Leaked source code of windows server 2003
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/**************************************************************************\
*
* Copyright (c) 1998-2001, Microsoft Corp. All Rights Reserved.
*
* Module Name:
*
* GdiplusMatrix.h
*
* Abstract:
*
* GDI+ Matrix class
*
\**************************************************************************/
class Matrix : public GdiplusBase
{
public:
friend class Graphics;
friend class GraphicsPath;
friend class TextureBrush;
friend class LinearGradientBrush;
friend class PathGradientBrush;
friend class Pen;
friend class Region;
// Default constructor is set to identity matrix.
Matrix()
{
GpMatrix *matrix = NULL;
lastResult = DllExports::GdipCreateMatrix(&matrix);
SetNativeMatrix(matrix);
}
Matrix(IN REAL m11,
IN REAL m12,
IN REAL m21,
IN REAL m22,
IN REAL dx,
IN REAL dy)
{
GpMatrix *matrix = NULL;
lastResult = DllExports::GdipCreateMatrix2(m11, m12, m21, m22,
dx, dy, &matrix);
SetNativeMatrix(matrix);
}
Matrix(IN const RectF& rect,
IN const PointF* dstplg)
{
GpMatrix *matrix = NULL;
lastResult = DllExports::GdipCreateMatrix3(&rect,
dstplg,
&matrix);
SetNativeMatrix(matrix);
}
Matrix(IN const Rect& rect,
IN const Point* dstplg)
{
GpMatrix *matrix = NULL;
lastResult = DllExports::GdipCreateMatrix3I(&rect,
dstplg,
&matrix);
SetNativeMatrix(matrix);
}
~Matrix()
{
DllExports::GdipDeleteMatrix(nativeMatrix);
}
Matrix *Clone() const
{
GpMatrix *cloneMatrix = NULL;
SetStatus(DllExports::GdipCloneMatrix(nativeMatrix,
&cloneMatrix));
if (lastResult != Ok)
return NULL;
return new Matrix(cloneMatrix);
}
Status GetElements(OUT REAL *m) const
{
return SetStatus(DllExports::GdipGetMatrixElements(nativeMatrix, m));
}
Status SetElements(IN REAL m11,
IN REAL m12,
IN REAL m21,
IN REAL m22,
IN REAL dx,
IN REAL dy)
{
return SetStatus(DllExports::GdipSetMatrixElements(nativeMatrix,
m11, m12, m21, m22, dx, dy));
}
REAL OffsetX() const
{
REAL elements[6];
if (GetElements(&elements[0]) == Ok)
return elements[4];
else
return 0.0f;
}
REAL OffsetY() const
{
REAL elements[6];
if (GetElements(&elements[0]) == Ok)
return elements[5];
else
return 0.0f;
}
Status Reset()
{
// set identity matrix elements
return SetStatus(DllExports::GdipSetMatrixElements(nativeMatrix,
1.0, 0.0, 0.0, 1.0, 0.0, 0.0));
}
Status Multiply(IN const Matrix *matrix,
IN MatrixOrder order = MatrixOrderPrepend)
{
return SetStatus(DllExports::GdipMultiplyMatrix(nativeMatrix,
matrix->nativeMatrix,
order));
}
Status Translate(IN REAL offsetX,
IN REAL offsetY,
IN MatrixOrder order = MatrixOrderPrepend)
{
return SetStatus(DllExports::GdipTranslateMatrix(nativeMatrix, offsetX,
offsetY, order));
}
Status Scale(IN REAL scaleX,
IN REAL scaleY,
IN MatrixOrder order = MatrixOrderPrepend)
{
return SetStatus(DllExports::GdipScaleMatrix(nativeMatrix, scaleX,
scaleY, order));
}
Status Rotate(IN REAL angle,
IN MatrixOrder order = MatrixOrderPrepend)
{
return SetStatus(DllExports::GdipRotateMatrix(nativeMatrix, angle,
order));
}
Status RotateAt(IN REAL angle,
IN const PointF& center,
IN MatrixOrder order = MatrixOrderPrepend)
{
if(order == MatrixOrderPrepend)
{
SetStatus(DllExports::GdipTranslateMatrix(nativeMatrix, center.X,
center.Y, order));
SetStatus(DllExports::GdipRotateMatrix(nativeMatrix, angle,
order));
return SetStatus(DllExports::GdipTranslateMatrix(nativeMatrix,
-center.X,
-center.Y,
order));
}
else
{
SetStatus(DllExports::GdipTranslateMatrix(nativeMatrix,
- center.X,
- center.Y,
order));
SetStatus(DllExports::GdipRotateMatrix(nativeMatrix, angle,
order));
return SetStatus(DllExports::GdipTranslateMatrix(nativeMatrix,
center.X,
center.Y,
order));
}
}
Status Shear(IN REAL shearX,
IN REAL shearY,
IN MatrixOrder order = MatrixOrderPrepend)
{
return SetStatus(DllExports::GdipShearMatrix(nativeMatrix, shearX,
shearY, order));
}
Status Invert()
{
return SetStatus(DllExports::GdipInvertMatrix(nativeMatrix));
}
// float version
Status TransformPoints(IN OUT PointF* pts,
IN INT count = 1) const
{
return SetStatus(DllExports::GdipTransformMatrixPoints(nativeMatrix,
pts, count));
}
Status TransformPoints(IN OUT Point* pts,
IN INT count = 1) const
{
return SetStatus(DllExports::GdipTransformMatrixPointsI(nativeMatrix,
pts,
count));
}
Status TransformVectors(IN OUT PointF* pts,
IN INT count = 1) const
{
return SetStatus(DllExports::GdipVectorTransformMatrixPoints(
nativeMatrix, pts, count));
}
Status TransformVectors(IN OUT Point* pts,
IN INT count = 1) const
{
return SetStatus(DllExports::GdipVectorTransformMatrixPointsI(
nativeMatrix,
pts,
count));
}
BOOL IsInvertible() const
{
BOOL result = FALSE;
SetStatus(DllExports::GdipIsMatrixInvertible(nativeMatrix, &result));
return result;
}
BOOL IsIdentity() const
{
BOOL result = FALSE;
SetStatus(DllExports::GdipIsMatrixIdentity(nativeMatrix, &result));
return result;
}
BOOL Equals(IN const Matrix *matrix) const
{
BOOL result = FALSE;
SetStatus(DllExports::GdipIsMatrixEqual(nativeMatrix,
matrix->nativeMatrix,
&result));
return result;
}
Status GetLastStatus() const
{
Status lastStatus = lastResult;
lastResult = Ok;
return lastStatus;
}
private:
Matrix(const Matrix &);
Matrix& operator=(const Matrix &);
protected:
Matrix(GpMatrix *nativeMatrix)
{
lastResult = Ok;
SetNativeMatrix(nativeMatrix);
}
VOID SetNativeMatrix(GpMatrix *nativeMatrix)
{
this->nativeMatrix = nativeMatrix;
}
Status SetStatus(Status status) const
{
if (status != Ok)
return (lastResult = status);
else
return status;
}
protected:
GpMatrix *nativeMatrix;
mutable Status lastResult;
};