Leaked source code of windows server 2003
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/**************************************************************************\
*
* Copyright (c) 1998-2000 Microsoft Corporation
*
* Module Name:
*
* Debugging macros
*
* Abstract:
*
* Macros used for debugging purposes
*
* Revision History:
*
* 12/02/1998 davidx
* Created it.
* 09/07/1999 agodfrey
* Moved from Engine\Common
* 02/07/2000 agodfrey
* Made more of it private (for bug #35561).
* Changed the output function to add "\n" automatically.
*
\**************************************************************************/
#ifndef _DEBUG_H
#define _DEBUG_H
#ifdef __cplusplus
extern "C" {
#endif
#if DBG
// Global debug level
#define DBG_VERBOSE 1
#define DBG_TERSE 2
#define DBG_WARNING 3
#define DBG_RIP 4
extern INT GpDebugLevel;
///////////////////////////// DEPRECATED STUFF ///////////////////////////////
// Raw output function. Emits debug messages. Its direct use is depracated.
// It's useful for private debugging, though.
ULONG _cdecl DbgPrint(CHAR*, ...);
// Strip the directory prefix from a filename
const CHAR*
StripDirPrefix(
const CHAR* filename
);
// Use of DBGMSG is depracated - it's supplied only because driverd3d.cpp uses
// it.
#define DBGMSG(level, prefix, msg) \
{ \
if (GpDebugLevel <= (level)) \
{ \
DbgPrint("%s %s (%d): ", prefix, StripDirPrefix(__FILE__), __LINE__); \
DbgPrint msg; \
} \
}
///////////////////////////// PRIVATE STUFF //////////////////////////////////
// Just leave this function alone. You don't want to call it yourself. Trust me.
CHAR * _cdecl GpParseDebugString(CHAR* format, ...);
// Ditto for this one.
VOID _cdecl GpLogDebugEvent(INT level, CHAR *file, UINT line, CHAR *message);
#define LOG_DEBUG_EVENT(level, msg) \
{ \
if (GpDebugLevel <= (level)) \
{ \
CHAR *debugOutput = GpParseDebugString msg; \
GpLogDebugEvent(level, __FILE__, __LINE__, debugOutput); \
} \
}
//////////////////////////////// THE GOOD STUFF //////////////////////////////
// These macros are used for debugging. They expand to
// whitespace on a free build.
//
// GpDebugLevel
// Global variable which holds the current debug level. You can use it to
// control the quantity of debug messages emitted.
//
// VERBOSE(msg)
// Display a message if the current debug level is <= DBG_VERBOSE.
//
// TERSE(msg)
// Display a message if the current debug level is <= DBG_TERSE.
//
// WARNING(msg)
// Display a message if the current debug level is <= DBG_WARNING.
// The message format is: WRN filename (linenumber): message
//
// ASSERT(cond)
// Verify that a condition is true. If not, force a breakpoint.
//
// ASSERTMSG(cond, msg)
// Verify that a condition is true. If not, display a message and
// force a breakpoint.
//
// RIP(msg)
// Display a message and force a breakpoint.
//
// ONCE(code block)
// Use this to make a code block execute only once per run.
// Useful for cutting down on spew.
// e.g.:
// ONCE(WARNING(("Invalid arguments")));
//
// Usage:
//
// These macros require extra parentheses for the msg argument
// for example:
// WARNING(("App passed NULL pointer; ignoring it."));
// ASSERTMSG(x > 0, ("x is less than 0"));
//
// Each call to an output function is treated as a separate event -
// if you want to build up a message, e.g. in a loop, build it up in a
// string, and then call the output function.
//
// This is because we don't always just output the string to the debugger -
// when we link statically, we may send the output to a user-defined handler.
//
// Don't put a trailing \n on the message. If the output is sent to the
// debugger, the output function will add the \n itself.
#define VERBOSE(msg) LOG_DEBUG_EVENT(DBG_VERBOSE, msg)
#define TERSE(msg) LOG_DEBUG_EVENT(DBG_TERSE, msg)
#define WARNING(msg) LOG_DEBUG_EVENT(DBG_WARNING, msg)
// SAVE_WARNING must be identical to WARNING
#define SAVE_WARNING(msg) LOG_DEBUG_EVENT(DBG_WARNING, msg)
// same as WARNING, but doesn't require extra set of ()'s for single string
#define WARNING1(msg) LOG_DEBUG_EVENT(DBG_WARNING, (msg))
#define RIP(msg) LOG_DEBUG_EVENT(DBG_RIP, msg)
#define ASSERT(cond) \
{ \
if (! (cond)) \
{ \
RIP(("Assertion failure: %s", #cond)); \
} \
}
#define ASSERTMSG(cond, msg) \
{ \
if (! (cond)) \
{ \
RIP(msg); \
} \
}
#define ONCE(codeblock) \
{ \
static int doneOnce; \
if (!doneOnce) \
{ \
{ codeblock ; } \
doneOnce=1; \
} \
}
#else // !DBG
//--------------------------------------------------------------------------
// Retail build
//--------------------------------------------------------------------------
#define DBGMSG(level, prefix, msg) {}
#define VERBOSE(msg) {}
#define TERSE(msg) {}
#define WARNING(msg) {}
#define SAVE_WARNING(msg) {}
#define WARNING1(msg) {}
#define RIP(msg) {}
#define ASSERT(cond) {}
#define ASSERTMSG(cond, msg) {}
#define ONCE(codeblock) {}
#endif // !DBG
// IF_NOT_OK_WARN_AND_RETURN(statusValue)
// This macro is used when you want to return early in case of a failure
// and spit out a debug warning.
//
// Originally we had an ASSERT instead of WARNING, but this prevented test
// from running automation on checked build
//
// from David Brown:
// I got fed up writing this little block again and again all over the
// place.
//
// Looking at all the places that needed it I found I was often missing
// the ASSERT, and sometimes doing the ASSERT but missing the return.
//
// Futhermore when written in full, this block takes more space than the
// code around it making it difficult to see the wood for the trees.
//
// Although I generally avoid macros because thay make code less
// obvious, I believe this one makes it safer in the long run.
#define IF_NOT_OK_WARN_AND_RETURN(a) \
if ((a) != Ok) \
{ \
WARNING(("Status != Ok")); \
return a; \
}
#ifdef __cplusplus
}
#endif
#endif // !_DEBUG_H