Leaked source code of windows server 2003
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///////////////////////////////////////////////////////////////////////////////
// Hangul automata Class
//
// Author: [email protected]
#if !defined (__HAUTOMATA_H__)
#define __HAUTOMATA_H__
// Number of each component
#define NUM_OF_CHOSUNG 19
#define NUM_OF_JUNGSUNG 21
#define NUM_OF_JONGSUNG 28
#define NUM_OF_DOUBLE_CHOSUNG 5
#define NUM_OF_DOUBLE_JUNGSUNG 7
#define NUM_OF_DOUBLE_JONGSUNG_2BEOL 11
#define NUM_OF_DOUBLE_JONGSUNG_3BEOL 13
#define UNICODE_HANGUL_BASE 0xAC00
#define UNICODE_HANGUL_END 0xD7A3
#define UNICODE_HANGUL_COMP_JAMO_START 0x3131
#define UNICODE_HANGUL_COMP_JAMO_VOWEL_START 0x314F
#define UNICODE_HANGUL_COMP_JAMO_END 0x3163
#define UNICODE_HANGUL_COMP_JAMO_START_FILL 0x3130
#define UNICODE_HANGUL_COMP_JAMO_SIOT 0x3145
///////////////////////////////////////////
// HANGUL Jaso inernal difinitions
// ChoSung
#define _KIYEOK_ 1 // 'ぁ'
#define _SSANGKIYEOK_ 2 // 'あ'
#define _NIEUN_ 3 // 'い'
#define _TIKEUT_ 4 // 'ぇ'
#define _SSANGTIKEUT_ 5 // 'え'
#define _RIEUL_ 6 // 'ぉ'
#define _MIEUM_ 7 // 'け'
#define _PIEUP_ 8 // 'げ'
#define _SSANGPIEUP_ 9 // 'こ'
#define _SIOS_ 10 // 'さ'
#define _SSANGSIOS_ 11 // 'ざ'
#define _IEUNG_ 12 // 'し'
#define _CIEUC_ 13 // 'じ'
#define _SSANGCIEUC_ 14 // 'す'
#define _CHIEUCH_ 15 // 'ず'
#define _KHIEUKH_ 16 // 'せ'
#define _THIEUTH_ 17 // 'ぜ'
#define _PHIEUPH_ 18 // 'そ'
#define _HIEUH_ 19 // 'ぞ'
// JungSung
#define _A_ 1 // 'た'
#define _AE_ 2 // 'だ'
#define _YA_ 3 // 'ち'
#define _YAE_ 4 // 'ぢ'
#define _EO_ 5 // 'っ'
#define _E_ 6 // 'つ'
#define _YEO_ 7 // 'づ'
#define _YE_ 8 // 'て'
#define _O_ 9 // 'で'
#define _WA_ 10 // 'と'
#define _WAE_ 11 // 'ど'
#define _OE_ 12 // 'な'
#define _YO_ 13 // 'に'
#define _U_ 14 // 'ぬ'
#define _WEO_ 15 // 'ね'
#define _WE_ 16 // 'の'
#define _WI_ 17 // 'は'
#define _YU_ 18 // 'ば'
#define _EU_ 19 // 'ぱ'
#define _YI_ 20 // 'ひ'
#define _I_ 21 // 'び'
////////////////////////////////////////
// JongSung
#define _JONG_KIYEOK_ 1 // 'ぁ'
#define _JONG_SSANGKIYEOK_ 2 // 'あ'
#define _JONG_KIYEOK_SIOS 3
#define _JONG_NIEUN_ 4 // 'い'
#define _JONG_NIEUN_CHIEUCH_ 5 // 'い'
#define _JONG_NIEUN_HIEUH_ 6 // 'い'
#define _JONG_TIKEUT_ 7 // 'ぇ'
#define _JONG_RIEUL_ 8 // 'ぉ'
#define _JONG_RIEUL_KIYEOK_ 9 // 'ぉ'
#define _JONG_RIEUL_MIUM_ 10 // 'ぉ'
#define _JONG_RIEUL_PIEUP_ 11 // 'ぉ'
#define _JONG_RIEUL_SIOS_ 12 // 'ぉ'
#define _JONG_RIEUL_THIEUTH_ 13 // 'ぉ'
#define _JONG_RIEUL_PHIEUPH_ 14 // 'ぉ'
#define _JONG_RIEUL_HIEUH_ 15 // 'ぉ'
#define _JONG_MIEUM_ 16 // 'け'
#define _JONG_PIEUP_ 17 // 'げ'
#define _JONG_PIEUP_SIOS 18 // 'げ'
#define _JONG_SIOS_ 19 // 'さ'
#define _JONG_SSANGSIOS_ 20 // 'ざ'
