Called once per frame, the call is the entry point for 3d
// rendering. This function sets up render states, clears the
// viewport, and renders the scene.
//-----------------------------------------------------------------------------
HRESULT CFlowerBoxScreensaver::Render()
{
D3DVIEWPORT8 vp;
// First, clear the entire back buffer to the background color
vp.X = 0;
vp.Y = 0;
vp.Width = m_rcRenderCurDevice.right - m_rcRenderCurDevice.left;
vp.Height = m_rcRenderCurDevice.bottom - m_rcRenderCurDevice.top;
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
m_pd3dDevice->SetViewport( &vp );
m_pd3dDevice->Clear( 0L, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, 0xff000000, 1.0f, 0L );
// Now determine what part of the floatrect, if any, intersects the current screen
RECT rcFloatThisScreen;
RECT rcFloatThisScreenClipped;
rcFloatThisScreen.left = (INT)m_floatrect.xMin;
rcFloatThisScreen.top = (INT)m_floatrect.yMin;
rcFloatThisScreen.right = rcFloatThisScreen.left + (INT)m_floatrect.xSize;
rcFloatThisScreen.bottom = rcFloatThisScreen.top + (INT)m_floatrect.ySize;
if( !IntersectRect(&rcFloatThisScreenClipped, &rcFloatThisScreen, &m_rcRenderCurDevice) )
{
return S_OK; // no intersection, so nothing further to render on this screen
}
// Convert rcFloatThisScreen from screen to window coordinates
OffsetRect(&rcFloatThisScreen, -m_rcRenderCurDevice.left, -m_rcRenderCurDevice.top);
OffsetRect(&rcFloatThisScreenClipped, -m_rcRenderCurDevice.left, -m_rcRenderCurDevice.top);
// Now set up the viewport to render to the clipped rect
vp.X = rcFloatThisScreenClipped.left;
vp.Y = rcFloatThisScreenClipped.top;
vp.Width = rcFloatThisScreenClipped.right - rcFloatThisScreenClipped.left;
vp.Height = rcFloatThisScreenClipped.bottom - rcFloatThisScreenClipped.top;
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
m_pd3dDevice->SetViewport( &vp );
// Now set up the projection matrix to only render the onscreen part of the
// rect to the viewport
D3DXMATRIX matProj;
FLOAT l,r,b,t;
l = -0.8f;
r = 0.8f;
b = 0.8f;
t = -0.8f;
FLOAT cxUnclipped = (rcFloatThisScreen.right + rcFloatThisScreen.left) / 2.0f;
FLOAT cyUnclipped = (rcFloatThisScreen.bottom + rcFloatThisScreen.top) / 2.0f;
l *= (rcFloatThisScreenClipped.left - cxUnclipped) / (rcFloatThisScreen.left - cxUnclipped);
r *= (rcFloatThisScreenClipped.right - cxUnclipped) / (rcFloatThisScreen.right - cxUnclipped);
t *= (rcFloatThisScreenClipped.top - cyUnclipped) / (rcFloatThisScreen.top - cyUnclipped);
b *= (rcFloatThisScreenClipped.bottom - cyUnclipped) / (rcFloatThisScreen.bottom - cyUnclipped);
D3DXMatrixPerspectiveOffCenterLH( &matProj, l, r, b, t, 2.0f, 5.0f );
m_pd3dDevice->SetTransform( D3DTS_PROJECTION , &matProj );
// Begin the scene
if( SUCCEEDED( m_pd3dDevice->BeginScene() ) )
{
D3DXMATRIX mat, matx, maty, matz;
D3DXMatrixRotationX( &matx, D3DXToRadian( (FLOAT)m_xr ) );
D3DXMatrixRotationY( &maty, D3DXToRadian( (FLOAT)m_yr ) );
D3DXMatrixRotationZ( &matz, D3DXToRadian( (FLOAT)m_zr ) );
mat = matx * maty * matz;
m_pd3dDevice->SetTransform( D3DTS_WORLD, &mat );
DrawGeom(m_pGeomCur);
// End the scene.
m_pd3dDevice->EndScene();
}
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: RestoreDeviceObjects()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CFlowerBoxScreensaver::RestoreDeviceObjects()
{
if( m_pd3dDevice == NULL )
return S_OK;
D3DXMATRIX matView;
D3DXVECTOR3 vUpVec( 0.0f, 1.0f, 0.0f );
D3DXVECTOR3 vEyePt(0, 0, 3.5f);
D3DXVECTOR3 vLookatPt(0, 0, 0);
D3DXMatrixLookAtLH( &matView, &vEyePt, &vLookatPt, &vUpVec );
m_pd3dDevice->SetTransform( D3DTS_VIEW , &matView );
D3DLIGHT8 light;
ZeroMemory( &light, sizeof(D3DLIGHT8) );
light.Type = D3DLIGHT_POINT;
light.Diffuse.r = 1.0f;
light.Diffuse.g = 1.0f;
light.Diffuse.b = 1.0f;
light.Diffuse.a = 1.0f;
light.Specular.r = 1.0f;
light.Specular.g = 1.0f;
light.Specular.b = 1.0f;
light.Specular.a = 1.0f;
light.Position.x = 2.0;
light.Position.y = 2.0;
light.Position.z = 10.0;
light.Range = 1000.0f;
light.Attenuation0 = 1.0f;
m_pd3dDevice->SetLight(0, &light);
m_pd3dDevice->LightEnable(0, TRUE);
// Set some basic renderstates
m_pd3dDevice->SetRenderState( D3DRS_DITHERENABLE , TRUE );
