Leaked source code of windows server 2003
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/**************************************************************************\
*
* Copyright (c) 2000 Microsoft Corporation
*
* Module Name:
*
* perffill.cpp
*
* Abstract:
*
* Contains all the tests for any routines that 'Fill'.
*
\**************************************************************************/
#include "perftest.h"
float Fill_Ellipse_PerCall_Big_Solid(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (g)
{
StartTimer();
do {
SolidBrush brush(Color::Red);
g->FillEllipse(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
}
else
{
HGDIOBJ hpen = GetStockObject(NULL_PEN);
HGDIOBJ oldPen = SelectObject(hdc, hpen);
StartTimer();
do {
HBRUSH hbrush = CreateSolidBrush(RGB(255, 0, 0));
HGDIOBJ oldBrush = SelectObject(hdc, hbrush);
Ellipse(hdc, 0, 0, 512, 512);
SelectObject(hdc, oldBrush);
DeleteObject(hbrush);
} while (!EndTimer());
GdiFlush();
GetTimer(&seconds, &iterations);
SelectObject(hdc, oldPen);
DeleteObject(hpen);
}
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Ellipse_PerCall_Small_Solid(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (g)
{
StartTimer();
do {
SolidBrush brush(Color::Red);
g->FillEllipse(&brush, 64, 64, 64, 64);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
}
else
{
HGDIOBJ hpen = GetStockObject(NULL_PEN);
HGDIOBJ oldPen = SelectObject(hdc, hpen);
StartTimer();
do {
HBRUSH hbrush = CreateSolidBrush(RGB(255, 0, 0));
HGDIOBJ oldBrush = SelectObject(hdc, hbrush);
Ellipse(hdc, 64, 64, 128, 128);
SelectObject(hdc, oldBrush);
DeleteObject(hbrush);
} while (!EndTimer());
GdiFlush();
GetTimer(&seconds, &iterations);
SelectObject(hdc, oldPen);
DeleteObject(hpen);
}
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Rectangle_PerPixel_Solid_Opaque_Aliased(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
SolidBrush brush(Color::Red);
StartTimer();
do {
g->FillRectangle(&brush, 10, 10, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerPixel_Solid_Opaque_Antialiased_Integer(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
g->SetSmoothingMode(SmoothingModeAntiAlias);
SolidBrush brush(Color::Red);
StartTimer();
do {
g->FillRectangle(&brush, 10, 10, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerPixel_Solid_Opaque_Antialiased_HalfInteger(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
g->SetSmoothingMode(SmoothingModeAntiAlias);
SolidBrush brush(Color::Red);
StartTimer();
do {
g->FillRectangle(&brush, 10.5f, 10.5f, 512.0f, 512.0f);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerCall_Solid_Opaque_Aliased(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (g)
{
StartTimer();
do {
SolidBrush brush(Color::Red);
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
}
else
{
StartTimer();
do {
RECT rect = { 20, 20, 21, 21 };
HBRUSH hbrush = CreateSolidBrush(RGB(255, 0, 0));
FillRect(hdc, &rect, hbrush);
DeleteObject(hbrush);
} while (!EndTimer());
GdiFlush();
GetTimer(&seconds, &iterations);
}
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Trapezoid_PerPixel_Solid_Opaque_Aliased(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (g)
{
SolidBrush brush(Color::Red);
PointF points[] = { PointF(0, 0), PointF(512, 0),
PointF(513, 512), PointF(1, 512) };
StartTimer();
do {
g->FillPolygon(&brush, points, 4);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
}
else
{
HBRUSH hbrush = CreateSolidBrush(RGB(255, 0, 0));
HGDIOBJ hpen = GetStockObject(NULL_PEN);
HGDIOBJ oldBrush = SelectObject(hdc, hbrush);
HGDIOBJ oldPen = SelectObject(hdc, hpen);
POINT points[] = { 0, 0, 512, 0, 513, 512, 1, 512 };
StartTimer();
do {
Polygon(hdc, points, 4);
} while (!EndTimer());
GdiFlush();
GetTimer(&seconds, &iterations);
SelectObject(hdc, oldBrush);
SelectObject(hdc, oldPen);
DeleteObject(hbrush);
DeleteObject(hpen);
}
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerPixel_Solid_Opaque_Aliased_CompatibleDIB(Graphics *gScreen, HDC hdcScreen)
{
UINT iterations;
float seconds;
if (!gScreen) return(0); // There is no GDI equivalent
// Note that this doesn't use the passed-in 'Graphics' at all in the
// timing.
HDC screenDc = gScreen->GetHDC();
HBITMAP bitmap = CreateCompatibleDIB2(screenDc, 520, 520);
HDC dc = CreateCompatibleDC(screenDc);
SelectObject(dc, bitmap);
Graphics g(dc);
SolidBrush brush(Color::Red);
PointF points[] = { PointF(0, 0), PointF(512, 0),
PointF(513, 512), PointF(1, 512) };
StartTimer();
do {
g.FillPolygon(&brush, points, 4);
} while (!EndTimer());
g.Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
BitBlt(screenDc, 0, 0, 520, 520, dc, 0, 0, SRCCOPY);
gScreen->ReleaseHDC(screenDc);
DeleteObject(dc);
DeleteObject(bitmap);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerPixel_Solid_Opaque_Aliased_Bitmap_15bpp(Graphics *gScreen, HDC hdcScreen)
{
UINT iterations;
float seconds;
if (!gScreen) return(0); // There is no GDI equivalent
// Note that this doesn't use the passed-in 'Graphics' at all in the
// timing.
