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557 lines
15 KiB
557 lines
15 KiB
/*++
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Copyright (c) 1989 Microsoft Corporation
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Module Name:
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devquobj.c
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Abstract:
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This module implements the kernel device queue object. Functions are
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provided to initialize a device queue object and to insert and remove
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device queue entries in a device queue object.
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Author:
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David N. Cutler (davec) 1-Apr-1989
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Environment:
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Kernel mode only.
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Revision History:
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--*/
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#include "ki.h"
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//
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// The following assert macro is used to check that an input device queue
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// is really a kdevice_queue and not something else, like deallocated pool.
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//
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#define ASSERT_DEVICE_QUEUE(E) { \
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ASSERT((E)->Type == DeviceQueueObject); \
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}
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VOID
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KeInitializeDeviceQueue (
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IN PKDEVICE_QUEUE DeviceQueue
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)
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/*++
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Routine Description:
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This function initializes a kernel device queue object.
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Arguments:
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DeviceQueue - Supplies a pointer to a control object of type device
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queue.
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SpinLock - Supplies a pointer to an executive spin lock.
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Return Value:
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None.
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--*/
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{
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//
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// Initialize standard control object header.
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//
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DeviceQueue->Type = DeviceQueueObject;
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DeviceQueue->Size = sizeof(KDEVICE_QUEUE);
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//
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// Initialize the device queue list head, spin lock, and busy indicator.
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//
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InitializeListHead(&DeviceQueue->DeviceListHead);
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KeInitializeSpinLock(&DeviceQueue->Lock);
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DeviceQueue->Busy = FALSE;
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return;
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}
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BOOLEAN
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KeInsertDeviceQueue (
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IN PKDEVICE_QUEUE DeviceQueue,
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IN PKDEVICE_QUEUE_ENTRY DeviceQueueEntry
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)
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/*++
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Routine Description:
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This function inserts a device queue entry at the tail of the specified
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device queue. If the device is not busy, then it is set busy and the entry
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is not placed in the device queue. Otherwise the specified entry is placed
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at the end of the device queue.
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Arguments:
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DeviceQueue - Supplies a pointer to a control object of type device queue.
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DeviceQueueEntry - Supplies a pointer to a device queue entry.
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Return Value:
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If the device is not busy, then a value of FALSE is returned. Otherwise a
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value of TRUE is returned.
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--*/
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{
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BOOLEAN Busy;
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BOOLEAN Inserted;
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KLOCK_QUEUE_HANDLE LockHandle;
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ASSERT_DEVICE_QUEUE(DeviceQueue);
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//
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// Set inserted to FALSE and lock specified device queue.
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//
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Inserted = FALSE;
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KiAcquireInStackQueuedSpinLockForDpc(&DeviceQueue->Lock, &LockHandle);
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//
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// Insert the specified device queue entry at the end of the device queue
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// if the device queue is busy. Otherwise set the device queue busy and
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// don't insert the device queue entry.
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//
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Busy = DeviceQueue->Busy;
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DeviceQueue->Busy = TRUE;
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if (Busy == TRUE) {
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InsertTailList(&DeviceQueue->DeviceListHead,
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&DeviceQueueEntry->DeviceListEntry);
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Inserted = TRUE;
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}
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DeviceQueueEntry->Inserted = Inserted;
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//
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// Unlock specified device queue.
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//
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KiReleaseInStackQueuedSpinLockForDpc(&LockHandle);
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return Inserted;
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}
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BOOLEAN
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KeInsertByKeyDeviceQueue (
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IN PKDEVICE_QUEUE DeviceQueue,
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IN PKDEVICE_QUEUE_ENTRY DeviceQueueEntry,
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IN ULONG SortKey
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)
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/*++
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Routine Description:
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This function inserts a device queue entry into the specified device
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queue according to a sort key. If the device is not busy, then it is
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set busy and the entry is not placed in the device queue. Otherwise
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the specified entry is placed in the device queue at a position such
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that the specified sort key is greater than or equal to its predecessor
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and less than its successor.