m_pd3dDevice->SetRenderState( D3DRS_SPECULARENABLE , TRUE );
m_pd3dDevice->SetRenderState( D3DRS_LIGHTING, TRUE );
m_pd3dDevice->SetRenderState( D3DRS_AMBIENT, D3DCOLOR(0x40404040 ) );
if( config.two_sided == GL_FRONT_AND_BACK )
m_pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_NONE );
else
m_pd3dDevice->SetRenderState( D3DRS_CULLMODE, D3DCULL_CW );
NewConfig(&config);
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: InvalidateDeviceObjects()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CFlowerBoxScreensaver::InvalidateDeviceObjects()
{
return S_OK;
}
//-----------------------------------------------------------------------------
// Name: InitVlen()
// Desc: Precomputes scaling factor for spherical projection
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::InitVlen(GEOMETRY *geom, INT npts, D3DXVECTOR3 *pts)
{
const FLOAT RADIUS = 1;
FLOAT d;
FLOAT *vl;
vl = vlen;
while (npts-- > 0)
{
d = D3DXVec3Length(pts);
// Don't allow really close points because this leads to
// numeric instability and really large objects
// assert(d > 0.01f);
// Geometries are created with size one, filling the area
// from -.5 to .5. This leads to distances generally less
// than one, which leaves off half of the interesting morphing
// effects due to the projection
// Scaling up the scaling factor allows the values to
// be both above and below one
d *= geom->init_sf;
// assert(d > 0.0001f);
*vl++ = (RADIUS-d)/d;
pts++;
}
}
//-----------------------------------------------------------------------------
// Name: MapToSide()
// Desc: Takes x,y coordinates in the range 0-1 and maps them onto the given
// side plane for the current geometry
//-----------------------------------------------------------------------------
VOID MapToSide(PLANE_MAP *map, FLOAT x, FLOAT y, D3DXVECTOR3 *pt)
{
pt->x = x*map->x_axis.x+y*map->y_axis.x+map->base.x;
pt->y = x*map->x_axis.y+y*map->y_axis.y+map->base.y;
pt->z = x*map->x_axis.z+y*map->y_axis.z+map->base.z;
}
//-----------------------------------------------------------------------------
// Name: InitCube()
// Desc: Initializes the cube's geometry
//-----------------------------------------------------------------------------
VOID InitCube(GEOMETRY *geom)
{
const INT CUBE_SIDES = 6;
PLANE_MAP cube_planes[CUBE_SIDES] =
{
PLANE_MAP(D3DXVECTOR3(-0.5f, -0.5f, 0.5f), D3DXVECTOR3( 1.0f, 0.0f, 0.0f), D3DXVECTOR3(0.0f, 1.0f, 0.0f)),
PLANE_MAP(D3DXVECTOR3( 0.5f, -0.5f, -0.5f), D3DXVECTOR3(-1.0f, 0.0f, 0.0f), D3DXVECTOR3(0.0f, 1.0f, 0.0f)),
PLANE_MAP(D3DXVECTOR3( 0.5f, 0.5f, -0.5f), D3DXVECTOR3(-1.0f, 0.0f, 0.0f), D3DXVECTOR3(0.0f, 0.0f, 1.0f)),
PLANE_MAP(D3DXVECTOR3(-0.5f, -0.5f, -0.5f), D3DXVECTOR3( 1.0f, 0.0f, 0.0f), D3DXVECTOR3(0.0f, 0.0f, 1.0f)),
PLANE_MAP(D3DXVECTOR3( 0.5f, -0.5f, -0.5f), D3DXVECTOR3( 0.0f, 1.0f, 0.0f), D3DXVECTOR3(0.0f, 0.0f, 1.0f)),
PLANE_MAP(D3DXVECTOR3(-0.5f, 0.5f, -0.5f), D3DXVECTOR3( 0.0f, -1.0f, 0.0f), D3DXVECTOR3(0.0f, 0.0f, 1.0f))
};
INT side, x, y;
D3DXVECTOR3 *pt;
unsigned short/*INT*/ *idx;
INT *sz;
INT side_pts;
side_pts = (config.subdiv+1)*(config.subdiv+1);
geom->nsides = CUBE_SIDES;
geom->pts = &pts[0];
geom->npts = &npts[0];
geom->normals = &normals[0];
geom->pVertices = &vertices[0];
geom->min_sf = -1.1f;
geom->max_sf = 5.1f;
geom->sf_inc = 0.05f;
geom->init_sf = 2.0f;
// Generate triangle strip data
sz = &strip_size[0];
idx = &index[0];
for (side = 0; side < geom->nsides; side++)
{
geom->sides[side].nstrips = config.subdiv;
geom->sides[side].strip_size = sz;
geom->sides[side].strip_index = idx;
for (x = 0; x < config.subdiv; x++)
{
*sz++ = (config.subdiv+1)*2;
for (y = 0; y < config.subdiv+1; y++)
{
*idx++ = side * side_pts + x * (config.subdiv + 1) + y;
*idx++ = side * side_pts + (x + 1) * (config.subdiv + 1) + y;
}
}
}
// Generate base vertices
pt = geom->pts;
for (side = 0; side < geom->nsides; side++)
{
for (x = 0; x < config.subdiv+1; x++)
{
for (y = 0; y < config.subdiv+1; y++)
{
MapToSide(&cube_planes[side],
(FLOAT)x/config.subdiv, (FLOAT)y/config.subdiv,
pt);
pt++;
}
}
}
geom->total_pts = geom->nsides*side_pts;
}
//-----------------------------------------------------------------------------
// Name: InitTetra()