Bitmap bitmap(520, 520, PixelFormat16bppRGB555);
Graphics g(&bitmap);
SolidBrush brush(Color::Red);
PointF points[] = { PointF(0, 0), PointF(512, 0),
PointF(513, 512), PointF(1, 512) };
StartTimer();
do {
g.FillPolygon(&brush, points, 4);
} while (!EndTimer());
g.Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
gScreen->DrawImage(&bitmap, 0, 0);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerPixel_Solid_Opaque_Aliased_Bitmap_16bpp(Graphics *gScreen, HDC hdcScreen)
{
UINT iterations;
float seconds;
if (!gScreen) return(0); // There is no GDI equivalent
// Note that this doesn't use the passed-in 'Graphics' at all in the
// timing.
Bitmap bitmap(520, 520, PixelFormat16bppRGB565);
Graphics g(&bitmap);
SolidBrush brush(Color::Red);
PointF points[] = { PointF(0, 0), PointF(512, 0),
PointF(513, 512), PointF(1, 512) };
StartTimer();
do {
g.FillPolygon(&brush, points, 4);
} while (!EndTimer());
g.Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
gScreen->DrawImage(&bitmap, 0, 0);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerPixel_Solid_Opaque_Aliased_Bitmap_24bpp(Graphics *gScreen, HDC hdcScreen)
{
UINT iterations;
float seconds;
if (!gScreen) return(0); // There is no GDI equivalent
// Note that this doesn't use the passed-in 'Graphics' at all in the
// timing.
Bitmap bitmap(520, 520, PixelFormat24bppRGB);
Graphics g(&bitmap);
SolidBrush brush(Color::Red);
PointF points[] = { PointF(0, 0), PointF(512, 0),
PointF(513, 512), PointF(1, 512) };
StartTimer();
do {
g.FillPolygon(&brush, points, 4);
} while (!EndTimer());
g.Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
gScreen->DrawImage(&bitmap, 0, 0);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerPixel_Solid_Opaque_Aliased_Bitmap_32bpp(Graphics *gScreen, HDC hdcScreen)
{
UINT iterations;
float seconds;
if (!gScreen) return(0); // There is no GDI equivalent
// Note that this doesn't use the passed-in 'Graphics' at all in the
// timing.
Bitmap bitmap(520, 520, PixelFormat32bppRGB);
Graphics g(&bitmap);
SolidBrush brush(Color::Red);
PointF points[] = { PointF(0, 0), PointF(512, 0),
PointF(513, 512), PointF(1, 512) };
StartTimer();
do {
g.FillPolygon(&brush, points, 4);
} while (!EndTimer());
g.Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
gScreen->DrawImage(&bitmap, 0, 0);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerPixel_Solid_Transparent_Aliased(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
SolidBrush brush(Color(0x80, 0xff, 0, 0));
PointF points[] = { PointF(0, 0), PointF(512, 0),
PointF(513, 512), PointF(1, 512) };
StartTimer();
do {
g->FillPolygon(&brush, points, 4);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerPixel_Solid_Transparent_Aliased_Quality(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
g->SetCompositingQuality(CompositingQualityHighQuality);
SolidBrush brush(Color(0x80, 0xff, 0, 0));
PointF points[] = { PointF(0, 0), PointF(512, 0),
PointF(513, 512), PointF(1, 512) };
StartTimer();
do {
g->FillPolygon(&brush, points, 4);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerPixel_Solid_Transparent_Aliased_CompatibleDIB(Graphics *gScreen, HDC hdcScreen)
{
UINT iterations;
float seconds;
if (!gScreen) return(0); // There is no GDI equivalent
// Note that this doesn't use the passed-in 'Graphics' at all in the
// timing.
HDC screenDc = gScreen->GetHDC();
HBITMAP bitmap = CreateCompatibleDIB2(screenDc, 520, 520);
HDC dc = CreateCompatibleDC(screenDc);
SelectObject(dc, bitmap);
Graphics g(dc);
SolidBrush brush(Color(0x80, 0xff, 0, 0));
PointF points[] = { PointF(0, 0), PointF(512, 0),
PointF(513, 512), PointF(1, 512) };
StartTimer();
do {
g.FillPolygon(&brush, points, 4);
} while (!EndTimer());
g.Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
BitBlt(screenDc, 0, 0, 520, 520, dc, 0, 0, SRCCOPY);
gScreen->ReleaseHDC(screenDc);
DeleteObject(dc);
DeleteObject(bitmap);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerPixel_Solid_Transparent_Aliased_Bitmap_15bpp(Graphics *gScreen, HDC hdcScreen)
{
UINT iterations;
float seconds;
if (!gScreen) return(0); // There is no GDI equivalent
// Note that this doesn't use the passed-in 'Graphics' at all in the
// timing.
Bitmap bitmap(520, 520, PixelFormat16bppRGB555);
Graphics g(&bitmap);
SolidBrush brush(Color(0x80, 0xff, 0, 0));
PointF points[] = { PointF(0, 0), PointF(512, 0),
PointF(513, 512), PointF(1, 512) };
StartTimer();
do {
g.FillPolygon(&brush, points, 4);
} while (!EndTimer());
g.Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
gScreen->DrawImage(&bitmap, 0, 0);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerPixel_Solid_Transparent_Aliased_Bitmap_16bpp(Graphics *gScreen, HDC hdcScreen)
{
UINT iterations;
float seconds;
if (!gScreen) return(0); // There is no GDI equivalent
// Note that this doesn't use the passed-in 'Graphics' at all in the
// timing.
Bitmap bitmap(520, 520, PixelFormat16bppRGB565);
Graphics g(&bitmap);
SolidBrush brush(Color(0x80, 0xff, 0, 0));
PointF points[] = { PointF(0, 0), PointF(512, 0),
PointF(513, 512), PointF(1, 512) };
StartTimer();
do {
g.FillPolygon(&brush, points, 4);
} while (!EndTimer());
g.Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
gScreen->DrawImage(&bitmap, 0, 0);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerPixel_Solid_Transparent_Aliased_Bitmap_24bpp(Graphics *gScreen, HDC hdcScreen)
{
UINT iterations;
float seconds;
if (!gScreen) return(0); // There is no GDI equivalent
// Note that this doesn't use the passed-in 'Graphics' at all in the
// timing.