#define _JONG_IEUNG_ 21 // 'し'
#define _JONG_CIEUC_ 22 // 'じ'
#define _JONG_CHIEUCH_ 23 // 'ず'
#define _JONG_KHIEUKH_ 24 // 'せ'
#define _JONG_THIEUTH_ 25 // 'ぜ'
#define _JONG_PHIEUPH_ 26 // 'そ'
#define _JONG_HIEUH_ 27 // 'ぞ'
//
const int MaxInterimStackSize = 6; // Maximum stack size is 6.
// At most 6 key input
// to complete one Hangul Char.
// ex) ��(3 beolsik)
enum HAutomataReturnState
{
HAUTO_NONHANGULKEY,
HAUTO_COMPOSITION, // Hagul still in interim state.
HAUTO_COMPLETE, // One hangul char completed and have chars
// will takeover as next input.
HAUTO_IMPOSSIBLE
};
const WORD H_HANGUL = 0x8000;
/////////////////////////////////////////////////////////////////////////////
// CHangulAutomata Abstract Class
//
class CHangulAutomata
{
public:
CHangulAutomata() { InitState(); }
// Attributes
public:
// Operations
public:
void InitState()
{
m_CurState = m_NextState = 0;
m_wInternalCode = 0;
m_Chosung = m_Jungsung = m_Jongsung = 0;
m_wcComposition = m_wcComplete = L'\0';
InterimStack.Init();
}
virtual HAutomataReturnState Machine(UINT KeyCode, int iShift) = 0;
virtual BOOL IsInputKey(UINT KeyCode, int iShift) = 0;
virtual BOOL IsHangulKey(UINT KeyCode, int iShift) = 0;
virtual WORD GetKeyMap(UINT KeyCode, int iShift) = 0;
virtual BOOL SetCompositionChar(WCHAR wcComp) = 0;
static WORD GetEnglishKeyMap(UINT KeyCode, int iShift) { return bETable[KeyCode][iShift]; }
BOOL BackSpace();
BOOL MakeComplete();
WCHAR GetCompositionChar() { return m_wcComposition; }
WCHAR GetCompleteChar() { return m_wcComplete; }
// Implementation
public:
virtual ~CHangulAutomata() {}
protected:
void MakeComposition();
BOOL MakeComplete(WORD wcComplete);
WORD FindChosungComb(WORD wPrevCode);
WORD FindJunsungComb(WORD wPrevCode);
virtual WORD FindJonsungComb(WORD wPrevCode) = 0;
void SeparateDJung(LPWORD pJungSung);
void SeparateDJong(LPWORD pJongSung);
virtual HAutomataReturnState Input(WORD InternalCode) = 0;
//
struct InterimStackEntry
{
WORD m_wInternalCode;
WORD m_CurState;
WORD m_Chosung, m_Jungsung, m_Jongsung;
WCHAR m_wcCode;
};
///////////////////////////////////////////////////////////////////////////
//
class CInterimStack
{
protected:
InterimStackEntry m_StackBuffer[MaxInterimStackSize];
int m_sp; // Stack pointer
public:
CInterimStack() { m_sp = 0; }
~CInterimStack() {}
void Init() { m_sp = 0; }
void Push(InterimStackEntry& InterimEntry);
void Push(WORD wInternalCode, WORD CurState,
WORD Chosung, WORD Jungsung, WORD Jongsung, WCHAR wcCode);
InterimStackEntry* CInterimStack::Pop()
{
Assert(m_sp > 0);
return &m_StackBuffer[--m_sp];
}
InterimStackEntry* CInterimStack::GetTop()
{
Assert(m_sp > 0);
return &m_StackBuffer[m_sp-1];
}
BOOL IsEmpty() { return m_sp == 0; }
