Leaked source code of windows server 2003
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//
// CLUAArray implementation.
//
template <typename TYPE>
CLUAArray<TYPE>::CLUAArray()
:
m_cElements(0),
m_cMax(0),
m_pData(NULL)
{
}
template <typename TYPE>
CLUAArray<TYPE>::~CLUAArray()
{
SetSize(0);
}
template <typename TYPE>
DWORD CLUAArray<TYPE>::GetSize() const
{
return m_cElements;
}
template <typename TYPE>
DWORD CLUAArray<TYPE>::GetAllocSize() const
{
return m_cMax;
}
template <typename TYPE>
bool CLUAArray<TYPE>::IsEmpty() const
{
return (m_cElements ? false : true);
}
template <typename TYPE>
VOID CLUAArray<TYPE>::SetSize(DWORD iNewSize)
{
ASSERT(iNewSize >= 0, "Size cannot be negative");
if (iNewSize)
{
if (m_pData)
{
// we already allocated enough space.
if (iNewSize <= m_cMax)
{
if (iNewSize < m_cElements)
{
DestructElements(m_pData + iNewSize, m_cElements - iNewSize);
}
else
{
ConstructElements(m_pData + m_cElements, iNewSize - m_cElements);
}
m_cElements = iNewSize;
}
else // we don't have enough space.
{
// we allocate double of the requested size.
m_cMax = iNewSize * 2;
TYPE* pNewData = (TYPE*) new BYTE [m_cMax * sizeof(TYPE)];
memcpy(pNewData, m_pData, m_cElements * sizeof(TYPE));
ConstructElements(pNewData + m_cElements, iNewSize - m_cElements);
delete [] (BYTE*)m_pData;
m_pData = pNewData;
m_cElements = iNewSize;
}
}
else // it's an empty array, we need to allocate spaces for iNewSize elements.
{
m_pData = (TYPE*) new BYTE [iNewSize * sizeof(TYPE)];
ConstructElements(m_pData, iNewSize);
m_cElements = m_cMax = iNewSize;
}
}
else // if it's 0, we should destroy all the Elements in the array.
{
if (m_pData)
{
DestructElements(m_pData, m_cElements);
delete [] (BYTE*)m_pData;
m_pData = NULL;
}
m_cElements = 0;
}
}
template <typename TYPE>
VOID CLUAArray<TYPE>::SetAtGrow(DWORD iIndex, TYPE newElement)
{
ASSERT(iIndex >= 0, "Index cannot be negative");
if (iIndex >= m_cElements)
{
SetSize(iIndex + 1);
}
m_pData[iIndex] = newElement;
}
template <typename TYPE>
DWORD CLUAArray<TYPE>::Add(TYPE newElement)
{
SetAtGrow(m_cElements, newElement);
return m_cElements;
}
template <typename TYPE>
DWORD CLUAArray<TYPE>::Append(const CLUAArray& src)
{
ASSERT(this != &src, "Cannot append to itself");
DWORD nOldSize = m_cElements;
SetSize(m_cElements + src.m_cElements);
CopyElements(m_pData + nOldSize, src.m_pData, src.m_cElements);
return nOldSize;
}
template <typename TYPE>
VOID CLUAArray<TYPE>::Copy(const CLUAArray& src)
{
ASSERT(this != &src, "Cannot copy to itself");
SetSize(src.m_cElements);
CopyElements(m_pData, src.m_pData, src.m_cElements);
}
template <typename TYPE>
VOID CLUAArray<TYPE>::RemoveAt(DWORD iIndex, DWORD nCount)
{
ASSERT(iIndex >= 0, "Index cannot be negative");
ASSERT(nCount >= 0, "Count cannot be negative");
ASSERT(iIndex + nCount <= m_nSize, "Requested to remove too many items");
// just remove a range
int nMoveCount = m_nSize - (iIndex + nCount);
if (nMoveCount)
{
memcpy(&m_pData[iIndex], &m_pData[iIndex + nCount],
nMoveCount * sizeof(BYTE));
}
m_nSize -= nCount;
}
template <typename TYPE>
const TYPE& CLUAArray<TYPE>::operator[](DWORD iIndex) const
{
ASSERT(iIndex >= 0 && iIndex < m_cElements, "Index out of bound");
return m_pData[iIndex];
}
template <typename TYPE>
TYPE& CLUAArray<TYPE>::operator[](DWORD iIndex)
{
ASSERT(iIndex >= 0 && iIndex < m_cElements, "Index out of bound");
return m_pData[iIndex];
}
template <typename TYPE>
const TYPE& CLUAArray<TYPE>::GetAt(DWORD iIndex) const
{
ASSERT(iIndex >= 0 && iIndex < m_cElements, "Index out of bound");
return m_pData[iIndex];
}
template <typename TYPE>
TYPE& CLUAArray<TYPE>::GetAt(DWORD iIndex)
{
ASSERT(iIndex >= 0 && iIndex < m_cElements, "Index out of bound");
return m_pData[iIndex];
}
template <typename TYPE>
VOID CLUAArray<TYPE>::DestructElements(TYPE* pElements, DWORD nCount)
{
for (; nCount--; pElements++)
{
pElements->~TYPE();
}
}
//
// define placement new and delete.
//
inline void *__cdecl operator new(size_t, void *P)
{
return (P);
}
inline void __cdecl operator delete(void *, void *)
{
return;
}
template <typename TYPE>
VOID CLUAArray<TYPE>::ConstructElements(TYPE* pElements, DWORD nCount)
{
// we zero memory first here.
memset(pElements, 0, nCount * sizeof(TYPE));
for (; nCount--; pElements++)
{
new (pElements) TYPE;
}
}
template <typename TYPE>
VOID CLUAArray<TYPE>::CopyElements(TYPE* pDest, const TYPE* pSrc, DWORD nCount)
{
while (nCount--)
{
*pDest++ = *pSrc++;
}
}