Leaked source code of windows server 2003
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//+------------------------------------------------------------------------
//
// Microsoft Windows
// Copyright (C) Microsoft Corporation, 1996 - 1997
//
// File: cstore.hxx
//
// Contents: Main Precompiled header for Directory Class Access Implementation
//
//
// Author: DebiM
//
//-------------------------------------------------------------------------
#include "dsbase.hxx"
#include "comcat.h"
#include "cclstor.hxx"
#include "cscaten.hxx"
#include "csenum.hxx"
#include "csevents.h"
#include "cspath.hxx"
#include "cslang.hxx"
typedef struct tagCLASSCONTAINER
{
IClassAccess *gpClassStore;
LPOLESTR pszClassStorePath;
UINT cBindFailures;
UINT cAccess;
UINT cNotFound;
} CLASSCONTAINER, *PCLASSCONTAINER;
#include "cclsto.hxx"
#include "cclsacc.hxx"
#include "csguid.h"
#include <appmgmt.h>
long CompareUsn(CSUSN *pUsn1, CSUSN *pUsn2);
HRESULT GetUserSyncPoint(LPWSTR pszContainer, CSUSN *pPrevUsn);
HRESULT AdvanceUserSyncPoint(LPWSTR pszContainer);
void GetDefaultPlatform(CSPLATFORM *pPlatform);
#define MAX_BIND_ATTEMPTS 10
#define MAXCLASSSTORES 20
//
// Link list structure for ClassContainers Seen
//
//
// Cached Class Store Bindings
//
typedef struct CachedBindings_t {
LPOLESTR szStorePath;
IClassAccess *pIClassAccess;
HRESULT Hr;
PSID Sid;
} BindingsType;
typedef struct ClassStoreCache_t {
BindingsType Bindings[MAXCLASSSTORES];
DWORD start, end, sz;
} ClassStoreCacheType;
//
// Link list structure for User Profiles Seen
//
typedef struct tagUSERPROFILE
{
PSID pCachedSid;
PCLASSCONTAINER *pUserStoreList;
DWORD cUserStoreCount;
tagUSERPROFILE *pNextUser;
} USERPROFILE;
#if defined(_X86_)
#define DEFAULT_ARCHITECTURE PROCESSOR_ARCHITECTURE_INTEL
#elif defined(_AMD64_)
#define DEFAULT_ARCHITECTURE PROCESSOR_ARCHITECTURE_AMD64
#elif defined(_IA64_)
#define DEFAULT_ARCHITECTURE PROCESSOR_ARCHITECTURE_IA64
#else
#define DEFAULT_ARCHITECTURE PROCESSOR_ARCHITECTURE_UNKNOWN
#endif
#define CS_CALL_LOCALSYSTEM 1
#define CS_CALL_USERPROCESS 2
#define CS_CALL_IMPERSONATED 3
//------------------------- Priorities and weights
//
// File Extension priority
//
// 1 bit (0)
//
#define PRI_EXTN_FACTOR (1 << 0)
//
// CLSCTX priority
//
// 2 bits (7:8)
//
#define PRI_CLSID_INPSVR (3 << 7)
#define PRI_CLSID_LCLSVR (2 << 7)
#define PRI_CLSID_REMSVR (1 << 7)
//
// UI Language priority
//
// 3 bits (9:11)
//
#define PRI_LANG_ALWAYSMATCH (4 << 9)
#define PRI_LANG_SYSTEMLOCALE (3 << 9)
#define PRI_LANG_ENGLISH (2 << 9)
#define PRI_LANG_NEUTRAL (1 << 9)
//
// Architecture priority
//
// 2 bits (12:13)
//
#define PRI_ARCH_PREF1 (2 << 12)
#define PRI_ARCH_PREF2 (1 << 12)