Leaked source code of windows server 2003
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/*++
Copyright (c) 1989 Microsoft Corporation
Module Name:
intobj.c
Abstract:
This module implements the kernel interrupt object. Functions are provided
to initialize, connect, and disconnect interrupt objects.
Author:
David N. Cutler (davec) 30-Jul-1989
Environment:
Kernel mode only.
Revision History:
23-Jan-1990 shielint
Modified for NT386 interrupt manager
--*/
#include "ki.h"
//
// Data used for interrupt timing, aka, long ISR trapping.
// The initial value for KiIsrTscLimit is to prevent the trap from
// firing until a reasonable value is determined.
//
ULONGLONG KiIsrTscLimit = 0xFFFFFFFFFFFFFFFF;
ULONG KiTimeLimitDpcMicroseconds;
ULONG KiTimeLimitIsrMicroseconds;
//
// Externs from trap.asm used to compute and set handlers for unexpected
// hardware interrupts.
//
extern ULONG KiStartUnexpectedRange(VOID);
extern ULONG KiEndUnexpectedRange(VOID);
extern ULONG KiUnexpectedEntrySize;
VOID
KiInterruptDispatch2ndLvl(
VOID
);
VOID
KiChainedDispatch2ndLvl(
VOID
);
typedef enum {
NoConnect,
NormalConnect,
ChainConnect,
UnkownConnect
} CONNECT_TYPE, *PCONNECT_TYPE;
typedef struct {
CONNECT_TYPE Type;
PKINTERRUPT Interrupt;
PKINTERRUPT_ROUTINE NoDispatch;
PKINTERRUPT_ROUTINE InterruptDispatch;
PKINTERRUPT_ROUTINE FloatingDispatch;
PKINTERRUPT_ROUTINE ChainedDispatch;
PKINTERRUPT_ROUTINE *FlatDispatch;
} DISPATCH_INFO, *PDISPATCH_INFO;
VOID
KiGetVectorInfo (
IN ULONG Vector,
OUT PDISPATCH_INFO DispatchInfo
);
VOID
KiConnectVectorAndInterruptObject (
IN PKINTERRUPT Interrupt,
IN CONNECT_TYPE Type
);
VOID
KeInitializeInterrupt (
IN PKINTERRUPT Interrupt,
IN PKSERVICE_ROUTINE ServiceRoutine,
IN PVOID ServiceContext,
IN PKSPIN_LOCK SpinLock OPTIONAL,
IN ULONG Vector,
IN KIRQL Irql,
IN KIRQL SynchronizeIrql,
IN KINTERRUPT_MODE InterruptMode,
IN BOOLEAN ShareVector,
IN CCHAR ProcessorNumber,
IN BOOLEAN FloatingSave
)
/*++
Routine Description:
This function initializes a kernel interrupt object. The service routine,
service context, spin lock, vector, IRQL, SynchronizeIrql, and floating
context save flag are initialized.
Arguments:
Interrupt - Supplies a pointer to a control object of type interrupt.
ServiceRoutine - Supplies a pointer to a function that is to be
executed when an interrupt occurs via the specified interrupt
vector.
ServiceContext - Supplies a pointer to an arbitrary data structure which is
to be passed to the function specified by the ServiceRoutine parameter.
SpinLock - Supplies a pointer to an executive spin lock.
Vector - Supplies the index of the entry in the Interrupt Dispatch Table
that is to be associated with the ServiceRoutine function.
Irql - Supplies the request priority of the interrupting source.
SynchronizeIrql - The request priority that the interrupt should be
synchronized with.
InterruptMode - Supplies the mode of the interrupt; LevelSensitive or
ShareVector - Supplies a boolean value that specifies whether the
vector can be shared with other interrupt objects or not. If FALSE
then the vector may not be shared, if TRUE it may be.
Latched.
ProcessorNumber - Supplies the number of the processor to which the
interrupt will be connected.
FloatingSave - Supplies a boolean value that determines whether the
floating point registers and pipe line are to be saved before calling
the ServiceRoutine function.
Return Value:
None.
--*/
{
LONG Index;
PULONG pl;
PULONG NormalDispatchCode;
//
// Initialize standard control object header.
