Leaked source code of windows server 2003
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/*****************************************************************************
*
* Inverse color map code, from Graphics Gems II.
*
* this code builds a inverse map table, used for color mapping a
* hi color (bpp > 8) image down to 4bpp or 8bpp
*
* a inverse table is a 32K table that mapps a RGB 555 value (a WORD) to
* a palette index (a BYTE)
*
* public functions:
* MakeITable - makes a inverse table to any palette
*
* non-public functions:
* inv_cmap - work horse for MakeITable
* MakeITableVGA - makes a inverse table to the VGA colors
* MakeITable256 - makes a inverse table to a uniform 6 level palette
*
* Created: Feb 20 1994, ToddLa
*
* Copyright (c) 1994-1999 Microsoft Corporation
*****************************************************************************/
#include "precomp.hxx"
#ifdef WIN32
#define _huge
#undef GlobalAllocPtr
#undef GlobalFreePtr
#define GlobalAllocPtr(f, cb) (LPVOID)GlobalAlloc(((f) & ~GMEM_MOVEABLE) | GMEM_FIXED, cb)
#define GlobalFreePtr(p) GlobalFree((HGLOBAL)(p))
#endif
typedef DWORD _huge *PDIST;
typedef BYTE FAR *PIMAP;
typedef struct {BYTE r,g,b,x;} RGBX;
void inv_cmap( int colors, RGBX FAR *colormap, int bits,
PDIST dist_buf, PIMAP rgbmap );
BOOL MakeITableMono(PIMAP lpITable);
BOOL MakeITable256(PIMAP lpITable);
BOOL MakeITableVGA(PIMAP lpITable);
BOOL MakeITableDEF(PIMAP lpITable);
PBYTE gpDefITable = NULL;
/*****************************************************************************
*
* MakeITable
*
* build a 32k color inverse table to a palette
*
* lpITable points to a 32K table to hold inverse table
* prgb points to the palette RGBs to build table from.
* nColors number of RGBs
*
* if prgb is NULL build a special inverse table, to a fixed color table
*
* nColors = 2 build to mono colors (black,white)
* nColors = 16 build to VGA colors.
* nColors = 20 build to GDI DEFAULT_PALETTE
* nColors = 216 build to 6*6*6 colors.
*
*****************************************************************************/
BOOL MakeITable(PIMAP lpITable, RGBX FAR *prgb, int nColors)
{
PDIST lpDistBuf;
PIMAP iTable = lpITable;
//
// handle special color tables.
//
if (prgb == NULL)
{
switch (nColors)
{
case 2:
return MakeITableMono(lpITable);
case 16:
return MakeITableVGA(lpITable);
case 20:
return MakeITableDEF(lpITable);
case 256:
return MakeITable256(lpITable);
default:
return FALSE;
}
}
//
// We need to grab the global palette semaphore here
// because inv_cmap is not thread-safe (it uses all
// kinds of global variables)
//
BOOL result = FALSE;
SEMOBJ semo(ghsemPalette);
//
// Check if palette is default palette. If it is, use the
// cached default palette iTable. Create cache as appropriate.
