Leaked source code of windows server 2003
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//+--------------------------------------------------------------------------
//
// Copyright (c) 1997-1999 Microsoft Corporation
//
// File: jobmgr.h
//
// Contents:
//
// History:
//
//---------------------------------------------------------------------------
#ifndef __WORKMANAGER_H__
#define __WORKMANAGER_H__
#include <new.h>
#include <eh.h>
#include "tlsstl.h"
#include "dbgout.h"
#include "locks.h"
#include "tlsassrt.h"
#include "license.h"
#include "tlsapip.h"
#include "tlspol.h"
//
// Default cancel timeout is 5 seconds
//
#define DEFAULT_RPCCANCEL_TIMEOUT 5
//
// Default interval time is 15 mins.
//
#define DEFAULT_WORK_INTERVAL 15*60*1000
//
// Default shutdown wait time
//
#define DEFAULT_SHUTDOWN_TIME 60*2*1000
//
// Max. Number of concurrent Jobs
//
#define DEFAULT_NUM_CONCURRENTJOB 50
//
//
//
#define WORKMANAGER_TIMER_PERIOD_TIMER 0xFFFFFFFF // see RtlUpdateTimer()
#define WORKMANAGER_WAIT_FOREVER INFINITE
#define CLASS_PRIVATE
#define CLASS_STATIC
class CWorkManager;
class CWorkObject;
#ifdef __TEST_WORKMGR__
#define DBGCONSOLE GetStdHandle(STD_OUTPUT_HANDLE)
#else
#define DBGCONSOLE NULL
#endif
//--------------------------------------------------------------
//
// Work Object initialization function, each work object
// must supply its own initialization routine to work
// manager.
//
typedef enum {
JOBDURATION_UNKNOWN=0,
JOBDURATION_RUNONCE, // Run Once Work
JOBDURATION_SESSION, // Session Job
JOBDURATION_PERSISTENT // Persistent Job
} JOBDURATION;
#define JOB_SHORT_LIVE 0x00000001
#define JOB_INCLUDES_IO 0x00000002
#define JOB_LONG_RUNNING 0x00000004
#define WORK_TYPE_UNKNOWN 0x00000000
#ifndef AllocateMemory
#define AllocateMemory(size) \
LocalAlloc(LPTR, size)
#endif
#ifndef FreeMemory
#define FreeMemory(ptr) \
if(ptr) \
{ \
LocalFree(ptr); \
ptr=NULL; \
}
#endif
#ifndef ReallocateMemory
#define ReallocateMemory(ptr, size) \
LocalReAlloc(ptr, size, LMEM_ZEROINIT)
#endif
//------------------------------------------------------
//
class MyCSemaphore {
private:
HANDLE m_semaphore;
long m_TryEntry;
long m_Acquired;
long m_Max;
public:
MyCSemaphore() : m_semaphore(NULL), m_TryEntry(0), m_Acquired(0), m_Max(0) {}
//--------------------------------------------------
const long
GetTryEntryCount() { return m_TryEntry; }
//--------------------------------------------------
const long
GetAcquiredCount() { return m_Acquired; }
//--------------------------------------------------
const long
GetMaxCount() { return m_Max; }
//--------------------------------------------------
BOOL
Init(
LONG lInitCount,
LONG lMaxCount
)
/*++
--*/
{
m_semaphore=CreateSemaphore(
NULL,
lInitCount,
lMaxCount,
NULL
);
m_Max = lMaxCount;
m_TryEntry = 0;
m_Acquired = 0;
TLSASSERT(m_semaphore != NULL);
return m_semaphore != NULL;
}
//--------------------------------------------------
~MyCSemaphore()
{
TLSASSERT(m_Acquired == 0);
TLSASSERT(m_TryEntry == 0);
if(m_semaphore)
{
CloseHandle(m_semaphore);
}
}
//--------------------------------------------------
BOOL
AcquireEx(
HANDLE hHandle,
DWORD dwWaitTime=INFINITE,
BOOL bAlertable=FALSE
)
/*++
--*/
{
BOOL bSuccess = TRUE;
DWORD dwStatus;
HANDLE hHandles[] = {m_semaphore, hHandle};
TLSASSERT(IsGood() == TRUE);
if(hHandle == NULL || hHandle == INVALID_HANDLE_VALUE)
{
SetLastError(ERROR_INVALID_PARAMETER);
bSuccess = FALSE;