//
Interrupt->Type = InterruptObject;
Interrupt->Size = sizeof(KINTERRUPT);
//
// Initialize the address of the service routine,
// the service context, the address of the spin lock, the vector
// number, the IRQL of the interrupting source, the Irql used for
// synchronize execution, the interrupt mode, the processor
// number, and the floating context save flag.
//
Interrupt->ServiceRoutine = ServiceRoutine;
Interrupt->ServiceContext = ServiceContext;
if (ARGUMENT_PRESENT(SpinLock)) {
Interrupt->ActualLock = SpinLock;
} else {
KeInitializeSpinLock (&Interrupt->SpinLock);
Interrupt->ActualLock = &Interrupt->SpinLock;
}
Interrupt->Vector = Vector;
Interrupt->Irql = Irql;
Interrupt->SynchronizeIrql = SynchronizeIrql;
Interrupt->Mode = InterruptMode;
Interrupt->ShareVector = ShareVector;
Interrupt->Number = ProcessorNumber;
Interrupt->FloatingSave = FloatingSave;
//
// Initialize fields for the interrupt storm detection. Set these
// to -1 so that the first time through the interrupt dispatch they
// will be reset correctly.
//
Interrupt->TickCount = (ULONG)-1;
Interrupt->DispatchCount = (ULONG)-1;
//
// Copy the interrupt dispatch code template into the interrupt object
// and edit the machine code stored in the structure (please see
// _KiInterruptTemplate in intsup.asm.) Finally, flush the dcache
// on all processors that the current thread can
// run on to ensure that the code is actually in memory.
//
NormalDispatchCode = &(Interrupt->DispatchCode[0]);
pl = NormalDispatchCode;
for (Index = 0; Index < NORMAL_DISPATCH_LENGTH; Index += 1) {
*NormalDispatchCode++ = KiInterruptTemplate[Index];
}
//
// The following two instructions set the address of current interrupt
// object the the NORMAL dispatching code.
//
pl = (PULONG)((PUCHAR)pl + ((PUCHAR)&KiInterruptTemplateObject -
(PUCHAR)KiInterruptTemplate) -4);
*pl = (ULONG)Interrupt;
KeSweepDcache(FALSE);
//
// Set the connected state of the interrupt object to FALSE.
//
Interrupt->Connected = FALSE;
return;
}
BOOLEAN
KeConnectInterrupt (
IN PKINTERRUPT Interrupt
)
/*++
Routine Description:
This function connects an interrupt object to the interrupt vector
specified by the interrupt object. If the interrupt object is already
connected, or an attempt is made to connect to an interrupt that cannot
be connected, then a value of FALSE is returned. Else the specified
interrupt object is connected to the interrupt vector, the connected
state is set to TRUE, and TRUE is returned as the function value.
Arguments:
Interrupt - Supplies a pointer to a control object of type interrupt.
Return Value:
If the interrupt object is already connected or an attempt is made to
connect to an interrupt vector that cannot be connected, then a value
of FALSE is returned. Else a value of TRUE is returned.
--*/
{
DISPATCH_INFO DispatchInfo;
BOOLEAN Connected;
BOOLEAN ConnectError;
BOOLEAN Enabled;
KIRQL Irql;
CCHAR Number;
KIRQL OldIrql;
ULONG Vector;
//
// If the interrupt object is already connected, the interrupt vector
// number is invalid, an attempt is being made to connect to a vector
// that cannot be connected, the interrupt request level is invalid, or
// the processor number is invalid, then do not connect the interrupt
// object. Else connect interrupt object to the specified vector and
// establish the proper interrupt dispatcher.
//
Connected = FALSE;
ConnectError = FALSE;
Irql = Interrupt->Irql;
Number = Interrupt->Number;
Vector = Interrupt->Vector;
if ( !((Irql > HIGH_LEVEL) ||
(Number >= KeNumberProcessors) ||
(Interrupt->SynchronizeIrql < Irql) ||
(Interrupt->FloatingSave) // R0 x87 usage not supported on x86
)
) {
//
//
// Set system affinity to the specified processor.
//
KeSetSystemAffinityThread((KAFFINITY)(1<<Number));
//
// Raise IRQL to dispatcher level and lock dispatcher database.
//
KiLockDispatcherDatabase(&OldIrql);
//
// Is interrupt object already connected?