//
if(nColors >= 20)
{
int i;
ULONG * pulDef = (ULONG *) logDefaultPal.palPalEntry;
ULONG * pulSrc = (ULONG *) prgb;
for(i = 0; i < nColors; i++)
if(pulSrc[i] != pulDef[i%20])
break;
if(i == nColors)
{
if(gpDefITable != NULL)
{
RtlCopyMemory(lpITable, gpDefITable, 32768);
return TRUE;
}
iTable = (PBYTE)PALLOCNOZ(32768,'tidG');
if(iTable == NULL)
iTable = lpITable;
nColors = 20;
}
}
//
// not a special table
//
lpDistBuf = (PDIST)PALLOCNOZ(32768l * sizeof(DWORD),'pmtG');
if (lpDistBuf != NULL)
{
inv_cmap(nColors,prgb,5,lpDistBuf, iTable);
VFREEMEM(lpDistBuf);
result = TRUE;
if(iTable != lpITable)
{
RtlCopyMemory(lpITable, iTable, 32768);
gpDefITable = iTable;
}
}
else
{
if(iTable != lpITable)
VFREEMEM(iTable);
}
return result;
}
/*****************************************************************************
*
* MakeITable256
*
* build a 32k color inverse table to a 3-3-2 palette
*
*****************************************************************************/
BOOL MakeITable256(PIMAP lpITable)
{
PIMAP pb;
int r,g,b;
pb = lpITable;
for (r=0;r<32;r++)
for (g=0;g<32;g++)
for (b=0;b<32;b++)
*pb++ = (((r & 0x1c) << 3)| (g & 0x1c) | ((b & 0x18) >> 3));
return TRUE;
}
//;-----------------------------------------------------------------------------
//; vga_map
//; ;
//; Subdividing the RGB color cube twice along each axis yields 64 smaller ;
//; cubes. A maximum of three VGA colors, and often only one VGA color, ;
//; match (Euclidean distance) into each of the subdivided cubes. Therefore, ;
//; this adaptive Eudclidean match is must faster than the traditional ;
//; Euclidean match. ;
//; ;
//; Note: This table was built according to the VGA palette. The ;
//; indices it returns will not be appropriate for all devices. Use a ;
//; VgaTranslateMap to produce the final physical color index. ;
//; (Example: GDI has indices 7 and 8 reversed. To use this code in GDI, ;
//; enable the VgaTranslateMap and swap indices 7 and 8.) ;
//; ;
//; The index to this map is computed as follows given a 24-bit RGB. ;
//; ;
//; index = ((Red & 0xC0) >> 2) | ;
//; ((Green & 0xC0) >> 4) | ;
//; ((Blue & 0xC0) >> 6); ;
//; ;
//; Each entry is a word made up of four nibbles. The first nibble always ;
//; contains a valid GDI VGA color index. The second and third nibbles ;
//; contain valid GDI VGA color indices if they are non-zero. ;
//; The fourth nibble is an optimization for sub-cubes 42 and 63. ;
//; ;
//; History: ;
//; 23-February-1994 -by- Raymond E. Endres [rayen] ;
//; Wrote it. ;
//;-----------------------------------------------------------------------------
static WORD vga_map[] = {
0x0000, // Index 0 r=0 g=0 b=0
0x0004, // r=1 g=0 b=0
0x0004, // r=2 g=0 b=0
0x000C, // r=3 g=0 b=0
0x0002, // r=0 g=1 b=0
0x0006, // r=1 g=1 b=0
0x0006, // r=2 g=1 b=0
0x00C6, // r=3 g=1 b=0
0x0002, // Index 8 r=0 g=2 b=0
0x0006, // r=1 g=2 b=0
0x0006, // r=2 g=2 b=0
0x00E6, // r=3 g=2 b=0
0x000A, // r=0 g=3 b=0
0x00A6, // r=1 g=3 b=0
0x00E6, // r=2 g=3 b=0
0x000E, // r=3 g=3 b=0
0x0001, // Index 16 r=0 g=0 b=1
0x0005, // r=1 g=0 b=1
0x0005, // r=2 g=0 b=1
0x00C5, // r=3 g=0 b=1
0x0003, // r=0 g=1 b=1
0x0008, // r=1 g=1 b=1
0x0008, // r=2 g=1 b=1
0x0C78, // r=3 g=1 b=1
0x0003, // Index 24 r=0 g=2 b=1
0x0008, // r=1 g=2 b=1
0x0078, // r=2 g=2 b=1
0x0E78, // r=3 g=2 b=1
0x00A3, // r=0 g=3 b=1
0x0A78, // r=1 g=3 b=1
0x0E78, // r=2 g=3 b=1