}
else
{
InterlockedIncrement(&m_TryEntry);
dwStatus = WaitForMultipleObjectsEx(
sizeof(hHandles)/sizeof(hHandles[0]),
hHandles,
FALSE,
dwWaitTime,
bAlertable
);
if(dwStatus == WAIT_OBJECT_0)
{
InterlockedIncrement(&m_Acquired);
}
else
{
bSuccess = FALSE;
}
InterlockedDecrement(&m_TryEntry);
}
return bSuccess;
}
//--------------------------------------------------
DWORD
Acquire(
DWORD dwWaitTime=INFINITE,
BOOL bAlertable=FALSE
)
/*++
--*/
{
DWORD dwStatus;
TLSASSERT(IsGood() == TRUE);
InterlockedIncrement(&m_TryEntry);
dwStatus = WaitForSingleObjectEx(
m_semaphore,
dwWaitTime,
bAlertable
);
if(dwStatus == WAIT_OBJECT_0)
{
InterlockedIncrement(&m_Acquired);
}
InterlockedDecrement(&m_TryEntry);
return dwStatus;
}
//--------------------------------------------------
BOOL
Release(
long count=1
)
/*++
--*/
{
BOOL bSuccess;
TLSASSERT(IsGood() == TRUE);
bSuccess = ReleaseSemaphore(
m_semaphore,
count,
NULL
);
if(bSuccess == TRUE)
{
InterlockedDecrement(&m_Acquired);
}
return bSuccess;
}
//--------------------------------------------------
BOOL
IsGood()
/*++
--*/
{
return m_semaphore != NULL;
}
//--------------------------------------------------
const HANDLE
GetHandle()
{
return m_semaphore;
}
};
//-------------------------------------------------------------
//
// Pure virtual base class for CWorkManager to store persistent
// work object.
//
typedef enum {
ENDPROCESSINGJOB_RETURN=0, // unable to process job, wait for next term.
ENDPROCESSINGJOB_SUCCESS, // job completed.
ENDPROCESSINGJOB_ERROR // error in processing this job
} ENDPROCESSINGJOB_CODE;
class CWorkStorage {
friend class CWorkManager;
protected:
CWorkManager* m_pWkMgr;
public:
CWorkStorage(
CWorkManager* pWkMgr=NULL
) :
m_pWkMgr(pWkMgr) {}
~CWorkStorage() {}
//---------------------------------------------------
CWorkManager*
GetWorkManager() {
return m_pWkMgr;
}
//---------------------------------------------------
virtual BOOL
Startup(
IN CWorkManager* pWkMgr
)
/*++
--*/
{
if(pWkMgr != NULL)
{
m_pWkMgr = pWkMgr;
}
else
{
SetLastError(ERROR_INVALID_PARAMETER);
}
return pWkMgr != NULL;
}
//---------------------------------------------------
virtual BOOL
Shutdown() = 0;
virtual BOOL
AddJob(
IN DWORD dwTime, // relative to current time
IN CWorkObject* ptr // Pointer to work object
) = 0;
//virtual BOOL
//JobEnumBegin(
// DWORD dwLowScheduleTime=0,
// DWORD dwHighScheduleTime=0
//) = 0;
//
// Return time to next job
virtual DWORD
GetNextJobTime() = 0;
//
// return job to be processed next
virtual CWorkObject*
GetNextJob(PDWORD pdwTime) = 0;
//
// Inform storage that we are processing this job
virtual BOOL
BeginProcessingJob(
IN CWorkObject* pJob
) = 0;
// Inform storage that this job has completed
virtual BOOL
EndProcessingJob(
IN ENDPROCESSINGJOB_CODE opCode,
IN DWORD dwOriginalScheduledTime,
IN CWorkObject* pJob
) = 0;
//virtual BOOL
//JobEnumEnd() = 0;
virtual DWORD
GetNumJobs() = 0;
};
//-------------------------------------------------------------
//
typedef struct _ScheduleJob {
DWORD m_ulScheduleTime; // absolute time
CWorkObject* m_pWorkObject;
} SCHEDULEJOB, *PSCHEDULEJOB, *LPSCHEDULEJOB;
inline bool
operator<(
const struct _ScheduleJob& a,
const struct _ScheduleJob& b
)
/*++
--*/
{
return a.m_ulScheduleTime < b.m_ulScheduleTime;
}
//-------------------------------------------------------------
//
// TODO : Re-design our in-memory job as a plugin like persistent
// Job.