//
if (!Interrupt->Connected) {
//
// Determine interrupt dispatch vector
//
KiGetVectorInfo (
Vector,
&DispatchInfo
);
//
// If dispatch vector is not connected, then connect it
//
if (DispatchInfo.Type == NoConnect) {
Connected = TRUE;
Interrupt->Connected = TRUE;
//
// Connect interrupt dispatch to interrupt object dispatch code
//
InitializeListHead(&Interrupt->InterruptListEntry);
KiConnectVectorAndInterruptObject (Interrupt, NormalConnect);
//
// Enabled system vector
//
Enabled = HalEnableSystemInterrupt(Vector, Irql, Interrupt->Mode);
if (!Enabled) {
ConnectError = TRUE;
}
} else if (DispatchInfo.Type != UnkownConnect &&
Interrupt->ShareVector &&
DispatchInfo.Interrupt->ShareVector &&
DispatchInfo.Interrupt->Mode == Interrupt->Mode) {
//
// Vector is already connected as sharable. New vector is sharable
// and modes match. Chain new vector.
//
Connected = TRUE;
Interrupt->Connected = TRUE;
ASSERT (Irql <= SYNCH_LEVEL);
//
// If not already using chained dispatch handler, set it up
//
if (DispatchInfo.Type != ChainConnect) {
KiConnectVectorAndInterruptObject (DispatchInfo.Interrupt, ChainConnect);
}
//
// Add to tail of chained dispatch
//
InsertTailList(
&DispatchInfo.Interrupt->InterruptListEntry,
&Interrupt->InterruptListEntry
);
}
}
//
// Unlock dispatcher database and lower IRQL to its previous value.
//
KiUnlockDispatcherDatabase(OldIrql);
//
// Set system affinity back to the original value.
//
KeRevertToUserAffinityThread();
}
if (Connected && ConnectError) {
#if DBG
DbgPrint ("HalEnableSystemInterrupt failed\n");
#endif
KeDisconnectInterrupt (Interrupt);
Connected = FALSE;
}
//
// Return whether interrupt was connected to the specified vector.
//
return Connected;
}
BOOLEAN
KeDisconnectInterrupt (
IN PKINTERRUPT Interrupt
)
/*++
Routine Description:
This function disconnects an interrupt object from the interrupt vector
specified by the interrupt object. If the interrupt object is not
connected, then a value of FALSE is returned. Else the specified interrupt
object is disconnected from the interrupt vector, the connected state is
set to FALSE, and TRUE is returned as the function value.
Arguments:
Interrupt - Supplies a pointer to a control object of type interrupt.
Return Value:
If the interrupt object is not connected, then a value of FALSE is
returned. Else a value of TRUE is returned.
--*/
{
DISPATCH_INFO DispatchInfo;
BOOLEAN Connected;
PKINTERRUPT Interrupty;
KIRQL Irql;
KIRQL OldIrql;
ULONG Vector;
//
// Set system affinity to the specified processor.
//
KeSetSystemAffinityThread((KAFFINITY)(1<<Interrupt->Number));
//
// Raise IRQL to dispatcher level and lock dispatcher database.
//
KiLockDispatcherDatabase(&OldIrql);
//
// If the interrupt object is connected, then disconnect it from the
// specified vector.
//
Connected = Interrupt->Connected;
if (Connected) {
Irql = Interrupt->Irql;
Vector = Interrupt->Vector;
//
// If the specified interrupt vector is not connected to the chained
// interrupt dispatcher, then disconnect it by setting its dispatch
// address to the unexpected interrupt routine. Else remove the
// interrupt object from the interrupt chain. If there is only
// one entry remaining in the list, then reestablish the dispatch
// address.
//
//
// Determine interrupt dispatch vector
//
KiGetVectorInfo (
Vector,
&DispatchInfo
);
//
// Is dispatch a chained handler?
//
if (DispatchInfo.Type == ChainConnect) {
ASSERT (Irql <= SYNCH_LEVEL);
//
// Is interrupt being removed from head?
