Leaked source code of windows server 2003
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//-----------------------------------------------------------------------------
// File: view.h
//
// Desc:
//
// Copyright (c) 1994-2000 Microsoft Corporation
//-----------------------------------------------------------------------------
#ifndef __view_h__
#define __view_h__
typedef struct
{
float viewAngle; // field of view angle for height
float zNear; // near z clip value
float zFar; // far z clip value
} Perspective; // perspective view description
//-----------------------------------------------------------------------------
// Name:
// Desc:
//-----------------------------------------------------------------------------
class VIEW
{
public:
float m_zTrans; // z translation
float m_yRot; // current yRotation
float m_viewDist; // viewing distance, usually -zTrans
int m_numDiv; // # grid divisions in x,y,z
float m_divSize; // distance between divisions
ISIZE m_winSize; // window size in pixels
VIEW();
BOOL SetWinSize( int width, int height );
void CalcNodeArraySize( IPOINT3D *pNodeDim );
void SetProjMatrix( IDirect3DDevice8* pd3dDevice );
void IncrementSceneRotation();
private:
BOOL m_bProjMode; // projection mode
Perspective m_persp; // perspective view description
float m_aspectRatio; // x/y window aspect ratio
D3DXVECTOR3 m_world; // view area in world space
};
#endif // __view_h__