Leaked source code of windows server 2003
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!IF 0
########################################################################
Copyright (c) 1991 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of
sources files needed to build that component. Also specifies optional
compiler switches and libraries that are unique for the component being
built.
Author:
Babak Jahromi (babakj)
Issues:
-.cod files are used (they are just mixed source-object listing!
so don't worry about them)
- RCFLAGS needs -dWINVER_3
###########################################################################
!ENDIF
USE_MSVCRT=1
TARGETNAME=sol
TARGETPATH=obj
TARGETTYPE=PROGRAM
INCLUDES=.;..\..\ep\carddll
SOURCES= sol.c \
util.c \
game.c \
col.c \
klond.c \
undo.c \
marq.c \
stat.c \
debug.c \
sol_new.rc
C_DEFINES=-DWIN32 -DWINVER_3 -D_UNICODE -DUNICODE
MSC_WARNING_LEVEL=/W3 /WX
UMTYPE=windows
UMENTRY=winmain
TARGETLIBS=\
$(SDK_LIB_PATH)\ntdll.lib \
$(SDK_LIB_PATH)\gdi32.lib \
..\..\ep\carddll\$(O)\cards.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(SDK_LIB_PATH)\htmlhelp.lib \
$(SDK_LIB_PATH)\Comctl32.lib
## Reserve enough size for the game on stack.
LINKER_STACKCOMMITSIZE=0x4000
##
# Fusionized
#
SXS_ASSEMBLY_NAME=Microsoft.Windows.Accessories.Games.Solitaire
SXS_ASSEMBLY_VERSION=1.0
SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
SXS_MANIFEST=sol.manifest
SXS_MANIFEST_IN_RESOURCES=1
SXS_NO_BINPLACE=1