You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
48 lines
1.6 KiB
48 lines
1.6 KiB
//-----------------------------------------------------------------------------
|
|
// File: view.h
|
|
//
|
|
// Desc:
|
|
//
|
|
// Copyright (c) 1994-2000 Microsoft Corporation
|
|
//-----------------------------------------------------------------------------
|
|
#ifndef __view_h__
|
|
#define __view_h__
|
|
|
|
|
|
typedef struct
|
|
{
|
|
float viewAngle; // field of view angle for height
|
|
float zNear; // near z clip value
|
|
float zFar; // far z clip value
|
|
} Perspective; // perspective view description
|
|
|
|
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Name:
|
|
// Desc:
|
|
//-----------------------------------------------------------------------------
|
|
class VIEW
|
|
{
|
|
public:
|
|
float m_zTrans; // z translation
|
|
float m_yRot; // current yRotation
|
|
float m_viewDist; // viewing distance, usually -zTrans
|
|
int m_numDiv; // # grid divisions in x,y,z
|
|
float m_divSize; // distance between divisions
|
|
ISIZE m_winSize; // window size in pixels
|
|
|
|
VIEW();
|
|
BOOL SetWinSize( int width, int height );
|
|
void CalcNodeArraySize( IPOINT3D *pNodeDim );
|
|
void SetProjMatrix( IDirect3DDevice8* pd3dDevice );
|
|
void IncrementSceneRotation();
|
|
private:
|
|
BOOL m_bProjMode; // projection mode
|
|
Perspective m_persp; // perspective view description
|
|
float m_aspectRatio; // x/y window aspect ratio
|
|
D3DXVECTOR3 m_world; // view area in world space
|
|
};
|
|
|
|
#endif // __view_h__
|