Leaked source code of windows server 2003
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/*************************************************************************
*
* wstlpc.c
*
* WinStation LPC Initialization and dispatch functions for NT ICA Server
*
* Copyright Microsoft Corporation, 1998
*
*
*************************************************************************/
/*
* Includes
*/
#include "precomp.h"
#pragma hdrstop
#include <rpc.h>
#include "icaevent.h"
/*
* August 19, 1996 JohnR:
*
* The ICASRV and WinStation API's have been now reorganized.
*
* The main visible API's that client applications such as winadmin,
* winquery, and system components such as the spooler see are now
* based on RPC.
*
* Internally where ICASRV communicates with WinStations, the reverse
* LPC is used. This is because the client of these API's is
* the WIN32K.SYS kernel mode module. Non-system mode callers of
* the LPC API's are no longer allowed, and must use RPC.
*/
typedef NTSTATUS (*PWINSTATION_API) (
IN PLPC_CLIENT_CONTEXT pContext,
IN OUT PWINSTATION_APIMSG ApiMsg
);
/*
* entry for the list that keeps track of currently active LPC contexts
*/
typedef struct _TERMSRVLPCCONTEXT {
LIST_ENTRY Links;
PVOID pContext;
} TERMSRVLPCCONTEXT, *PTERMSRVLPCCONTEXT;
LIST_ENTRY gTermsrvLpcListHead;
/*
* External Functions
*/
NTSTATUS SendWinStationCommand( PWINSTATION, PWINSTATION_APIMSG, ULONG );
BOOL
IsKernelDebuggerAttached();
/*
* Internal Functions
*/
VOID RemoveLpcContext(PVOID pContext);
BOOL GetSessionIdFromLpcContext(PLPC_CLIENT_CONTEXT pContext, PULONG pSessionId);
NTSTATUS WinStationLpcThread( IN PVOID ThreadParameter );
NTSTATUS WinStationLpcHandleConnectionRequest( PPORT_MESSAGE );
VOID WinStationLpcClientHasTerminated( PLPC_CLIENT_CONTEXT );
NTSTATUS WinStationInternalCreate( PLPC_CLIENT_CONTEXT, PWINSTATION_APIMSG );
NTSTATUS WinStationInternalReset( PLPC_CLIENT_CONTEXT, PWINSTATION_APIMSG );
NTSTATUS WinStationInternalDisconnect( PLPC_CLIENT_CONTEXT, PWINSTATION_APIMSG );
NTSTATUS WinStationWCharLog( PLPC_CLIENT_CONTEXT pContext, PWINSTATION_APIMSG pMsg );
NTSTATUS WinStationGetSMCommand( PLPC_CLIENT_CONTEXT, PWINSTATION_APIMSG );
NTSTATUS WinStationBrokenConnection( PLPC_CLIENT_CONTEXT, PWINSTATION_APIMSG );
NTSTATUS WinStationIcaReplyMessage( PLPC_CLIENT_CONTEXT, PWINSTATION_APIMSG );
NTSTATUS WinStationIcaShadowHotkey( PLPC_CLIENT_CONTEXT, PWINSTATION_APIMSG );
NTSTATUS WinStationWindowInvalid( PLPC_CLIENT_CONTEXT pContext,PWINSTATION_APIMSG pMsg );
/*
* External functions we call out to do the actual WinStation control
*/
NTSTATUS WinStationDisconnectWorker( ULONG, BOOLEAN, BOOLEAN );
NTSTATUS WinStationDoDisconnect( PWINSTATION, PRECONNECT_INFO, BOOLEAN );
NTSTATUS WinStationExceptionFilter( PWSTR, PEXCEPTION_POINTERS );
NTSTATUS QueueWinStationCreate( PWINSTATIONNAME );
PSECURITY_DESCRIPTOR BuildSystemOnlySecurityDescriptor();
/*
* Local variables
*/
ULONG MinApiThreads;
ULONG MaxApiThreads;
ULONG NumApiThreads;
ULONG WaitingApiThreads;
RTL_CRITICAL_SECTION ApiThreadLock;
HANDLE SsWinStationLpcPort;
BOOLEAN ShutdownInProgress;
ULONG MessageId = 1;
/*
* ICASRV WinStation LPC Dispatch Table
*
* If this table is changed, the table below must be modified too.
*/
PWINSTATION_API WinStationLpcDispatch[SMWinStationMaxApiNumber] = {
WinStationInternalCreate, // for ICASRV internal use only
WinStationInternalReset, // for ICASRV internal use only
WinStationInternalDisconnect, // for ICASRV internal use only
WinStationWCharLog, // for ICASRV internal use only
WinStationGetSMCommand,
WinStationBrokenConnection,
WinStationIcaReplyMessage,
WinStationIcaShadowHotkey,
NULL, // WinStationDoConnect, // needed for connect and reconnect (I.E. InitMouse)
NULL, // WinStationDoDisconnect, // needed for disconnect (I.E. disable screen)
NULL, // WinStationDoReconnect // Reconnect
NULL, // WinStationExitWindows, // Logoff
NULL, // WinStationTerminate, // Terminate process (less gentle than logoff?)
NULL, // WinStationNtSecurity, // CTL-ALT-DEL screen
NULL, // WinStationDoMessage, // Message box
NULL, // WinStationDoBreakPoint // WinStation breakpoint
NULL, // WinStationThinwireStats // Get thinwire stats
NULL, // WinStationShadowSetup,
NULL, // WinStationShadowStart,
NULL, // WinStationShadowStop,
NULL, // WinStationShadowCleanup,
NULL, // WinStationPassthruEnable,
NULL, // WinStationPassthruDisable,
NULL, // WinStationSetTimeZone, // Set Time Zone
NULL, // WinStationInitialProgram,
NULL, // WinStationNtsdDebug,
NULL, // WinStationBroadcastSystemMessage // For PNP: This is the counter part to BroadcastSystemMessage on console
NULL, // WinStationSendWindowMessage // General Window's SendMessage() API
NULL, // SMWinStationNotify
NULL, // SMWinStationDoLoadStringNMessage
WinStationWindowInvalid
};
#if DBG
PSZ WinStationLpcName[SMWinStationMaxApiNumber] = {
"WinStationInternalCreate",
"WinStationInternalReset",
"WinStationInternalDisconnect",
"WinStationWCharLog",
"WinStationGetSMCommand",
"WinStationBrokenConnection",
"WinStationIcaReplyMessage",
"WinStationShadowHotkey",
"WinStationDoConnect",
"WinStationDoDisconnect",
"WinStationDoReconnect",
"WinStationExitWindows",
"WinStationTerminate",
"WinStationNtSecurity",
"WinStationDoMessage",
"WinStationDoBreakPoint",
"WinStationThinwireStats",
"WinStationShadowSetup",
"WinStationShadowStart",
"WinStationShadowStop",
"WinStationShadowCleanup",
"WinStationPassthruEnable",
"WinStationPassthruDisable",
"WinStationSetTimeZone",
"WinStationInitialProgram",
"WinStationNtsdDebug",
"WinStationBroadcastSystemMessage",
"WinStationSendWindowMessage",
"SMWinStationNotify",
"SMWinStationDoLoadStringNMessage",
"WinStationWindowInvalid"
};
PSZ WinStationStateName[] = {
"Active",
"Connected",
"ConnectQuery",
"VirtualIO",
"Disconnected",
"Idle",
"Off",
"Reset",
"Down",
"Init",
};
#endif // DBG
/*****************************************************************************
*
* WinStationInitLPC
*
* Create the Session manager WinStation API LPC port and Thread
*
* ENTRY:
* No Parameters
*
* EXIT:
* STATUS_SUCCESS - no error
*
****************************************************************************/
NTSTATUS
WinStationInitLPC()
{
ULONG i;
NTSTATUS st;
ANSI_STRING Name;
UNICODE_STRING UnicodeName;
OBJECT_ATTRIBUTES ObjA;
ULONG Length;
SYSTEM_BASIC_INFORMATION SysInfo;
PSECURITY_DESCRIPTOR SecurityDescriptor;
TRACE((hTrace,TC_ICASRV,TT_API1,"TERMSRV: WinSta: Init WinStation LPC Channels\n"));
/*
* Initialize PC context LIst
*/
InitializeListHead(&gTermsrvLpcListHead);
/*
* create a security descriptor that allows only SYSTEM access
*/
SecurityDescriptor = BuildSystemOnlySecurityDescriptor();
if (!SecurityDescriptor)
{
return STATUS_NO_MEMORY;
}
/*
* Create the port for the WIN32 CSRSS's to connect to.