Bitmap bitmap(520, 520, PixelFormat24bppRGB);
Graphics g(&bitmap);
SolidBrush brush(Color(0x80, 0xff, 0, 0));
PointF points[] = { PointF(0, 0), PointF(512, 0),
PointF(513, 512), PointF(1, 512) };
StartTimer();
do {
g.FillPolygon(&brush, points, 4);
} while (!EndTimer());
g.Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
gScreen->DrawImage(&bitmap, 0, 0);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerPixel_Solid_Transparent_Aliased_Bitmap_32bpp(Graphics *gScreen, HDC hdcScreen)
{
UINT iterations;
float seconds;
if (!gScreen) return(0); // There is no GDI equivalent
// Note that this doesn't use the passed-in 'Graphics' at all in the
// timing.
Bitmap bitmap(520, 520, PixelFormat32bppRGB);
Graphics g(&bitmap);
SolidBrush brush(Color(0x80, 0xff, 0, 0));
PointF points[] = { PointF(0, 0), PointF(512, 0),
PointF(513, 512), PointF(1, 512) };
StartTimer();
do {
g.FillPolygon(&brush, points, 4);
} while (!EndTimer());
g.Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
gScreen->DrawImage(&bitmap, 0, 0);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerCall_Solid_Opaque_Aliased(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (g)
{
StartTimer();
do {
SolidBrush brush(Color::Red);
PointF points[] = { PointF(20, 20), PointF(21, 20),
PointF(21, 21), PointF(20, 21) };
g->FillPolygon(&brush, points, 4);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
}
else
{
StartTimer();
HGDIOBJ hpen = GetStockObject(NULL_PEN);
HGDIOBJ oldPen = SelectObject(hdc, hpen);
do {
HBRUSH hbrush = CreateSolidBrush(RGB(255, 0, 0));
HGDIOBJ oldBrush = SelectObject(hdc, hbrush);
POINT points[] = { 20, 20, 21, 20, 21, 21, 20, 21 };
Polygon(hdc, points, 4);
SelectObject(hdc, oldBrush);
DeleteObject(hbrush);
} while (!EndTimer());
GdiFlush();
GetTimer(&seconds, &iterations);
SelectObject(hdc, oldPen);
DeleteObject(hpen);
}
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Trapezoid_PerPixel_Texture_Identity_Opaque_Antialiased(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // No GDI equivalent
g->SetSmoothingMode(SmoothingModeAntiAlias);
Bitmap bitmap(L"winnt256.bmp");
TextureBrush brush(&bitmap);
PointF points[] = { PointF(10, 10), PointF(522, 10),
PointF(523, 522), PointF(11, 522) };
StartTimer();
do {
g->FillPolygon(&brush, points, 4);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerPixel_Texture_Scaled_Opaque_Antialiased(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // No GDI equivalent
g->SetSmoothingMode(SmoothingModeAntiAlias);
Bitmap bitmap(L"winnt256.bmp");
TextureBrush brush(&bitmap);
PointF points[] = { PointF(10, 10), PointF(522, 10),
PointF(523, 522), PointF(11, 522) };
Matrix matrix(0.5, 0, 0, 0.5, 0, 0);
brush.SetTransform(&matrix);
StartTimer();
do {
g->FillPolygon(&brush, points, 4);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerPixel_Solid_Opaque_Antialiased_Quality(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
g->SetSmoothingMode(SmoothingModeAntiAlias);
g->SetCompositingQuality(CompositingQualityHighQuality);
SolidBrush brush(Color::Red);
PointF points[] = { PointF(10, 10), PointF(522, 10),
PointF(523, 522), PointF(11, 522) };
StartTimer();
do {
g->FillPolygon(&brush, points, 4);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerPixel_Solid_Opaque_Antialiased(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
g->SetSmoothingMode(SmoothingModeAntiAlias);
SolidBrush brush(Color::Red);
PointF points[] = { PointF(10, 10), PointF(522, 10),
PointF(523, 522), PointF(11, 522) };
StartTimer();
do {
g->FillPolygon(&brush, points, 4);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerCall_Solid_Opaque_Antialiased(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
g->SetSmoothingMode(SmoothingModeAntiAlias);
StartTimer();
do {
SolidBrush brush(Color::Red);
PointF points[] = { PointF(20, 20), PointF(21, 20),
PointF(21, 21), PointF(20, 21) };
g->FillPolygon(&brush, points, 4);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Trapezoid_PerPixel_Solid_Transparent_Antialiased(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
g->SetSmoothingMode(SmoothingModeAntiAlias);
Color color(0x80, 0x80, 0, 0);
SolidBrush brush(color);
PointF points[] = { PointF(10, 10), PointF(522, 10),
PointF(523, 522), PointF(11, 522) };
StartTimer();
do {
g->FillPolygon(&brush, points, 4);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Trapezoid_PerCall_Solid_Transparent_Antialiased(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
g->SetSmoothingMode(SmoothingModeAntiAlias);
StartTimer();
do {
Color color(0x80, 0x80, 0, 0);
SolidBrush brush(color);
PointF points[] = { PointF(20, 20), PointF(21, 20),
PointF(21, 21), PointF(20, 21) };
g->FillPolygon(&brush, points, 4);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Rectangle_PerPixel_Hatch_Opaque(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (g)
{
HatchBrush brush(HatchStyleDiagonalCross, Color::Red, Color::Black);
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
}
else
{
HBRUSH hbrush = CreateHatchBrush(HS_DIAGCROSS, RGB(0xff, 0, 0));
HGDIOBJ oldBrush = SelectObject(hdc, hbrush);
StartTimer();
do {
PatBlt(hdc, 0, 0, 512, 512, PATCOPY);
} while (!EndTimer());
GdiFlush();
GetTimer(&seconds, &iterations);