0x0E78, // r=3 g=3 b=1
0x0001, // Index 32 r=0 g=0 b=2
0x0005, // r=1 g=0 b=2
0x0005, // r=2 g=0 b=2
0x00D5, // r=3 g=0 b=2
0x0003, // r=0 g=1 b=2
0x0008, // r=1 g=1 b=2
0x0078, // r=2 g=1 b=2
0x0D78, // r=3 g=1 b=2
0x0003, // Index 40 r=0 g=2 b=2
0x0078, // r=1 g=2 b=2
0x0078, // r=2 g=2 b=2 1
0x0078, // r=3 g=2 b=2
0x00B3, // r=0 g=3 b=2
0x0B78, // r=1 g=3 b=2
0x0078, // r=2 g=3 b=2
0x00F7, // r=3 g=3 b=2
0x0009, // Index 48 r=0 g=0 b=3
0x0095, // r=1 g=0 b=3
0x00D5, // r=2 g=0 b=3
0x000D, // r=3 g=0 b=3
0x0093, // r=0 g=1 b=3
0x0978, // r=1 g=1 b=3
0x0D78, // r=2 g=1 b=3
0x0D78, // r=3 g=1 b=3
0x00B3, // Index 56 r=0 g=2 b=3
0x0B78, // r=1 g=2 b=3
0x0078, // r=2 g=2 b=3
0x00F7, // r=3 g=2 b=3
0x000B, // r=0 g=3 b=3
0x0B78, // r=1 g=3 b=3
0x00F7, // r=2 g=3 b=3
0x00F7 // r=3 g=3 b=3 1
};
static RGBX VGAColors[] = {
00, 00, 00, 00,
16, 00, 00, 00,
00, 16, 00, 00,
16, 16, 00, 00,
00, 00, 16, 00,
16, 00, 16, 00,
00, 16, 16, 00,
24, 24, 24, 00,
16, 16, 16, 00,
31, 00, 00, 00,
00, 31, 00, 00,
31, 31, 00, 00,
00, 00, 31, 00,
31, 00, 31, 00,
00, 31, 31, 00,
31, 31, 31, 00
};
/*****************************************************************************
*
* MapVGA
*
*****************************************************************************/
__inline BYTE MapVGA(BYTE r, BYTE g, BYTE b)
{
int i;
//
// build index into vga_map (r,g,b in range of 0-31)
//
i = ((b & 0x18) >> 3) | ((g & 0x18) >> 1) | ((r & 0x18) << 1);
//
// lookup in our "quick map" table
//
i = (int)vga_map[i];
if (i & 0xFFF0)
{
//
// more than one color is close, do a eclidian search of
// at most three colors.
//
int e1,e,n,n1;
e1 = 0x7fffffff;
while (i)
{
n = i & 0x000F;
e = ((int)VGAColors[n].r - r) * ((int)VGAColors[n].r - r) +
((int)VGAColors[n].g - g) * ((int)VGAColors[n].g - g) +
((int)VGAColors[n].b - b) * ((int)VGAColors[n].b - b) ;
if (e < e1)
{
n1 = n;
e1 = e;
}
i = i >> 4;
}
return (BYTE)n1;
}
else
{
//
// one one color matchs, we are done
//
return (BYTE)(i & 0x000F);
}
}
/*****************************************************************************
*
* MakeITableVGA
*
* build a 32k color inverse table to the VGA colors
*
*****************************************************************************/
BOOL MakeITableVGA(PIMAP lpITable)
{
PIMAP pb;
BYTE r,g,b;
pb = lpITable;
for (r=0;r<32;r++)
for (g=0;g<32;g++)
for (b=0;b<32;b++)
*pb++ = (BYTE)MapVGA(r,g,b);
return TRUE;
}
/*****************************************************************************
*
* MakeITableDEF
*
* build a 32k color inverse table to the DEFAULT_PALETTE
* just builds a VGA ITable then bumps up values above 7
*
*****************************************************************************/
BOOL MakeITableDEF(PIMAP pb)
{
int i;
MakeITableVGA(pb);
for (i=0;i<0x8000;i++)
if (pb[i] >= 8)
pb[i] += 240;
return TRUE;
}
/*****************************************************************************
*
* MakeITableMono
*
* build a 32k color inverse table to black/white
*
*****************************************************************************/
BOOL MakeITableMono(PIMAP lpITable)
{
PIMAP pb;
BYTE r,g,b;
pb = lpITable;
for (r=0;r<32;r++)
for (g=0;g<32;g++)
for (b=0;b<32;b++)
*pb++ = (g/2 + (r+b)/4) > 15;
return TRUE;
}
/*****************************************************************
* TAG( inv_cmap )
*
* Compute an inverse colormap efficiently.