// Desc: Initializes the tetrahedron's geometry
//-----------------------------------------------------------------------------
VOID InitTetra(GEOMETRY *geom)
{
const INT TETRA_SIDES = 4;
const FLOAT SQRT3 = 1.73205f;
const FLOAT SQRT3_2 = (SQRT3/2.0f);
const FLOAT SQRT3_3 = (SQRT3/3.0f);
const FLOAT SQRT3_6 = (SQRT3/6.0f);
const FLOAT SQRT3_12 = (SQRT3/12.0f);
const FLOAT TETRA_BASE = (-SQRT3/8.0f);
PLANE_MAP tetra_planes[TETRA_SIDES] =
{
PLANE_MAP(D3DXVECTOR3(-0.5f, TETRA_BASE, SQRT3_6), D3DXVECTOR3(1.0f, 0.0f, 0.0f), D3DXVECTOR3(0.0f, SQRT3_2, -SQRT3_6)),
PLANE_MAP(D3DXVECTOR3(0.0f, TETRA_BASE, -SQRT3_3), D3DXVECTOR3(-0.5f, 0.0f, SQRT3_2), D3DXVECTOR3(0.25f, SQRT3_2, SQRT3_12)),
PLANE_MAP(D3DXVECTOR3(0.5f, TETRA_BASE, SQRT3_6), D3DXVECTOR3(-0.5f, 0.0f, -SQRT3_2), D3DXVECTOR3(-0.25f, SQRT3_2, SQRT3_12)),
PLANE_MAP(D3DXVECTOR3(0.5f, TETRA_BASE, SQRT3_6), D3DXVECTOR3(-1.0f, 0.0f, 0.0f), D3DXVECTOR3(0.0f, 0.0f, -SQRT3_2)),
};
INT side, x, y;
D3DXVECTOR3 *pt;
unsigned short/*INT*/ *idx;
INT *sz;
unsigned short side_pts;
unsigned short base_pt;
unsigned short row_pts;
FLOAT fx;
side_pts = (config.subdiv+2)*(config.subdiv+1)/2;
geom->nsides = TETRA_SIDES;
geom->pts = &pts[0];
geom->npts = &npts[0];
geom->normals = &normals[0];
geom->pVertices = &vertices[0];
geom->min_sf = -1.1f;
geom->max_sf = 5.2f;
geom->sf_inc = 0.05f;
geom->init_sf = 3.75f;
// Generate triangle strip data
sz = &strip_size[0];
idx = &index[0];
base_pt = 0;
for (side = 0; side < geom->nsides; side++)
{
geom->sides[side].nstrips = config.subdiv;
geom->sides[side].strip_size = sz;
geom->sides[side].strip_index = idx;
for (x = 0; x < config.subdiv; x++)
{
row_pts = config.subdiv-x+1;
*sz++ = row_pts*2-1;
*idx++ = base_pt;
for (y = 0; y < row_pts-1; y++)
{
*idx++ = base_pt+row_pts+y;
*idx++ = base_pt+1+y;
}
base_pt += row_pts;
}
base_pt++;
}
// Generate base vertices
pt = geom->pts;
for (side = 0; side < geom->nsides; side++)
{
for (x = 0; x < config.subdiv+1; x++)
{
fx = (FLOAT)x/config.subdiv;
for (y = 0; y < config.subdiv-x+1; y++)
{
MapToSide(&tetra_planes[side],
fx+(FLOAT)y/(config.subdiv*2),
(FLOAT)y/config.subdiv,
pt);
pt++;
}
}
}
geom->total_pts = geom->nsides*side_pts;
}
//-----------------------------------------------------------------------------
// Name: InitPyramids()
// Desc: Initializes double pyramid geometry
//-----------------------------------------------------------------------------
VOID InitPyramids(GEOMETRY *geom)
{
const INT PYRAMIDS_SIDES = 8;
PLANE_MAP pyramids_planes[PYRAMIDS_SIDES] =
{
PLANE_MAP(D3DXVECTOR3(-0.5f, 0.0f, 0.5f), D3DXVECTOR3( 1.0f, 0.0f, 0.0f), D3DXVECTOR3( 0.0f, 0.5f, -0.5f)),
PLANE_MAP(D3DXVECTOR3( 0.5f, 0.0f, 0.5f), D3DXVECTOR3(-1.0f, 0.0f, 0.0f), D3DXVECTOR3( 0.0f, -0.5f, -0.5f)),
PLANE_MAP(D3DXVECTOR3( 0.5f, 0.0f, 0.5f), D3DXVECTOR3( 0.0f, 0.0f, -1.0f), D3DXVECTOR3(-0.5f, 0.5f, 0.0f)),
PLANE_MAP(D3DXVECTOR3( 0.5f, 0.0f, -0.5f), D3DXVECTOR3( 0.0f, 0.0f, 1.0f), D3DXVECTOR3(-0.5f, -0.5f, 0.0f)),
PLANE_MAP(D3DXVECTOR3( 0.5f, 0.0f, -0.5f), D3DXVECTOR3(-1.0f, 0.0f, 0.0f), D3DXVECTOR3( 0.0f, 0.5f, 0.5f)),
PLANE_MAP(D3DXVECTOR3(-0.5f, 0.0f, -0.5f), D3DXVECTOR3( 1.0f, 0.0f, 0.0f), D3DXVECTOR3( 0.0f, -0.5f, 0.5f)),
PLANE_MAP(D3DXVECTOR3(-0.5f, 0.0f, -0.5f), D3DXVECTOR3( 0.0f, 0.0f, 1.0f), D3DXVECTOR3( 0.5f, 0.5f, 0.0f)),
PLANE_MAP(D3DXVECTOR3(-0.5f, 0.0f, 0.5f), D3DXVECTOR3( 0.0f, 0.0f, -1.0f), D3DXVECTOR3( 0.5f, -0.5f, 0.0f))
};
INT side, x, y;
D3DXVECTOR3 *pt;
unsigned short/*INT*/ *idx;
INT *sz;
unsigned short side_pts;
unsigned short base_pt;
unsigned short row_pts;
FLOAT fx;
side_pts = (config.subdiv+2)*(config.subdiv+1)/2;
geom->nsides = PYRAMIDS_SIDES;
geom->pts = &pts[0];
geom->npts = &npts[0];
geom->normals = &normals[0];
geom->pVertices = &vertices[0];
geom->min_sf = -1.1f;
geom->max_sf = 5.2f;
geom->sf_inc = 0.05f;
geom->init_sf = 3.0f;
// Generate triangle strip data
sz = &strip_size[0];
idx = &index[0];
base_pt = 0;
for (side = 0; side < geom->nsides; side++) {
geom->sides[side].nstrips = config.subdiv;
geom->sides[side].strip_size = sz;
geom->sides[side].strip_index = idx;
for (x = 0; x < config.subdiv; x++) {
row_pts = config.subdiv-x+1;
*sz++ = row_pts*2-1;