};
///////////////////////////////////////////////////////////////////////////
CInterimStack InterimStack;
protected:
WORD m_CurState, m_NextState;
WORD m_wInternalCode, m_Chosung, m_Jungsung, m_Jongsung;
WCHAR m_wcComposition;
WCHAR m_wcComplete;
//
const static BYTE bETable[256][2];
const static BYTE Cho2Jong[NUM_OF_CHOSUNG+1];
const static BYTE Jong2Cho[NUM_OF_JONGSUNG];
};
/////////////////////////////////////////////////////////////////////////////
// CHangulAutomata2 Keyboard layout #1 (2 beolsik)
//
class CHangulAutomata2 : public CHangulAutomata
{
public:
CHangulAutomata2() { }
// Attributes
public:
// Operations
public:
HAutomataReturnState Machine(UINT KeyCode, int iShift);
BOOL IsInputKey(UINT KeyCode, int iShift);
BOOL IsHangulKey(UINT KeyCode, int iShift);
WORD GetKeyMap(UINT KeyCode, int iShift);
BOOL SetCompositionChar(WCHAR wcComp);
// Implementation
public:
~CHangulAutomata2() { }
protected:
WORD FindJonsungComb(WORD wPrevCode);
HAutomataReturnState Input(WORD InternalCode);
protected:
// This enum should be matched with m_NextState
// DO NOT change without changing _Transistion_state !
enum _Transistion_state { FINAL=8, TAKEOVER=9, FIND=10 };
static const WORD m_NextStateTbl[8][5];
static const WORD H_CONSONANT, H_VOWEL, H_DOUBLE, H_ONLYCHO;
static WORD wHTable[256][2];
static BYTE rgbDJongTbl[NUM_OF_DOUBLE_JONGSUNG_2BEOL+1][3];
};
/////////////////////////////////////////////////////////////////////////////
// CHangulAutomata3 Keyboard layout #2 (3 beolsik)
class CHangulAutomata3 : public CHangulAutomata
{
public:
CHangulAutomata3() {}
// Attributes
public:
// Operations
public:
HAutomataReturnState Machine(UINT KeyCode, int iShift);
BOOL IsInputKey(UINT KeyCode, int iShift);
BOOL IsHangulKey(UINT KeyCode, int iShift);
WORD GetKeyMap(UINT KeyCode, int iShift);
BOOL SetCompositionChar(WCHAR wcComp);
// Implementation
public:
~CHangulAutomata3() { }
protected:
WORD FindJonsungComb(WORD wPrevCode);
HAutomataReturnState Input(WORD InternalCode);
protected:
enum _Transistion_state { FINAL=11, FIND=12 };
static const WORD m_NextStateTbl[11][6];
static const WORD H_CHOSUNG, H_JUNGSUNG, H_JONGSUNG, H_DOUBLE;
static WORD wHTable[256][2];
static BYTE rgbDJongTbl[NUM_OF_DOUBLE_JONGSUNG_3BEOL+1][3];
};
/////////////////////////////////////////////////////////////////////////////
// CHangulAutomata3 Keyboard layout #3 (3 beolsik final)
class CHangulAutomata3Final : public CHangulAutomata3
{
public:
CHangulAutomata3Final() {}
// Attributes
public:
// Operations
public:
HAutomataReturnState Machine(UINT KeyCode, int iShift) ;
BOOL IsInputKey(UINT KeyCode, int iShift);
BOOL IsHangulKey(UINT KeyCode, int iShift);
