Leaked source code of windows server 2003
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/*++
Copyright (c) 1985 - 1999, Microsoft Corporation
Module Name:
output.h
Abstract:
This module contains the internal structures and definitions used
by the output (screen) component of the NT console subsystem.
Author:
Therese Stowell (thereses) 12-Nov-1990
Revision History:
--*/
// the characters of one row of screen buffer
// we keep the following values so that we don't write
// more pixels to the screen than we have to:
// left is initialized to screenbuffer width. right is
// initialized to zero.
//
// [ foo.bar 12-12-61 ]
// ^ ^ ^ ^
// | | | |
// Chars Left Right end of Chars buffer
typedef struct _CHAR_ROW {
SHORT Right; // one past rightmost bound of chars in Chars array (array will be full width)
SHORT OldRight; // old one past rightmost bound of chars in Chars array (array will be full width)
SHORT Left; // leftmost bound of chars in Chars array (array will be full width)
SHORT OldLeft; // old leftmost bound of chars in Chars array (array will be full width)
PWCHAR Chars; // all chars in row up to last non-space char
#if defined(FE_SB)
PBYTE KAttrs; // all DBCS lead & trail bit in row
#define ATTR_LEADING_BYTE 0x01
#define ATTR_TRAILING_BYTE 0x02
#define ATTR_DBCSSBCS_BYTE 0x03
#define ATTR_SEPARATE_BYTE 0x10
#define ATTR_EUDCFLAG_BYTE 0x20
#endif
} CHAR_ROW, *PCHAR_ROW;
// run-length encoded data structure for attributes
typedef struct _ATTR_PAIR {
SHORT Length; // number of times attribute appears
WORD Attr; // attribute
} ATTR_PAIR, *PATTR_PAIR;
// the attributes of one row of screen buffer
typedef struct _ATTR_ROW {
SHORT Length; // length of attr pair array
ATTR_PAIR AttrPair; // use this if only one pair
PATTR_PAIR Attrs; // attr pair array
} ATTR_ROW, *PATTR_ROW;
// information associated with one row of screen buffer
typedef struct _ROW {
CHAR_ROW CharRow;
ATTR_ROW AttrRow;
} ROW, *PROW;
#if defined(FE_SB)
typedef struct _DBCS_SCREEN_BUFFER {
/*
* all DBCS lead & trail bit buffer
*/
PBYTE KAttrRows;
/*
* Temporary buffer for translate Unicode<--ASCII.
*
* Used as follows routine:
* WriteOutputString
* WriteRegionToScreen
* DoWriteConsole
*/
PWCHAR TransBufferCharacter;
PBYTE TransBufferAttribute;
/*
* Used as follows routine:
* SrvWriteConsole
*/
PWCHAR TransWriteConsole;
} DBCS_SCREEN_BUFFER, *PDBCS_SCREEN_BUFFER;
#endif
typedef struct _TEXT_BUFFER_FONT_INFO {
struct _TEXT_BUFFER_FONT_INFO *NextTextBufferFont;
COORD FontSize; // Desired size. Pixels (x,y) or Points (0, -p)
DWORD FontNumber; // index into fontinfo[] - sometimes out of date
WCHAR FaceName[LF_FACESIZE];
LONG Weight;
BYTE Family;
UINT FontCodePage; // Code page for this font
} TEXT_BUFFER_FONT_INFO, *PTEXT_BUFFER_FONT_INFO;
typedef struct _TEXT_BUFFER_INFO {
PROW Rows;
PWCHAR TextRows;
SHORT FirstRow; // indexes top row (not necessarily 0)
BOOLEAN CursorMoved;
BOOLEAN CursorVisible; // whether cursor is visible (set by user)
BOOLEAN CursorOn; // whether blinking cursor is on or not
BOOLEAN DoubleCursor; // whether the cursor size should be doubled
BOOLEAN DelayCursor; // don't toggle cursor on next timer message
COORD CursorPosition; // current position on screen (in screen buffer coords).