*idx++ = base_pt;
for (y = 0; y < row_pts-1; y++) {
*idx++ = base_pt+row_pts+y;
*idx++ = base_pt+1+y;
}
base_pt += row_pts;
}
base_pt++;
}
// Generate base vertices
pt = geom->pts;
for (side = 0; side < geom->nsides; side++)
{
for (x = 0; x < config.subdiv+1; x++)
{
fx = (FLOAT)x/config.subdiv;
for (y = 0; y < config.subdiv-x+1; y++)
{
MapToSide(&pyramids_planes[side],
fx+(FLOAT)y/(config.subdiv*2),
(FLOAT)y/config.subdiv,
pt);
pt++;
}
}
}
geom->total_pts = geom->nsides*side_pts;
}
//-----------------------------------------------------------------------------
// Name: InitCylinder()
// Desc: Initializes the cylinder geometry
//-----------------------------------------------------------------------------
VOID InitCylinder(GEOMETRY *geom)
{
unsigned short side, x, y;
D3DXVECTOR3 *pt;
unsigned short/*INT*/ *idx;
INT *sz;
unsigned short base_pt;
unsigned short row_pts;
FLOAT fx, fz;
double ang;
geom->nsides = 1;
geom->pts = &pts[0];
geom->npts = &npts[0];
geom->normals = &normals[0];
geom->pVertices = &vertices[0];
geom->min_sf = -2.5f;
geom->max_sf = 8.5f;
geom->sf_inc = 0.05f;
geom->init_sf = 2.1f;
// Generate triangle strip data
// If version 1.1 then allocate the index buffer for glDrawElements
sz = &strip_size[0];
idx = &index[0];
side = 0;
geom->sides[side].nstrips = config.subdiv;
geom->sides[side].strip_size = sz;
geom->sides[side].strip_index = idx;
row_pts = config.subdiv+1;
base_pt = 0;
for (x = 0; x < config.subdiv; x++) {
*sz++ = row_pts*2;
for (y = 0; y < row_pts; y++) {
// Wrap around at the edge so the cylinder normals
// are properly averaged
if (x == config.subdiv-1) {
*idx++ = y;
}
else {
*idx++ = base_pt+row_pts+y;
}
*idx++ = base_pt+y;
}
base_pt += row_pts;
}
// Generate base vertices
pt = geom->pts;
ang = 0;
for (x = 0; x < config.subdiv; x++)
{
fx = (FLOAT)cos(ang)*0.5f;
fz = (FLOAT)sin(ang)*0.5f;
for (y = 0; y < config.subdiv+1; y++)
{
pt->x = fx;
pt->y = (FLOAT)y/config.subdiv-0.5f;
pt->z = fz;
pt++;
}
ang += (2*D3DX_PI)/config.subdiv;
}
geom->total_pts = geom->nsides*(config.subdiv+1)*config.subdiv;
}
//-----------------------------------------------------------------------------
// Name: InitSpring()
// Desc: Initializes the spring geometry
//-----------------------------------------------------------------------------
VOID InitSpring(GEOMETRY *geom)
{
const FLOAT SPRING_RADIUS = 0.1f;
const FLOAT SPRING_CENTER = (0.5f-SPRING_RADIUS);
INT side, x, y;
D3DXVECTOR3 *pt;
unsigned short/*INT*/ *idx;
INT *sz;
double ang_center, ang_surf;
FLOAT cs, sn;
FLOAT rad;
PLANE_MAP plane;
INT spin_pts;
INT row_pts;
geom->nsides = 1;
geom->pts = &pts[0];
geom->npts = &npts[0];
geom->normals = &normals[0];
geom->pVertices = &vertices[0];
geom->min_sf = -2.2f;
geom->max_sf = 0.2f;
geom->sf_inc = 0.05f;
geom->init_sf = 1.0f;
// Generate triangle strip data
// If version 1.1 then allocate the index buffer for glDrawElements
sz = &strip_size[0];
idx = &index[0];
side = 0;
geom->sides[side].nstrips = config.subdiv;
geom->sides[side].strip_size = sz;
geom->sides[side].strip_index = idx;
row_pts = config.subdiv;
spin_pts = 4*config.subdiv+1;
for (x = 0; x < config.subdiv; x++) {
*sz++ = spin_pts*2;
for (y = 0; y < spin_pts; y++) {
*idx++ = x+row_pts*y;
// Wrap around at the edge so the cylindrical surface
// of the tube is seamless. Without this the normal
// averaging would be incorrect and a seam would be visible
if (x == config.subdiv-1) {
*idx++ = row_pts*y;
}
else {
*idx++ = x+row_pts*y+1;
}
}
}
// Generate base vertices
pt = geom->pts;
ang_center = 0;
plane.y_axis.x = 0.0f;
plane.y_axis.y = SPRING_RADIUS;
plane.y_axis.z = 0.0f;
plane.x_axis.y = 0.0f;
for (x = 0; x < spin_pts; x++)
{
cs = (FLOAT)cos(ang_center);
sn = (FLOAT)sin(ang_center);
rad = 0.5f-(FLOAT)x/(spin_pts-1)*(SPRING_CENTER/2);
plane.base.x = cs*rad;
plane.base.y = -0.5f+(FLOAT)x/(spin_pts-1);
plane.base.z = sn*rad;
plane.x_axis.x = cs*SPRING_RADIUS;
plane.x_axis.z = sn*SPRING_RADIUS;
ang_surf = 0;
for (y = 0; y < config.subdiv; y++)
{
MapToSide(&plane,
(FLOAT)cos(ang_surf), (FLOAT)sin(ang_surf),
pt);
pt++;
ang_surf += (2*D3DX_PI)/config.subdiv;
}
ang_center += (4*D3DX_PI)/(spin_pts-1);
}