SelectObject(hdc, oldBrush);
DeleteObject(hbrush);
}
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerPixel_Hatch_Transparent(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (g)
{
HatchBrush brush(HatchStyleDiagonalCross, Color::Red, Color(0, 0, 0, 0));
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
}
else
{
HBRUSH hbrush = CreateHatchBrush(HS_DIAGCROSS, RGB(0xff, 0, 0));
HGDIOBJ oldBrush = SelectObject(hdc, hbrush);
SetBkMode(hdc, TRANSPARENT);
StartTimer();
do {
PatBlt(hdc, 0, 0, 512, 512, PATCOPY);
} while (!EndTimer());
GdiFlush();
GetTimer(&seconds, &iterations);
SelectObject(hdc, oldBrush);
DeleteObject(hbrush);
}
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerCall_Hatch(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
StartTimer();
do {
HatchBrush brush(HatchStyleForwardDiagonal, Color::Red, Color::Black);
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Rectangle_PerPixel_Texture_Big(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
Bitmap bitmap(L"winnt256.bmp");
TextureBrush brush(&bitmap);
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerPixel_Texture_Small(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
Bitmap bitmap(L"winnt256.bmp");
Bitmap texture(32, 32, PixelFormat32bppRGB);
Graphics gTexture(&texture);
gTexture.DrawImage(&bitmap, Rect(0, 0, 32, 32));
TextureBrush brush(&texture);
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerCall_Texture(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
StartTimer();
do {
Bitmap bitmap(L"winnt256.bmp");
TextureBrush brush(&bitmap);
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Rectangle_PerPixel_Texture_Scaled(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
Matrix matrix(0.5, 0, 0, 0.5, 0, 0);
Bitmap bitmap(L"winnt256.bmp");
TextureBrush brush(&bitmap);
brush.SetTransform(&matrix);
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerCall_Texture_Scaled(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
Matrix matrix(0.5, 0, 0, 0.5, 0, 0);
StartTimer();
do {
Bitmap bitmap(L"winnt256.bmp");
TextureBrush brush(&bitmap);
brush.SetTransform(&matrix);
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Rectangle_PerPixel_Texture_Rotated(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
Matrix matrix(0.707f, 0.707f, -0.707f, 0.707f, 0, 0);
Bitmap bitmap(L"winnt256.bmp");
TextureBrush brush(&bitmap);
brush.SetTransform(&matrix);
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerCall_Texture_Rotated(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
Matrix matrix(0.707f, 0.707f, -0.707f, 0.707f, 0, 0);
StartTimer();
do {
Bitmap bitmap(L"winnt256.bmp");
TextureBrush brush(&bitmap);
brush.SetTransform(&matrix);
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
#if !USE_NEW_APIS
float Fill_Rectangle_PerPixel_RectangleGradient(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
Color colors[] = { Color::Red, Color::Green, Color::Blue, Color::Black };
RectangleGradientBrush brush(RectF(0, 0, 512, 512), colors, WrapModeClamp);
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerCall_RectangleGradient(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
Color colors[] = { Color::Red, Color::Green, Color::Blue, Color::Black };
StartTimer();
do {
RectangleGradientBrush brush(RectF(0, 0, 512, 512), colors, WrapModeClamp);
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Rectangle_PerPixel_RectangleGradient_BlendFactors(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
Color colors[] = { Color::Red, Color::Green, Color::Blue, Color::Black };
REAL blendFactors[] = { 0.0f, 0.0168160f, 0.0333130f, 0.0844290f, 0.139409f,
0.210211f, 0.295801f, 0.393017f, 0.5f, 0.606983f,
1.0f };
REAL blendPositions[] = { 0.0f, 0.0625f, 0.125f, 0.1875f, 0.25f,
0.3125f, 0.375f, 0.4375f, 0.5f, 0.5625f,
1.0f };
RectangleGradientBrush brush(RectF(0, 0, 512, 512), colors, WrapModeClamp);
brush.SetHorizontalBlend(blendFactors, blendPositions, 11);
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerCall_RectangleGradient_BlendFactors(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
Color colors[] = { Color::Red, Color::Green, Color::Blue, Color::Black };
REAL blendFactors[] = { 0.0f, 0.0168160f, 0.0333130f, 0.0844290f, 0.139409f,
0.210211f, 0.295801f, 0.393017f, 0.5f, 0.606983f,
1.0f };
REAL blendPositions[] = { 0.0f, 0.0625f, 0.125f, 0.1875f, 0.25f,
0.3125f, 0.375f, 0.4375f, 0.5f, 0.5625f,
1.0f };
StartTimer();
do {
RectangleGradientBrush brush(RectF(0, 0, 512, 512), colors, WrapModeClamp);
brush.SetHorizontalBlend(blendFactors, blendPositions, 11);
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Rectangle_PerPixel_RadialGradient(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
RadialGradientBrush brush(RectF(0, 0, 512, 512), Color::Black, Color::Red, WrapModeTile);
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerCall_RadialGradient(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
StartTimer();
do {
RadialGradientBrush brush(RectF(0, 0, 512, 512), Color::Black, Color::Red, WrapModeTile);
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
#endif
float Fill_Rectangle_PerPixel_LinearGradient(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
