Leaked source code of windows server 2003
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/***************************************************************************/
/** Microsoft Windows **/
/** Copyright(c) Microsoft Corp., 1991, 1992 **/
/***************************************************************************/
/****************************************************************************
card.h
Feb 92, JimH
Header file for class card
****************************************************************************/
#ifndef CARD_INC
#define CARD_INC
// typedefs for pointers to functions in cards.dll
// cdtTerm() can use standard FARPROC
typedef BOOL (FAR PASCAL *DRAWPROC)(HDC, int, int, int, int, DWORD);
typedef BOOL (FAR PASCAL *INITPROC)(int FAR *, int FAR *);
const int EMPTY = -1;
const int FACEUP = 0;
const int FACEDOWN = 1;
const int HILITE = 2;
const int CARDBACK = 54;
const int ACE = 0;
const int QUEEN = 11;
const int KING = 12;
const int TWOCLUBS = 4;
const int BLACKLADY = 47;
const int CLUBS = 0;
const int DIAMONDS = 1;
const int HEARTS = 2;
const int SPADES = 3;
const int POPSPACING = 20; // selected cards pop up this high
const int MAXSUIT = 4;
enum statetype { NORMAL, SELECTED, PLAYED, HIDDEN };
class card {
private:
int id; // 0 to 51
POINT loc; // current top-left corner loc.
statetype state; // selected or hidden?
static int count; // number of card instances
static int stepsize; // size of glide() steps
static HINSTANCE hCardsDLL; // handle to cards.dll
static INITPROC lpcdtInit; // ptr to cards.cdtInit()
static DRAWPROC lpcdtDraw; // ptr to cards.cdtDraw()
static FARPROC lpcdtTerm; // ptr to cards.cdtTerm()
static CBitmap m_bmFgnd; // animation card
static CBitmap m_bmBgnd2; // background dest bitmap
static CDC m_MemB, m_MemB2; // memory DCs for bkgnd bitmaps
static CRgn m_Rgn1, m_Rgn2; // hRgn1 is source, hRgn2 is dest
static CRgn m_Rgn; // combined region
static DWORD dwPixel[12]; // corner pixels for save/restore
VOID GlideStep(CDC &dc, int x1, int y1, int x2, int y2);
VOID SaveCorners(CDC &dc, int x, int y);
VOID RestoreCorners(CDC &dc, int x, int y);
int IntSqrt(long square);
public:
static BOOL bConstructed;
static int dxCrd, dyCrd; // size of card bitmap
static CBitmap m_bmBgnd; // what's under card to glide
card(int n = EMPTY);
~card();
int ID() { ASSERT(this != NULL); return id; }
int Suit() { ASSERT(this != NULL); return (id % MAXSUIT); }
int Value() { ASSERT(this != NULL); return (id / MAXSUIT); }
int Value2() { int v = Value(); return ((v == ACE) ? (KING + 1) : v); }
VOID Select(BOOL b) { state = (b ? SELECTED : NORMAL); }
BOOL IsEmpty() { ASSERT(this != NULL); return (id == EMPTY); }
BOOL IsSelected() { ASSERT(this != NULL); return (state == SELECTED); }
BOOL IsPlayed() { ASSERT(this != NULL); return (state == PLAYED); }
BOOL IsHeart() { return (Suit() == HEARTS); }
BOOL IsValid() { return ((this != NULL) && (id != EMPTY)); }
VOID SetID(int n) { id = n; }
VOID SetLoc(int x, int y) { loc.x = x; loc.y = y; }
int SetStepSize(int s) { int old = stepsize; stepsize = s; return old;}
int GetX(void) { return loc.x; }
int GetY(void) { return loc.y; }
BOOL Draw(CDC &dc, int x, int y,
int mode = FACEUP, BOOL bUpdateLoc = TRUE);
BOOL Draw(CDC &dc) { return Draw(dc, loc.x, loc.y, FACEUP); }
BOOL Draw(CDC &dc, int mode) { return Draw(dc, loc.x, loc.y, mode); }
BOOL PopDraw(CDC &dc); // draw with selections popped
BOOL CleanDraw(CDC &dc); // draw with clean corners
VOID Glide(CDC &dc, int xEnd, int yEnd);
CRect &GetRect(CRect& rect);
VOID Remove() { state = HIDDEN; id = EMPTY; }
VOID Play() { state = PLAYED; }
BOOL IsNormal() { return (state == NORMAL); }
BOOL IsInHand() { return ((state == NORMAL) || (state == SELECTED)); }
};
#endif // conditional include