geom->total_pts = geom->nsides*spin_pts*config.subdiv;
}
//-----------------------------------------------------------------------------
// Name: DrawGeom()
// Desc: Draw the current geometry
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::DrawGeom(GEOMETRY *geom)
{
if (config.smooth_colors)
m_pd3dDevice->SetRenderState( D3DRS_SHADEMODE, D3DSHADE_GOURAUD );
else
m_pd3dDevice->SetRenderState( D3DRS_SHADEMODE, D3DSHADE_FLAT );
if (config.color_pick == ID_COL_SINGLE)
SetMaterialColor(solid_cols);
for( INT i = 0; i < geom->total_pts; i++ )
{
geom->pVertices[i].p = *(D3DXVECTOR3*)&geom->npts[i];
D3DXVec3Normalize( &geom->pVertices[i].n, (D3DXVECTOR3*)&geom->normals[i] );
}
m_pd3dDevice->SetVertexShader( D3DFVF_MYVERTEX );
WORD* col0Indices = NULL;
INT numCol0Indices;
WORD* col1Indices = NULL;
INT numCol1Indices;
col0Indices = new WORD[5000];
if( col0Indices == NULL )
return;
col1Indices = new WORD[5000];
if( col1Indices == NULL )
{
delete[] col0Indices;
return;
}
INT side;
INT strip;
INT triangle;
unsigned short *idx;
BOOL bBackwards; // triangle backwards for original strip implementation
BOOL bCol0; // col0 or col1 for this triangle?
INT numThisColor; // num tris done in this color; helps determine bCol0
for (side = 0; side < geom->nsides; side++)
{
numCol0Indices = 0;
numCol1Indices = 0;
bCol0 = TRUE;
idx = geom->sides[side].strip_index;
for (strip = 0; strip < geom->sides[side].nstrips; strip++, idx += 2)
{
numThisColor = 0;
if( !config.triangle_colors )
numThisColor++;
bBackwards = FALSE;
if( config.color_pick == ID_COL_CHECKER )
bCol0 = ( strip & 1 );
for( triangle = 0; triangle < geom->sides[side].strip_size[strip] - 2; triangle++ )
{
if( config.color_pick == ID_COL_CHECKER )
{
numThisColor++;
if( numThisColor == 2 )
{
bCol0 = !bCol0;
numThisColor = 0;
}
}
if( bCol0 )
{
if( bBackwards )
{
col0Indices[numCol0Indices++] = *(idx+1);
col0Indices[numCol0Indices++] = *(idx+0);
col0Indices[numCol0Indices++] = *(idx+2);
}
else
{
col0Indices[numCol0Indices++] = *(idx+0);
col0Indices[numCol0Indices++] = *(idx+1);
col0Indices[numCol0Indices++] = *(idx+2);
}
}
else
{
if( bBackwards )
{
col1Indices[numCol1Indices++] = *(idx+1);
col1Indices[numCol1Indices++] = *(idx+0);
col1Indices[numCol1Indices++] = *(idx+2);
}
else
{
col1Indices[numCol1Indices++] = *(idx+0);
col1Indices[numCol1Indices++] = *(idx+1);
col1Indices[numCol1Indices++] = *(idx+2);
}
}
idx ++;
bBackwards = !bBackwards;
}
}
// Draw this side's col0 primitives
if (config.color_pick == ID_COL_PER_SIDE)
SetMaterialColor(side_cols[side]);
else if (config.color_pick == ID_COL_CHECKER)
SetMaterialColor(checker_cols[side][0]);
m_pd3dDevice->DrawIndexedPrimitiveUP( D3DPT_TRIANGLELIST, 0,
geom->total_pts, numCol0Indices / 3,
col0Indices, D3DFMT_INDEX16, &geom->pVertices[0], sizeof(MYVERTEX) );
// Draw this side's col1 primitives, if any
if (config.color_pick == ID_COL_CHECKER)
{
SetMaterialColor(checker_cols[side][1]);
m_pd3dDevice->DrawIndexedPrimitiveUP( D3DPT_TRIANGLELIST, 0,
geom->total_pts, numCol1Indices / 3,
col1Indices, D3DFMT_INDEX16, &geom->pVertices[0], sizeof(MYVERTEX) );
}
}
if( col0Indices != NULL )
delete[] col0Indices;
if( col1Indices != NULL )
delete[] col1Indices;
}
//-----------------------------------------------------------------------------
// Name: ComputeAveragedNormals()
// Desc: Compute face-averaged normals for each vertex
//-----------------------------------------------------------------------------
VOID ComputeAveragedNormals(GEOMETRY *geom)
{
INT side, strip;
INT *sz;
unsigned short/*INT*/ *idx;
INT idx1, idx2, idx3;
INT tc, idc;
D3DXVECTOR3 v1, v2, n1;
memset(geom->normals, 0, sizeof(D3DXVECTOR3)*geom->total_pts);
for (side = 0; side < geom->nsides; side++)
{
idx = geom->sides[side].strip_index;
sz = geom->sides[side].strip_size;
for (strip = 0; strip < geom->sides[side].nstrips; strip++)
{
idx1 = *idx++;
idx2 = *idx++;
// assert(idx1 >= 0 && idx1 < geom->total_pts &&
// idx2 >= 0 && idx2 < geom->total_pts);
tc = (*sz++)-2;
for (idc = 0; idc < tc; idc++)
{
idx3 = *idx++;
// assert(idx3 >= 0 && idx3 < geom->total_pts);
v1 = geom->npts[idx3] - geom->npts[idx1];
v2 = geom->npts[idx2] - geom->npts[idx1];
D3DXVec3Cross( &n1, &v1, &v2 );