//
//-------------------------------------------------------------
class CWorkManager {
friend class CWorkObject;
private:
typedef struct {
BOOL bProcessInMemory;
CWorkManager* pWorkMgr;
} WorkManagerProcessContext, *PWorkManagerProcessContext;
//
// Schedule job might be at the same time, so use multimap
// TODO : Need to move this into template.
//
// All in memory job schedule time are in absolute time
//
typedef multimap<DWORD, CWorkObject* > SCHEDULEJOBMAP;
SCHEDULEJOBMAP m_Jobs; // schedule jobs.
CRWLock m_JobLock; // Schedule Job Lock
typedef struct {
long m_refCounter;
HANDLE m_hThread;
} WorkMangerInProcessJob;
typedef map<PVOID, WorkMangerInProcessJob > INPROCESSINGJOBLIST;
CCriticalSection m_InProcessingListLock;
INPROCESSINGJOBLIST m_InProcessingList;
HANDLE m_hJobInProcessing; // signal if no job, non-signal
// if job currently in process
HANDLE m_hWorkMgrThread;
HANDLE m_hNewJobArrive;
HANDLE m_hShutdown; // shutdown timer.
HANDLE m_hInStorageWait;
// relative time to next schedule job
//CCriticalSection m_JobTimeLock;
//CMyCounter m_dwNextInStorageJobTime;
//CMyCounter m_dwNextInMemoryJobTime;
CSafeCounter m_dwNextInStorageJobTime;
CSafeCounter m_dwNextInMemoryJobTime;
//DWORD m_dwNextInMemoryJobTime; // Absolute time.
//DWORD m_dwNextInStorageJobTime; // Absolute time.
long m_NumJobInProcess;
//
// Default interval to process job
DWORD m_dwDefaultInterval;
// Max. concurrent job, not use
DWORD m_dwMaxCurrentJob;
MyCSemaphore m_hMaxJobLock;
CWorkStorage* m_pPersistentWorkStorage;
private:
//-------------------------------------------------------------
DWORD
AddJobToProcessingList(
CWorkObject* ptr
);
//-------------------------------------------------------------
DWORD
RemoveJobFromProcessingList(
CWorkObject* ptr
);
//-------------------------------------------------------------
DWORD
ProcessScheduledJob();
//-------------------------------------------------------------
BOOL
SignalJobArrive() { return SetEvent(m_hNewJobArrive); }
//-------------------------------------------------------------
BOOL
WaitForObjectOrShutdown(
HANDLE hHandle
);
//-------------------------------------------------------------
DWORD
RunJob(
IN CWorkObject* ptr,
IN BOOL bImmediate
);
//-------------------------------------------------------------
void
EndProcessingScheduledJob(
IN CWorkObject* ptr
)
/*++
--*/
{
RemoveJobFromProcessingList(ptr);
return;
}
//-------------------------------------------------------------
void
DeleteAllJobsInMemoryQueue();
//-------------------------------------------------------------
void
CancelInProcessingJob();
//-------------------------------------------------------------
BOOL
SignalJobRunning(
CWorkObject* ptr
);
//-------------------------------------------------------------
CWorkObject*
GetNextJobInMemoryQueue(
PDWORD pulTime
);
//-------------------------------------------------------------
BOOL
RemoveJobFromInMemoryQueue(
IN DWORD ulJobTime,
IN CWorkObject* ptr
);
//-------------------------------------------------------------
DWORD
AddJobIntoMemoryQueue(
DWORD ulTime,
CWorkObject* pWork
);
//-------------------------------------------------------------
BOOL
IsShuttingDown()
{
if(m_hShutdown == NULL)
{
return TRUE;
}
return (WaitForSingleObject( m_hShutdown, 0 ) == WAIT_OBJECT_0);
}
//-------------------------------------------------------------
static DWORD WINAPI
ProcessInMemoryScheduledJob(PVOID);
//-------------------------------------------------------------
static DWORD WINAPI
ProcessInStorageScheduledJob(PVOID);
//-------------------------------------------------------------
static unsigned int __stdcall
WorkManagerThread(PVOID);
//-------------------------------------------------------------
static DWORD WINAPI
ExecuteWorkObject(PVOID);
//-------------------------------------------------------------
DWORD
GetTimeToNextJob();
//-------------------------------------------------------------
void
AddJobUpdateInMemoryJobWaitTimer(
DWORD dwJobTime
)
/*++
--*/
{
//m_JobTimeLock.Lock();
if((DWORD)m_dwNextInMemoryJobTime > dwJobTime)
{
m_dwNextInMemoryJobTime = dwJobTime;
}
//m_JobTimeLock.UnLock();
return;
}
//-------------------------------------------------------------
void
AddJobUpdateInStorageJobWaitTimer(
DWORD dwJobTime
)
/*++
--*/
{
//m_JobTimeLock.Lock();
if((DWORD)m_dwNextInStorageJobTime > dwJobTime)
{
m_dwNextInStorageJobTime = dwJobTime;
}
//m_JobTimeLock.UnLock();
return;
}
//-------------------------------------------------------------
BOOL
UpdateTimeToNextPersistentJob()
/*++
--*/
{
BOOL bSuccess = TRUE;
//
// Work Manager thread are processing storage job, don't
// Update the storage job timer.
