Leaked source code of windows server 2003
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430 lines
7.8 KiB

#include "migshared.h"
//
// #defines
//
//
// This is our version stamp. Change MEMDB_VERSION only.
//
#define MEMDB_VERSION L"v9 "
#define VERSION_BASE_SIGNATURE L"memdb dat file "
#define MEMDB_DEBUG_SIGNATURE L"debug"
#define MEMDB_NODBG_SIGNATURE L"nodbg"
#define VERSION_SIGNATURE VERSION_BASE_SIGNATURE MEMDB_VERSION
#define DEBUG_FILE_SIGNATURE VERSION_SIGNATURE MEMDB_DEBUG_SIGNATURE
#define RETAIL_FILE_SIGNATURE VERSION_SIGNATURE MEMDB_NODBG_SIGNATURE
#define SIGNATURE 0xab12e87d
//
// We must reserve 5 bits. In a KEYSTRUCT node, 2 bits are used for AVL
// balancing, 1 bit for endpoint, 1 bit for proxy nodes, and 1 bit for binary
// nodes. In a hash table entry, the top 5 bits provide the hive index.
//
#define RESERVED_BITS 27
#define RESERVED_MASK 0xf8000000
#define OFFSET_MASK (~RESERVED_MASK)
//
// KEYSTRUCT flags
//
#define KSF_ENDPOINT 0x08000000
#define KSF_BINARY 0x40000000
#define KSF_PROXY_NODE 0x80000000
#define KSF_BALANCE_MASK 0x30000000
#define KSF_BALANCE_SHIFT 28 // bit pos of KSF_RIGHT_HEAVY
#define KSF_RIGHT_HEAVY 0x10000000
#define KSF_LEFT_HEAVY 0x20000000
#define KSF_USERFLAG_MASK OFFSET_MASK
//
// Binary tree allocation parameters
//
#define ALLOC_TOLERANCE 32
#define BLOCK_SIZE 0x00010000
#define MAX_HIVE_NAME 64
#define TOKENBUCKETS 511
//
// Typedefs
//
//
// The DATABASE structure holds all pieces of information necessary
// to maintain a portion of the overall memory database. There is a
// root DATABASE structure that always exists (its index is zero),
// and there are additional DATABASE structures for each database
// the caller creates via the MemDbCreateDatabase call. Callers create
// additional databases when a node is needed for temporary processing.
//
typedef struct {
DWORD AllocSize;
DWORD End;
DWORD FirstLevelRoot;
DWORD FirstDeleted;
DWORD TokenBuckets[TOKENBUCKETS];
PBYTE Buf;
WCHAR Hive[MAX_HIVE_NAME];
} DATABASE, *PDATABASE;
//
// Hive struct (for KSF_HIVE type)
//
typedef struct {
DATABASE DatabaseInfo;
} HIVE, *PHIVE;
//
// Binary block struct (for KSF_BINARY type of the key struct)
//
typedef struct _tagBINARYBLOCK {
#ifdef DEBUG
DWORD Signature;
#endif
DWORD Size;
struct _tagBINARYBLOCK *NextPtr, *PrevPtr;
DWORD OwningKey;
BYTE Data[];
} BINARYBLOCK, *PBINARYBLOCK;
//
// KEYSTRUCT holds each piece of memdb entries. A single KEYSTRUCT
// holds a portion of a key (delimited by a backslash), and the
// KEYSTRUCTs are organized into a binary tree. Each KEYSTRUCT
// can also contain additional binary trees. This is what makes
// memdb so versitle--many relationships can be established by
// formatting key strings in various ways.