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Arguments:
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DeviceQueue - Supplies a pointer to a control object of type device queue.
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DeviceQueueEntry - Supplies a pointer to a device queue entry.
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SortKey - Supplies the sort key by which the position to insert the device
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queue entry is to be determined.
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Return Value:
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If the device is not busy, then a value of FALSE is returned. Otherwise a
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value of TRUE is returned.
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--*/
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{
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BOOLEAN Busy;
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BOOLEAN Inserted;
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KLOCK_QUEUE_HANDLE LockHandle;
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PLIST_ENTRY NextEntry;
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PKDEVICE_QUEUE_ENTRY QueueEntry;
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ASSERT_DEVICE_QUEUE(DeviceQueue);
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//
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// Set inserted to FALSE and lock specified device queue.
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//
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Inserted = FALSE;
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DeviceQueueEntry->SortKey = SortKey;
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KiAcquireInStackQueuedSpinLockForDpc(&DeviceQueue->Lock, &LockHandle);
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//
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// Insert the specified device queue entry in the device queue at the
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// position specified by the sort key if the device queue is busy.
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// Otherwise set the device queue busy an don't insert the device queue
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// entry.
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//
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Busy = DeviceQueue->Busy;
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DeviceQueue->Busy = TRUE;
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if (Busy == TRUE) {
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NextEntry = DeviceQueue->DeviceListHead.Flink;
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while (NextEntry != &DeviceQueue->DeviceListHead) {
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QueueEntry = CONTAINING_RECORD(NextEntry,
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KDEVICE_QUEUE_ENTRY,
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DeviceListEntry);
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if (SortKey < QueueEntry->SortKey) {
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break;
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}
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NextEntry = NextEntry->Flink;
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}
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NextEntry = NextEntry->Blink;
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InsertHeadList(NextEntry, &DeviceQueueEntry->DeviceListEntry);
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Inserted = TRUE;
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}
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DeviceQueueEntry->Inserted = Inserted;
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//
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// Unlock specified device queue.
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//
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KiReleaseInStackQueuedSpinLockForDpc(&LockHandle);
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return Inserted;
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}
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PKDEVICE_QUEUE_ENTRY
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KeRemoveDeviceQueue (
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IN PKDEVICE_QUEUE DeviceQueue
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)
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/*++
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Routine Description:
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This function removes an entry from the head of the specified device
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queue. If the device queue is empty, then the device is set Not-Busy
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and a NULL pointer is returned. Otherwise the next entry is removed
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from the head of the device queue and the address of device queue entry
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is returned.
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Arguments:
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DeviceQueue - Supplies a pointer to a control object of type device queue.
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Return Value:
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A NULL pointer is returned if the device queue is empty. Otherwise a
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pointer to a device queue entry is returned.
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--*/
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{
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PKDEVICE_QUEUE_ENTRY DeviceQueueEntry;
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KLOCK_QUEUE_HANDLE LockHandle;
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PLIST_ENTRY NextEntry;
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ASSERT_DEVICE_QUEUE(DeviceQueue);
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//
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// Set device queue entry NULL and lock specified device queue.
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//
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DeviceQueueEntry = NULL;
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KiAcquireInStackQueuedSpinLockForDpc(&DeviceQueue->Lock, &LockHandle);
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//
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// If the device queue is not empty, then remove the first entry from
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// the queue. Otherwise set the device queue not busy.
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//
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ASSERT(DeviceQueue->Busy == TRUE);
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if (IsListEmpty(&DeviceQueue->DeviceListHead) == TRUE) {
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DeviceQueue->Busy = FALSE;
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} else {
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NextEntry = RemoveHeadList(&DeviceQueue->DeviceListHead);
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DeviceQueueEntry = CONTAINING_RECORD(NextEntry,
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KDEVICE_QUEUE_ENTRY,
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DeviceListEntry);
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DeviceQueueEntry->Inserted = FALSE;
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}
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//
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// Unlock specified device queue and return address of device queue
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// entry.