//
TLSASSERT(m_pPersistentWorkStorage != NULL);
if(m_pPersistentWorkStorage->GetNumJobs() > 0)
{
m_dwNextInStorageJobTime = m_pPersistentWorkStorage->GetNextJobTime();
}
return bSuccess;
}
//------------------------------------------------------------
BOOL
UpdateTimeToNextInMemoryJob()
/*++
Must have called m_JobTimeLock.Lock();
--*/
{
BOOL bSuccess = TRUE;
SCHEDULEJOBMAP::iterator it;
m_JobLock.Acquire(READER_LOCK);
it = m_Jobs.begin();
if(it != m_Jobs.end())
{
m_dwNextInMemoryJobTime = (*it).first;
}
else
{
m_dwNextInMemoryJobTime = WORKMANAGER_WAIT_FOREVER;
}
m_JobLock.Release(READER_LOCK);
return bSuccess;
}
//-------------------------------------------------------------
DWORD
TranslateJobRunningAttributeToThreadPoolFlag(
DWORD dwJobAttribute
)
/*++
--*/
{
DWORD dwThreadPoolFlag = 0;
if(dwJobAttribute & JOB_LONG_RUNNING)
{
dwThreadPoolFlag |= WT_EXECUTELONGFUNCTION;
}
else if(dwJobAttribute & JOB_INCLUDES_IO)
{
dwThreadPoolFlag |= WT_EXECUTEINIOTHREAD;
}
else
{
dwThreadPoolFlag = WT_EXECUTEDEFAULT; // = 0
}
return dwThreadPoolFlag;
}
public:
//------------------------------------------------
//
// Constructor, only initialize member variable, must
// invokd Init()
//
CWorkManager();
//------------------------------------------------
// Destructor.
~CWorkManager();
//------------------------------------------------
//
// Startup Work Manager.
//
DWORD
Startup(
IN CWorkStorage* pPersistentWorkStorage,
IN DWORD dwInterval = DEFAULT_WORK_INTERVAL,
IN DWORD dwMaxConcurrentJob=DEFAULT_NUM_CONCURRENTJOB
);
//------------------------------------------------
//
// Schedule a Job
//
DWORD
ScheduleJob(
IN DWORD dwTime, // relative to current time.
IN CWorkObject* pJob
);
//------------------------------------------------
//
// Shutdown WorkManager
//
void
Shutdown();
//------------------------------------------------
//
//
inline DWORD
GetNumberJobInMemoryQueue() {
DWORD dwNumJob = 0;
m_JobLock.Acquire(READER_LOCK);
dwNumJob = m_Jobs.size();
m_JobLock.Release(READER_LOCK);
return dwNumJob;
}
//-------------------------------------------------------------
inline DWORD
GetNumberJobInStorageQueue() {
return m_pPersistentWorkStorage->GetNumJobs();
}
//-------------------------------------------------------------
DWORD
GetNumberJobInProcessing()
{
DWORD dwNumJobs;
m_InProcessingListLock.Lock();
dwNumJobs = m_InProcessingList.size();
m_InProcessingListLock.UnLock();
return dwNumJobs;
}
//-------------------------------------------------------------
DWORD
GetTotalNumberJobInQueue()
{
return GetNumberJobInMemoryQueue() + GetNumberJobInStorageQueue();
}
//-------------------------------------------------------------
#ifdef DBG
void
SuspendWorkManagerThread() {
SuspendThread(m_hWorkMgrThread);
};
void
ResumeWorkManagerThread() {
ResumeThread(m_hWorkMgrThread);
};
#endif
};
//-------------------------------------------------------------
class CWorkObject {
friend class CWorkManager;
private:
CWorkManager* m_pWkMgr;
long m_refCount; // reference counter
DWORD m_dwLastRunStatus; // status from last Execute().