*/
RtlInitAnsiString( &Name, "\\SmSsWinStationApiPort" );
st = RtlAnsiStringToUnicodeString( &UnicodeName, &Name, TRUE);
if (!NT_SUCCESS(st))
{
MemFree( SecurityDescriptor );
return st;
}
InitializeObjectAttributes( &ObjA, &UnicodeName, 0, NULL,
SecurityDescriptor );
TRACE((hTrace,TC_ICASRV,TT_API1,"TERMSRV: Creating SsApiPort\n"));
ASSERT( sizeof(WINSTATION_APIMSG) <= PORT_MAXIMUM_MESSAGE_LENGTH );
st = NtCreatePort( &SsWinStationLpcPort,
&ObjA,
sizeof(WINSTATIONAPI_CONNECT_INFO),
sizeof(WINSTATION_APIMSG),
sizeof(WINSTATION_APIMSG) * 32 );
RtlFreeUnicodeString(&UnicodeName);
/*
* Clean up security stuff
*/
MemFree( SecurityDescriptor );
if (!NT_SUCCESS(st))
{
return st;
}
/*
* Determine min/max number of API threads we will support
*/
if (g_bPersonalTS) {
MinApiThreads = 1;
MaxApiThreads = 100;
}
else {
MinApiThreads = 3;
st = NtQuerySystemInformation( SystemBasicInformation,
&SysInfo, sizeof(SysInfo), &Length );
if ( NT_SUCCESS( st ) )
MaxApiThreads = 100; // (3 + SysInfo.NumberOfProcessors * 2);
else {
DBGPRINT(( "TERMSRV: NtQuerySystemInfo failed, rc=0x%x\n", st ));
MaxApiThreads = 100;
}
}
NumApiThreads = 0;
WaitingApiThreads = 0;
st = RtlInitializeCriticalSection( &ApiThreadLock );
if(!(NT_SUCCESS(st))) {
return(st);
}
/*
* Create Initial Set of Server Threads
*/
TRACE((hTrace,TC_ICASRV,TT_API1,"TERMSRV: Creating WinStation LPC Server Threads\n"));
for ( i = 0; i < MinApiThreads; i++ ) {
DWORD ThreadId;
HANDLE Handle;
Handle = CreateThread( NULL,
0,
(LPTHREAD_START_ROUTINE)WinStationLpcThread,
NULL,
THREAD_SET_INFORMATION,
&ThreadId );
if ( !Handle ) {
return( STATUS_TOO_MANY_THREADS );
} else {
NtClose( Handle );
}
}
RtlEnterCriticalSection( &ApiThreadLock );
NumApiThreads += MinApiThreads;
RtlLeaveCriticalSection( &ApiThreadLock );
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: Done Creating Service API Service Threads\n" ));
return STATUS_SUCCESS;
}
/*****************************************************************************
*
* WinStationLpcThread
*
* Main service thread for internal Winstation LPC connections.
*
* ENTRY:
* ThreadParameter (input)
* Not used standard NT ThreadCreate() parameter
*
* EXIT:
* Should never exit
*
****************************************************************************/
NTSTATUS
WinStationLpcThread( IN PVOID ThreadParameter )
{
WINSTATION_APIMSG ApiMsg;
PWINSTATION_APIMSG ReplyMsg;
PLPC_CLIENT_CONTEXT pContext;
NTSTATUS Status;
HANDLE Handle;
ReplyMsg = NULL;
/*
* Loop forever processing API requests
*/
for ( ; ; ) {
/*
* If there are more than the minimum number of API threads active,
* and at least 1 waiting thread, then this thread will terminate.
* But first, any pending reply message must be sent.
*/
RtlEnterCriticalSection( &ApiThreadLock );
#ifdef notdef
if ( NumApiThreads > MinApiThreads && WaitingApiThreads ) {
NumApiThreads--;
RtlLeaveCriticalSection( &ApiThreadLock );
if ( ReplyMsg ) {
(VOID) NtReplyPort( SsWinStationLpcPort,
(PPORT_MESSAGE) ReplyMsg );
}
break;
}
#endif
/*
* Increment the number of waiting threads and wait for an LPC request
*/
WaitingApiThreads++;
RtlLeaveCriticalSection( &ApiThreadLock );
Status = NtReplyWaitReceivePort( SsWinStationLpcPort,
(PVOID *) &pContext,
(PPORT_MESSAGE) ReplyMsg,
(PPORT_MESSAGE) &ApiMsg );
RtlEnterCriticalSection( &ApiThreadLock );
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStation LPC Service Thread got a message\n" ));
/*
* If there are no more waiting threads,
* then create a new API thread to process requests.
*/
if ( --WaitingApiThreads == 0 && NumApiThreads < MaxApiThreads ) {
DWORD ThreadId;
NumApiThreads++;
RtlLeaveCriticalSection( &ApiThreadLock );
Handle = CreateThread( NULL,
0,
(LPTHREAD_START_ROUTINE)WinStationLpcThread,
NULL,
THREAD_SET_INFORMATION,
&ThreadId );
if ( !Handle ) {
RtlEnterCriticalSection( &ApiThreadLock );
NumApiThreads--;
RtlLeaveCriticalSection( &ApiThreadLock );
} else {
NtClose( Handle );
}
} else {
RtlLeaveCriticalSection( &ApiThreadLock );
}
if ( !NT_SUCCESS(Status) ) {
ReplyMsg = NULL;
continue;
}
try {
/*
* Process connection request from a new client
*/
if ( ApiMsg.h.u2.s2.Type == LPC_CONNECTION_REQUEST ) {
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStation LPC Service Thread got connection message\n" ));
// CONNECT_INFO is in ApiMsg from NtReplyWaitReceivePort() when
// a connection request is received. This differs from
// NtListenPort() which passes separate pointers for CONNECT_INFO.
WinStationLpcHandleConnectionRequest( (PPORT_MESSAGE)&ApiMsg );
ReplyMsg = NULL;
continue;
}
/*
* Process port closed message
*/
if ( ApiMsg.h.u2.s2.Type == LPC_PORT_CLOSED ) {
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStation LPC Service Thread got PORT_CLOSED message pContext %p\n",
pContext));
// NOTE: This function frees the CONTEXT struct
WinStationLpcClientHasTerminated( pContext );
ReplyMsg = NULL;
continue;
}
ASSERT(sizeof(WinStationLpcDispatch)/sizeof(WinStationLpcDispatch[0]) == SMWinStationMaxApiNumber);
ASSERT(sizeof(WinStationLpcName)/sizeof(WinStationLpcName[0]) == SMWinStationMaxApiNumber);
/*
* Process API request from client
*/
ReplyMsg = &ApiMsg;
if ((ULONG) ApiMsg.ApiNumber >= (ULONG)SMWinStationMaxApiNumber ) {
DBGPRINT(( "TERMSRV: WinStation LPC Service Thread Bad API number %d\n",
ApiMsg.ApiNumber ));
ApiMsg.ReturnedStatus = STATUS_NOT_IMPLEMENTED;
} else {
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStation LPC Service Thread got %s message\n",
WinStationLpcName[ApiMsg.ApiNumber] ));
if ( WinStationLpcDispatch[ApiMsg.ApiNumber] ) {
// Save Msg for use by CheckClientAccess
NtCurrentTeb()->Win32ThreadInfo = &ApiMsg;
// The functions set ApiMsg.ReturnedStatus
Status = (WinStationLpcDispatch[ApiMsg.ApiNumber])( pContext, &ApiMsg );
// Clear thread Msg pointer
NtCurrentTeb()->Win32ThreadInfo = NULL;
} else {
// This API is not implemented in Session Manager
ApiMsg.ReturnedStatus = STATUS_NOT_IMPLEMENTED;
}
/*
* If client does not expect a reply or reply is pending
* (will be sent asynchronously), then clear ReplyMsg pointer.
*/
if ( !ApiMsg.WaitForReply || Status == STATUS_PENDING )
ReplyMsg = NULL;
}
} except( WinStationExceptionFilter( L"WinStationLpcThread trapped!!",
GetExceptionInformation() ) ) {
ReplyMsg = NULL;
}
}
return( STATUS_SUCCESS );
}
/*****************************************************************************
*
* WinStationLpcHandleConnectionRequest
*
* Handle connection requests and create our local data structures
*
* ENTRY:
* ConnectionRequest (input)
* NT LPC PORT_MESSAGE describing the request
*
* EXIT:
* STATUS_SUCCESS - no error
*
****************************************************************************/
NTSTATUS
WinStationLpcHandleConnectionRequest(
IN PPORT_MESSAGE ConnectionRequest
)
{
NTSTATUS st;
HANDLE CommunicationPort = NULL;
BOOLEAN Accept;
PWINSTATIONAPI_CONNECT_INFO info;
REMOTE_PORT_VIEW ClientView;
REMOTE_PORT_VIEW *pClientView = NULL;
PORT_VIEW ServerView;
PORT_VIEW * pServerView = NULL;
LARGE_INTEGER SectionSize;
HANDLE PortSection = NULL ;
PWINSTATION pWinStation;
PLPC_CLIENT_CONTEXT pContext = NULL;
ULONG ClientLogonId;
PTERMSRVLPCCONTEXT pLpcContextEntry = NULL;
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStationLpcHandleConnectionRequest called\n" ));
Accept = TRUE; // Assume we will accept
// An undocumented NT LPC feature is that the CONNECT_INFO structure
// follows the PORT_MESSAGE header when the connection request is
// received through NtReplyWaitReceivePort(), which is useful since we
// only have to maintain (1) thread for WinStation LPC API's, and
// do not have to dedicated one to NtListenPort() just for connection
// requests.
if ( ConnectionRequest->u1.s1.DataLength != sizeof(WINSTATIONAPI_CONNECT_INFO) ) {
TRACE((hTrace,TC_ICASRV,TT_ERROR, "TERMSRV: WSTAPI: Bad CONNECTINFO length %d\n",
ConnectionRequest->u1.s1.DataLength ));
Accept = FALSE;
} else {
info = (PWINSTATIONAPI_CONNECT_INFO)
((ULONG_PTR)ConnectionRequest + sizeof(PORT_MESSAGE));
//
// We can set Accept to FALSE at anytime here for certain types
// of requests and/or caller identities.