* Inputs:
* colors: Number of colors in the forward colormap.
* colormap: The forward colormap.
* bits: Number of quantization bits. The inverse
* colormap will have (2^bits)^3 entries.
* dist_buf: An array of (2^bits)^3 long integers to be
* used as scratch space.
* Outputs:
* rgbmap: The output inverse colormap. The entry
* rgbmap[(r<<(2*bits)) + (g<<bits) + b]
* is the colormap entry that is closest to the
* (quantized) color (r,g,b).
* Assumptions:
* Quantization is performed by right shift (low order bits are
* truncated). Thus, the distance to a quantized color is
* actually measured to the color at the center of the cell
* (i.e., to r+.5, g+.5, b+.5, if (r,g,b) is a quantized color).
* Algorithm:
* Uses a "distance buffer" algorithm:
* The distance from each representative in the forward color map
* to each point in the rgb space is computed. If it is less
* than the distance currently stored in dist_buf, then the
* corresponding entry in rgbmap is replaced with the current
* representative (and the dist_buf entry is replaced with the
* new distance).
*
* The distance computation uses an efficient incremental formulation.
*
* Distances are computed "outward" from each color. If the
* colors are evenly distributed in color space, the expected
* number of cells visited for color I is N^3/I.
* Thus, the complexity of the algorithm is O(log(K) N^3),
* where K = colors, and N = 2^bits.
*/
/*
* Here's the idea: scan from the "center" of each cell "out"
* until we hit the "edge" of the cell -- that is, the point
* at which some other color is closer -- and stop. In 1-D,
* this is simple:
* for i := here to max do
* if closer then buffer[i] = this color
* else break
* repeat above loop with i := here-1 to min by -1
*
* In 2-D, it's trickier, because along a "scan-line", the
* region might start "after" the "center" point. A picture
* might clarify:
* | ...
* | ... .
* ... .
* ... | .
* . + .
* . .
* . .
* .........
*
* The + marks the "center" of the above region. On the top 2
* lines, the region "begins" to the right of the "center".
*
* Thus, we need a loop like this:
* detect := false
* for i := here to max do
* if closer then
* buffer[..., i] := this color
* if !detect then
* here = i
* detect = true
* else
* if detect then
* break
*
* Repeat the above loop with i := here-1 to min by -1. Note that
* the "detect" value should not be reinitialized. If it was
* "true", and center is not inside the cell, then none of the
* cell lies to the left and this loop should exit
* immediately.
*
* The outer loops are similar, except that the "closer" test
* is replaced by a call to the "next in" loop; its "detect"
* value serves as the test. (No assignment to the buffer is
* done, either.)
*
* Each time an outer loop starts, the "here", "min", and
* "max" values of the next inner loop should be
* re-initialized to the center of the cell, 0, and cube size,
* respectively. Otherwise, these values will carry over from
* one "call" to the inner loop to the next. This tracks the
* edges of the cell and minimizes the number of
* "unproductive" comparisons that must be made.
*
* Finally, the inner-most loop can have the "if !detect"
* optimized out of it by splitting it into two loops: one
* that finds the first color value on the scan line that is
* in this cell, and a second that fills the cell until
* another one is closer:
* if !detect then {needed for "down" loop}
* for i := here to max do
* if closer then
* buffer[..., i] := this color
* detect := true
* break
* for i := i+1 to max do
* if closer then
* buffer[..., i] := this color
* else
* break
*
* In this implementation, each level will require the
* following variables. Variables labelled (l) are local to each
* procedure. The ? should be replaced with r, g, or b:
* cdist: The distance at the starting point.