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//
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KiReleaseInStackQueuedSpinLockForDpc(&LockHandle);
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return DeviceQueueEntry;
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}
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PKDEVICE_QUEUE_ENTRY
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KeRemoveByKeyDeviceQueue (
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IN PKDEVICE_QUEUE DeviceQueue,
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IN ULONG SortKey
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)
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/*++
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Routine Description:
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This function removes an entry from the specified device
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queue. If the device queue is empty, then the device is set Not-Busy
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and a NULL pointer is returned. Otherwise the an entry is removed
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from the device queue and the address of device queue entry
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is returned. The queue is search for the first entry which has a value
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greater than or equal to the SortKey. If no such entry is found then the
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first entry of the queue is returned.
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Arguments:
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DeviceQueue - Supplies a pointer to a control object of type device queue.
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SortKey - Supplies the sort key by which the position to remove the device
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queue entry is to be determined.
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Return Value:
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A NULL pointer is returned if the device queue is empty. Otherwise a
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pointer to a device queue entry is returned.
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--*/
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{
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PKDEVICE_QUEUE_ENTRY DeviceQueueEntry;
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KLOCK_QUEUE_HANDLE LockHandle;
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PLIST_ENTRY NextEntry;
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ASSERT_DEVICE_QUEUE(DeviceQueue);
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//
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// Set device queue entry NULL and lock specified device queue.
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//
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DeviceQueueEntry = NULL;
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KiAcquireInStackQueuedSpinLockForDpc(&DeviceQueue->Lock, &LockHandle);
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//
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// If the device queue is not empty, then remove the first entry from
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// the queue. Otherwise set the device queue not busy.
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//
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ASSERT(DeviceQueue->Busy == TRUE);
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if (IsListEmpty(&DeviceQueue->DeviceListHead) == TRUE) {
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DeviceQueue->Busy = FALSE;
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} else {
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NextEntry = DeviceQueue->DeviceListHead.Flink;
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while (NextEntry != &DeviceQueue->DeviceListHead) {
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DeviceQueueEntry = CONTAINING_RECORD(NextEntry,
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KDEVICE_QUEUE_ENTRY,
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DeviceListEntry);
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if (SortKey <= DeviceQueueEntry->SortKey) {
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break;
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}
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NextEntry = NextEntry->Flink;
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}
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if (NextEntry != &DeviceQueue->DeviceListHead) {
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RemoveEntryList(&DeviceQueueEntry->DeviceListEntry);
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} else {
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NextEntry = RemoveHeadList(&DeviceQueue->DeviceListHead);
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DeviceQueueEntry = CONTAINING_RECORD(NextEntry,
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KDEVICE_QUEUE_ENTRY,
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DeviceListEntry);
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}
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DeviceQueueEntry->Inserted = FALSE;
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}
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//
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// Unlock specified device queue and return address of device queue
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// entry.
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//
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KiReleaseInStackQueuedSpinLockForDpc(&LockHandle);
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return DeviceQueueEntry;
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}
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PKDEVICE_QUEUE_ENTRY
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KeRemoveByKeyDeviceQueueIfBusy (
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IN PKDEVICE_QUEUE DeviceQueue,
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IN ULONG SortKey
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)
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/*++
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Routine Description:
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This function removes an entry from the specified device queue if and
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only if the device is currently busy. If the device queue is empty or
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the device is not busy, then the device is set Not-Busy and a NULL is
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returned. Otherwise, an entry is removed from the device queue and the
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address of device queue entry is returned. The queue is search for the
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first entry which has a value greater than or equal to the SortKey. If
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no such entry is found then the first entry of the queue is returned.
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Arguments:
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DeviceQueue - Supplies a pointer to a control object of type device queue.
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SortKey - Supplies the sort key by which the position to remove the device
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queue entry is to be determined.