//
if ( ConnectionRequest->ClientViewSize == 0 ) {
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WSTAPI: Creating View memory\n" ));
pServerView = &ServerView;
// Setup Port memory for larger data transfers
SectionSize.LowPart = WINSTATIONAPI_PORT_MEMORY_SIZE;
SectionSize.HighPart = 0;
st = NtCreateSection(&PortSection, SECTION_ALL_ACCESS, NULL,
&SectionSize, PAGE_READWRITE, SEC_COMMIT, NULL);
if (!NT_SUCCESS(st)) {
TRACE((hTrace,TC_ICASRV,TT_ERROR,"TERMSRV: Error Creating Section 0x%x\n", st));
Accept = FALSE;
info->AcceptStatus = st;
} else {
ServerView.Length = sizeof(ServerView);
ServerView.SectionHandle = PortSection;
ServerView.SectionOffset = 0;
ServerView.ViewSize = SectionSize.LowPart;
ServerView.ViewBase = 0;
ServerView.ViewRemoteBase = 0;
}
}
if ( Accept ) {
// Init the REMOTE_VIEW structure
ClientView.Length = sizeof(ClientView);
ClientView.ViewSize = 0;
ClientView.ViewBase = 0;
pClientView = &ClientView;
info->AcceptStatus = STATUS_SUCCESS;
if ( info->Version != CITRIX_WINSTATIONAPI_VERSION ) {
info->AcceptStatus = 1; // Fill in bad version param code
TRACE((hTrace,TC_ICASRV,TT_ERROR,"TERMSRV: WSTAPI: Bad Version %d\n", info->Version));
Accept = FALSE;
}
// Add checks for info.RequestedAccess against the requesting
// threads security rights for WinStation access. Use the Se* stuff
// to do the checking and audit generation
// On Security Access failure:
// Accept = FALSE;
// info->AcceptStatus = NT invalid rights message
}
}
//
// Get the ClientLogonId
//
if ( Accept ) {
HANDLE ClientProcessHandle = NULL;
OBJECT_ATTRIBUTES ObjA;
InitializeObjectAttributes( &ObjA, NULL, 0, NULL, NULL );
st = NtOpenProcess( &ClientProcessHandle, GENERIC_READ,
&ObjA, &ConnectionRequest->ClientId );
if (NT_SUCCESS(st)) {
GetProcessLogonId( ClientProcessHandle, &ClientLogonId );
NtClose( ClientProcessHandle );
} else {
Accept = FALSE;
info->AcceptStatus = st;
}
}
//
// Allocate a context connection control block.
// The address of this block is used as the
// port context in all calls from a client process
//
if ( Accept ) {
pContext = MemAlloc( sizeof(LPC_CLIENT_CONTEXT) );
if ( pContext ) {
pContext->CommunicationPort = NULL;
pContext->AccessRights = info->RequestedAccess;
} else {
Accept = FALSE;
info->AcceptStatus = STATUS_NO_MEMORY;
}
}
// More undocumented NT. Many parameters are missing here and in ntlpcapi.h
// from the documentation. The CONNECTION_INFO message is part
// of the message body following PORT_MESSAGE, just like
// NtReplyWaitReceivePort().
TRACE((hTrace,TC_ICASRV,TT_API1,"TERMSRV: WSTAPI: Calling AcceptConnectPort, Accept %d\n", Accept));
TRACE((hTrace,TC_ICASRV,TT_API1,"TERMSRV: pContext %p, ConnectionRequest %p, info %p\n",
pContext, ConnectionRequest, info));
if (!Accept) {
pClientView = NULL;
pServerView = NULL;
}
st = NtAcceptConnectPort(
&CommunicationPort,
(PVOID)pContext,
ConnectionRequest,
Accept,
pServerView,
pClientView
);
if (!NT_SUCCESS(st)) {
if (PortSection != NULL) {
NtClose(PortSection);
}
if (pContext != NULL) {
MemFree( pContext );
}
return st;
}
// Close the PortSection (LPC will hold the reference now)
if ( pServerView )
NtClose(PortSection);
// Insert the context before completing the connect because as soon
// as the complete is done, the client thread can send a request and
// if this request is serviced by another LPC thread then the context
// won't be found (WinStationBrokenConnection case, by instance).
RtlEnterCriticalSection( &ApiThreadLock );
pLpcContextEntry = MemAlloc(sizeof(TERMSRVLPCCONTEXT));
if (pLpcContextEntry != NULL) {
pLpcContextEntry->pContext = pContext;
InsertTailList( &gTermsrvLpcListHead, &pLpcContextEntry->Links );
}
// Don't leave the critical section before you complete connection. Because if context switch occurs, there
// are chances that communication port might get distroyed and we might end up working on invalid handle.
if ( Accept ) {
pContext->ClientViewBase = ClientView.ViewBase;
pContext->ClientViewBounds = (PVOID)((ULONG_PTR)ClientView.ViewBase + ClientView.ViewSize);
if ( pServerView ) {
pContext->ViewBase = ServerView.ViewBase;
pContext->ViewSize = ServerView.ViewSize;
pContext->ViewRemoteBase = ServerView.ViewRemoteBase;
TRACE((hTrace,TC_ICASRV,TT_API1,"TERMSRV: ViewBase %p, ViewSize 0x%x, ViewRemoteBase %p\n",
pContext->ViewBase, pContext->ViewSize, pContext->ViewRemoteBase));
} else {
pContext->ViewBase = NULL;
pContext->ViewSize = 0;
pContext->ViewRemoteBase = NULL;
}
pContext->ClientLogonId = ClientLogonId;
TRACE((hTrace,TC_ICASRV,TT_API1,"TERMSRV: WSTAPI: Calling CompleteConnect port %p\n",CommunicationPort));
pContext->CommunicationPort = CommunicationPort;
st = NtCompleteConnectPort(CommunicationPort);
}
RtlLeaveCriticalSection( &ApiThreadLock );
TRACE((hTrace,TC_ICASRV,TT_API1,"TERMSRV: WinStation LPC Connection %sAccepted, Logonid %d pContext %p Status 0x%x\n",
(Accept?"":"Not "), pContext->ClientLogonId, pContext, st));
return( st );
}
/*****************************************************************************
*
* WinStationLpcClientHasTerminated
*
* Cleanup after an LPC communications channel has been closed.
*
* ENTRY:
* pContext (input)
* Pointer to our context structure describing the connnection
*
* ClientId (input)
* Pointer to the NT LPC CLIENT_ID structure that describes the
* unique process and thread.
*
* EXIT:
* VOID
*
****************************************************************************/
VOID
WinStationLpcClientHasTerminated(
IN PLPC_CLIENT_CONTEXT pContext
)
{
PWINSTATION pWinStation;
NTSTATUS Status;
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStationLpcClientHasTerminated called, pContext %p\n",
pContext));
//
// We can be called here with a NULL pContext if the allocation failed
// in WinStationLpcHandleConnectionRequest()
//
if (!pContext) {
return;
}
RemoveLpcContext(pContext);
// Hack for #241885
// This bug is due to client diying in the window beetween
// server doing NtAcceptConnectPort() and NtCompleteConnectPort().
// This is an LPC problem (we should not reveive LPC_PORT_CLOSED in such a window).
// or possibly to the way termsrv uses undocumented LPC features to avoid
// using a dedicated thread to do NtListenPort(). This is a temporary workaround
// to avoid stress break.
//
// Close the communication port handle
try {
if (pContext->CommunicationPort == NULL) {
return;
}
Status = NtClose( pContext->CommunicationPort );
if (!NT_SUCCESS(Status)) {
return;
}
} except( EXCEPTION_EXECUTE_HANDLER ) {
return;
}
/*
* Flush the Win32 command queue.
* If the Win32 command list is not empty, then loop through each
* entry on the list and unlink it and trigger the wait event.
*/
pWinStation = FindWinStationById( pContext->ClientLogonId, FALSE );
if ( pWinStation != NULL ) {
if ( pContext == pWinStation->pWin32Context ) {
while ( !IsListEmpty( &pWinStation->Win32CommandHead ) ) {
PLIST_ENTRY Head;
PCOMMAND_ENTRY pCommand;
Head = pWinStation->Win32CommandHead.Flink;
pCommand = CONTAINING_RECORD( Head, COMMAND_ENTRY, Links );
RemoveEntryList( &pCommand->Links );
if ( !pCommand->pMsg->WaitForReply ) {
ASSERT( pCommand->Event == NULL );
MemFree( pCommand );
} else {
pCommand->Links.Flink = NULL;
pCommand->pMsg->ReturnedStatus = STATUS_CTX_CLOSE_PENDING;
NtSetEvent( pCommand->Event, NULL );
}
}
pWinStation->pWin32Context = NULL;
}
ReleaseWinStation( pWinStation );
}
// Free the context struct passed in by the LPC
MemFree( pContext );
}
/*****************************************************************************
*
* WinStationInternalCreate
*
* Message parameter unmarshalling function for WinStation API.