* ?center: The value of this component of the color
* c?inc: The initial increment at the ?center position.
* ?stride: The amount to add to the buffer
* pointers (dp and rgbp) to get to the
* "next row".
* min(l): The "low edge" of the cell, init to 0
* max(l): The "high edge" of the cell, init to
* colormax-1
* detect(l): True if this row has changed some
* buffer entries.
* i(l): The index for this row.
* ?xx: The accumulated increment value.
*
* here(l): The starting index for this color. The
* following variables are associated with here,
* in the sense that they must be updated if here
* is changed.
* ?dist: The current distance for this level. The
* value of dist from the previous level (g or r,
* for level b or g) initializes dist on this
* level. Thus gdist is associated with here(b)).
* ?inc: The initial increment for the row.
*
* ?dp: Pointer into the distance buffer. The value
* from the previous level initializes this level.
* ?rgbp: Pointer into the rgb buffer. The value
* from the previous level initializes this level.
*
* The blue and green levels modify 'here-associated' variables (dp,
* rgbp, dist) on the green and red levels, respectively, when here is
* changed.
*/
static int bcenter, gcenter, rcenter;
static long gdist, rdist, cdist;
static long cbinc, cginc, crinc;
static PDIST gdp;
static PDIST rdp;
static PDIST cdp;
static PIMAP grgbp;
static PIMAP rrgbp;
static PIMAP crgbp;
static int gstride, rstride;
static long x, xsqr, colormax;
static int cindex;
int redloop(void);
int greenloop( int restart );
int blueloop( int restart );
void maxfill( PDIST buffer, long side);
/* Track minimum and maximum. */
#define MINMAX_TRACK
void
inv_cmap(int colors, RGBX FAR *colormap, int bits,
PDIST dist_buf, PIMAP rgbmap )
{
int nbits = 8 - bits;
colormax = 1 << bits;
x = 1 << nbits;
xsqr = 1 << (2 * nbits);
/* Compute "strides" for accessing the arrays. */
gstride = (int) colormax;
rstride = (int) (colormax * colormax);
maxfill( dist_buf, colormax );
for ( cindex = 0; cindex < colors; cindex++ )
{
/*
* Distance formula is
* (red - map[0])^2 + (green - map[1])^2 + (blue - map[2])^2
*
* Because of quantization, we will measure from the center of
* each quantized "cube", so blue distance is
* (blue + x/2 - map[2])^2,
* where x = 2^(8 - bits).
* The step size is x, so the blue increment is
* 2*x*blue - 2*x*map[2] + 2*x^2
*
* Now, b in the code below is actually blue/x, so our
* increment will be 2*(b*x^2 + x^2 - x*map[2]). For
* efficiency, we will maintain this quantity in a separate variable
* that will be updated incrementally by adding 2*x^2 each time.
*/
/* The initial position is the cell containing the colormap
* entry. We get this by quantizing the colormap values.
