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84 lines
2.2 KiB
84 lines
2.2 KiB
//-----------------------------------------------------------------------------
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// File: fstate.cpp
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//
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// Desc: FLEX_STATE
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//
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// Copyright (c) 1994-2000 Microsoft Corporation
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//-----------------------------------------------------------------------------
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#include "stdafx.h"
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//-----------------------------------------------------------------------------
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// Name: FLEX_STATE constructor
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// Desc:
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//-----------------------------------------------------------------------------
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FLEX_STATE::FLEX_STATE( STATE *pMainState )
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{
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m_pMainState = pMainState;
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Reset();
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}
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//-----------------------------------------------------------------------------
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// Name: Reset
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// Desc: Reset a frame of normal pipes.
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//-----------------------------------------------------------------------------
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void FLEX_STATE::Reset( )
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{
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// Choose a random scheme for each frame
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if( CPipesScreensaver::iRand(2) ) // 50/50
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m_scheme = SC_EXTRUDED_XC;
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else
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m_scheme = SC_TURNOMANIA;
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}
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//-----------------------------------------------------------------------------
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// Name: OKToUseChase
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// Desc: Determines if we can use chase mode for flex pipes
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//-----------------------------------------------------------------------------
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BOOL FLEX_STATE::OKToUseChase()
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{
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return m_scheme != SC_TURNOMANIA;
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}
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//-----------------------------------------------------------------------------
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// Name: NewPipe
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// Desc: Create a new pipe, based on current drawing scheme
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//-----------------------------------------------------------------------------
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PIPE* FLEX_STATE::NewPipe( STATE *pState )
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{
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if( m_scheme == SC_TURNOMANIA )
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return new TURNING_FLEX_PIPE( pState );
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else
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return new REGULAR_FLEX_PIPE( pState );
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}
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//-----------------------------------------------------------------------------
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// Name: GetMaxPipesPerFrame
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// Desc:
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//-----------------------------------------------------------------------------
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int FLEX_STATE::GetMaxPipesPerFrame( )
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{
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if( m_scheme == SC_TURNOMANIA )
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{
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return TURNOMANIA_PIPE_COUNT;
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}
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else
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{
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return m_pMainState->m_bUseTexture ? NORMAL_TEX_PIPE_COUNT : NORMAL_PIPE_COUNT;
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}
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}
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