Leaked source code of windows server 2003
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/*++
Copyright (c) 1989 Microsoft Corporation
Module Name:
smsesnid.c
Abstract:
Session Manager Session ID Management
Author:
Mark Lucovsky (markl) 04-Oct-1989
Revision History:
--*/
#include "smsrvp.h"
#include <string.h>
ULONG
SmpAllocateSessionId(
IN PSMPKNOWNSUBSYS OwningSubsystem,
IN PSMPKNOWNSUBSYS CreatorSubsystem OPTIONAL
)
/*++
Routine Description:
This function allocates a session ID.
Arguments:
OwningSubsystem - Supplies the address of the subsystem that should
become the owner of this session.
CreatorSubsystem - An optional parameter that supplies
the address of the subsystem requesting the creation of this
session. This subsystem is notified when the session completes.
Return Value:
This function returns the session ID for this session.
--*/
{
ULONG SessionId;
PLIST_ENTRY SessionIdListInsertPoint;
PSMPSESSION Session;
RtlEnterCriticalSection(&SmpSessionListLock);
//
// SessionIds are allocated by incrementing a 32 bit counter.
// If the counter wraps, then session IDs are allocated by
// scanning the sorted list of current session IDs for a hole.
//
SessionId = SmpNextSessionId++;
SessionIdListInsertPoint = SmpSessionListHead.Blink;
if ( !SmpNextSessionIdScanMode ) {
if ( SmpNextSessionId == 0 ) {
//
// We have used up 32 bits worth of session IDs so
// enable scan mode session ID allocation.
//
SmpNextSessionIdScanMode = TRUE;
}
} else {
//
// Compute a session ID by scanning the sorted session ID list
// until a hole is found. When an ID is found, then save it,
// and recalculate the insert point.
//
#if DBG
DbgPrint("SMSS: SessionId's Wrapped\n");
DbgBreakPoint();
#endif
}
Session = RtlAllocateHeap(SmpHeap, MAKE_TAG( SM_TAG ), sizeof(SMPSESSION));
if (Session) {
Session->SessionId = SessionId;
Session->OwningSubsystem = OwningSubsystem;
Session->CreatorSubsystem = CreatorSubsystem;
InsertTailList(SessionIdListInsertPoint,&Session->SortedSessionIdListLinks);
} else {
DbgPrint("SMSS: Unable to keep track of session ID -- no memory available\n");
}
RtlLeaveCriticalSection(&SmpSessionListLock);
return SessionId;
}
PSMPSESSION
SmpSessionIdToSession(
IN ULONG SessionId
)
/*++
Routine Description:
This function locates the session structure for the specified
session ID.
It is assumed that the caller holds the session list lock.
Arguments:
SessionId - Supplies the session ID to locate the structure for.
Return Value:
NULL - No session matches the specified session.
NON-NULL - Returns a pointer to the session structure associated with
the specified session ID.
--*/
{
PLIST_ENTRY Next;
PSMPSESSION Session;
Next = SmpSessionListHead.Flink;
while ( Next != &SmpSessionListHead ) {
Session = CONTAINING_RECORD(Next, SMPSESSION, SortedSessionIdListLinks );
if ( Session->SessionId == SessionId ) {
return Session;
}
Next = Session->SortedSessionIdListLinks.Flink;
}
return NULL;
}
VOID
SmpDeleteSession(
IN ULONG SessionId
)
/*++
Routine Description:
This function locates and deletes a session ID.
Arguments:
SessionId - Supplies the session ID to delete.
Return Value:
None.
--*/
{
PSMPSESSION Session;
RtlEnterCriticalSection(&SmpSessionListLock);
Session = SmpSessionIdToSession(SessionId);
if ( Session ) {
RemoveEntryList(&Session->SortedSessionIdListLinks);
RtlLeaveCriticalSection(&SmpSessionListLock);
RtlFreeHeap(SmpHeap,0,Session);
} else {
RtlLeaveCriticalSection(&SmpSessionListLock);
}
return;
}