*/
rcenter = colormap[cindex].r >> nbits;
gcenter = colormap[cindex].g >> nbits;
bcenter = colormap[cindex].b >> nbits;
rdist = colormap[cindex].r - (rcenter * x + x/2);
gdist = colormap[cindex].g - (gcenter * x + x/2);
cdist = colormap[cindex].b - (bcenter * x + x/2);
cdist = rdist*rdist + gdist*gdist + cdist*cdist;
crinc = 2 * ((rcenter + 1) * xsqr - (colormap[cindex].r * x));
cginc = 2 * ((gcenter + 1) * xsqr - (colormap[cindex].g * x));
cbinc = 2 * ((bcenter + 1) * xsqr - (colormap[cindex].b * x));
/* Array starting points. */
cdp = dist_buf + rcenter * rstride + gcenter * gstride + bcenter;
crgbp = rgbmap + rcenter * rstride + gcenter * gstride + bcenter;
(void)redloop();
}
}
/* redloop -- loop up and down from red center. */
int
redloop()
{
int detect;
int r, i = cindex;
int first;
long txsqr = xsqr + xsqr;
static long rxx;
detect = 0;
/* Basic loop up. */
for ( r = rcenter, rdist = cdist, rxx = crinc,
rdp = cdp, rrgbp = crgbp, first = 1;
r < (int) colormax;
r++, rdp += rstride, rrgbp += rstride,
rdist += rxx, rxx += txsqr, first = 0 )
{
if ( greenloop( first ) )
detect = 1;
else if ( detect )
break;
}
/* Basic loop down. */
for ( r = rcenter - 1, rxx = crinc - txsqr, rdist = cdist - rxx,
rdp = cdp - rstride, rrgbp = crgbp - rstride, first = 1;
r >= 0;
r--, rdp -= rstride, rrgbp -= rstride,
rxx -= txsqr, rdist -= rxx, first = 0 )
{
if ( greenloop( first ) )
detect = 1;
else if ( detect )
break;
}
return detect;
}
/* greenloop -- loop up and down from green center. */
int
greenloop( int restart )
{
int detect;
int g, i = cindex;
int first;
long txsqr = xsqr + xsqr;
static int here, min, max;
#ifdef MINMAX_TRACK
static int prevmax, prevmin;
int thismax, thismin;
#endif
static long ginc, gxx, gcdist; /* "gc" variables maintain correct */
static PDIST gcdp; /* values for bcenter position, */
static PIMAP gcrgbp; /* despite modifications by blueloop */
/* to gdist, gdp, grgbp. */
if ( restart )
{
here = gcenter;
min = 0;
max = (int) colormax - 1;
ginc = cginc;
#ifdef MINMAX_TRACK
prevmax = 0;
prevmin = (int) colormax;
#endif
}
#ifdef MINMAX_TRACK
thismin = min;
thismax = max;
#endif
detect = 0;
/* Basic loop up. */
for ( g = here, gcdist = gdist = rdist, gxx = ginc,
gcdp = gdp = rdp, gcrgbp = grgbp = rrgbp, first = 1;
g <= max;
g++, gdp += gstride, gcdp += gstride, grgbp += gstride, gcrgbp += gstride,
gdist += gxx, gcdist += gxx, gxx += txsqr, first = 0 )
{
if ( blueloop( first ) )
{
if ( !detect )
{
/* Remember here and associated data! */
if ( g > here )
{
here = g;
rdp = gcdp;
rrgbp = gcrgbp;
rdist = gcdist;
ginc = gxx;
#ifdef MINMAX_TRACK
thismin = here;
#endif
}
detect = 1;
}
}
else if ( detect )
{
#ifdef MINMAX_TRACK
thismax = g - 1;
#endif
break;
}
}
/* Basic loop down. */
for ( g = here - 1, gxx = ginc - txsqr, gcdist = gdist = rdist - gxx,
gcdp = gdp = rdp - gstride, gcrgbp = grgbp = rrgbp - gstride,
first = 1;
g >= min;
g--, gdp -= gstride, gcdp -= gstride, grgbp -= gstride, gcrgbp -= gstride,
gxx -= txsqr, gdist -= gxx, gcdist -= gxx, first = 0 )
{
if ( blueloop( first ) )
{
if ( !detect )
{
/* Remember here! */
here = g;
rdp = gcdp;
rrgbp = gcrgbp;
rdist = gcdist;
ginc = gxx;
#ifdef MINMAX_TRACK
thismax = here;
#endif
detect = 1;
}
}
else if ( detect )
{
#ifdef MINMAX_TRACK
thismin = g + 1;
#endif
break;
}
}
#ifdef MINMAX_TRACK
/* If we saw something, update the edge trackers. For now, only
* tracks edges that are "shrinking" (min increasing, max
* decreasing.