// LinearGradientBrush brush(PointF(128, 128), PointF(256, 256),
// Color::Red, Color::Black, WrapModeTileFlipX);
LinearGradientBrush brush(PointF(0, 0), PointF(512, 512), Color::Red, Color::Black);
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerCall_LinearGradient(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
StartTimer();
do {
LinearGradientBrush brush(PointF(0, 0), PointF(512, 512), Color::Red, Color::Black);
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Rectangle_PerPixel_LinearGradient_PresetColors(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
INT i;
if (!g) return(0); // There is no GDI equivalent
Color colors[12];
REAL blendPositions[] = { 0.0f, 0.0625f, 0.125f, 0.1875f, 0.25f,
0.3125f, 0.375f, 0.4375f, 0.5f, 0.5625f,
1.0f };
for (i = 0; i < 12; i += 2)
{
colors[i] = Color::Red;
colors[i + 1] = Color::Black;
}
LinearGradientBrush brush(PointF(0, 0), PointF(512, 512), Color::Red, Color::Black);
brush.SetInterpolationColors(colors, blendPositions, 11);
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerCall_LinearGradient_PresetColors(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
INT i;
if (!g) return(0); // There is no GDI equivalent
Color colors[12];
REAL blendPositions[] = { 0.0f, 0.0625f, 0.125f, 0.1875f, 0.25f,
0.3125f, 0.375f, 0.4375f, 0.5f, 0.5625f,
1.0f };
for (i = 0; i < 12; i += 2)
{
colors[i] = Color::Red;
colors[i + 1] = Color::Black;
}
StartTimer();
do {
LinearGradientBrush brush(PointF(0, 0), PointF(512, 512), Color::Red, Color::Black);
brush.SetInterpolationColors(colors, blendPositions, 11);
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Rectangle_PerPixel_LinearGradient_BlendFactors(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
REAL blendFactors[] = { 0.0f, 0.0168160f, 0.0333130f, 0.0844290f, 0.139409f,
0.210211f, 0.295801f, 0.393017f, 0.5f, 0.606983f,
1.0f };
REAL blendPositions[] = { 0.0f, 0.0625f, 0.125f, 0.1875f, 0.25f,
0.3125f, 0.375f, 0.4375f, 0.5f, 0.5625f,
1.0f };
LinearGradientBrush brush(PointF(0, 0), PointF(512, 512), Color::Red, Color::Black);
brush.SetBlend(blendFactors, blendPositions, 11);
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerCall_LinearGradient_BlendFactors(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
REAL blendFactors[] = { 0.0f, 0.0168160f, 0.0333130f, 0.0844290f, 0.139409f,
0.210211f, 0.295801f, 0.393017f, 0.5f, 0.606983f,
1.0f };
REAL blendPositions[] = { 0.0f, 0.0625f, 0.125f, 0.1875f, 0.25f,
0.3125f, 0.375f, 0.4375f, 0.5f, 0.5625f,
1.0f };
StartTimer();
do {
LinearGradientBrush brush(PointF(0, 0), PointF(512, 512), Color::Red, Color::Black);
brush.SetBlend(blendFactors, blendPositions, 11);
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Rectangle_PerPixel_PathGradient(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
PointF points[] = { PointF(0, 0), PointF(0, 512), PointF(512, 512), PointF(512, 0) };
Color colors[] = { Color::Red, Color::Red, Color::Red, Color::Red };
INT count = 4;
PathGradientBrush brush(points, 4);
brush.SetCenterColor(Color::Black);
brush.SetSurroundColors(colors, &count);
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerCall_PathGradient(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
PointF points[] = { PointF(0, 0), PointF(0, 512), PointF(512, 512), PointF(512, 0) };
Color colors[] = { Color::Red, Color::Red, Color::Red, Color::Red };
INT count = 4;
StartTimer();
do {
PathGradientBrush brush(points, 4);
brush.SetCenterColor(Color::Black);
brush.SetSurroundColors(colors, &count);
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Rectangle_PerPixel_PathGradient_LotsaTriangles(Graphics *g, HDC hdc)
{
UINT iterations;
INT count;
INT i;
float seconds;
float pi;
float angle;
if (!g) return(0); // There is no GDI equivalent
PointF points[50];
Color colors[50];
pi = static_cast<float>(acos(-1.0f));
for (angle = 0, count = 0; angle < 2*pi; angle += (pi / 20), count++)
{
points[count].X = 256 + 512 * static_cast<float>(cos(angle));
points[count].Y = 256 + 512 * static_cast<float>(sin(angle));
}
for (i = 0; i < count; i++)
{
colors[i] = Color::Red;
}
PathGradientBrush brush(points, count);
brush.SetCenterColor(Color::Black);
brush.SetSurroundColors(colors, &count);
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerCall_PathGradient_LotsaTriangles(Graphics *g, HDC hdc)
{
UINT iterations;
INT count;
INT i;
float seconds;
float pi;
float angle;
if (!g) return(0); // There is no GDI equivalent
PointF points[50];
Color colors[50];
pi = static_cast<float>(acos(-1.0f));
for (angle = 0, count = 0; angle < 2*pi; angle += (pi / 20), count++)
{
points[count].X = 256 + 512 * static_cast<float>(cos(angle));
points[count].Y = 256 + 512 * static_cast<float>(sin(angle));
}
for (i = 0; i < count; i++)
{
colors[i] = Color::Red;
}
StartTimer();
do {
PathGradientBrush brush(points, count);
brush.SetCenterColor(Color::Black);
brush.SetSurroundColors(colors, &count);
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Rectangle_PerPixel_PathGradient_Scaled(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
PointF points[] = { PointF(0, 0), PointF(0, 512), PointF(512, 512), PointF(512, 0) };
Color colors[] = { Color::Red, Color::Red, Color::Red, Color::Red };
