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273 lines
8.1 KiB
273 lines
8.1 KiB
#ifndef _INC_DSKQUOTA_DYNARRAY_H
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#define _INC_DSKQUOTA_DYNARRAY_H
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///////////////////////////////////////////////////////////////////////////////
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/* File: dynarray.h
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Description: Wrapper classes around the DPA_xxxxxxx and DSA_xxxxxx functions
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provided by the common control's library. The classes add value by
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providing multi-threaded protection, iterators and automatic cleanup
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semantics.
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Revision History:
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Date Description Programmer
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-------- --------------------------------------------------- ----------
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06/14/96 Initial creation. BrianAu
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09/03/96 Added exception handling. BrianAu
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*/
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///////////////////////////////////////////////////////////////////////////////
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#ifndef _WINDOWS_
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# include <windows.h>
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#endif
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#ifndef _INC_COMMCTRL
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# include <commctrl.h>
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#endif
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#ifndef _INC_COMCTRLP
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# include <comctrlp.h>
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#endif
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#ifndef _INC_DSKQUOTA_EXCEPT_H
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# include "except.h"
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#endif
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///////////////////////////////////////////////////////////////////////////////
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// CONTAINER EXCEPTIONS
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///////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////
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// POINTER LIST
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///////////////////////////////////////////////////////////////////////////////
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class PointerList
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{
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private:
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HDPA m_hdpa;
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CRITICAL_SECTION m_cs;
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public:
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PointerList(INT cItemGrow = 0);
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virtual ~PointerList(void);
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UINT Count(void);
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VOID Insert(LPVOID pvItem, UINT index);
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VOID Insert(LPVOID pvItem)
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{ Insert(pvItem, 0); }
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VOID Append(LPVOID pvItem, UINT index)
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{ Insert(pvItem, index + 1); }
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VOID Append(LPVOID pvItem);
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BOOL Remove(LPVOID *ppvItem, UINT index);
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BOOL RemoveFirst(LPVOID *ppvItem)
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{ return Remove(ppvItem, 0); }
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BOOL RemoveLast(LPVOID *ppvItem);
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BOOL Retrieve(LPVOID *ppvItem, UINT index);
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BOOL RetrieveFirst(LPVOID *ppvItem)
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{ return Retrieve(ppvItem, 0); }
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BOOL RetrieveLast(LPVOID *ppvItem);
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BOOL Replace(LPVOID pvItem, UINT index);
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BOOL FindIndex(LPVOID pvItem, INT *pIndex);
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BOOL Sort(PFNDPACOMPARE pfnCompare, LPARAM lParam);
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BOOL Search(LPVOID pvKey,
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PFNDPACOMPARE pfnCompare,
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UINT uOptions = 0,
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INT iStart = 0,
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LPARAM lParam = 0);
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void Lock(void)
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{ EnterCriticalSection(&m_cs); }
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void ReleaseLock(void)
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{ LeaveCriticalSection(&m_cs); }
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friend class PointerListIterator;
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friend class AutoLock;
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};
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///////////////////////////////////////////////////////////////////////////////
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// POINTER LIST ITERATOR
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///////////////////////////////////////////////////////////////////////////////
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class PointerListIterator {
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private:
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PointerList *m_pList; // Pointer to list being iterated.
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INT m_Index; // "Current" signed index into list.
