Leaked source code of windows server 2003
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/////////////////////////////////////////////////////////////////////
//
// Module: rdpsndp.h
//
// Purpose: Sound redirection protocol description
//
// Copyright(C) Microsoft Corporation 2000
//
// History: 4-10-2000 vladimis [created]
//
/////////////////////////////////////////////////////////////////////
#ifndef _VCSND_H
#define _VCSND_H
#ifdef _WIN32
#include <pshpack1.h>
#else
#ifndef RC_INVOKED
#pragma pack(1)
#endif
#endif
#define RDPSND_PROTOCOL_VERSION 0x0005
#define _SNDVC_NAME "RDPSND"
#define DEFAULT_VC_TIMEOUT 30000
// Device capabilities
//
#define TSSNDCAPS_ALIVE 1
#define TSSNDCAPS_VOLUME 2
#define TSSNDCAPS_PITCH 4
#define TSSNDCAPS_INITIALIZED 0x40000000
#define TSSNDCAPS_TERMINATED 0x80000000
// the block size must be bigger than the biggest
// aligned block after acm conversion
// for example, Mobile Voice (WAVE_FORMAT_CU_CODEC) format
// requres more than 4096
// samples per block
//
#define TSSND_BLOCKSIZE ( 8192 * TSSND_NATIVE_BLOCKALIGN )
#define TSSND_BLOCKSONTHENET 4
#define TSSND_NATIVE_BITSPERSAMPLE 16
#define TSSND_NATIVE_CHANNELS 2
#define TSSND_NATIVE_SAMPLERATE 22050
#define TSSND_NATIVE_BLOCKALIGN ((TSSND_NATIVE_BITSPERSAMPLE * \
TSSND_NATIVE_CHANNELS) / 8)
#define TSSND_NATIVE_AVGBYTESPERSEC (TSSND_NATIVE_BLOCKALIGN * \
TSSND_NATIVE_SAMPLERATE)
#define RANDOM_KEY_LENGTH 32
#define RDPSND_SIGNATURE_SIZE 8
#define IsDGramWaveSigned( _version_ ) ( _version_ >= 3 )
#define CanUDPFragment( _version_ ) ( _version_ >= 4 )
#define IsDGramWaveAudioSigned( _version_ ) ( _version_ >= 5 )
// Commands/Responses
//
enum {
SNDC_NONE,
SNDC_CLOSE,
SNDC_WAVE,
SNDC_SETVOLUME,
SNDC_SETPITCH,
SNDC_WAVECONFIRM,
SNDC_TRAINING,
SNDC_FORMATS,
SNDC_CRYPTKEY,
SNDC_WAVEENCRYPT,
SNDC_UDPWAVE,
SNDC_UDPWAVELAST
};
typedef struct {
BYTE Type;
BYTE bPad;
UINT16 BodySize;
// BYTE Body[0];
} SNDPROLOG, *PSNDPROLOG;
typedef struct {
SNDPROLOG Prolog;
UINT32 dwVolume;
} SNDSETVOLUME, *PSNDSETVOLUME;
typedef struct {
SNDPROLOG Prolog;
UINT32 dwPitch;
} SNDSETPITCH, *PSNDSETPITCH;
typedef struct {
SNDPROLOG Prolog;
UINT16 wTimeStamp;
UINT16 wFormatNo;
union {
BYTE cBlockNo;
DWORD dwBlockNo;
};
// BYTE Wave[0];
} SNDWAVE, *PSNDWAVE;
#define RDPSND_FRAGNO_EXT 0x80
#define RDPSND_MIN_FRAG_SIZE 0x80
typedef struct {
BYTE Type;
BYTE cBlockNo;
BYTE cFragNo;
//
// if RDPSND_FRAGNO_EXT is set
// there will be another byte for the low bits of the frag no
// BYTE Wave[0];
} SNDUDPWAVE, *PSNDUDPWAVE;
typedef struct {
BYTE Type;
UINT16 wTotalSize;
UINT16 wTimeStamp;
UINT16 wFormatNo;
union {
BYTE cBlockNo;
DWORD dwBlockNo;
};
// BYTE Wave[0];
} SNDUDPWAVELAST, *PSNDUDPWAVELAST;
typedef struct {
SNDPROLOG Prolog;
UINT16 wTimeStamp;
BYTE cConfirmedBlockNo;
BYTE bPad;
} SNDWAVECONFIRM, *PSNDWAVECONFIRM;
typedef struct {
SNDPROLOG Prolog;
UINT16 wTimeStamp;
UINT16 wPackSize;
} SNDTRAINING, *PSNDTRAINING;
typedef struct {
SNDPROLOG Prolog;
UINT16 wTimeStamp;
UINT16 wVersion;
} SNDVERSION, *PSNDVERSION;
typedef struct {
UINT16 wFormatTag;
UINT16 nChannels;
UINT32 nSamplesPerSec;
UINT32 nAvgBytesPerSec;
UINT16 nBlockAlign;
UINT16 wBitsPerSample;
UINT16 cbSize;
//
// extra fomat info
//
} SNDFORMATITEM, *PSNDFORMATITEM;
typedef struct {
SNDPROLOG Prolog;
UINT32 dwFlags;
UINT32 dwVolume;
UINT32 dwPitch;
UINT16 wDGramPort;
UINT16 wNumberOfFormats;
BYTE cLastBlockConfirmed;
UINT16 wVersion;
BYTE bPad;
// SNDFORMATITEM pSndFmt[0];
} SNDFORMATMSG, *PSNDFORMATMSG;
typedef struct {
SNDPROLOG Prolog;
DWORD Reserved;
BYTE Seed[RANDOM_KEY_LENGTH];
} SNDCRYPTKEY, *PSNDCRYPTKEY;
#ifdef _WIN32
#include <poppack.h>
#else
#ifndef RC_INVOKED
#pragma pack()
#endif
#endif
#endif // !_VCSND_H