INT count = 4;
PathGradientBrush brush(points, 4);
brush.SetCenterColor(Color::Black);
brush.SetSurroundColors(colors, &count);
brush.SetFocusScales(0.2f, 0.2f);
brush.SetCenterPoint(PointF(200, 200));
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerCall_PathGradient_Scaled(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
PointF points[] = { PointF(0, 0), PointF(0, 512), PointF(512, 512), PointF(512, 0) };
Color colors[] = { Color::Red, Color::Red, Color::Red, Color::Red };
INT count = 4;
StartTimer();
do {
PathGradientBrush brush(points, 4);
brush.SetCenterColor(Color::Black);
brush.SetSurroundColors(colors, &count);
brush.SetFocusScales(0.2f, 0.2f);
brush.SetCenterPoint(PointF(200, 200));
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Rectangle_PerPixel_PathGradient_Multicolored(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
PointF points[] = { PointF(0, 0), PointF(0, 512), PointF(512, 512), PointF(512, 0) };
Color colors[] = { Color::Red, Color::Green, Color::Blue, Color::Black };
INT count = 4;
PathGradientBrush brush(points, 4);
brush.SetCenterColor(Color::Black);
brush.SetSurroundColors(colors, &count);
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerCall_PathGradient_Multicolored(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
PointF points[] = { PointF(0, 0), PointF(0, 512), PointF(512, 512), PointF(512, 0) };
Color colors[] = { Color::Red, Color::Green, Color::Blue, Color::Black };
INT count = 4;
StartTimer();
do {
PathGradientBrush brush(points, 4);
brush.SetCenterColor(Color::Black);
brush.SetSurroundColors(colors, &count);
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Rectangle_PerPixel_PathGradient_Multicolored_LotsaTriangles(Graphics *g, HDC hdc)
{
UINT iterations;
INT count;
INT i;
float seconds;
float pi;
float angle;
if (!g) return(0); // There is no GDI equivalent
PointF points[50];
Color colors[50];
pi = static_cast<float>(acos(-1.0f));
// Create 40 points:
for (angle = 0, count = 0; angle < 2*pi; angle += (pi / 20), count++)
{
points[count].X = 256 + 512 * static_cast<float>(cos(angle));
points[count].Y = 256 + 512 * static_cast<float>(sin(angle));
}
for (i = 0; i < count; i += 2)
{
colors[i] = Color::Red;
colors[i + 1] = Color::Blue;
}
PathGradientBrush brush(points, count);
brush.SetCenterColor(Color::Black);
brush.SetSurroundColors(colors, &count);
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PathGradient_Multicolored_LotsaTriangles(Graphics *g, HDC hdc)
{
UINT iterations;
INT count;
INT i;
float seconds;
float pi;
float angle;
if (!g) return(0); // There is no GDI equivalent
PointF points[50];
Color colors[50];
pi = static_cast<float>(acos(-1.0f));
// Create 40 points:
for (angle = 0, count = 0; angle < 2*pi; angle += (pi / 20), count++)
{
points[count].X = 256 + 512 * static_cast<float>(cos(angle));
points[count].Y = 256 + 512 * static_cast<float>(sin(angle));
}
for (i = 0; i < count; i += 2)
{
colors[i] = Color::Red;
colors[i + 1] = Color::Blue;
}
StartTimer();
do {
PathGradientBrush brush(points, count);
brush.SetCenterColor(Color::Black);
brush.SetSurroundColors(colors, &count);
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Rectangle_PerPixel_PathGradient_Multicolored_Scaled(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
PointF points[] = { PointF(0, 0), PointF(0, 512), PointF(512, 512), PointF(512, 0) };
Color colors[] = { Color::Red, Color::Green, Color::Blue, Color::Black };
INT count = 4;
PathGradientBrush brush(points, 4);
brush.SetCenterColor(Color::Black);
brush.SetSurroundColors(colors, &count);
brush.SetFocusScales(0.2f, 0.2f);
brush.SetCenterPoint(PointF(200, 200));
StartTimer();
do {
g->FillRectangle(&brush, 0, 0, 512, 512);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
UINT pixels = 512 * 512 * iterations;
return(pixels / seconds / MEGA); // Mega-pixels per second
}
float Fill_Rectangle_PerCall_PathGradient_Multicolored_Scaled(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
PointF points[] = { PointF(0, 0), PointF(0, 512), PointF(512, 512), PointF(512, 0) };
Color colors[] = { Color::Red, Color::Green, Color::Blue, Color::Black };
INT count = 4;
StartTimer();
do {
PathGradientBrush brush(points, 4);
brush.SetCenterColor(Color::Black);
brush.SetSurroundColors(colors, &count);
brush.SetFocusScales(0.2f, 0.2f);
brush.SetCenterPoint(PointF(200, 200));
g->FillRectangle(&brush, 20, 20, 1, 1);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Path_PerCall_Solid_Complex_Aliased(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
FontFamily family(L"Times New Roman");
GraphicsPath path(FillModeWinding);
PointF origin1(20, 20);
path.AddString(L"GDI+", wcslen(L"GDI+"), &family, 0, 200,
origin1, NULL);
PointF origin2(20, 220);
path.AddString(L"Rocks!", wcslen(L"Rocks!"), &family, FontStyleItalic, 200,
origin2, NULL);
if (g)
{
SolidBrush brush(Color::Silver);
StartTimer();
do {
g->FillPath(&brush, &path);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
}
else
{
PathData pathData;
INT i;
INT count = path.GetPointCount();
PointF *pointF = new PointF[count];
BYTE *types = new BYTE[count];
POINT *point = new POINT[count];
// ACK - these should NOT be public!