*
* ENTRY:
* pContext (input)
* Pointer to our context structure describing the connection.
*
* pMsg (input/output)
* Pointer to the API message, a superset of NT LPC PORT_MESSAGE.
*
* EXIT:
* STATUS_SUCCESS - no error
*
****************************************************************************/
NTSTATUS
WinStationInternalCreate( PLPC_CLIENT_CONTEXT pContext,
PWINSTATION_APIMSG pMsg )
{
WINSTATIONCREATEMSG *m = &pMsg->u.Create;
/*
* Call the create worker
*/
if ( m->WinStationName[0] ) {
pMsg->ReturnedStatus = WinStationCreateWorker( m->WinStationName,
&m->LogonId,
TRUE );
} else {
pMsg->ReturnedStatus = WinStationCreateWorker( NULL,
&m->LogonId,
TRUE );
}
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStationCreate, Status=0x%x\n", pMsg->ReturnedStatus ));
return( STATUS_SUCCESS );
}
/*****************************************************************************
*
* WinStationInternalReset
*
* Message parameter unmarshalling function for WinStation API.
*
* ENTRY:
* pContext (input)
* Pointer to our context structure describing the connection.
*
* pMsg (input/output)
* Pointer to the API message, a superset of NT LPC PORT_MESSAGE.
*
* EXIT:
* STATUS_SUCCESS - no error
*
****************************************************************************/
NTSTATUS
WinStationInternalReset( PLPC_CLIENT_CONTEXT pContext,
PWINSTATION_APIMSG pMsg )
{
WINSTATIONRESETMSG *m = &pMsg->u.Reset;
/*
* Call the reset worker
*/
pMsg->ReturnedStatus = WinStationResetWorker( m->LogonId, FALSE, FALSE, TRUE );
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStationReset, Status=0x%x\n", pMsg->ReturnedStatus ));
return( STATUS_SUCCESS );
}
/*****************************************************************************
*
* WinStationInternalDisconnect
*
* Message parameter unmarshalling function for WinStation API.
*
* ENTRY:
* pContext (input)
* Pointer to our context structure describing the connection.
*
* pMsg (input/output)
* Pointer to the API message, a superset of NT LPC PORT_MESSAGE.
*
* EXIT:
* STATUS_SUCCESS - no error
*
****************************************************************************/
NTSTATUS
WinStationInternalDisconnect( PLPC_CLIENT_CONTEXT pContext,
PWINSTATION_APIMSG pMsg )
{
WINSTATIONDISCONNECTMSG *m = &pMsg->u.Disconnect;
/*
* Call the disconnect worker
*/
pMsg->ReturnedStatus = WinStationDisconnectWorker( m->LogonId, FALSE, FALSE );
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStationDisconnect, Status=0x%x\n", pMsg->ReturnedStatus ));
return( STATUS_SUCCESS );
}
/*****************************************************************************
*
* WinStationWCharLog
*
* Message parameter unmarshalling function for WinStation API.
*
* ENTRY:
* pContext (input)
* Pointer to our context structure describing the connection.
*
* pMsg (input/output)
* Pointer to the API message, a superset of NT LPC PORT_MESSAGE.
*
* EXIT:
* STATUS_SUCCESS - no error
*
****************************************************************************/
NTSTATUS
WinStationWCharLog( PLPC_CLIENT_CONTEXT pContext,
PWINSTATION_APIMSG pMsg )
{
extern WCHAR gpszServiceName[];
WINSTATIONWCHARLOG *m= &pMsg->u.WCharLog;
PWCHAR ModulePath = m->Buffer;
HANDLE h;
h = RegisterEventSource(NULL, gpszServiceName);
if (h != NULL)
{
ReportEvent(h, EVENTLOG_ERROR_TYPE, 0, EVENT_STACK_LOAD_FAILED, NULL, 1, 0, &ModulePath, NULL);
DeregisterEventSource(h);
}
return( STATUS_SUCCESS );
}
/*****************************************************************************
*
* WinStationGetSMCommand
*
* This is the API that the Winstations call in order to get
* work to do. We send Winstations commands from SendWinStationCommand()
* once they have called this API.
*
* NOTE: Only WinStations may call this command!
*
* ENTRY:
* pContext (input)
* Pointer to our context structure describing the connection.
*
* pMsg (input/output)
* Pointer to the API message, a superset of NT LPC PORT_MESSAGE.
*
* EXIT:
* STATUS_SUCCESS - no error
*
****************************************************************************/
NTSTATUS
WinStationGetSMCommand( PLPC_CLIENT_CONTEXT pContext,
PWINSTATION_APIMSG pMsg )
{
PLIST_ENTRY Head;
PWINSTATION pWinStation;
PCOMMAND_ENTRY pCommand;
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStationGetSMCommand, LogonId=%d\n",
pContext->ClientLogonId ));
/*
* Find and lock client WinStation
*/
pWinStation = FindWinStationById( pContext->ClientLogonId, FALSE );
if ( pWinStation == NULL ) {
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStationGetSMCommand LogonId=%d not found\n",
pContext->ClientLogonId ));
return( STATUS_SUCCESS );
}
/*
* Ensure this is the Win32 subsystem calling
*/
if ( pWinStation->WindowsSubSysProcessId &&
pMsg->h.ClientId.UniqueProcess != pWinStation->WindowsSubSysProcessId ) {
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStationGetSMCommand LogonId=%d wrong process id %d != %d\n",
pContext->ClientLogonId,
pMsg->h.ClientId.UniqueProcess,
pWinStation->WindowsSubSysProcessId ));
#if DBG
DbgBreakPoint();
#endif
ReleaseWinStation( pWinStation );
return( STATUS_SUCCESS );
}
/*
* If the LPC context pointer has not been saved yet, do it now
*/
if ( pWinStation->pWin32Context == NULL )
pWinStation->pWin32Context = pContext;
/*
* If this message is a reply to a previous Win32 command,
* then verify the reply is for the message on the head of the
* Win32 command queue and complete the command processing.
*/
if ( pMsg->WaitForReply ) {
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStationGetSMCommand wait for reply\n"));
if ( !IsListEmpty( &pWinStation->Win32CommandHead ) ) {
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStationGetSMCommand list entry\n"));
Head = pWinStation->Win32CommandHead.Flink;
pCommand = CONTAINING_RECORD( Head, COMMAND_ENTRY, Links );
if ( pCommand->pMsg->MessageId == pMsg->MessageId ) {
WINSTATION_APINUMBER ApiNumber;
/*
* Copy reply msg back to command entry
* (make sure we preserve original API number)
*/
ApiNumber = pCommand->pMsg->ApiNumber;
*pCommand->pMsg = *pMsg;
pCommand->pMsg->ApiNumber = ApiNumber;
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStationGetSMCommand, LogonId=%d, Reply for Cmd %s, Status=0x%x\n",
pContext->ClientLogonId,
WinStationLpcName[pCommand->pMsg->ApiNumber],
pMsg->ReturnedStatus ));
/*
* Unlink this command entry and
* trigger event to wakeup the waiter.
*/
RemoveEntryList( &pCommand->Links );
pCommand->Links.Flink = NULL;
NtSetEvent( pCommand->Event, NULL );
}
else {
DBGPRINT(("TERMSRV: WinStationGetSMCommand, no cmd entry for MessageId 0x%x\n", pMsg->MessageId ));
}
}
else {
DBGPRINT(( "TERMSRV: WinStationGetSMCommand, cmd queue empty for MessageId 0x%x\n", pMsg->MessageId ));
}
}
/*
* If the head of the Win32 command queue is non-empty,
* then send the first command in the queue to Win32.
*/
if ( !IsListEmpty( &pWinStation->Win32CommandHead ) ) {
Head = pWinStation->Win32CommandHead.Flink;
pCommand = CONTAINING_RECORD( Head, COMMAND_ENTRY, Links );
/*
* Send the msg contained in the command entry, but be sure to use
* the LPC PORT_MESSAGE fields from the original msg we received
* since we are sending the command as an LPC reply message.