*/
if ( detect )
{
if ( thismax < prevmax )
max = thismax;
prevmax = thismax;
if ( thismin > prevmin )
min = thismin;
prevmin = thismin;
}
#endif
return detect;
}
/* blueloop -- loop up and down from blue center. */
int
blueloop( int restart )
{
int detect;
register PDIST dp;
register PIMAP rgbp;
register long bdist, bxx;
register int b, i = cindex;
register long txsqr = xsqr + xsqr;
register int lim;
static int here, min, max;
#ifdef MINMAX_TRACK
static int prevmin, prevmax;
int thismin, thismax;
#endif /* MINMAX_TRACK */
static long binc;
if ( restart )
{
here = bcenter;
min = 0;
max = (int) colormax - 1;
binc = cbinc;
#ifdef MINMAX_TRACK
prevmin = (int) colormax;
prevmax = 0;
#endif /* MINMAX_TRACK */
}
detect = 0;
#ifdef MINMAX_TRACK
thismin = min;
thismax = max;
#endif
/* Basic loop up. */
/* First loop just finds first applicable cell. */
for ( b = here, bdist = gdist, bxx = binc, dp = gdp, rgbp = grgbp, lim = max;
b <= lim;
b++, dp++, rgbp++,
bdist += bxx, bxx += txsqr )
{
if ( *dp > (DWORD)bdist )
{
/* Remember new 'here' and associated data! */
if ( b > here )
{
here = b;
gdp = dp;
grgbp = rgbp;
gdist = bdist;
binc = bxx;
#ifdef MINMAX_TRACK
thismin = here;
#endif
}
detect = 1;
break;
}
}
/* Second loop fills in a run of closer cells. */
for ( ;
b <= lim;
b++, dp++, rgbp++,
bdist += bxx, bxx += txsqr )
{
if ( *dp > (DWORD)bdist )
{
*dp = bdist;
*rgbp = (BYTE) i;
}
else
{
#ifdef MINMAX_TRACK
thismax = b - 1;
#endif
break;
}
}
/* Basic loop down. */
/* Do initializations here, since the 'find' loop might not get
* executed.
*/
lim = min;
b = here - 1;
bxx = binc - txsqr;
bdist = gdist - bxx;
dp = gdp - 1;
rgbp = grgbp - 1;
/* The 'find' loop is executed only if we didn't already find
* something.
*/
if ( !detect )
for ( ;
b >= lim;
b--, dp--, rgbp--,
bxx -= txsqr, bdist -= bxx )
{
if ( *dp > (DWORD)bdist )
{
/* Remember here! */
/* No test for b against here necessary because b <
* here by definition.
*/
here = b;
gdp = dp;
grgbp = rgbp;
gdist = bdist;
binc = bxx;
#ifdef MINMAX_TRACK
thismax = here;
#endif
detect = 1;
break;
}
}
/* The 'update' loop. */
for ( ;
b >= lim;
b--, dp--, rgbp--,
bxx -= txsqr, bdist -= bxx )
{
if ( *dp > (DWORD)bdist )
{
*dp = bdist;
*rgbp = (BYTE) i;
}
else
{
#ifdef MINMAX_TRACK
thismin = b + 1;
#endif
break;
}
}
/* If we saw something, update the edge trackers. */
#ifdef MINMAX_TRACK
if ( detect )
{
/* Only tracks edges that are "shrinking" (min increasing, max
* decreasing.
*/
if ( thismax < prevmax )
max = thismax;
if ( thismin > prevmin )
min = thismin;
/* Remember the min and max values. */
prevmax = thismax;
prevmin = thismin;
}
#endif /* MINMAX_TRACK */
return detect;
}
void maxfill(PDIST buffer, long side)
{
register unsigned long maxv = (unsigned long)~0L;
register long i;
register PDIST bp;
for ( i = colormax * colormax * colormax, bp = buffer;
i > 0;
i--, bp++ )
*bp = maxv;
}