pathData.Points = pointF;
pathData.Types = types;
pathData.Count = count;
path.GetPathData(&pathData);
for (i = 0; i < count; i++)
{
point[i].x = (INT) (pointF[i].X + 0.5f);
point[i].y = (INT) (pointF[i].Y + 0.5f);
}
for (i = 0; i < count; i++)
{
BYTE type = types[i] & PathPointTypePathTypeMask;
if (type == PathPointTypeStart)
type = PT_MOVETO;
else if (type == PathPointTypeLine)
type = PT_LINETO;
else if (type == PathPointTypeBezier)
type = PT_BEZIERTO;
else
{
ASSERT(FALSE);
}
if (types[i] & PathPointTypeCloseSubpath)
type |= PT_CLOSEFIGURE;
types[i] = type;
}
HBRUSH hbrush = CreateSolidBrush(RGB(255, 0, 0));
HGDIOBJ oldBrush = SelectObject(hdc, hbrush);
HGDIOBJ hpen = GetStockObject(NULL_PEN);
HGDIOBJ oldPen = SelectObject(hdc, hpen);
BeginPath(hdc);
PolyDraw(hdc, point, types, count);
EndPath(hdc);
StartTimer();
do {
SaveDC(hdc);
FillPath(hdc);
RestoreDC(hdc, -1);
} while (!EndTimer());
AbortPath(hdc);
GdiFlush();
GetTimer(&seconds, &iterations);
SelectObject(hdc, oldBrush);
DeleteObject(hbrush);
SelectObject(hdc, oldPen);
DeleteObject(hpen);
// Clear these so that the PathData destructor doesn't cause trouble...
pathData.Points = NULL;
pathData.Types = NULL;
pathData.Count = 0;
delete[] pointF;
delete[] types;
delete[] point;
}
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Path_PerCall_Solid_Complex_Antialiased(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
g->SetSmoothingMode(SmoothingModeAntiAlias);
FontFamily family(L"Times New Roman");
GraphicsPath path(FillModeWinding);
PointF origin1(20, 20);
path.AddString(L"GDI+", wcslen(L"GDI+"), &family, 0, 200,
origin1, NULL);
PointF origin2(20, 220);
path.AddString(L"Rocks!", wcslen(L"Rocks!"), &family, FontStyleItalic, 200,
origin2, NULL);
SolidBrush brush(Color::Silver);
StartTimer();
do {
g->FillPath(&brush, &path);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
float Fill_Path_PerCall_Solid_Complex_Antialiased_Transparent(Graphics *g, HDC hdc)
{
UINT iterations;
float seconds;
if (!g) return(0); // There is no GDI equivalent
g->SetSmoothingMode(SmoothingModeAntiAlias);
FontFamily family(L"Times New Roman");
GraphicsPath path(FillModeWinding);
PointF origin1(20, 20);
path.AddString(L"GDI+", wcslen(L"GDI+"), &family, 0, 200,
origin1, NULL);
PointF origin2(20, 220);
path.AddString(L"Rocks!", wcslen(L"Rocks!"), &family, FontStyleItalic, 200,
origin2, NULL);
SolidBrush brush(Color(0x80, 0xff, 0, 0));
StartTimer();
do {
g->FillPath(&brush, &path);
} while (!EndTimer());
g->Flush(FlushIntentionSync);
GetTimer(&seconds, &iterations);
return(iterations / seconds / KILO); // Kilo-calls per second
}
////////////////////////////////////////////////////////////////////////////////
// Add tests for this file here. Always use the 'T' macro for adding entries.
// The parameter meanings are as follows:
//
// Parameter
// ---------
// 1 UniqueIdentifier - Must be a unique number assigned to no other test
// 2 Priority - On a scale of 1 to 5, how important is the test?
// 3 Function - Function name
// 4 Comment - Anything to describe the test
Test FillTests[] =
{
T(3000, 1, Fill_Rectangle_PerPixel_Solid_Opaque_Aliased , "Mpixels/s"),
T(3001, 1, Fill_Rectangle_PerCall_Solid_Opaque_Aliased , "Kcalls/s"),
T(3002, 1, Fill_Trapezoid_PerPixel_Solid_Opaque_Aliased , "Mpixels/s"),
T(3003, 1, Fill_Trapezoid_PerPixel_Solid_Opaque_Aliased_CompatibleDIB , "Mpixels/s"),
T(3004, 1, Fill_Trapezoid_PerPixel_Solid_Opaque_Aliased_Bitmap_15bpp , "Mpixels/s"),
T(3005, 1, Fill_Trapezoid_PerPixel_Solid_Opaque_Aliased_Bitmap_16bpp , "Mpixels/s"),
T(3006, 1, Fill_Trapezoid_PerPixel_Solid_Opaque_Aliased_Bitmap_24bpp , "Mpixels/s"),
T(3007, 1, Fill_Trapezoid_PerPixel_Solid_Opaque_Aliased_Bitmap_32bpp , "Mpixels/s"),
T(3008, 1, Fill_Trapezoid_PerPixel_Solid_Transparent_Aliased , "Mpixels/s"),
T(3009, 1, Fill_Trapezoid_PerPixel_Solid_Transparent_Aliased_Quality , "Mpixels/s"),
T(3010, 1, Fill_Trapezoid_PerPixel_Solid_Transparent_Aliased_CompatibleDIB , "Mpixels/s"),