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Return Value:
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A NULL pointer is returned if the device queue is empty. Otherwise a
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pointer to a device queue entry is returned.
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--*/
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{
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PKDEVICE_QUEUE_ENTRY DeviceQueueEntry;
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KLOCK_QUEUE_HANDLE LockHandle;
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PLIST_ENTRY NextEntry;
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ASSERT_DEVICE_QUEUE(DeviceQueue);
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//
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// Set device queue entry NULL and lock specified device queue.
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//
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DeviceQueueEntry = NULL;
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KiAcquireInStackQueuedSpinLockForDpc(&DeviceQueue->Lock, &LockHandle);
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//
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// If the device queue is busy, then attempt to remove an entry from
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// the queue using the sort key. Otherwise, set the device queue not
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// busy.
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//
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if (DeviceQueue->Busy != FALSE) {
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if (IsListEmpty(&DeviceQueue->DeviceListHead) != FALSE) {
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DeviceQueue->Busy = FALSE;
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} else {
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NextEntry = DeviceQueue->DeviceListHead.Flink;
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while (NextEntry != &DeviceQueue->DeviceListHead) {
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DeviceQueueEntry = CONTAINING_RECORD(NextEntry,
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KDEVICE_QUEUE_ENTRY,
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DeviceListEntry);
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if (SortKey <= DeviceQueueEntry->SortKey) {
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break;
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}
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NextEntry = NextEntry->Flink;
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}
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if (NextEntry != &DeviceQueue->DeviceListHead) {
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RemoveEntryList(&DeviceQueueEntry->DeviceListEntry);
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} else {
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NextEntry = RemoveHeadList(&DeviceQueue->DeviceListHead);
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DeviceQueueEntry = CONTAINING_RECORD(NextEntry,
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KDEVICE_QUEUE_ENTRY,
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DeviceListEntry);
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}
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DeviceQueueEntry->Inserted = FALSE;
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}
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}
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//
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// Unlock specified device queue and return address of device queue
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// entry.
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//
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KiReleaseInStackQueuedSpinLockForDpc(&LockHandle);
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return DeviceQueueEntry;
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}
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BOOLEAN
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KeRemoveEntryDeviceQueue (
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IN PKDEVICE_QUEUE DeviceQueue,
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IN PKDEVICE_QUEUE_ENTRY DeviceQueueEntry
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)
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/*++
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Routine Description:
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This function removes a specified entry from the the specified device
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queue. If the device queue entry is not in the device queue, then no
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operation is performed. Otherwise the specified device queue entry is
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removed from the device queue and its inserted status is set to FALSE.
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Arguments:
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DeviceQueue - Supplies a pointer to a control object of type device queue.
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DeviceQueueEntry - Supplies a pointer to a device queue entry which is to
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be removed from its device queue.
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Return Value:
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A value of TRUE is returned if the device queue entry is removed from its
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device queue. Otherwise a value of FALSE is returned.
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--*/
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{
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KLOCK_QUEUE_HANDLE LockHandle;
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BOOLEAN Removed;
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ASSERT_DEVICE_QUEUE(DeviceQueue);
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ASSERT(KeGetCurrentIrql() <= DISPATCH_LEVEL);
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//
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// Raise IRQL to dispatcher level and lock specified device queue.
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//
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KeAcquireInStackQueuedSpinLock(&DeviceQueue->Lock, &LockHandle);
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//
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// If the device queue entry is not in a device queue, then no operation
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// is performed. Otherwise remove the specified device queue entry from its
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// device queue.
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//
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Removed = DeviceQueueEntry->Inserted;
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if (Removed == TRUE) {
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DeviceQueueEntry->Inserted = FALSE;
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RemoveEntryList(&DeviceQueueEntry->DeviceListEntry);
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}
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//
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// Unlock specified device queue, lower IRQL to its previous level, and
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// return whether the device queue entry was removed from its queue.
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//
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KeReleaseInStackQueuedSpinLock(&LockHandle);
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return Removed;
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}
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