// Triangle strip ordering causes half of the triangles
// to be oriented oppositely from the others
// Those triangles need to have their normals flipped
// so the whole triangle strip has consistent normals
if ((idc & 1) == 0)
{
n1.x = -n1.x;
n1.y = -n1.y;
n1.z = -n1.z;
}
geom->normals[idx1] += n1;
geom->normals[idx2] += n1;
geom->normals[idx3] += n1;
idx1 = idx2;
idx2 = idx3;
}
}
}
}
//-----------------------------------------------------------------------------
// Name: UpdatePts()
// Desc:
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::UpdatePts(GEOMETRY *geom, FLOAT sf)
{
INT pt;
FLOAT f, *vl;
D3DXVECTOR3 *v;
D3DXVECTOR3 *p;
vl = vlen;
p = &geom->pts[0];
v = &geom->npts[0];
for (pt = 0; pt < geom->total_pts; pt++)
{
f = (*vl++)*sf+1;
v->x = p->x*f;
v->y = p->y*f;
v->z = p->z*f;
p++;
v++;
}
ComputeAveragedNormals(geom);
}
//-----------------------------------------------------------------------------
// Name: ComputeHsvColors()
// Desc:
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::ComputeHsvColors(VOID)
{
FLOAT *cols;
INT ncols;
FLOAT ang, da;
INT hex;
FLOAT fhex, frac;
FLOAT p, q, t;
FLOAT sat, val;
switch(config.color_pick)
{
case ID_COL_CHECKER:
ncols = MAXSIDES*NCCOLS;
cols = &checker_cols[0][0][0];
break;
case ID_COL_PER_SIDE:
ncols = MAXSIDES;
cols = &side_cols[0][0];
break;
case ID_COL_SINGLE:
ncols = 1;
cols = &solid_cols[0];
break;
}
ang = m_phase;
da = (FLOAT)((2*D3DX_PI)/ncols);
val = sat = 1.0f;
while (ncols > 0)
{
fhex = (FLOAT)(6*ang/(2*D3DX_PI));
hex = (INT)fhex;
frac = fhex-hex;
hex = hex % 6;
p = val*(1-sat);
q = val*(1-sat*frac);
t = val*(1-sat*(1-frac));
switch(hex)
{
case 0:
cols[0] = val;
cols[1] = t;
cols[2] = p;
break;
case 1:
cols[0] = q;
cols[1] = val;
cols[2] = p;
break;
case 2:
cols[0] = p;
cols[1] = val;
cols[2] = t;
break;
case 3:
cols[0] = p;
cols[1] = q;
cols[2] = val;
break;
case 4:
cols[0] = t;
cols[1] = p;
cols[2] = val;
break;
case 5:
cols[0] = val;
cols[1] = p;
cols[2] = q;
break;
}
ang += da;
cols += 4;
ncols--;
}
}
//-----------------------------------------------------------------------------
// Name: NewConfig()
// Desc:
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::NewConfig(CONFIG *cnf)
{
// Set new config
config = *cnf;
HKEY hkey;
if( ERROR_SUCCESS == RegCreateKeyEx( HKEY_CURRENT_USER, m_strRegPath,
0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkey, NULL ) )
{
DXUtil_WriteBoolRegKey( hkey, TEXT("Smooth"), config.smooth_colors );
DXUtil_WriteBoolRegKey( hkey, TEXT("Slanted"), config.triangle_colors );
DXUtil_WriteBoolRegKey( hkey, TEXT("Cycle"), config.cycle_colors );
DXUtil_WriteBoolRegKey( hkey, TEXT("Spin"), config.spin );
DXUtil_WriteBoolRegKey( hkey, TEXT("Bloom"), config.bloom );
DXUtil_WriteIntRegKey( hkey, TEXT("Subdiv"), config.subdiv );
DXUtil_WriteIntRegKey( hkey, TEXT("ColorPick"), config.color_pick );
DXUtil_WriteIntRegKey( hkey, TEXT("ImageSize"), config.image_size );
DXUtil_WriteIntRegKey( hkey, TEXT("Geom"), config.geom );
DXUtil_WriteIntRegKey( hkey, TEXT("TwoSided"), config.two_sided );
WriteScreenSettings( hkey );
RegCloseKey( hkey );
}
// Reset colors
memcpy(checker_cols, base_checker_cols, sizeof(checker_cols));
memcpy(side_cols, base_side_cols, sizeof(side_cols));
memcpy(solid_cols, base_solid_cols, sizeof(solid_cols));
// Reset geometry
m_pGeomCur = geom_table[config.geom];
m_pGeomCur->init(m_pGeomCur);
// assert(m_pGeomCur->total_pts <= MAXPTS);
InitVlen(m_pGeomCur, m_pGeomCur->total_pts, m_pGeomCur->pts);
m_sf = 0.0f;
m_sfi = m_pGeomCur->sf_inc;
UpdatePts(m_pGeomCur, m_sf);
}
//-----------------------------------------------------------------------------
// Name: SetupTrackbar()
// Desc: Setup a common control trackbar
//-----------------------------------------------------------------------------
VOID SetupTrackbar( HWND hDlg, INT item, INT lo, INT hi, INT lineSize,
INT pageSize, INT pos )
{
SendDlgItemMessage(
hDlg,
item,
TBM_SETRANGE,
(WPARAM) TRUE,
(LPARAM) MAKELONG( lo, hi )
);
SendDlgItemMessage(
hDlg,
item,
TBM_SETPOS,
(WPARAM) TRUE,
(LPARAM) pos
);
SendDlgItemMessage(
hDlg,
item,
TBM_SETPAGESIZE,
(WPARAM) 0,
(LPARAM) pageSize
);
SendDlgItemMessage(
hDlg,