//
if (Interrupt == DispatchInfo.Interrupt) {
//
// Update next interrupt object to be head
//
DispatchInfo.Interrupt = CONTAINING_RECORD(
DispatchInfo.Interrupt->InterruptListEntry.Flink,
KINTERRUPT,
InterruptListEntry
);
KiConnectVectorAndInterruptObject (DispatchInfo.Interrupt, ChainConnect);
}
//
// Remove interrupt object
//
RemoveEntryList(&Interrupt->InterruptListEntry);
//
// If there's only one interrupt object left on this vector,
// determine proper interrupt dispatcher
//
Interrupty = CONTAINING_RECORD(
DispatchInfo.Interrupt->InterruptListEntry.Flink,
KINTERRUPT,
InterruptListEntry
);
if (DispatchInfo.Interrupt == Interrupty) {
KiConnectVectorAndInterruptObject (Interrupty, NormalConnect);
}
} else {
//
// Removing last interrupt object from the vector. Disable the
// vector, and set it to unconnected
//
HalDisableSystemInterrupt(Interrupt->Vector, Irql);
KiConnectVectorAndInterruptObject (Interrupt, NoConnect);
}
KeSweepIcache(TRUE);
Interrupt->Connected = FALSE;
}
//
// Unlock dispatcher database and lower IRQL to its previous value.
//
KiUnlockDispatcherDatabase(OldIrql);
//
// Set system affinity back to the original value.
//
KeRevertToUserAffinityThread();
//
// Return whether interrupt was disconnected from the specified vector.
//
return Connected;
}
VOID
KiGetVectorInfo (
IN ULONG Vector,
OUT PDISPATCH_INFO DispatchInfo
)
{
PKINTERRUPT_ROUTINE Dispatch;
ULONG CurrentDispatch;
ULONG DispatchType;
UCHAR IDTEntry;
//
// Get second level dispatch point
//
DispatchType = HalSystemVectorDispatchEntry (
Vector,
&DispatchInfo->FlatDispatch,
&DispatchInfo->NoDispatch
);
//
// Get vector info
//
switch (DispatchType) {
case 0:
//
// Primary dispatch
//
IDTEntry = HalVectorToIDTEntry(Vector);
DispatchInfo->NoDispatch = (PKINTERRUPT_ROUTINE) (((ULONG) &KiStartUnexpectedRange) +
(IDTEntry - PRIMARY_VECTOR_BASE) * KiUnexpectedEntrySize);
DispatchInfo->InterruptDispatch = KiInterruptDispatch;
DispatchInfo->FloatingDispatch = KiFloatingDispatch;
DispatchInfo->ChainedDispatch = KiChainedDispatch;
DispatchInfo->FlatDispatch = NULL;
CurrentDispatch = (ULONG) KiReturnHandlerAddressFromIDT(Vector);
DispatchInfo->Interrupt = CONTAINING_RECORD (
CurrentDispatch,
KINTERRUPT,
DispatchCode
);
break;
case 1:
//
// Secondardy dispatch.
//
DispatchInfo->InterruptDispatch = KiInterruptDispatch2ndLvl;
DispatchInfo->FloatingDispatch = KiInterruptDispatch2ndLvl;
DispatchInfo->ChainedDispatch = KiChainedDispatch2ndLvl;
CurrentDispatch = (ULONG) *DispatchInfo->FlatDispatch;
DispatchInfo->Interrupt = (PKINTERRUPT) ( (PUCHAR) CurrentDispatch -
(PUCHAR) KiInterruptTemplate +
(PUCHAR) &KiInterruptTemplate2ndDispatch
);
break;
default:
// Other values reserved
KeBugCheck (MISMATCHED_HAL);
}
//
// Determine dispatch type
//
if (((PKINTERRUPT_ROUTINE) CurrentDispatch) == DispatchInfo->NoDispatch) {
//
// Is connected to the NoDispatch function
//
DispatchInfo->Type = NoConnect;
} else {
Dispatch = DispatchInfo->Interrupt->DispatchAddress;
if (Dispatch == DispatchInfo->ChainedDispatch) {
//
// Is connected to the chained handler
//
DispatchInfo->Type = ChainConnect;
} else if (Dispatch == DispatchInfo->InterruptDispatch ||
Dispatch == DispatchInfo->FloatingDispatch) {
//
