Leaked source code of windows server 2003
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!IF 0
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of
sources files needed to build that component. Also specifies optional
compiler switches and libraries that are unique for the component being
built.
!ENDIF
MAJORCOMP=DfsAdmin
MINORCOMP=DfsShlEx
TARGETNAME=DfsShlEx
TARGETPATH=obj
TARGETTYPE=DYNLINK
UMTYPE= windows
DLLDEF= DfsShlEx.def
DLLENTRY= _DllMainCRTStartup
BASE_INCLUDES= ..\Common; \
..\DfsGUI;
PASS0_HEADERDIR=$(O)
PASS0_SOURCEDIR=$(O)
MIDL_TLBDIR=$(O)
SOURCES= DfsShlEx.idl \
Resource.rc \
DfsShlEx.cpp \
StdAfx.cpp \
DfsPath.cpp \
DfsShell.cpp \
DfsShPrp.cpp
MISCFILES=DfsShlEx_{1CC9785A-0DBB-459A-B431-3742E2C2B8C2}.sld
TARGETLIBS= $(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\comctl32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\mmc.lib \
$(SDK_LIB_PATH)\netapi32.lib \
..\Common\$(O)\common.lib
!include ..\sources.inc
#
# Enable Fusion Build Magic (preprocess the manifest, stick in resources)
#
SXS_ASSEMBLY_NAME=Microsoft.Windows.storage.dfsshlex
SXS_ASSEMBLY_LANGUAGE_INDEPENDENT=1
SXS_MANIFEST=dfsshlex.manifest
SXS_MANIFEST_IN_RESOURCES=1
SXS_NO_BINPLACE=1
# the resource ID here must be 2
SXS_MANIFEST_RESOURCE_ID=2
# ISOLATION_AWARE_ENABLED ==> use ui themes
C_DEFINES = $(C_DEFINES) -DISOLATION_AWARE_ENABLED