Leaked source code of windows server 2003
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/***
*iostrini.cpp - definition and initialization for predefined stream cout.
*
* Copyright (c) 1991-2001, Microsoft Corporation. All rights reserved.
*
*Purpose:
* Definition and initialization of and predefined iostream cout.
*
*Revision History:
* 11-18-91 KRS Created.
* 01-12-95 CFW Debug CRT allocs.
* 01-26-94 CFW Static Win32s objects do not alloc on instantiation.
* 06-14-95 CFW Comment cleanup.
* 05-13-99 PML Remove Win32s
*
*******************************************************************************/
#include <cruntime.h>
#include <internal.h>
#include <iostream.h>
#include <fstream.h>
#include <dbgint.h>
#pragma hdrstop
// put contructors in special MS-specific XIFM segment
#pragma warning(disable:4074) // disable init_seg warning
#pragma init_seg(compiler)
ostream_withassign cout(_new_crt filebuf(1));
static Iostream_init __InitCout(cout,-1);
/***
*Iostream_init::Iostream_init() - initialize predefined streams
*
*Purpose:
* For compatibility only. Not used.
*Entry:
*
*Exit:
*
*Exceptions:
*
*******************************************************************************/
Iostream_init::Iostream_init() { } // do nothing
/***
*Iostream_init::Iostream_init() - initialize predefined streams
*
*Purpose:
* Initializes predefined streams: cin, cout, cerr, clog;
*Entry:
* pstrm = cin, cout, cerr, or clog
* sflg = 1 if cerr (unit buffered)
* sflg = -1 if cout
*
*Exit:
*
*Exceptions:
*
*******************************************************************************/
Iostream_init::Iostream_init(ios& pstrm, int sflg)
{
#if ((!defined(_WINDOWS)) || defined(_QWIN))
pstrm.delbuf(1);
if (sflg>=0) // make sure not cout
pstrm.tie(&cout);
if (sflg>0)
pstrm.setf(ios::unitbuf);
#endif
}
/***
*Iostream_init::~Iostream_init() - destroy predefined streams on exit
*
*Purpose:
* Destroy predefined streams: cin, cout, cerr, clog;
*Entry:
*
*Exit:
*
*Exceptions:
*
*******************************************************************************/
Iostream_init::~Iostream_init() { } // do nothing