// If connection to the non-chained handler
//
DispatchInfo->Type = NormalConnect;
} else {
//
// Unkown connection
//
DispatchInfo->Type = UnkownConnect;
#if DBG
DbgPrint ("KiGetVectorInfo not understood\n");
#endif
}
}
}
VOID
KiConnectVectorAndInterruptObject (
IN PKINTERRUPT Interrupt,
IN CONNECT_TYPE Type
)
{
PKINTERRUPT_ROUTINE DispatchAddress;
DISPATCH_INFO DispatchInfo;
PULONG pl;
//
// Get current connect info
//
KiGetVectorInfo (
Interrupt->Vector,
&DispatchInfo
);
//
// If disconnecting, set vector to NoDispatch
//
if (Type == NoConnect) {
DispatchAddress = DispatchInfo.NoDispatch;
} else {
//
// Set interrupt objects dispatch for new type
//
DispatchAddress = DispatchInfo.ChainedDispatch;
if (Type == NormalConnect) {
DispatchAddress = DispatchInfo.InterruptDispatch;
if (Interrupt->FloatingSave) {
DispatchAddress = DispatchInfo.FloatingDispatch;
}
}
Interrupt->DispatchAddress = DispatchAddress;
//
// Set interrupt objects dispatch code to kernel dispatcher
//
pl = &(Interrupt->DispatchCode[0]);
pl = (PULONG)((PUCHAR)pl +
((PUCHAR)&KiInterruptTemplateDispatch -
(PUCHAR)KiInterruptTemplate) -4);
*pl = (ULONG)DispatchAddress-(ULONG)((PUCHAR)pl+4);
//
// Set dispatch vector to proper address dispatch code location
//
if (DispatchInfo.FlatDispatch) {
//
// Connect to flat dispatch
//
DispatchAddress = (PKINTERRUPT_ROUTINE) (ULONG_PTR)
((PUCHAR) &(Interrupt->DispatchCode[0]) +
((PUCHAR) &KiInterruptTemplate2ndDispatch -
(PUCHAR) KiInterruptTemplate));
} else {
//
// Connect to enter_all dispatch
//
DispatchAddress = (PKINTERRUPT_ROUTINE) (ULONG_PTR) &Interrupt->DispatchCode;
}
}
if (DispatchInfo.FlatDispatch) {
//
// Connect to flat dispatch
//
*DispatchInfo.FlatDispatch = DispatchAddress;
} else {
//
// Connect to IDT
//
KiSetHandlerAddressToIDT (Interrupt->Vector, DispatchAddress);
}
}
VOID
FASTCALL
KiTimedChainedDispatch2ndLvl(
PKINTERRUPT Interrupt
)
/*++
Routine Description:
This function performs the same function as KiChainedDispatch2ndLvl
except that it is written in C instead of assembly code and includes
code for timing ISRs.
I'd be interested in seeing some benchmarks to show if the assembly
code is actually faster. The Acquire/Release spinlock could be
inlined fairly easily.
Arguments:
Interrupt - Supplies a pointer to a control object of type interrupt.
Return Value:
None.
--*/
{
BOOLEAN Handled = FALSE;
PVOID ListEnd = &Interrupt->InterruptListEntry.Flink;
//
//BEGINTIMING
PKPRCB Prcb = KeGetCurrentPrcb();
ULONGLONG StartTimeHigher;
ULONGLONG StartTime;
ULONGLONG TimeHigher;
ULONGLONG ElapsedTime;
//BEGINTIMINGend
//
// For each interrupt on this chain.
//
do {
//
// If the current IRQL (IRQL raised to by nature of taking this
// interrupt) is not equal to the Synchronization IRQL required
// for this interrupt, raise to the appropriate level.
//
if (Interrupt->Irql != Interrupt->SynchronizeIrql) {
KfRaiseIrql(Interrupt->SynchronizeIrql);
}
//BEGINTIMING
StartTimeHigher = Prcb->IsrTime;
StartTime = RDTSC();
//BEGINTIMINGend
//
// Acquire the interrupt lock.
//
KiAcquireSpinLock(Interrupt->ActualLock);
//
// Call the Interrupt Service Routine.
//
Handled |= Interrupt->ServiceRoutine(Interrupt,
Interrupt->ServiceContext);
//
// Release the interrupt lock.