WORD GetKeyMap(UINT KeyCode, int iShift);
// Implementation
public:
~CHangulAutomata3Final() { }
protected:
static WORD wHTable[256][2];
};
///////////////////////////////////////////////////////////////////////////////
// Inline functions
inline
void CHangulAutomata::CInterimStack::Push(InterimStackEntry& InterimEntry)
{
Assert(m_sp<MaxInterimStackSize);
m_StackBuffer[m_sp++] = InterimEntry;
}
inline
void CHangulAutomata::CInterimStack::Push(WORD wInternalCode, WORD CurState,
WORD Chosung, WORD Jungsung, WORD Jongsung, WCHAR wcCode)
{
Assert(m_sp<=5);
m_StackBuffer[m_sp].m_wInternalCode = wInternalCode;
m_StackBuffer[m_sp].m_CurState = CurState;
m_StackBuffer[m_sp].m_Chosung = Chosung;
m_StackBuffer[m_sp].m_Jungsung = Jungsung;
m_StackBuffer[m_sp].m_Jongsung = Jongsung;
m_StackBuffer[m_sp++].m_wcCode = wcCode;
}
// CHangulAutomata2
inline
HAutomataReturnState CHangulAutomata2::Machine(UINT KeyCode, int iShift)
{
return (Input(wHTable[KeyCode][iShift]));
}
inline
BOOL CHangulAutomata2::IsInputKey(UINT KeyCode, int iShift)
{
if (KeyCode<256)
return (wHTable[KeyCode][iShift]);
else
return fFalse;
}
inline
BOOL CHangulAutomata2::IsHangulKey(UINT KeyCode, int iShift)
{
if (KeyCode<256)
return (wHTable[KeyCode][iShift]) & H_HANGUL;
else
return fFalse;
}
inline
WORD CHangulAutomata2::GetKeyMap(UINT KeyCode, int iShift)
{
if (KeyCode<256)
return (wHTable[KeyCode][iShift]);
else
return fFalse;
}
// CHangulAutomata3
inline
HAutomataReturnState CHangulAutomata3::Machine(UINT KeyCode, int iShift)
{
Assert(KeyCode<256);
return (Input(wHTable[KeyCode][iShift]));
}
inline
BOOL CHangulAutomata3::IsInputKey(UINT KeyCode, int iShift)
{
if (KeyCode<256)
return (wHTable[KeyCode][iShift]);
else
return fFalse;
}
inline
BOOL CHangulAutomata3::IsHangulKey(UINT KeyCode, int iShift)
{
if (KeyCode<256)
return (wHTable[KeyCode][iShift]) & H_HANGUL;
else
return fFalse;
}
inline
WORD CHangulAutomata3::GetKeyMap(UINT KeyCode, int iShift)
{
if (KeyCode<256)
return (wHTable[KeyCode][iShift]);
else
return 0;
}
// CHangulAutomata3Final
inline
HAutomataReturnState CHangulAutomata3Final::Machine(UINT KeyCode, int iShift)
{
Assert(KeyCode<256);
return (Input(wHTable[KeyCode][iShift]));
}
inline
BOOL CHangulAutomata3Final::IsInputKey(UINT KeyCode, int iShift)
{
if (KeyCode<256)
return (wHTable[KeyCode][iShift]);
else
return fFalse;
}
inline
BOOL CHangulAutomata3Final::IsHangulKey(UINT KeyCode, int iShift)
{
if (KeyCode<256)
return (wHTable[KeyCode][iShift]) & H_HANGUL;
else
return fFalse;
}
inline
WORD CHangulAutomata3Final::GetKeyMap(UINT KeyCode, int iShift)
{
if (KeyCode<256)
return (wHTable[KeyCode][iShift]);
else
return 0;
}
#endif // !defined (__HAUTOMATA_H__)