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HRESULT Advance(LPVOID *ppvOut, BOOL bForward);
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public:
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enum { EndOfList = -1 };
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PointerListIterator(PointerList& List)
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: m_pList(&List),
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m_Index(0) { }
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PointerListIterator(const PointerListIterator& rhs)
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: m_pList(rhs.m_pList),
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m_Index(rhs.m_Index) { }
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PointerListIterator& operator = (const PointerListIterator& rhs);
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HRESULT Next(LPVOID *ppvOut)
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{ return Advance(ppvOut, TRUE); }
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HRESULT Prev(LPVOID *ppvOut)
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{ return Advance(ppvOut, FALSE); }
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BOOL AtFirst(void)
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{ return m_Index == 0; }
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BOOL AtLast(void)
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{ return m_Index >= (INT)m_pList->Count() - 1; }
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void GotoFirst(void)
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{ m_Index = 0; }
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void GotoLast(void)
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{ m_Index = m_pList->Count() - 1; }
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void LockList(void)
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{ m_pList->Lock(); }
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void ReleaseListLock(void)
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{ m_pList->ReleaseLock(); }
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};
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///////////////////////////////////////////////////////////////////////////////
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// POINTER QUEUE
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///////////////////////////////////////////////////////////////////////////////
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class PointerQueue : public PointerList
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{
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public:
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virtual ~PointerQueue(void) { }
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VOID Add(LPVOID pvItem)
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{ PointerList::Append(pvItem); }
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BOOL Remove(LPVOID *ppvItem)
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{ return PointerList::RemoveFirst(ppvItem); }
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};
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///////////////////////////////////////////////////////////////////////////////
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// STRUCTURE LIST
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//
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///////////////////////////////////////////////////////////////////////////////
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class StructureList
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{
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private:
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HDSA m_hdsa;
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CRITICAL_SECTION m_cs;
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public:
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StructureList(INT cbItem, INT cItemGrow);
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virtual ~StructureList(void);
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UINT Count(void);
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VOID Insert(LPVOID pvItem, UINT index);
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VOID Insert(LPVOID pvItem)
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{ Insert(pvItem, 0); }
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VOID Append(LPVOID pvItem, UINT index)
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{ Insert(pvItem, index + 1); }
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VOID Append(LPVOID pvItem);
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BOOL Remove(LPVOID pvItem, UINT index);
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BOOL RemoveFirst(LPVOID pvItem)
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{ return Remove(pvItem, 0); }
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BOOL RemoveLast(LPVOID pvItem);
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BOOL Retrieve(LPVOID pvItem, UINT index);
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BOOL RetrieveFirst(LPVOID pvItem)
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{ return Retrieve(pvItem, 0); }
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BOOL RetrieveLast(LPVOID pvItem);
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BOOL Replace(LPVOID pvItem, UINT index);
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VOID Clear(VOID);
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void Lock(void)
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{ EnterCriticalSection(&m_cs); }
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void ReleaseLock(void)
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{ LeaveCriticalSection(&m_cs); }
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friend class StructureListIterator;
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friend class AutoLock;
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};
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///////////////////////////////////////////////////////////////////////////////
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// STRUCTURE LIST ITERATOR
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///////////////////////////////////////////////////////////////////////////////
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class StructureListIterator {
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private:
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StructureList *m_pList; // Pointer to list being iterated.
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INT m_Index; // "Current" signed index into list.
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HRESULT Advance(LPVOID *ppvOut, BOOL bForward);
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public:
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enum { EndOfList = -1 };
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StructureListIterator(StructureList& List)
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: m_pList(&List),
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m_Index(0) { }
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StructureListIterator(const StructureListIterator& rhs)
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: m_pList(rhs.m_pList),
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m_Index(rhs.m_Index) { }
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StructureListIterator& operator = (const StructureListIterator& rhs);
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HRESULT Next(LPVOID *ppvOut)
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{ return Advance(ppvOut, TRUE); }
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HRESULT Prev(LPVOID *ppvOut)
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{ return Advance(ppvOut, FALSE); }
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BOOL AtFirst(void)
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{ return m_Index == 0; }
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BOOL AtLast(void)
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{ return m_Index >= (INT)m_pList->Count() - 1; }
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void GotoFirst(void)
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{ m_Index = 0; }
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void GotoLast(void)
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{ m_Index = m_pList->Count() - 1; }
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void LockList(void)
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{ m_pList->Lock(); }
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void ReleaseListLock(void)
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{ m_pList->ReleaseLock(); }
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};
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///////////////////////////////////////////////////////////////////////////////
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// STRUCTURE QUEUE
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///////////////////////////////////////////////////////////////////////////////
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class StructureQueue : public StructureList
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{
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public:
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StructureQueue(INT cbItem, INT cItemGrow)
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: StructureList(cbItem, cItemGrow) { }
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virtual ~StructureQueue(void) { }
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VOID Add(LPVOID pvItem)
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{ StructureList::Append(pvItem); }
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BOOL Remove(LPVOID pvItem)
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{ return StructureList::RemoveFirst(pvItem); }
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};
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#endif // _INC_DSKQUOTA_DYNARRAY_H
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