//
KiReleaseSpinLock(Interrupt->ActualLock);
//ENDTIMING
//
// ElapsedTime is time since we started looking at this element
// on the chain. (ie the current interrupt object).
//
ElapsedTime = RDTSC() - StartTime;
//
// TimeHigher is the amount Prcb->IsrTime has increased since we
// begain servicing this interrupt object, ie the amount of time
// spent in higher level ISRs.
//
TimeHigher = Prcb->IsrTime - StartTimeHigher;
//
// Adjust ElapsedTime to time spent on this interrupt object, excluding
// higher level ISRs.
//
ElapsedTime -= TimeHigher;
if (ElapsedTime > KiIsrTscLimit) {
//
// If there is a debugger attached, breakin. Otherwise do nothing.
// N.B. bugchecking is another possibility.
//
if (KdDebuggerEnabled) {
DbgPrint("KE; ISR time limit exceeded (intobj %p)\n",
Interrupt);
DbgBreakPoint();
}
}
//
// Update time spent processing interrupts. This doesn't need
// to be atomic as it doesn't matter if it's a little bit lossy.
// (Though a simple atomic add would do, it's per processor and
// at IRQL > DISPATCH_LEVEL so it doesn't need to be locked).
//
Prcb->IsrTime += ElapsedTime;
//ENDTIMINGend
//
// If IRQL was raised, lower to the previous level.
//
if (Interrupt->Irql != Interrupt->SynchronizeIrql) {
KfLowerIrql(Interrupt->Irql);
}
if ((Handled != FALSE) &&
(Interrupt->Mode == LevelSensitive)) {
//
// The interrupt has been handled.
//
return;
}
//
// If this is the last entry on the chain, get out, otherwise
// advance to the next entry.
//
if (Interrupt->InterruptListEntry.Flink == ListEnd) {
ASSERT(Interrupt->Mode != LevelSensitive);
//
// We should only get to the end of the list if
// (a) interrupts are on this chain are level sensitive and
// no ISR handled the request. This is a system fatal
// condition, or,
// (b) the chain has edge triggered interrupts in which case
// we must run the chain repeatedly until no ISR services
// the request.
//
// Question: Do we actually have chained edge triggered
// interrupts anymore?
//
if (Handled == FALSE) {
break;
}
}
Interrupt = CONTAINING_RECORD(Interrupt->InterruptListEntry.Flink,
KINTERRUPT,
InterruptListEntry);
} while (TRUE);
}
VOID
FASTCALL
KiTimedInterruptDispatch(
PKINTERRUPT Interrupt
)
/*++
Routine Description:
This function is a wrapper for the guts of KiDispatchInterrupt. It
is called when the system has been patched to time interrupts.
Arguments:
Interrupt - Supplies a pointer to a control object of type interrupt.
Return Value:
None.
--*/
{
//BEGINTIMING
PKPRCB Prcb = KeGetCurrentPrcb();
ULONGLONG StartTimeHigher = Prcb->IsrTime;
ULONGLONG StartTime = RDTSC();
ULONGLONG TimeHigher;
ULONGLONG ElapsedTime;
//BEGINTIMINGend
//
// Acquire the interrupt lock.
//
KiAcquireSpinLock(Interrupt->ActualLock);
//
// Call the Interrupt Service Routine.
//
Interrupt->ServiceRoutine(Interrupt,
Interrupt->ServiceContext);
//
// Release the interrupt lock.
//
KiReleaseSpinLock(Interrupt->ActualLock);
//ENDTIMING
//
// ElapsedTime is time since we entered this routine.
//
ElapsedTime = RDTSC() - StartTime;
//
// TimeHigher is the amount Prcb->IsrTime has increased since we
// entered this rouine, ie the amount of time spent in higher level
// ISRs.
//
TimeHigher = Prcb->IsrTime - StartTimeHigher;
//
// Adjust ElapsedTime to time spent in this routine, excluding
// higher level ISRs.
//
ElapsedTime -= TimeHigher;
if (ElapsedTime > KiIsrTscLimit) {
//
// If there is a debugger attached, breakin. Otherwise do nothing.
// N.B. bugchecking is another possibility.