BOOL m_bCanBeFree; // TRUE if work manager should call
// SelfDestruct().
DWORD m_dwScheduledTime; // time schedule to be processed by
// work manager
//
// Private function invoke only by CWorkManager
//
long
GetReferenceCount();
void
IncrementRefCount();
void
DecrementRefCount();
void
ExecuteWorkObject();
void
EndExecuteWorkObject();
//------------------------------------------------------------
//
virtual void
SetScheduledTime(
IN DWORD dwTime
)
/*++
Abstract:
Set original scheduled processing time, this is call by work manager
Parameter:
dwTime : absolute scheduled time in second
Returns:
None.
--*/
{
m_dwScheduledTime = dwTime;
return;
}
protected:
CWorkManager*
GetWorkManager() {
return m_pWkMgr;
}
BOOL
CanBeDelete() {
return m_bCanBeFree;
}
public:
//------------------------------------------------------------
//
// Constructor
//
CWorkObject(
IN BOOL bDestructorDelete = TRUE
);
//------------------------------------------------------------
//
// Destructor
//
~CWorkObject()
{
Cleanup();
}
//------------------------------------------------------------
//
BOOL
IsWorkManagerShuttingDown()
{
return (m_pWkMgr != NULL) ? m_pWkMgr->IsShuttingDown() : TRUE;
}
//------------------------------------------------------------
// TODO - quick fix, persistent storage can't assign this.
void
SetProcessingWorkManager(
IN CWorkManager* pWkMgr
)
/*++
--*/
{
m_pWkMgr = pWkMgr;
}
//------------------------------------------------------------
//
virtual DWORD
GetJobRestartTime()
/*
Abstract:
Return suggested re-start time after server has been
shutdown/restart, this is used by work storage class only.
Parameter:
None.
Returns:
Time in second relative to current time.
--*/
{
return INFINITE;
}
//------------------------------------------------------------
//
virtual DWORD
GetScheduledTime()
/*++
Abstract:
Get Job's scheduled time.
Parameter:
None:
Returns:
Absolute scheduled time in seconds.
--*/
{
return m_dwScheduledTime;
}
//------------------------------------------------------------
//
// Abstract:
//
// Initialize work object, similar to constructor.
//
virtual DWORD
Init(
IN BOOL bDestructorDelete = TRUE
);
//------------------------------------------------------------
//
virtual BOOL
IsWorkPersistent()
/*++
Abstract:
Return if this is persistent job - across session.
Parameter:
None.
Returns:
TRUE/FALSE.
--*/
{
return FALSE;
}
//------------------------------------------------------------
//
virtual BOOL
IsValid()
/*++
Abstract:
Return if this object has been properly initialized.
Parameter:
None:
Returns:
TRUE/FALSE
--*/
{
return m_pWkMgr != NULL;
}
//------------------------------------------------------------
//
virtual void
Cleanup()
/*++
Abstract:
Cleanup internal data in this object.
Parameter:
None.
Returns:
None.
--*/
{
InterlockedExchange(&m_refCount, 0);
return;
}
//------------------------------------------------------------
//
// Abstract:
//
// Pure virtual function to return type of work
//
// Parameter:
//
// None.
//
// Returns:
//
// Derived class dependent.
//
virtual DWORD
GetWorkType() = 0;
//------------------------------------------------------------
//
virtual BOOL
SetWorkType(
IN DWORD dwType
)
/*++
Abstract:
Set the type of work for this object, not call by any of work
manager function.
Parameter:
dwType : Type of work.
return:
TRUE/FALSE.
