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255 lines
6.7 KiB
255 lines
6.7 KiB
// LCWiz.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "LCWiz.h"
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#include "LCWizSht.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CLicCompWizApp
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BEGIN_MESSAGE_MAP(CLicCompWizApp, CWinApp)
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//{{AFX_MSG_MAP(CLicCompWizApp)
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// NOTE - the ClassWizard will add and remove mapping macros here.
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// DO NOT EDIT what you see in these blocks of generated code!
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//}}AFX_MSG
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//ON_COMMAND(ID_HELP, CWinApp::OnHelp)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// Global variables
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TCHAR pszMutex[] = _T("LicenseMutex");
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TCHAR pszLicenseEvent[] = _T("LicenseThread");
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TCHAR pszTreeEvent[] = _T("TreeThread");
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/////////////////////////////////////////////////////////////////////////////
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// CLicCompWizApp construction
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CLicCompWizApp::CLicCompWizApp()
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: m_pLicenseThread(NULL), m_bExitLicenseThread(FALSE),
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m_event(TRUE, TRUE, pszLicenseEvent), m_nRemote(0)
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{
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m_strEnterprise.Empty();
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m_strDomain.Empty();
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m_strEnterpriseServer.Empty();
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m_strUser.Empty();
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// Create a mutex object for use when checking for
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// multiple instances.
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m_hMutex = ::CreateMutex(NULL, TRUE, pszMutex);
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// Place all significant initialization in InitInstance
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}
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CLicCompWizApp::~CLicCompWizApp()
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{
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::ReleaseMutex(m_hMutex);
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CLicCompWizApp object
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CLicCompWizApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CLicCompWizApp initialization
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BOOL CLicCompWizApp::InitInstance()
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{
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// Make sure we're running on the correct OS version.
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OSVERSIONINFO os;
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os.dwOSVersionInfoSize = sizeof(os);
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::GetVersionEx(&os);
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if (os.dwMajorVersion < 4 || os.dwPlatformId != VER_PLATFORM_WIN32_NT)
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{
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AfxMessageBox(IDS_BAD_VERSION, MB_OK | MB_ICONSTOP);
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return FALSE;
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}
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// If there's an instance already running, bring it to the
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// top and exit.
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if (::WaitForSingleObject(m_hMutex, 0) != WAIT_OBJECT_0)
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{
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CString strWindow;
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strWindow.LoadString(AFX_IDS_APP_TITLE);
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HWND hwnd = ::FindWindow(NULL, (LPCTSTR)strWindow);
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if (hwnd != NULL)
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::SetForegroundWindow(hwnd);
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else
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{
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TRACE(_T("%lu: FindWindow\n"), ::GetLastError());
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}
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return FALSE;
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}
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#ifdef OLE_AUTO
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// Initialize OLE libraries
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if (!AfxOleInit())
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{
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AfxMessageBox(IDP_OLE_INIT_FAILED);
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return FALSE;
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}
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#endif // OLE_AUTO
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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#ifdef _AFXDLL
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Enable3dControls(); // Call this when using MFC in a shared DLL
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#else
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Enable3dControlsStatic(); // Call this when linking to MFC statically
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#endif
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#ifdef OLE_AUTO
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// Parse the command line to see if launched as OLE server
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if (RunEmbedded() || RunAutomated())
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{
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// Register all OLE server (factories) as running. This enables the
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// OLE libraries to create objects from other applications.
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COleTemplateServer::RegisterAll();
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// Application was run with /Embedding or /Automation. Don't show the
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// main window in this case.
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return TRUE;
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}
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// When a server application is launched stand-alone, it is a good idea
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// to update the system registry in case it has been damaged.
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COleObjectFactory::UpdateRegistryAll();
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#endif // OLE_AUTO
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PLLS_CONNECT_INFO_0 pllsci;
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// Get the default domain and license server.
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NTSTATUS status = ::LlsEnterpriseServerFind(NULL, 0, (LPBYTE*)&pllsci);
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if (NT_SUCCESS(status))
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{
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m_strDomain = pllsci->Domain;
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m_strEnterpriseServer = pllsci->EnterpriseServer;
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// Free embedded pointers.
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//::LlsFreeMemory(pllsci->Domain);
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//::LlsFreeMemory(pllsci->EnterpriseServer);
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::LlsFreeMemory(pllsci);
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}
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else
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{
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// There is no license server if this is a workstation
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// so get the local computer name instead.
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DWORD dwBufSize = BUFFER_SIZE;
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LPTSTR pszTemp = m_strEnterpriseServer.GetBuffer(dwBufSize);
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::GetComputerName(pszTemp, &dwBufSize);
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m_strDomain.ReleaseBuffer();
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// Get the default domain name from the registry.
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GetRegString(m_strDomain, IDS_SUBKEY, IDS_REG_VALUE);
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}
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CString strDomain, strUser;
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// Get the user's name and domain.
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GetRegString(strDomain, IDS_SUBKEY, IDS_REG_VALUE_DOMAIN);
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GetRegString(strUser, IDS_SUBKEY, IDS_REG_VALUE_USER);
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m_strUser.Format(IDS_DOMAIN_USER, strDomain, strUser);
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// Launch the wizard.
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OnWizard();
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// Since the dialog has been closed, return FALSE so that we exit the
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// application, rather than start the application's message pump.
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return FALSE;
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}
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void CLicCompWizApp::OnWizard()
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{
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// The property sheet attached to your project
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// via this function is not hooked up to any message
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// handler. In order to actually use the property sheet,
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// you will need to associate this function with a control
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// in your project such as a menu item or tool bar button.
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CLicCompWizSheet propSheet;
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m_pMainWnd = &propSheet;
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propSheet.DoModal();
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// This is where you would retrieve information from the property
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// sheet if propSheet.DoModal() returned IDOK. We aren't doing
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// anything for simplicity.
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}
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BOOL CLicCompWizApp::GetRegString(CString& strIn, UINT nSubKey, UINT nValue, HKEY hHive /* = HKEY_LOCAL_MACHINE */)
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{
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BOOL bReturn = FALSE;
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HKEY hKey;
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LPTSTR pszTemp;
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DWORD dwBufSize = BUFFER_SIZE;
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CString strSubkey;
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strSubkey.LoadString(nSubKey);
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if (::RegOpenKeyEx(hHive, (LPCTSTR)strSubkey, 0, KEY_QUERY_VALUE, &hKey) == ERROR_SUCCESS)
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{
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DWORD dwType = REG_SZ;
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CString strValue;
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strValue.LoadString(nValue);
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pszTemp = strIn.GetBuffer(dwBufSize);
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::RegQueryValueEx(hKey, (LPCTSTR)strValue, NULL, &dwType, (LPBYTE)pszTemp, &dwBufSize);
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::RegCloseKey(hKey);
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strIn.ReleaseBuffer();
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bReturn = TRUE;
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}
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return bReturn;
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}
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int CLicCompWizApp::ExitInstance()
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{
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ExitThreads();
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return CWinApp::ExitInstance();
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}
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void CLicCompWizApp::NotifyLicenseThread(BOOL bExit)
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{
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CCriticalSection cs;
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if (cs.Lock())
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{
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m_bExitLicenseThread = bExit;
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cs.Unlock();
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}
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}
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void CLicCompWizApp::ExitThreads()
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{
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// Make sure the license thread knows it's supposed to quit.
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if (m_pLicenseThread != NULL)
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NotifyLicenseThread(TRUE);
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// Create a lock object for the event object.
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CSingleLock lock(&m_event);
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// Lock the lock object and make the main thread wait for the
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// threads to signal their event objects.
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lock.Lock();
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}
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