item,
TBM_SETLINESIZE,
(WPARAM) 0,
(LPARAM) lineSize
);
}
//-----------------------------------------------------------------------------
// Name: GetTrackbarPos()
// Desc: Get the current position of a common control trackbar
//-----------------------------------------------------------------------------
INT GetTrackbarPos( HWND hDlg, INT item )
{
return
(INT)SendDlgItemMessage(
hDlg,
item,
TBM_GETPOS,
0,
0
);
}
// Temporary configuration for when the configuration dialog is active
// If the dialog is ok'ed then this becomes the current configuration,
// otherwise it is discarded
CONFIG temp_config;
//-----------------------------------------------------------------------------
// Name: ScreenSaverConfigureDialog()
// Desc:
//-----------------------------------------------------------------------------
INT_PTR CALLBACK CFlowerBoxScreensaver::ScreenSaverConfigureDialog(HWND hdlg, UINT msg,
WPARAM wpm, LPARAM lpm)
{
HWND hCtrl;
INT i;
switch(msg)
{
case WM_INITDIALOG:
InitCommonControls();
g_pMyFlowerBoxScreensaver->ReadSettings();
temp_config = config;
CheckRadioButton(hdlg, ID_COL_PICK_FIRST, ID_COL_PICK_LAST,
config.color_pick);
CheckDlgButton(hdlg, ID_COL_SMOOTH, config.smooth_colors);
CheckDlgButton(hdlg, ID_COL_TRIANGLE, config.triangle_colors);
CheckDlgButton(hdlg, ID_COL_CYCLE, config.cycle_colors);
CheckDlgButton(hdlg, ID_SPIN, config.spin);
CheckDlgButton(hdlg, ID_BLOOM, config.bloom);
CheckDlgButton(hdlg, ID_TWO_SIDED,
config.two_sided == GL_FRONT_AND_BACK);
SetupTrackbar( hdlg, ID_COMPLEXITY, MINSUBDIV, MAXSUBDIV,
complexity_range.step,
complexity_range.page_step,
config.subdiv);
SetupTrackbar( hdlg, ID_IMAGE_SIZE, MINIMAGESIZE, MAXIMAGESIZE,
image_size_range.step,
image_size_range.page_step,
config.image_size);
hCtrl = GetDlgItem(hdlg, ID_GEOM);
SendMessage(hCtrl, CB_RESETCONTENT, 0, 0);
// String storage
TCHAR geom_names[IDS_GEOM_COUNT][20];
for (i = 0; i < IDS_GEOM_COUNT; i++)
{
LoadString( NULL, i+IDS_GEOM_FIRST, geom_names[i],
sizeof(geom_names)/IDS_GEOM_COUNT );
SendMessage(hCtrl, CB_ADDSTRING, 0, (LPARAM)geom_names[i]);
}
SendMessage(hCtrl, CB_SETCURSEL, config.geom, 0);
SetFocus(GetDlgItem(hdlg, ID_COMPLEXITY));
return FALSE;
case WM_COMMAND:
switch(LOWORD(wpm))
{
case ID_COL_CHECKER:
case ID_COL_PER_SIDE:
case ID_COL_SINGLE:
temp_config.color_pick = LOWORD(wpm);
break;
case ID_COL_SMOOTH:
temp_config.smooth_colors = !temp_config.smooth_colors;
break;
case ID_COL_TRIANGLE:
temp_config.triangle_colors = !temp_config.triangle_colors;
break;
case ID_COL_CYCLE:
temp_config.cycle_colors = !temp_config.cycle_colors;
break;
case ID_SPIN:
temp_config.spin = !temp_config.spin;
break;
case ID_BLOOM:
temp_config.bloom = !temp_config.bloom;
break;
case ID_TWO_SIDED:
temp_config.two_sided =
temp_config.two_sided == GL_FRONT_AND_BACK ? GL_FRONT :
GL_FRONT_AND_BACK;
break;
case IDC_SCREENSETTINGS:
g_pMyFlowerBoxScreensaver->DoScreenSettingsDialog(hdlg);
break;
case IDOK:
temp_config.subdiv =
GetTrackbarPos(hdlg, ID_COMPLEXITY);
temp_config.image_size =
GetTrackbarPos(hdlg, ID_IMAGE_SIZE);
temp_config.geom =
(INT)SendMessage(GetDlgItem(hdlg, ID_GEOM), CB_GETCURSEL, 0, 0);
// NewConfig(&temp_config);
// Fall through
case IDCANCEL:
EndDialog(hdlg, LOWORD(wpm));
break;
}
return TRUE;
}
return FALSE;
}
//-----------------------------------------------------------------------------
// Name: SetMaterialColor()
// Desc:
//-----------------------------------------------------------------------------
HRESULT CFlowerBoxScreensaver::SetMaterialColor(FLOAT* pfColors)
{
D3DMATERIAL8 mtrl;
ZeroMemory( &mtrl, sizeof(D3DMATERIAL8) );
mtrl.Diffuse.r = mtrl.Ambient.r = pfColors[0];
mtrl.Diffuse.g = mtrl.Ambient.g = pfColors[1];
mtrl.Diffuse.b = mtrl.Ambient.b = pfColors[2];
mtrl.Diffuse.a = mtrl.Ambient.a = pfColors[3];
mtrl.Specular.r = 0.8f;
mtrl.Specular.g = 0.8f;
mtrl.Specular.b = 0.8f;
mtrl.Specular.a = 1.0f;
mtrl.Power = 30.0f;
return m_pd3dDevice->SetMaterial(&mtrl);
}
//-----------------------------------------------------------------------------
// Name: ReadSettings()
// Desc: Read user preferences from registry
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::ReadSettings()