--*/
{
SetLastError(ERROR_INVALID_DATA);
return FALSE;
}
//-----------------------------------------------------------
//
// Abstract:
//
// pure virtual function to return work object specific data.
//
// Parameters:
//
// ppbData : Pointer to pointer to buffer to receive object
// specific work data.
// pcbData : Pointer to DWORD to receive size of object specific
// work data.
//
// Returns:
//
// TRUE/FALSE, all derived class specific.
virtual BOOL
GetWorkObjectData(
OUT PBYTE* ppbData,
OUT PDWORD pcbData
) = 0;
//-----------------------------------------------------------
//
// Abstract:
//
// Pure virtual function for work storage class to assign
// storage ID.
//
// Parameters:
//
// pbData : Work Storage assigned storage ID.
// cbData : size of storage ID.
//
// Returns:
//
// TRUE/FALSE, derived class specific.
//
virtual BOOL
SetJobId(
IN PBYTE pbData,
IN DWORD cbData
) = 0;
//-----------------------------------------------------------
//
// Abstract:
//
// Pure virtual function to return storage ID assigned by
// storage class.
//
// parameter:
//
// ppbData : Pointer to pointer to buffer to receive storage ID.
// pcbData : size of storage ID.
//
// Returns:
//
// TRUE/FALSE, derived class specific.
//
virtual BOOL
GetJobId(
OUT PBYTE* ppbData,
OUT PDWORD pcbData
) = 0;
//-------------------------------------------------------------
//
// Abstract:
//
// Virtual function, execute a job.
//
// Parameters:
//
// None.
//
// Returns:
//
// None
//
virtual DWORD
Execute() = 0;
//-------------------------------------------------------------
//
// Abstract :
//
// Schedule a job at relative time
//
// Parameters:
//
// pftStartTime : Time relative to current system time, if NULL,
// Job will be placed infront of job queue
//
// Return:
//
// TRUE if successful, FALSE otherwise
//
// Note:
//
// Could cause job stavation if set to NULL
//
virtual DWORD
ScheduleJob(
IN DWORD StartTime
)
/*++
--*/
{
TLSASSERT(m_pWkMgr != NULL);
return (m_pWkMgr == NULL) ? ERROR_INVALID_DATA : m_pWkMgr->ScheduleJob(StartTime, this);
}
//----------------------------------------------------------
//
// For threadpool function, see thread pool doc.
//
virtual DWORD
GetJobRunningAttribute()
{
return JOB_INCLUDES_IO | JOB_LONG_RUNNING;
}
//---------------------------------------------------------------
//
// Return suggested schedule time relative to current time
//
virtual DWORD
GetSuggestedScheduledTime() = 0;
//--------------------------------------------------------------
//
// Get last status return from Execute().
//
virtual BOOL
GetLastRunStatus() {
return m_dwLastRunStatus;
}
//--------------------------------------------------------------
//
// Return TRUE if job can be deleted from queue
//
virtual BOOL
IsJobCompleted() = 0;
//-------------------------------------------------------------
//
// End Job, work manager, after invoke Execute(), calls EndJob()
// to inform. work object that job has completed, derived class
// should perform internal data cleanup.
//
virtual void
EndJob() = 0;
//-------------------------------------------------------------
//
// Pure virtual function, work manager operates on CWorkObject
// so it has no idea the actual class it is running, derive class
// should cast the pointer back to its class and delete the pointer
// to free up memory associated with object.
//
virtual BOOL
SelfDestruct() = 0;
//-------------------------------------------------------------
//
// Pure virtual, for debugging purpose only.
//
virtual LPCTSTR
GetJobDescription() = 0;
//--------------------------------------------------------
virtual void
SetJobRetryTimes(
IN DWORD dwRetries
) = 0;
//--------------------------------------------------------
virtual DWORD
GetJobRetryTimes() = 0;
//---------------------------------------------------------
virtual void
SetJobInterval(
IN DWORD dwInterval
) = 0;
//---------------------------------------------------------
virtual DWORD
GetJobInterval() = 0;
//---------------------------------------------------------
virtual void
SetJobRestartTime(
IN DWORD dwRestartTime
)
/*++
--*/
{
return;
}
};
#ifndef __TEST_WORKMGR__
#define TLSDebugOutput
#endif
//-----------------------------------------------------
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
}
#endif
#endif