*/
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStationGetSMCommand, LogonId=%d, sending next cmd\n",
pWinStation->LogonId ));
#ifdef notdef // no longer needed - but good example of using view memory
/*
* Do connect needs to copy data to the view
*/
if ( pCommand->pMsg->ApiNumber == SMWinStationDoConnect ) {
pCommand->pMsg->u.DoConnect.VDInfoLength =
min ( pCommand->pMsg->u.DoConnect.VDInfoLength,
pContext->ViewSize );
TRACE((hTrace,TC_ICASRV,TT_API1, "SMSS: WinStationGetSMCommand, Copying VD Info data %d\n", pCommand->pMsg->u.DoConnect.VDInfoLength ));
RtlCopyMemory( pContext->ViewBase,
pCommand->pMsg->u.DoConnect.VDInfo,
pCommand->pMsg->u.DoConnect.VDInfoLength );
pCommand->pMsg->u.DoConnect.VDInfo = pContext->ViewRemoteBase;
}
#endif
/*
* On DoMessage API copy to client view and free temp memory
*/
if ( pCommand->pMsg->ApiNumber == SMWinStationDoMessage ) {
PVOID pTitle;
PVOID pMessage;
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: pulled SMWinStationDoMessage, copy to client view\n" ));
// Get pointers to client view of memory
pTitle = pContext->ViewBase;
pMessage = (PVOID)((ULONG_PTR)pTitle + pCommand->pMsg->u.SendMessage.TitleLength);
// Copy out the pTitle and pMessage strings to client view
RtlMoveMemory( pTitle, pCommand->pMsg->u.SendMessage.pTitle,
pCommand->pMsg->u.SendMessage.TitleLength );
RtlMoveMemory( pMessage, pCommand->pMsg->u.SendMessage.pMessage,
pCommand->pMsg->u.SendMessage.MessageLength );
MemFree( pCommand->pMsg->u.SendMessage.pTitle );
MemFree( pCommand->pMsg->u.SendMessage.pMessage );
pCommand->pMsg->u.SendMessage.pTitle =
(PVOID)(pContext->ViewRemoteBase);
pCommand->pMsg->u.SendMessage.pMessage =
(PVOID) ((ULONG_PTR)pContext->ViewRemoteBase + pCommand->pMsg->u.SendMessage.TitleLength);
} else if ( pCommand->pMsg->ApiNumber == SMWinStationDoLoadStringNMessage ) {
PVOID pDomain;
PVOID pUserName;
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: pulled SMWinStationDoLoadStringNMessage, copy to client view\n" ));
// Get pointers to client view of memory
pDomain = pContext->ViewBase;
pUserName = (PVOID)((ULONG_PTR)pDomain + pCommand->pMsg->u.LoadStringMessage.DomainSize);
// Copy out the pTitle and pMessage strings to client view
RtlMoveMemory( pDomain, pCommand->pMsg->u.LoadStringMessage.pDomain,
pCommand->pMsg->u.LoadStringMessage.DomainSize );
RtlMoveMemory( pUserName, pCommand->pMsg->u.LoadStringMessage.pUserName,
pCommand->pMsg->u.LoadStringMessage.UserNameSize );
MemFree( pCommand->pMsg->u.LoadStringMessage.pDomain );
MemFree( pCommand->pMsg->u.LoadStringMessage.pUserName );
pCommand->pMsg->u.LoadStringMessage.pDomain =
(PVOID)(pContext->ViewRemoteBase);
pCommand->pMsg->u.LoadStringMessage.pUserName =
(PVOID) ((ULONG_PTR)pContext->ViewRemoteBase + pCommand->pMsg->u.LoadStringMessage.DomainSize);
} else if ( pCommand->pMsg->ApiNumber == SMWinStationShadowStart ||
pCommand->pMsg->ApiNumber == SMWinStationShadowCleanup ) {
PVOID pData;
// Get pointers to client view of memory
pData = pContext->ViewBase;
// Copy out the Thinwire data to client view
RtlMoveMemory( pData, pCommand->pMsg->u.ShadowStart.pThinwireData,
pCommand->pMsg->u.ShadowStart.ThinwireDataLength );
MemFree( pCommand->pMsg->u.ShadowStart.pThinwireData );
pCommand->pMsg->u.ShadowStart.pThinwireData =
(PVOID)(pContext->ViewRemoteBase);
} else if ( pCommand->pMsg->ApiNumber == SMWinStationSendWindowMessage) {
PVOID pView;
// Get pointers to client view of memory
pView = pContext->ViewBase;
RtlMoveMemory( pView, pCommand->pMsg->u.sMsg.dataBuffer,
pCommand->pMsg->u.sMsg.bufferSize );
MemFree( pCommand->pMsg->u.sMsg.dataBuffer );
// Update msg
pCommand->pMsg->u.sMsg.dataBuffer =
(PVOID)pContext->ViewRemoteBase;
} else if ( pCommand->pMsg->ApiNumber == SMWinStationBroadcastSystemMessage) {
PVOID pView;
// Get pointers to client view of memory
pView = pContext->ViewBase;
RtlMoveMemory( pView, pCommand->pMsg->u.bMsg.dataBuffer,
pCommand->pMsg->u.bMsg.bufferSize );
MemFree( pCommand->pMsg->u.bMsg.dataBuffer );
// Update msg
pCommand->pMsg->u.bMsg.dataBuffer =
(PVOID)pContext->ViewRemoteBase;
}
pCommand->pMsg->h = pMsg->h;
NtReplyPort( pContext->CommunicationPort,
(PPORT_MESSAGE)pCommand->pMsg );
/*
* If no reply is expected, then unlink/free this command entry.
*/
if ( !pCommand->pMsg->WaitForReply ) {
RemoveEntryList( &pCommand->Links );
ASSERT( pCommand->Event == NULL );
MemFree( pCommand );
}
/*
* The Win32 command queue is empty. Save the port handle and port
* message in the WinStation. The next time a command is to be
* sent to this WinStation, these will be used to send it.
*/
} else {
ASSERT( pWinStation->Win32CommandPort == NULL );
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStationGetSMCommand queue empty port %p\n",
pContext->CommunicationPort));
pWinStation->Win32CommandPort = pContext->CommunicationPort;
pWinStation->Win32CommandPortMsg = pMsg->h;
}
/*
* Release WinStation
*/
ReleaseWinStation( pWinStation );
/*
* We ALWAYS return STATUS_PENDING so the msg dispatch routine
* does not send a reply message now. ALL replies to this message
* are handled above or in the SendWinStationCommand() routine.
*/
return( STATUS_PENDING );
}
/*****************************************************************************
*
* WinStationBrokenConnection
*
* API called from Winstation requesting a broken connection
*
* ENTRY:
* pContext (input)
* Pointer to our context structure describing the connection.
*
* pMsg (input/output)
* Pointer to the API message, a superset of NT LPC PORT_MESSAGE.
*
* EXIT:
* STATUS_SUCCESS - no error
*
****************************************************************************/
NTSTATUS
WinStationBrokenConnection( PLPC_CLIENT_CONTEXT pContext,
PWINSTATION_APIMSG pMsg )
{
WINSTATIONBROKENCONNECTIONMSG *m = &pMsg->u.Broken;
BROKENCLASS Reason = (BROKENCLASS) m->Reason;
PWINSTATION pWinStation;
ULONG SessionId;
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStationBrokenConnection, LogonId=%d, Reason=%u\n",
pContext->ClientLogonId, Reason ));
/*
* Indicate A reply will be returned to client
*/
pMsg->WaitForReply = TRUE;
/*
* Make sure the context is still active and get session Id from it.
*/
if (!GetSessionIdFromLpcContext(pContext, &SessionId)) {
return STATUS_SUCCESS;
}
/*
* Find and lock client WinStation
*/
pWinStation = FindWinStationById( SessionId, FALSE );
if ( pWinStation == NULL )
return( STATUS_SUCCESS );
/*
* Ensure this is the Win32 subsystem calling
*/
if ( pWinStation->WindowsSubSysProcessId &&
pMsg->h.ClientId.UniqueProcess != pWinStation->WindowsSubSysProcessId ) {
ReleaseWinStation( pWinStation );
return( STATUS_SUCCESS );
}
/*
* If WinStation is already disconnected, then we're done
*/
if ( !pWinStation->WinStationName[0] ) {
ReleaseWinStation( pWinStation );
return( STATUS_SUCCESS );
}
/*
* If busy with something already, don't do this
*/
if ( pWinStation->Flags ) {
ReleaseWinStation( pWinStation );
return( STATUS_CTX_WINSTATION_BUSY );
}
/*
* Save reason/source for this broken connection
*/
pWinStation->BrokenReason = Reason;
pWinStation->BrokenSource = m->Source;
if ( pWinStation->NeverConnected ) {
pWinStation->StateFlags |= WSF_ST_BROKEN_CONNECTION;
ReleaseWinStation( pWinStation );
return( STATUS_SUCCESS );
}
/*
* if any of the following is TRUE;
* - the session is a Salem 'help assistant' session.
* - no user is logged on (logon time is 0)
* - reset is requested
* - unexpected broken connection and current user is
* setup to reset on broken connection
* then queue a reset request
*/
if (RtlLargeIntegerEqualToZero( pWinStation->LogonTime ) ||
(Reason == Broken_Terminate) ||
((Reason == Broken_Unexpected) && pWinStation->Config.Config.User.fResetBroken) ||
TSIsSessionHelpSession(pWinStation, NULL)) {
QueueWinStationReset( pWinStation->LogonId);
/*
* Otherwise, disconnect the WinStation
*/
} else {
QueueWinStationDisconnect( pWinStation->LogonId );
}
/*
* Release WinStation
*/
ReleaseWinStation( pWinStation );
return( STATUS_SUCCESS );
}
/*****************************************************************************
*
* WinStationIcaReplyMessage
*
* API called from Winstation for user response to message box
*
* ENTRY:
* pContext (input)
* Pointer to our context structure describing the connection.
*
* pMsg (input/output)
* Pointer to the API message, a superset of NT LPC PORT_MESSAGE.