T(3011, 1, Fill_Trapezoid_PerPixel_Solid_Transparent_Aliased_Bitmap_15bpp , "Mpixels/s"),
T(3012, 1, Fill_Trapezoid_PerPixel_Solid_Transparent_Aliased_Bitmap_16bpp , "Mpixels/s"),
T(3013, 1, Fill_Trapezoid_PerPixel_Solid_Transparent_Aliased_Bitmap_24bpp , "Mpixels/s"),
T(3014, 1, Fill_Trapezoid_PerPixel_Solid_Transparent_Aliased_Bitmap_32bpp , "Mpixels/s"),
T(3015, 1, Fill_Trapezoid_PerCall_Solid_Opaque_Aliased , "Kcalls/s"),
T(3016, 1, Fill_Trapezoid_PerPixel_Solid_Opaque_Antialiased , "Mpixels/s"),
T(3017, 1, Fill_Trapezoid_PerCall_Solid_Opaque_Antialiased , "Kcalls/s"),
T(3018, 1, Fill_Trapezoid_PerPixel_Solid_Transparent_Antialiased , "Mpixels/s"),
T(3019, 1, Fill_Trapezoid_PerCall_Solid_Transparent_Antialiased , "Kcalls/s"),
T(3020, 1, Fill_Rectangle_PerPixel_Hatch_Opaque , "Mpixels/s"),
T(3021, 1, Fill_Rectangle_PerCall_Hatch , "Kcalls/s"),
T(3022, 1, Fill_Rectangle_PerPixel_Texture_Big , "Mpixels/s"),
T(3023, 1, Fill_Rectangle_PerCall_Texture , "Kcalls/s"),
T(3024, 1, Fill_Rectangle_PerPixel_Texture_Scaled , "Mpixels/s"),
T(3025, 1, Fill_Rectangle_PerCall_Texture_Scaled , "Kcalls/s"),
T(3026, 1, Fill_Rectangle_PerPixel_Texture_Rotated , "Mpixels/s"),
T(3027, 1, Fill_Rectangle_PerCall_Texture_Rotated , "Kcalls/s"),
#if !USE_NEW_APIS
T(3028, 1, Fill_Rectangle_PerPixel_RectangleGradient , "Mpixels/s"),
T(3029, 1, Fill_Rectangle_PerCall_RectangleGradient , "Kcalls/s"),
T(3030, 1, Fill_Rectangle_PerPixel_RectangleGradient_BlendFactors , "Mpixels/s"),
T(3031, 1, Fill_Rectangle_PerCall_RectangleGradient_BlendFactors , "Kcalls/s"),
T(3038, 1, Fill_Rectangle_PerPixel_RadialGradient , "Mpixels/s"),
T(3039, 1, Fill_Rectangle_PerCall_RadialGradient , "Kcalls/s"),
#endif
T(3032, 1, Fill_Rectangle_PerPixel_LinearGradient , "Mpixels/s"),
T(3033, 1, Fill_Rectangle_PerCall_LinearGradient , "Kcalls/s"),
T(3034, 1, Fill_Rectangle_PerPixel_LinearGradient_PresetColors , "Mpixels/s"),
T(3035, 1, Fill_Rectangle_PerCall_LinearGradient_PresetColors , "Kcalls/s"),
T(3036, 1, Fill_Rectangle_PerPixel_LinearGradient_BlendFactors , "Mpixels/s"),
T(3037, 1, Fill_Rectangle_PerCall_LinearGradient_BlendFactors , "Kcalls/s"),
T(3040, 1, Fill_Rectangle_PerPixel_PathGradient , "Mpixels/s"),
T(3041, 1, Fill_Rectangle_PerCall_PathGradient , "Kcalls/s"),
T(3042, 1, Fill_Rectangle_PerPixel_PathGradient_LotsaTriangles , "Mpixels/s"),
T(3043, 1, Fill_Rectangle_PerCall_PathGradient_LotsaTriangles , "Kcalls/s"),
T(3044, 1, Fill_Rectangle_PerPixel_PathGradient_Scaled , "Mpixels/s"),
T(3045, 1, Fill_Rectangle_PerCall_PathGradient_Scaled , "Kcalls/s"),
T(3046, 1, Fill_Rectangle_PerPixel_PathGradient_Multicolored , "Mpixels/s"),
T(3047, 1, Fill_Rectangle_PerCall_PathGradient_Multicolored , "Kcalls/s"),
T(3048, 1, Fill_Rectangle_PerPixel_PathGradient_Multicolored_LotsaTriangles , "Mpixels/s"),
T(3049, 1, Fill_Rectangle_PathGradient_Multicolored_LotsaTriangles , "Kcalls/s"),
T(3050, 1, Fill_Rectangle_PerPixel_PathGradient_Multicolored_Scaled , "Mpixels/s"),
T(3051, 1, Fill_Rectangle_PerCall_PathGradient_Multicolored_Scaled , "Kcalls/s"),
T(3052, 1, Fill_Trapezoid_PerPixel_Texture_Scaled_Opaque_Antialiased , "Mpixels/s"),
T(3053, 1, Fill_Trapezoid_PerPixel_Texture_Identity_Opaque_Antialiased , "Mpixels/s"),
T(3054, 1, Fill_Rectangle_PerPixel_Solid_Opaque_Antialiased_Integer , "Mpixels/s"),
T(3055, 1, Fill_Rectangle_PerPixel_Solid_Opaque_Antialiased_HalfInteger , "Mpixels/s"),
T(3056, 1, Fill_Rectangle_PerPixel_Hatch_Transparent , "Mpixels/s"),
T(3057, 1, Fill_Ellipse_PerCall_Big_Solid , "Mpixels/s"),
T(3058, 1, Fill_Ellipse_PerCall_Small_Solid , "Mpixels/s"),
T(3059, 1, Fill_Rectangle_PerPixel_Texture_Small , "Mpixels/s"),
T(3060, 1, Fill_Path_PerCall_Solid_Complex_Aliased , "Kcalls/s"),
T(3061, 1, Fill_Path_PerCall_Solid_Complex_Antialiased , "Kcalls/s"),
T(3062, 1, Fill_Path_PerCall_Solid_Complex_Antialiased_Transparent , "Kcalls/s"),
T(3063, 1, Fill_Trapezoid_PerPixel_Solid_Opaque_Antialiased_Quality , "Mpixels/s"),
};
INT FillTests_Count = sizeof(FillTests) / sizeof(FillTests[0]);