//
typedef struct {
DWORD Signature;
// Offsets for data struct
DWORD Left, Right;
DWORD Parent;
union {
struct {
union {
DWORD dwValue;
PBINARYBLOCK BinaryPtr;
};
DWORD Flags;
// Other properties here
};
DWORD NextDeleted; // for deleted items, we keep a list of free blocks
};
DWORD NextLevelRoot;
DWORD PrevLevelNode;
DWORD KeyToken;
} KEYSTRUCT_DEBUG, *PKEYSTRUCT_DEBUG;
typedef struct {
// Offsets for data struct
DWORD Left, Right;
DWORD Parent;
union {
struct {
union {
DWORD dwValue;
PBINARYBLOCK BinaryPtr;
};
DWORD Flags;
// Other properties here
};
DWORD NextDeleted; // for deleted items, we keep a list of free blocks
};
DWORD NextLevelRoot;
DWORD PrevLevelNode;
DWORD KeyToken;
} KEYSTRUCT_RETAIL, *PKEYSTRUCT_RETAIL;
typedef struct {
DWORD Right;
WCHAR String[];
} TOKENSTRUCT, *PTOKENSTRUCT;
#ifdef DEBUG
#define KEYSTRUCT KEYSTRUCT_DEBUG
#define PKEYSTRUCT PKEYSTRUCT_DEBUG
#else
#define KEYSTRUCT KEYSTRUCT_RETAIL
#define PKEYSTRUCT PKEYSTRUCT_RETAIL
#endif
//
// Globals
//
extern PDATABASE g_db;
extern BYTE g_SelectedDatabase; // current index of active database
extern PHIVE g_HeadHive;
extern CRITICAL_SECTION g_MemDbCs;
#ifdef DEBUG
extern BOOL g_UseDebugStructs;
#endif
//
// memdb.c routines
//
PCWSTR
SelectHive (
PCWSTR FullKeyStr
);
BOOL
PrivateMemDbSetValueA (
IN PCSTR Key,
IN DWORD Val,
IN DWORD SetFlags,
IN DWORD ClearFlags,
OUT PDWORD Offset OPTIONAL
);
BOOL
PrivateMemDbSetValueW (
IN PCWSTR Key,
IN DWORD Val,
IN DWORD SetFlags,
IN DWORD ClearFlags,
OUT PDWORD Offset OPTIONAL
);
BOOL
PrivateMemDbSetBinaryValueA (
IN PCSTR Key,
IN PCBYTE BinaryData,
IN DWORD DataSize,
OUT PDWORD Offset OPTIONAL
);
BOOL
PrivateMemDbSetBinaryValueW (
IN PCWSTR Key,
IN PCBYTE BinaryData,
IN DWORD DataSize,
OUT PDWORD Offset OPTIONAL
);
//
// hash.c routines
//
BOOL
InitializeHashBlock (
VOID
);
VOID
FreeHashBlock (
VOID
);
BOOL
SaveHashBlock (
HANDLE File
);
BOOL
LoadHashBlock (
HANDLE File
);
BOOL
AddHashTableEntry (
IN PCWSTR FullString,
IN DWORD Offset
);
DWORD
FindStringInHashTable (
IN PCWSTR FullString,
OUT PBYTE DatabaseId OPTIONAL
);
BOOL
RemoveHashTableEntry (
IN PCWSTR FullString
);
//
// binval.c
//
PCBYTE
GetKeyStructBinaryData (
PKEYSTRUCT KeyStruct
);
DWORD
GetKeyStructBinarySize (
PKEYSTRUCT KeyStruct
);
PBINARYBLOCK
AllocBinaryBlock (
IN PCBYTE Data,
IN DWORD DataSize,
IN DWORD OwningKey
);
VOID
FreeKeyStructBinaryBlock (
PKEYSTRUCT KeyStruct
);
VOID
FreeAllBinaryBlocks (
VOID
);
BOOL
LoadBinaryBlocks (
HANDLE File
);
BOOL
SaveBinaryBlocks (
HANDLE File
);
//
// bintree.c
//
PKEYSTRUCT
GetKeyStruct (
DWORD Offset
);
DWORD
FindKeyStruct (
IN DWORD RootOffset,
IN PCWSTR KeyName
);
DWORD
GetFirstOffset (
DWORD RootOffset
);
DWORD
GetNextOffset (
DWORD NodeOffset
);
DWORD
FindKey (
IN PCWSTR FullKeyPath
);
DWORD
FindPatternKey (
IN DWORD RootOffset,
IN PCWSTR FullKeyPath,
IN BOOL EndPatternAllowed
);
DWORD
FindKeyUsingPattern (
IN DWORD RootOffset,
IN PCWSTR FullKeyPath
);
DWORD
FindPatternKeyUsingPattern (
IN DWORD RootOffset,
IN PCWSTR FullKeyPath
);
DWORD
NewKey (
IN PCWSTR KeyStr,
IN PCWSTR KeyStrWithHive
);
VOID
DeleteKey (
IN PCWSTR KeyStr,
IN OUT PDWORD RootPtr,
IN BOOL MustMatch
);
VOID
CopyValToPtr (
PKEYSTRUCT KeyStruct,
PDWORD ValPtr
);
VOID
CopyFlagsToPtr (
PKEYSTRUCT KeyStruct,
PDWORD ValPtr
);
BOOL
PrivateBuildKeyFromOffset (
IN DWORD StartLevel, // zero-based
IN DWORD TailOffset,
OUT PWSTR Buffer, OPTIONAL
OUT PDWORD ValPtr, OPTIONAL
OUT PDWORD UserFlagsPtr, OPTIONAL
OUT PDWORD CharCount OPTIONAL
);
BOOL
SelectDatabase (
IN BYTE DatabaseId
);
#ifdef DEBUG
VOID
DumpBinTreeStats (
VOID
);
#else
#define DumpBinTreeStats()
#endif
PCWSTR
GetKeyToken (
IN DWORD Token
);