//
if (KdDebuggerEnabled) {
DbgPrint("KE; ISR time limit exceeded (intobj %p)\n", Interrupt);
DbgBreakPoint();
}
}
//
// Update time spent processing interrupts. This doesn't need
// to be atomic as it doesn't matter if it's a little bit lossy.
// (Though a simple atomic add would do, it's per processor and
// at IRQL > DISPATCH_LEVEL so it doesn't need to be locked).
//
Prcb->IsrTime += ElapsedTime;
//ENDTIMINGend
}
//
// KiInitializeInterruptTimers but not KiInitializeInterruptTimersDpc
// should be in the INIT section.
//
typedef struct {
KTIMER SampleTimer;
KDPC Dpc;
ULONGLONG InitialTime;
} KISRTIMERINIT, *PKISRTIMERINIT;
PKISRTIMERINIT KiIsrTimerInit;
VOID
KiInitializeInterruptTimersDpc (
IN PKDPC Dpc,
IN PVOID DeferredContext,
IN PVOID SystemArgument1,
IN PVOID SystemArgument2
)
/*++
Routine Description:
This DPC is run twice on timer expiration. The time between
runs us used to determine the frequency of the processor's
Time Stamp Counter (TSC) in order to calculate a TSC delta
equivalent to the ISR timeout value which is in microseconds.
Arguments:
Dpc - Supplies a pointer to a DPC object - not used.
DeferredContext - Supplies the DPC context - not used.
SystemArgument1 - Supplies the first system argument - note used.
SystemArgument2 - Supplies the second system argument - note used.
Return Value:
None.
--*/
{
ULONGLONG Delta;
UNREFERENCED_PARAMETER(Dpc);
UNREFERENCED_PARAMETER(DeferredContext);
UNREFERENCED_PARAMETER(SystemArgument1);
UNREFERENCED_PARAMETER(SystemArgument2);
if (KiIsrTscLimit == 0xFFFFFFFFFFFFFFFF) {
//
// First pass. Get starting TSC value.
//
KiIsrTimerInit->InitialTime = RDTSC();
KiIsrTscLimit = 0xFFFFFFFFFFFFFFFE;
} else {
//
// Second pass. Get ending TSC value, cancel the periodic
// timer controlling this DPC and free the memory associated
// with the timer and the DPC.
//
Delta = RDTSC() - KiIsrTimerInit->InitialTime;
KeCancelTimer(&KiIsrTimerInit->SampleTimer);
ExFreePool(KiIsrTimerInit);
//
// Delta is now the number of TSC clock ticks that occured in
// 10 seconds. We choose such a large number to minimize error.
//
// Calculate the number of TSC clock ticks in KiTimeLimitIsrMicroseconds
// microseconds.
//
Delta *= KiTimeLimitIsrMicroseconds;
Delta /= (10 * 1000 * 1000);
KiIsrTscLimit = Delta;
}
}
VOID
KiInitializeInterruptTimers(
VOID
)
{
LARGE_INTEGER DueTime;
//
// If not timing ISRs, nothing to do.
//
if (KiTimeLimitIsrMicroseconds == 0) {
return;
}
//
// The kernel is initialized. Use a timer to determine the amount
// the Time Stamp Counter advances by in 10 seconds, then use that
// result to set the ISR time limit.
//
if ((KeFeatureBits & KF_RDTSC) == 0) {
//
// Processor doesn't support the RDTSC instruction, don't attempt
// to time ISRs.
//
return;
}
KiIsrTimerInit = ExAllocatePoolWithTag(NonPagedPool,
sizeof(*KiIsrTimerInit),
' eK');
if (KiIsrTimerInit == NULL) {
//
// Couldn't allocate memory for timer? Skip ISR timing.
//
return;
}
KeInitializeTimerEx(&KiIsrTimerInit->SampleTimer, SynchronizationTimer);
KeInitializeDpc(&KiIsrTimerInit->Dpc, &KiInitializeInterruptTimersDpc, NULL);
//
// Relative time in 100 nanoseconds = 10 seconds.
//
DueTime.QuadPart = -(10 * 10 * 1000 * 1000);
KeSetTimerEx(&KiIsrTimerInit->SampleTimer,
DueTime, //
10000, // repeat in 10 seconds.
&KiIsrTimerInit->Dpc);
}