*
* EXIT:
* STATUS_SUCCESS - no error
*
****************************************************************************/
NTSTATUS
WinStationIcaReplyMessage( PLPC_CLIENT_CONTEXT pContext,
PWINSTATION_APIMSG pMsg )
{
PWINSTATION pWinStation;
DBGPRINT(("TERMSRV: WinStationIcaReplyMessage, LogonId=%d\n",
pContext->ClientLogonId ));
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStationIcaReplyMessage, LogonId=%d\n",
pContext->ClientLogonId ));
/*
* Indicate A reply will be returned to client
*/
pMsg->WaitForReply = TRUE;
/*
* Find and lock client WinStation
*/
pWinStation = FindWinStationById( pContext->ClientLogonId, FALSE );
if ( pWinStation == NULL )
return( STATUS_SUCCESS );
/*
* Ensure this is the Win32 subsystem calling
*/
if ( pWinStation->WindowsSubSysProcessId &&
pMsg->h.ClientId.UniqueProcess != pWinStation->WindowsSubSysProcessId ) {
ReleaseWinStation( pWinStation );
return( STATUS_SUCCESS );
}
/*
* Fill in response
*/
*pMsg->u.ReplyMessage.pResponse = pMsg->u.ReplyMessage.Response;
/*
* Fill in the status of message delievery
*/
ASSERT(pMsg->u.ReplyMessage.pStatus);
*pMsg->u.ReplyMessage.pStatus = pMsg->u.ReplyMessage.Status;
/*
* Release RPC thread
*/
NtSetEvent( pMsg->u.ReplyMessage.hEvent, NULL );
/*
* Release WinStation
*/
ReleaseWinStation( pWinStation );
return( STATUS_SUCCESS );
}
/*****************************************************************************
*
* WinStationIcaShadowHotkey
*
* API called from Winstation that has received a shadow hotkey
*
* ENTRY:
* pContext (input)
* Pointer to our context structure describing the connection.
*
* pMsg (input/output)
* Pointer to the API message, a superset of NT LPC PORT_MESSAGE.
*
* EXIT:
* STATUS_SUCCESS - no error
*
****************************************************************************/
NTSTATUS
WinStationIcaShadowHotkey( PLPC_CLIENT_CONTEXT pContext,
PWINSTATION_APIMSG pMsg )
{
PWINSTATION pWinStation;
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: WinStationIcaShadowHotkey, LogonId=%d\n",
pContext->ClientLogonId ));
/*
* Indicate A reply will be returned to client
*/
pMsg->WaitForReply = TRUE;
/*
* Find and lock client WinStation
*/
pWinStation = FindWinStationById( pContext->ClientLogonId, FALSE );
if ( pWinStation == NULL )
return( STATUS_SUCCESS );
/*
* Ensure this is the Win32 subsystem calling
*/
if ( pWinStation->WindowsSubSysProcessId &&
pMsg->h.ClientId.UniqueProcess != pWinStation->WindowsSubSysProcessId ) {
ReleaseWinStation( pWinStation );
return( STATUS_SUCCESS );
}
/*
* Process the shadow hotkey.
*
* If the shadow client is still waiting for the target
* to connect, then terminate the passthru stack now to break
* out of the connection wait. Also, set the shadow
* broken event if it is non-NULL.
*/
if ( pWinStation->hPassthruStack &&
pWinStation->ShadowConnectionWait ) {
IcaStackClose( pWinStation->hPassthruStack );
pWinStation->hPassthruStack = NULL;
}
if ( pWinStation->ShadowBrokenEvent ) {
NtSetEvent( pWinStation->ShadowBrokenEvent, NULL );
}
/*
* Release WinStation
*/
ReleaseWinStation( pWinStation );
return( STATUS_SUCCESS );
}
/*******************************************************************************
*
* SendWinStationCommand
*
* Send a command to a WinStation and optionally wait for a reply.
*
* NOTE: This works using a reverse LPC in which the WINSTATION must
* have sent a "request" to us for work to do. This prevents
* blocking the ICASRV while waiting on a WINSTATION that
* could be hung.
*
* ENTRY:
* pWinStation (input)
* Pointer to WinStation to send command to
* pMsg (input/output)
* Pointer to message to send
* WaitTime (input)
* Time in seconds to wait for a reply message
*
* EXIT:
* STATUS_SUCCESS - if successful
*
******************************************************************************/
NTSTATUS
SendWinStationCommand( PWINSTATION pWinStation,
PWINSTATION_APIMSG pMsg,
ULONG WaitTime )
{
OBJECT_ATTRIBUTES ObjA;
COMMAND_ENTRY Command;
PCOMMAND_ENTRY pCommand;
NTSTATUS Status;
BOOLEAN bFreeCommand = FALSE;
BOOLEAN bTitlenMessageAllocated = FALSE;
BOOLEAN bDomainUserNameAllocated = FALSE;
//
// These are only used by the SendWindowMessage and the
// BroadcastSystemMessage APIs.
//
PVOID pdataBuffer;
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: SendWinStationCommand, LogonId=%d, Cmd=%s, Timeout=%d\n",
pWinStation->LogonId,
WinStationLpcName[pMsg->ApiNumber],
WaitTime ));
ASSERT( IsWinStationLockedByCaller( pWinStation ) );
// Do not send message to listener.
if (pWinStation->Flags & WSF_LISTEN)
return STATUS_ACCESS_DENIED;
/*
* Initialize the message id for this message
*/
pMsg->MessageId = InterlockedIncrement(&MessageId);
pMsg->ReturnedStatus = 0;
pMsg->WaitForReply = (WaitTime != 0) ? TRUE : FALSE;
/*
* If we will wait for a reply, then create an event to wait on.
* Since we will wait for a response, its OK to use the static
* COMMAND entry above.
*/
if ( pMsg->WaitForReply ) {
pCommand = &Command;
InitializeObjectAttributes( &ObjA, NULL, 0, NULL, NULL );
Status = NtCreateEvent( &pCommand->Event, EVENT_ALL_ACCESS, &ObjA,
NotificationEvent, FALSE );
if ( !NT_SUCCESS(Status) )
return( Status );
pCommand->pMsg = pMsg;
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: SendWinStationCommand pCommand %p pCommand->pMsg %p\n", pCommand, pCommand->pMsg ));
/*
* We will not wait for a reply, but the WinStation is currently busy
* processing a command. Allocate a dynamic COMMAND entry which will
* be linked into the the command list and sent when it reaches the
* head of the list.
*/
} else if ( pWinStation->Win32CommandPort == NULL ) {
pCommand = MemAlloc( sizeof(*pCommand) + sizeof(*pMsg) );
/* makarp; check for MemAlloc failures. #182622 */
if (!pCommand) {
return (STATUS_NO_MEMORY);
}
pCommand->Event = NULL;
pCommand->pMsg = (PWINSTATION_APIMSG)(pCommand + 1);
*pCommand->pMsg = *pMsg;
Status = STATUS_SUCCESS;
/*
* We will not wait for a reply and the WinStation is NOT busy
* with a command, so there is no need for a COMMAND entry.
* The current message will be sent below.
*/
} else {
pCommand = NULL;
}
/*
* On DoMessage API either copy message to client view or strdup strings.