ULONG CursorSize;
WORD CursorYSize;
WORD UpdatingScreen; // whether cursor is visible (set by console)
ULONG ModeIndex; // fullscreen font and mode
#ifdef i386
// the following fields are used only by fullscreen textmode
COORD WindowedWindowSize; // window size in windowed mode
COORD WindowedScreenSize; // screen buffer size in windowed mode
COORD MousePosition;
#endif
ULONG Flags; // indicate screen update hint state
PTEXT_BUFFER_FONT_INFO ListOfTextBufferFont;
TEXT_BUFFER_FONT_INFO CurrentTextBufferFont;
#if defined(FE_SB)
BOOLEAN CursorBlink;
BOOLEAN CursorDBEnable;
DBCS_SCREEN_BUFFER DbcsScreenBuffer;
#endif
} TEXT_BUFFER_INFO, *PTEXT_BUFFER_INFO;
typedef struct _GRAPHICS_BUFFER_INFO {
ULONG BitMapInfoLength;
LPBITMAPINFO lpBitMapInfo;
PVOID BitMap;
PVOID ClientBitMap;
HANDLE ClientProcess;
HANDLE hMutex;
HANDLE hSection;
DWORD dwUsage;
} GRAPHICS_BUFFER_INFO, *PGRAPHICS_BUFFER_INFO;
#define CONSOLE_TEXTMODE_BUFFER 1
#define CONSOLE_GRAPHICS_BUFFER 2
#define CONSOLE_OEMFONT_DISPLAY 4
typedef struct _SCREEN_INFORMATION {
struct _CONSOLE_INFORMATION *Console;
ULONG Flags;
DWORD OutputMode;
ULONG RefCount;
CONSOLE_SHARE_ACCESS ShareAccess; // share mode
COORD ScreenBufferSize; // dimensions of buffer
SMALL_RECT Window; // window location in screen buffer coordinates
WORD ResizingWindow; // > 0 if we should ignore WM_SIZE messages
WORD Attributes; // attributes of written text
WORD PopupAttributes; // attributes of popup text
BOOLEAN WindowMaximizedX;
BOOLEAN WindowMaximizedY;
BOOLEAN WindowMaximized;
UINT CommandIdLow;
UINT CommandIdHigh;
HCURSOR CursorHandle;
HPALETTE hPalette;
UINT dwUsage;
int CursorDisplayCount;
int WheelDelta;
union {
TEXT_BUFFER_INFO TextInfo;
GRAPHICS_BUFFER_INFO GraphicsInfo;
} BufferInfo;
struct _SCREEN_INFORMATION *Next;
#if defined(FE_SB)
BYTE WriteConsoleDbcsLeadByte[2];
BYTE FillOutDbcsLeadChar;
WCHAR LineChar[6];
#define UPPER_LEFT_CORNER 0
#define UPPER_RIGHT_CORNER 1
#define HORIZONTAL_LINE 2
#define VERTICAL_LINE 3
#define BOTTOM_LEFT_CORNER 4
#define BOTTOM_RIGHT_CORNER 5
BYTE BisectFlag;
#define BISECT_LEFT 0x01
#define BISECT_TOP 0x02
#define BISECT_RIGHT 0x04
#define BISECT_BOTTOM 0x08
#if defined(FE_IME)
struct _CONVERSIONAREA_INFORMATION *ConvScreenInfo;
#else
PVOID ConvScreenInfo;
#endif // FE_IME
#endif
} SCREEN_INFORMATION, *PSCREEN_INFORMATION;
typedef struct _WINDOW_LIMITS {
COORD MinimumWindowSize; // minimum dimensions of window
COORD MaximumWindowSize; // maximum dimensions of window
COORD MaxWindow; // in pixels
COORD FullScreenSize;
} WINDOW_LIMITS, *PWINDOW_LIMITS;
//
// the following values are used for TextInfo.Flags
//
#define TEXT_VALID_HINT 1
#define SINGLE_ATTRIBUTES_PER_LINE 2 // only one attribute per line
#if defined(FE_IME)
#define CONSOLE_CONVERSION_AREA_REDRAW 4
#endif
//
// the following value is put in CharInfo.OldLength if the value shouldn't
// be used.
//
#define INVALID_OLD_LENGTH -1
//
// the following mask is used to test for valid text attributes.
//
#if defined(FE_SB)
#define VALID_TEXT_ATTRIBUTES (FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY | BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY | \
COMMON_LVB_LEADING_BYTE | COMMON_LVB_TRAILING_BYTE | COMMON_LVB_GRID_HORIZONTAL | COMMON_LVB_GRID_LVERTICAL | COMMON_LVB_GRID_RVERTICAL | COMMON_LVB_REVERSE_VIDEO | COMMON_LVB_UNDERSCORE )
#else
#define VALID_TEXT_ATTRIBUTES (FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED | FOREGROUND_INTENSITY | BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY)
#endif
//
// the following macros are used to calculate 1) the cursor size in pixels
// and 2) the upper left pixel in the cursor, given the font size and
// the cursor size.
//
#define CURSOR_SIZE_IN_PIXELS(FONT_SIZE_Y,SIZE) ((((FONT_SIZE_Y)*(SIZE))+99)/100)
#define CURSOR_Y_OFFSET_IN_PIXELS(FONT_SIZE_Y,YSIZE) ((FONT_SIZE_Y) - (YSIZE))
//
// the following values are used to create the textmode cursor.
//
#define CURSOR_TIMER 1
#define CURSOR_SMALL_SIZE 25 // large enough to be one pixel on a six pixel font
#define CURSOR_BIG_SIZE 50
//
// the following macro returns TRUE if the given screen buffer is the
// active screen buffer.
//
#define ACTIVE_SCREEN_BUFFER(SCREEN_INFO) ((SCREEN_INFO)->Console->CurrentScreenBuffer == SCREEN_INFO)
//
// the following mask is used to create console windows.
//
#define CONSOLE_WINDOW_FLAGS (WS_OVERLAPPEDWINDOW | WS_VISIBLE | WS_HSCROLL | WS_VSCROLL)
#define CONSOLE_WINDOW_EX_FLAGS (WS_EX_OVERLAPPEDWINDOW | WS_EX_ACCEPTFILES | WS_EX_APPWINDOW )
#define WINDOW_SIZE_X(WINDOW) ((SHORT)(((WINDOW)->Right - (WINDOW)->Left + 1)))
#define WINDOW_SIZE_Y(WINDOW) ((SHORT)(((WINDOW)->Bottom - (WINDOW)->Top + 1)))
#define CONSOLE_WINDOW_SIZE_X(SCREEN) (WINDOW_SIZE_X(&(SCREEN)->Window))
#define CONSOLE_WINDOW_SIZE_Y(SCREEN) (WINDOW_SIZE_Y(&(SCREEN)->Window))