Leaked source code of windows server 2003
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// --------------------------------------------------------------------------
// Module Name: Queue.h
//
// Copyright (c) 1999-2000, Microsoft Corporation
//
// This file contains a class to handle a queue element and a class to handle
// a queue of queue elements.
//
// History: 1999-11-07 vtan created
// 2000-08-25 vtan moved from Neptune to Whistler
// --------------------------------------------------------------------------
#ifndef _Queue_
#define _Queue_
#include "DynamicObject.h"
#include "KernelResources.h"
// --------------------------------------------------------------------------
// CQueueElement
//
// Purpose: This is the queue element base class. It contains a field
// which the queue manages.
//
// History: 1999-11-07 vtan created
// 2000-08-25 vtan moved from Neptune to Whistler
// --------------------------------------------------------------------------
class CQueueElement : public CDynamicObject
{
private:
friend class CQueue;
public:
CQueueElement (void);
virtual ~CQueueElement (void);
private:
CQueueElement* _pNextElement;
};
// --------------------------------------------------------------------------
// CQueue
//
// Purpose: This is the queue manager class. It manages queue elements.
// Because the queue may be called from two threads that act on
// the same object (one thread reads the queue to process
// requests and the other adds to the queue to queue requests)
// a critical section is required to process queue manipulation.
//
// History: 1999-11-07 vtan created
// 2000-08-25 vtan moved from Neptune to Whistler
// --------------------------------------------------------------------------
class CQueue
{
public:
CQueue (void);
~CQueue (void);
void Add (CQueueElement *pQueueElement);
void Remove (void);
CQueueElement* Get (void) const;
private:
CQueueElement* _pQueue;
CCriticalSection _lock;
};
#endif /* _Queue_ */