*/
if ( pMsg->ApiNumber == SMWinStationDoMessage ) {
PVOID pTitle;
PVOID pMessage;
PLPC_CLIENT_CONTEXT pContext;
//
// assert some parameters
//
ASSERT(pMsg->u.SendMessage.DoNotWait == (pMsg->u.SendMessage.pStatus == NULL));
ASSERT(pMsg->u.SendMessage.DoNotWait == (pMsg->u.SendMessage.hEvent == NULL));
// get winstation context
if ( (pContext = pWinStation->pWin32Context) == NULL ) {
TRACE((hTrace,TC_ICASRV,TT_ERROR, "TERMSRV: SendWinStationCommand, ERROR WinStationContext not valid\n" ));
Status = STATUS_CTX_WINSTATION_NOT_FOUND;
bFreeCommand = TRUE;
goto done;
}
// validate size of parameters
if ((pMsg->u.SendMessage.TitleLength + pMsg->u.SendMessage.MessageLength) > pContext->ViewSize ) {
TRACE((hTrace,TC_ICASRV,TT_ERROR, "TERMSRV: SendWinStationCommand, ERROR Message or Title too long\n" ));
Status = STATUS_INVALID_PARAMETER;
bFreeCommand = TRUE;
goto done;
}
// busy? then strdup string else copy to client view
if ( pWinStation->Win32CommandPort ) {
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: SendWinStationCommand - WinStation LPC IDLE, process now\n" ));
// Get pointers to client view of memory
pTitle = pContext->ViewBase;
pMessage = (PVOID)((ULONG_PTR)pTitle + pMsg->u.SendMessage.TitleLength);
// Copy out the pTitle and pMessage strings to client view
RtlMoveMemory( pTitle, pMsg->u.SendMessage.pTitle, pMsg->u.SendMessage.TitleLength );
RtlMoveMemory( pMessage, pMsg->u.SendMessage.pMessage, pMsg->u.SendMessage.MessageLength );
// Update msg
pMsg->u.SendMessage.pTitle =
(PVOID)(pContext->ViewRemoteBase);
pMsg->u.SendMessage.pMessage =
(PVOID) ((ULONG_PTR)pContext->ViewRemoteBase + pMsg->u.SendMessage.TitleLength);
}
else if ( pCommand ) {
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: SendWinStationCommand - WinStation LPC BUSY, queue for later processing\n" ));
// Get pointers to temporary memory
pTitle = MemAlloc( pMsg->u.SendMessage.TitleLength );
if (pTitle == NULL) {
Status = STATUS_NO_MEMORY;
bFreeCommand = TRUE;
goto done;
}
pMessage = MemAlloc( pMsg->u.SendMessage.MessageLength );
if (pMessage == NULL) {
Status = STATUS_NO_MEMORY;
MemFree( pTitle );
bFreeCommand = TRUE;
goto done;
}
bTitlenMessageAllocated = TRUE;
// Copy out the pTitle and pMessage strings to temp memory
RtlMoveMemory( pTitle, pMsg->u.SendMessage.pTitle, pMsg->u.SendMessage.TitleLength );
RtlMoveMemory( pMessage, pMsg->u.SendMessage.pMessage, pMsg->u.SendMessage.MessageLength );
// Update msg
pCommand->pMsg->u.SendMessage.pTitle = pTitle;
pCommand->pMsg->u.SendMessage.pMessage = pMessage;
}
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: SMWinStationDoMessage pTitle %S\n", pTitle ));
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: SMWinStationDoMessage pMessage %S\n", pMessage ));
} else if ( pMsg->ApiNumber == SMWinStationDoLoadStringNMessage) {
PVOID pDomain;
PVOID pUserName;
PLPC_CLIENT_CONTEXT pContext;
//
// assert some parameters
//
ASSERT(pMsg->u.LoadStringMessage.DoNotWait == (pMsg->u.LoadStringMessage.pStatus == NULL));
ASSERT(pMsg->u.LoadStringMessage.DoNotWait == (pMsg->u.LoadStringMessage.hEvent == NULL));
// get winstation context
if ( (pContext = pWinStation->pWin32Context) == NULL ) {
TRACE((hTrace,TC_ICASRV,TT_ERROR, "TERMSRV: SendWinStationCommand, ERROR WinStationContext not valid\n" ));
Status = STATUS_CTX_WINSTATION_NOT_FOUND;
bFreeCommand = TRUE;
goto done;
}
// validate size of parameters
if ((pMsg->u.LoadStringMessage.DomainSize + pMsg->u.LoadStringMessage.UserNameSize) > pContext->ViewSize ) {
TRACE((hTrace,TC_ICASRV,TT_ERROR, "TERMSRV: SendWinStationCommand, ERROR Message or Title too long\n" ));
Status = STATUS_INVALID_PARAMETER;
bFreeCommand = TRUE;
goto done;
}
// busy? then strdup string else copy to client view
if ( pWinStation->Win32CommandPort ) {
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: SendWinStationCommand - WinStation LPC IDLE, process now\n" ));
// Get pointers to client view of memory
pDomain = pContext->ViewBase;
pUserName = (PVOID)((ULONG_PTR)pDomain + pMsg->u.LoadStringMessage.DomainSize);
// Copy out the pTitle and pMessage strings to client view
RtlMoveMemory( pDomain, pMsg->u.LoadStringMessage.pDomain, pMsg->u.LoadStringMessage.DomainSize );
RtlMoveMemory( pUserName, pMsg->u.LoadStringMessage.pUserName, pMsg->u.LoadStringMessage.UserNameSize );
// Update msg
pMsg->u.LoadStringMessage.pDomain =
(PVOID)(pContext->ViewRemoteBase);
pMsg->u.LoadStringMessage.pUserName =
(PVOID) ((ULONG_PTR)pContext->ViewRemoteBase + pMsg->u.LoadStringMessage.DomainSize);
}
else if ( pCommand ) {
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: SendWinStationCommand - WinStation LPC BUSY, queue for later processing\n" ));
// Get pointers to temporary memory
pDomain = MemAlloc( pMsg->u.LoadStringMessage.DomainSize );
if (pDomain == NULL) {
Status = STATUS_NO_MEMORY;
bFreeCommand = TRUE;
goto done;
}
pUserName = MemAlloc( pMsg->u.LoadStringMessage.UserNameSize );
if (pUserName == NULL) {
Status = STATUS_NO_MEMORY;
MemFree( pDomain );
bFreeCommand = TRUE;
goto done;
}
bDomainUserNameAllocated = TRUE;
// Copy out the pTitle and pMessage strings to temp memory
RtlMoveMemory( pDomain, pMsg->u.LoadStringMessage.pDomain, pMsg->u.LoadStringMessage.DomainSize );
RtlMoveMemory( pUserName, pMsg->u.LoadStringMessage.pUserName, pMsg->u.LoadStringMessage.UserNameSize );
// Update msg
pCommand->pMsg->u.LoadStringMessage.pDomain = pDomain;
pCommand->pMsg->u.LoadStringMessage.pUserName = pUserName;
}
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: SMWinStationDoLoadStringNMessage pDomain %S\n", pDomain ));
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: SMWinStationDoLoadStringNMessage pUserName %S\n", pUserName ));
} else if ( pMsg->ApiNumber == SMWinStationShadowStart ||
pMsg->ApiNumber == SMWinStationShadowCleanup ) {
PVOID pData;
PLPC_CLIENT_CONTEXT pContext;
// get winstation contect
if ( (pContext = pWinStation->pWin32Context) == NULL ) {
TRACE((hTrace,TC_ICASRV,TT_ERROR, "TERMSRV: SendWinStationCommand, ERROR WinStationContext not valid\n" ));
Status = STATUS_CTX_WINSTATION_NOT_FOUND;
bFreeCommand = TRUE;
goto done;
}
// validate size of parameters
if (( pMsg->u.ShadowStart.ThinwireDataLength) > pContext->ViewSize ) {
TRACE((hTrace,TC_ICASRV,TT_ERROR, "TERMSRV: SendWinStationCommand, ERROR Message or Title too long\n" ));
Status = STATUS_INVALID_PARAMETER;
bFreeCommand = TRUE;
goto done;
}
// busy? then strdup string else copy to client view
if ( pWinStation->Win32CommandPort ) {
// Get pointers to client view of memory
pData = pContext->ViewBase;
// Copy out the ThinwireData to client view
RtlCopyMemory( pData, pMsg->u.ShadowStart.pThinwireData,
pMsg->u.ShadowStart.ThinwireDataLength );
// Update msg
pMsg->u.ShadowStart.pThinwireData =
(PVOID) (pContext->ViewRemoteBase);
}
else if ( pCommand ) {
// Get pointers to temporary memory
pData = MemAlloc( pMsg->u.ShadowStart.ThinwireDataLength );
if (pData == NULL) {
Status = STATUS_NO_MEMORY;
bFreeCommand = TRUE;
goto done;
}
// Copy out the ThinwireData to temp memory
RtlCopyMemory( pData, pMsg->u.ShadowStart.pThinwireData,
pMsg->u.ShadowStart.ThinwireDataLength );
// Update msg
pCommand->pMsg->u.ShadowStart.pThinwireData = pData;
}
}
else if ( pMsg->ApiNumber == SMWinStationSendWindowMessage )// This msg always has WaitForReply=TRUE
{
PLPC_CLIENT_CONTEXT pContext;
PVOID pView;
// get winstation context
if ( (pContext = pWinStation->pWin32Context) == NULL ) {
TRACE((hTrace,TC_ICASRV,TT_ERROR, "TERMSRV: SendWinStationCommand, ERROR WinStationContext not valid\n" ));
Status = STATUS_CTX_WINSTATION_NOT_FOUND;
// @@@
// Do i need this? : bFreeCommand = TRUE;
// Since we are waiting for a reply, then we have not allocated memory for pCommand,
// hence, we don't need to set this flag.
goto done;
}
// validate size of parameters
if ((pMsg->u.sMsg.bufferSize ) > pContext->ViewSize ) {
TRACE((hTrace,TC_ICASRV,TT_ERROR, "TERMSRV: SendWinStationCommand, ERROR Message or Title too long\n" ));
Status = STATUS_INVALID_PARAMETER;
// @@@
// Do i need this? : bFreeCommand = TRUE;
// Since we are waiting for a reply, then we have not allocated memory for pCommand,
// hence, we don't need to set this flag.
goto done;
}
// if not busy? then copy to client view
if ( pWinStation->Win32CommandPort ) {
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: SendWinStationCommand - WinStation LPC IDLE, process now\n" ));
// Get pointers to client view of memory
pView = pContext->ViewBase;
RtlMoveMemory( pView, pMsg->u.sMsg.dataBuffer, pMsg->u.sMsg.bufferSize );
// Update msg
pMsg->u.sMsg.dataBuffer = (PVOID)pContext->ViewRemoteBase;
}
else if ( pCommand ) // this is on the stack, since this msg always has WaitForReply=TRUE
{
pdataBuffer = MemAlloc(pMsg->u.sMsg.bufferSize );
if ( pdataBuffer == NULL )
{
Status = STATUS_NO_MEMORY;
goto done;
}
// copy into tmp memory
RtlMoveMemory(pdataBuffer, pMsg->u.sMsg.dataBuffer, pMsg->u.sMsg.bufferSize );
pCommand->pMsg->u.sMsg.dataBuffer = pdataBuffer;
}
}
else if ( pMsg->ApiNumber == SMWinStationBroadcastSystemMessage )// this msg always has WaitForReply=TRUE
{
PLPC_CLIENT_CONTEXT pContext;
PVOID pView;
// get winstation context
if ( (pContext = pWinStation->pWin32Context) == NULL ) {
TRACE((hTrace,TC_ICASRV,TT_ERROR, "TERMSRV: SendWinStationCommand, ERROR WinStationContext not valid\n" ));
Status = STATUS_CTX_WINSTATION_NOT_FOUND;
// @@@
// Do i need this? : bFreeCommand = TRUE;
// Since we are waiting for a reply, then we have not allocated memory for pCommand,
// hence, we don't need to set this flag.
