Leaked source code of windows server 2003
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//-----------------------------------------------------------------------------
// File: objects.h
//
// Desc:
//
// Copyright (c) 1994-2000 Microsoft Corporation
//-----------------------------------------------------------------------------
#ifndef __objects_h__
#define __objects_h__
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
class OBJECT_BUILD_INFO
{
public:
float m_radius;
float m_divSize;
int m_nSlices;
BOOL m_bTexture;
IPOINT2D* m_texRep;
};
//-----------------------------------------------------------------------------
// Name: OBJECT classes
// Desc: - Display list objects
//-----------------------------------------------------------------------------
class OBJECT
{
protected:
int m_listNum;
int m_nSlices;
IDirect3DDevice8* m_pd3dDevice;
LPDIRECT3DVERTEXBUFFER8 m_pVB;
DWORD m_dwNumTriangles;
public:
void Draw( D3DXMATRIX* pWorldMat );
OBJECT( IDirect3DDevice8* pd3dDevice );
~OBJECT();
};
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
class PIPE_OBJECT : public OBJECT
{
private:
void Build( OBJECT_BUILD_INFO *state, float length, float start_s, float s_end );
public:
PIPE_OBJECT( IDirect3DDevice8* pd3dDevice, OBJECT_BUILD_INFO *state, float length );
PIPE_OBJECT( IDirect3DDevice8* pd3dDevice, OBJECT_BUILD_INFO *state, float length, float start_s, float end_s );
};
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
class ELBOW_OBJECT : public OBJECT
{
private:
void Build( OBJECT_BUILD_INFO *state, int notch, float start_s, float end_s );
public:
ELBOW_OBJECT( IDirect3DDevice8* pd3dDevice, OBJECT_BUILD_INFO *state, int notch );
ELBOW_OBJECT( IDirect3DDevice8* pd3dDevice, OBJECT_BUILD_INFO *state, int notch, float start_s, float end_s );
};
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
class BALLJOINT_OBJECT : public OBJECT
{
private:
void Build( OBJECT_BUILD_INFO *state, int notch, float start_s, float end_s );
public:
// texturing version only
BALLJOINT_OBJECT( IDirect3DDevice8* pd3dDevice, OBJECT_BUILD_INFO *state, int notch, float start_s, float end_s );
};
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
class SPHERE_OBJECT : public OBJECT
{
private:
void Build( OBJECT_BUILD_INFO *state, float radius, float start_s, float end_s );
public:
SPHERE_OBJECT( IDirect3DDevice8* pd3dDevice, OBJECT_BUILD_INFO *state, float radius, float start_s, float end_s );
SPHERE_OBJECT( IDirect3DDevice8* pd3dDevice, OBJECT_BUILD_INFO *state, float radius );
};
#endif // __objects_h__