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135 lines
3.0 KiB
135 lines
3.0 KiB
/****************/
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/* file: rtns.h */
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/****************/
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/*** Bitmaps ***/
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/* Blocks */
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#define iBlkBlank 0
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#define iBlk1 1
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#define iBlk2 2
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#define iBlk8 8
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#define iBlkGuessDn 9
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#define iBlkBombDn 10
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#define iBlkWrong 11
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#define iBlkExplode 12
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#define iBlkGuessUp 13
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#define iBlkBombUp 14
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#define iBlkBlankUp 15
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#define iBlkMax 16
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#define MaskBomb 0x80
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#define MaskVisit 0x40
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#define MaskFlags 0xE0
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#define MaskData 0x1F
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#define NOTMaskBomb 0x7F
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#define cBlkMax (27*32)
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/* Leds */
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#define iLed0 0
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#define iLed1 1
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#define iLed9 9
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#define iLedBlank 10
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#define iLedNegative 11
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#define iLedMax 12
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/* Buttons */
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#define iButtonHappy 0
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#define iButtonCaution 1
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#define iButtonLose 2
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#define iButtonWin 3
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#define iButtonDown 4
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#define iButtonMax 5
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#define wGameBegin 0
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#define wGameInter 1
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#define wGameExpert 2
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#define wGameOther 3
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/*** Macros ***/
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#define fInRange(x,y) (((x)>0) && ((y)>0) && ((x)<=xBoxMac) && ((y)<=yBoxMac))
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#define IBLK(x,y) (rgBlk[ ((y)<<5) + (x)])
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#define iBLK(x,y) ( (IBLK(x,y) & MaskData) )
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#define SetBorder(x,y) (IBLK(x,y) = iBlkMax)
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#define fBORDER(x,y) (IBLK(x,y) == iBlkMax)
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#define SetBomb(x,y) (IBLK(x,y) |= MaskBomb)
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#define ClearBomb(x,y) (IBLK(x,y) &= NOTMaskBomb)
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#define fISBOMB(x,y) ((IBLK(x,y) & MaskBomb) != 0)
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#define SetVisit(x,y) (IBLK(x,y) |= MaskVisit)
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#define fVISIT(x,y) ((IBLK(x,y) & MaskVisit) != 0)
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#define fGUESSBOMB(x,y) (iBLK(x,y) == iBlkBombUp)
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#define fGUESSMARK(x,y) (iBLK(x,y) == iBlkGuessUp)
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#define SetBlk(x,y,blk) (IBLK(x,y) = (char) ((IBLK(x,y) & MaskFlags) | blk))
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/*** Status Stuff ***/
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#define fPlay 0x01 /* ON if playing game, OFF if game over */
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#define fPause 0x02 /* ON if paused */
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#define fPanic 0x04 /* ON if panic */
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#define fIcon 0x08 /* ON if iconic */
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#define fDemo 0x10 /* ON if demo */
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#define fStatusIcon (fStatus & fIcon)
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#define fStatusPlay (fStatus & fPlay)
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#define fStatusPanic (fStatus & fPanic)
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#define fStatusPause (fStatus & fPause)
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#define fStatusDemo (fStatus & fDemo)
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#define SetStatusPlay (fStatus = fPlay)
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#define SetStatusPause (fStatus |= fPause)
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#define SetStatusPanic (fStatus |= fPanic)
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#define SetStatusIcon (fStatus |= fIcon)
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#define SetStatusDemo (fStatus = fDemo)
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#define ClrStatusPlay (fStatus &= 0xFE)
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#define ClrStatusPause (fStatus &= 0xFD)
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#define ClrStatusPanic (fStatus &= 0xFB)
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#define ClrStatusIcon (fStatus &= 0xF7)
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#define ClrStatusDemo (fStatus &= 0xEF)
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#define fLose fFalse
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#define fWin fTrue
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typedef INT BLK;
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/*** Routines ***/
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VOID StartGame(VOID);
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VOID StopGame(VOID);
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VOID DoTimer(VOID);
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VOID TrackMouse(INT, INT);
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VOID DoButton1Up(VOID);
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VOID MakeGuess(INT, INT);
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VOID PauseGame(VOID);
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VOID ResumeGame(VOID);
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VOID ClearField(VOID);
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VOID CalcFrameRect(VOID);
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VOID UpdateBombCount(INT);
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