goto done;
}
// validate size of parameters
if ((pMsg->u.bMsg.bufferSize ) > pContext->ViewSize ) {
TRACE((hTrace,TC_ICASRV,TT_ERROR, "TERMSRV: SendWinStationCommand, ERROR Message or Title too long\n" ));
Status = STATUS_INVALID_PARAMETER;
// @@@
// Do i need this? : bFreeCommand = TRUE;
// Since we are waiting for a reply, then we have not allocated memory for pCommand,
// hence, we don't need to set this flag.
goto done;
}
// if not busy? then copy to client view
if ( pWinStation->Win32CommandPort ) {
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: SendWinStationCommand - WinStation LPC IDLE, process now\n" ));
// Get pointers to client view of memory
pView = pContext->ViewBase;
RtlMoveMemory( pView, pMsg->u.bMsg.dataBuffer, pMsg->u.bMsg.bufferSize );
// Update msg
pMsg->u.bMsg.dataBuffer = (PVOID)pContext->ViewRemoteBase;
}
else if ( pCommand ) // this is on the stack, since this msg always has WaitForReply=TRUE
{
pdataBuffer = MemAlloc(pMsg->u.bMsg.bufferSize );
if ( pdataBuffer == NULL )
{
Status = STATUS_NO_MEMORY;
goto done;
}
// copy into tmp memory
RtlMoveMemory(pdataBuffer, pMsg->u.bMsg.dataBuffer, pMsg->u.bMsg.bufferSize );
pCommand->pMsg->u.bMsg.dataBuffer = pdataBuffer;
}
}
/*
* If the WinStation is not currently busy processing a command,
* then send this command now.
*/
if ( pWinStation->Win32CommandPort ) {
ASSERT( IsListEmpty( &pWinStation->Win32CommandHead ) );
/*
* Send the command msg, but be sure to use the LPC PORT_MESSAGE
* fields saved from the original msg we received since we are
* sending the command as an LPC reply message.
*/
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: SendWinStationCommand, LogonId=%d, sending cmd\n",
pWinStation->LogonId ));
pMsg->h = pWinStation->Win32CommandPortMsg;
Status = NtReplyPort( pWinStation->Win32CommandPort,
(PPORT_MESSAGE) pMsg );
pWinStation->Win32CommandPort = NULL;
if ( !NT_SUCCESS( Status ) )
goto done;
}
/*
* If we have a command entry, add it to the command list.
*/
if ( pCommand )
InsertTailList( &pWinStation->Win32CommandHead, &pCommand->Links );
/*
* If we need to wait for a reply, then do it now.
*/
if ( pMsg->WaitForReply ) {
ULONG mSecs;
LARGE_INTEGER Timeout;
#if DBG
// if ( (WaitTime != (ULONG)(-1)) && WaitTime < 120 ) // give plenty of time on debug builds
// WaitTime = 120;
#endif
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: SendWinStationCommand, LogonId=%d, waiting for response\n",
pWinStation->LogonId ));
WaitAgain :
if ( WaitTime != (ULONG)(-1) ) {
mSecs = WaitTime * 1000;
Timeout = RtlEnlargedIntegerMultiply( mSecs, -10000 );
}
UnlockWinStation( pWinStation );
if ( WaitTime != (ULONG)(-1) ) {
Status = NtWaitForSingleObject( pCommand->Event, FALSE, &Timeout );
}
else {
DBGPRINT(("Waiting for command with no timeout\n"));
Status = NtWaitForSingleObject( pCommand->Event, FALSE, NULL );
}
if ( !RelockWinStation( pWinStation ) )
Status = STATUS_CTX_CLOSE_PENDING;
if ( Status == STATUS_SUCCESS )
Status = pMsg->ReturnedStatus;
else if ( Status == STATUS_TIMEOUT ) {
BOOLEAN DesiredOperation = FALSE;
Status = STATUS_CTX_WINSTATION_BUSY;
// If this is a Connect/Reconnect/Disconnect operation and we timed out (for session owning the console, then we break here)
DesiredOperation = ( ((pMsg->ApiNumber == SMWinStationDoConnect) || (pMsg->ApiNumber == SMWinStationDoDisconnect)) && (pWinStation->fOwnsConsoleTerminal) ) ||
( (pMsg->ApiNumber == SMWinStationDoReconnect) && (pWinStation->fReconnectingToConsole) );
if (DesiredOperation) {
//#if DBG
// if (IsKernelDebuggerAttached()) {
// DbgPrint("SendWinStationCommand : LPC to Win32k timed out (Conn/Recon/Discon) for Session owning the Console. pMsg->ApiNumber = %d \n", pMsg->ApiNumber);
// DebugBreak();
// }
//#endif
goto WaitAgain;
}
}
if ( pCommand->Links.Flink != NULL )
RemoveEntryList( &pCommand->Links );
}
done:
if ( pCommand ) {
if ( pCommand->Event ) {
NtClose( pCommand->Event );
}
if ( !pMsg->WaitForReply && bFreeCommand ) {
// makarp:182622
if (bTitlenMessageAllocated)
{
ASSERT(pCommand->pMsg->u.SendMessage.pTitle);
ASSERT(pCommand->pMsg->u.SendMessage.pMessage);
MemFree(pCommand->pMsg->u.SendMessage.pTitle);
MemFree(pCommand->pMsg->u.SendMessage.pMessage);
}
if (bDomainUserNameAllocated)
{
ASSERT(pCommand->pMsg->u.LoadStringMessage.pDomain);
ASSERT(pCommand->pMsg->u.LoadStringMessage.pUserName);
MemFree(pCommand->pMsg->u.LoadStringMessage.pDomain);
MemFree(pCommand->pMsg->u.LoadStringMessage.pUserName);
}
MemFree( pCommand );
}
}
TRACE((hTrace,TC_ICASRV,TT_API1, "TERMSRV: SendWinStationCommand, LogonId=%d, Cmd=%s, Status=0x%x\n",
pWinStation->LogonId,
WinStationLpcName[pMsg->ApiNumber],
Status ));
return( Status );
}
NTSTATUS RemoveBadHwnd(ULONG hWnd, ULONG SessionId);
NTSTATUS
WinStationWindowInvalid( PLPC_CLIENT_CONTEXT pContext,
PWINSTATION_APIMSG pMsg )
{
ASSERT(pMsg);
ASSERT(pMsg->ApiNumber == SMWinStationWindowInvalid);
ASSERT(pMsg->u.WindowInvalid.hWnd);
UNREFERENCED_PARAMETER(pContext);
return RemoveBadHwnd(pMsg->u.WindowInvalid.hWnd, pMsg->u.WindowInvalid.SessionId);
}
VOID RemoveLpcContext(PVOID pContext)
{
PTERMSRVLPCCONTEXT pLpcContextEntry ;
PLIST_ENTRY Head, Next;
BOOL bFoundContext = FALSE;
Head = &gTermsrvLpcListHead;
RtlEnterCriticalSection( &ApiThreadLock );
/*
* Search the list for a the same context .
*/
for ( Next = Head->Flink; Next != Head; Next = Next->Flink ) {
pLpcContextEntry = CONTAINING_RECORD( Next, TERMSRVLPCCONTEXT, Links );
if ( pLpcContextEntry->pContext == pContext ) {
RemoveEntryList(&pLpcContextEntry->Links);
bFoundContext = TRUE;
break;
}
}
RtlLeaveCriticalSection( &ApiThreadLock );
if (bFoundContext) {
MemFree(pLpcContextEntry);
}
}
BOOL GetSessionIdFromLpcContext(PLPC_CLIENT_CONTEXT pContext,
PULONG pSessionId)
{
PTERMSRVLPCCONTEXT pLpcContextEntry ;
PLIST_ENTRY Head, Next;
BOOL bFoundContext = FALSE;
Head = &gTermsrvLpcListHead;
RtlEnterCriticalSection( &ApiThreadLock );
/*
* Search the list for a the same context .
*/
for ( Next = Head->Flink; Next != Head; Next = Next->Flink ) {
pLpcContextEntry = CONTAINING_RECORD( Next, TERMSRVLPCCONTEXT, Links );
if ( pLpcContextEntry->pContext == pContext ) {
*pSessionId = pContext->ClientLogonId;
bFoundContext = TRUE;
break;
}
}
RtlLeaveCriticalSection( &ApiThreadLock );
return bFoundContext;
}