{
HKEY hkey;
// Read OpenGL settings first, so OS upgrade cases work
ss_ReadSettings();
if( ERROR_SUCCESS == RegCreateKeyEx( HKEY_CURRENT_USER, m_strRegPath,
0, NULL, REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkey, NULL ) )
{
DXUtil_ReadBoolRegKey( hkey, TEXT("Smooth"), &config.smooth_colors, config.smooth_colors );
DXUtil_ReadBoolRegKey( hkey, TEXT("Slanted"), &config.triangle_colors, config.triangle_colors );
DXUtil_ReadBoolRegKey( hkey, TEXT("Cycle"), &config.cycle_colors, config.cycle_colors );
DXUtil_ReadBoolRegKey( hkey, TEXT("Spin"), &config.spin, config.spin );
DXUtil_ReadBoolRegKey( hkey, TEXT("Bloom"), &config.bloom, config.bloom );
DXUtil_ReadIntRegKey( hkey, TEXT("Subdiv"), (DWORD*)&config.subdiv, config.subdiv );
if( config.subdiv < MINSUBDIV )
config.subdiv = MINSUBDIV;
if( config.subdiv > MAXSUBDIV )
config.subdiv = MAXSUBDIV;
DXUtil_ReadIntRegKey( hkey, TEXT("ColorPick"), (DWORD*)&config.color_pick, config.color_pick );
DXUtil_ReadIntRegKey( hkey, TEXT("ImageSize"), (DWORD*)&config.image_size, config.image_size );
DXUtil_ReadIntRegKey( hkey, TEXT("Geom"), (DWORD*)&config.geom, config.geom );
DXUtil_ReadIntRegKey( hkey, TEXT("TwoSided"), (DWORD*)&config.two_sided, config.two_sided );
ReadScreenSettings( hkey );
RegCloseKey( hkey );
}
}
//-----------------------------------------------------------------------------
// Name: ss_ReadSettings()
// Desc:
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::ss_ReadSettings()
{
if( !ss_RegistrySetup( IDS_INI_SECTION, IDS_INIFILE ) )
return;
config.smooth_colors =
ss_GetRegistryInt( IDS_CONFIG_SMOOTH_COLORS, config.smooth_colors );
config.triangle_colors =
ss_GetRegistryInt( IDS_CONFIG_TRIANGLE_COLORS, config.triangle_colors );
config.cycle_colors =
ss_GetRegistryInt( IDS_CONFIG_CYCLE_COLORS, config.cycle_colors );
config.spin =
ss_GetRegistryInt( IDS_CONFIG_SPIN, config.spin );
config.bloom =
ss_GetRegistryInt( IDS_CONFIG_BLOOM, config.bloom );
config.subdiv =
ss_GetRegistryInt( IDS_CONFIG_SUBDIV, config.subdiv );
config.color_pick =
ss_GetRegistryInt( IDS_CONFIG_COLOR_PICK, config.color_pick );
config.image_size =
ss_GetRegistryInt( IDS_CONFIG_IMAGE_SIZE, config.image_size );
config.geom =
ss_GetRegistryInt( IDS_CONFIG_GEOM, config.geom );
config.two_sided =
ss_GetRegistryInt( IDS_CONFIG_TWO_SIDED, config.two_sided );
}
//-----------------------------------------------------------------------------
// Name: ss_GetRegistryString()
// Desc:
//-----------------------------------------------------------------------------
BOOL CFlowerBoxScreensaver::ss_RegistrySetup( int section, int file )
{
if( LoadString(m_hInstance, section, g_szSectName, BUF_SIZE) &&
LoadString(m_hInstance, file, g_szFname, BUF_SIZE) )
{
TCHAR pBuffer[100];
DWORD dwRealSize = GetPrivateProfileSection( g_szSectName, pBuffer, 100, g_szFname );
if( dwRealSize > 0 )
return TRUE;
}
return FALSE;
}
//-----------------------------------------------------------------------------
// Name: ss_GetRegistryString()
// Desc:
//-----------------------------------------------------------------------------
int CFlowerBoxScreensaver::ss_GetRegistryInt( int name, int iDefault )
{
TCHAR szItemName[BUF_SIZE];
if( LoadString( m_hInstance, name, szItemName, BUF_SIZE ) )
return GetPrivateProfileInt(g_szSectName, szItemName, iDefault, g_szFname);
return 0;
}
//-----------------------------------------------------------------------------
// Name: ss_GetRegistryString()
// Desc:
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::ss_GetRegistryString( int name, LPTSTR lpDefault,
LPTSTR lpDest, int bufSize )
{
TCHAR szItemName[BUF_SIZE];
if( LoadString( m_hInstance, name, szItemName, BUF_SIZE ) )
GetPrivateProfileString(g_szSectName, szItemName, lpDefault, lpDest,
bufSize, g_szFname);
return;
}
//-----------------------------------------------------------------------------
// Name: DoConfig()
// Desc:
//-----------------------------------------------------------------------------
VOID CFlowerBoxScreensaver::DoConfig()
{
if( IDOK == DialogBox( NULL, MAKEINTRESOURCE( DLG_SCRNSAVECONFIGURE ),
m_hWndParent, ScreenSaverConfigureDialog ) )
{
NewConfig(&temp_config);
}
}