Leaked source code of windows server 2003
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306 lines
8.4 KiB

/*
* DEBUG code - Contains declarations and macros for include debug support;
* Contains null definitions when !_DEBUG
*/
#ifndef _DEBUG_H_
#define _DEBUG_H_
#ifndef RC_INVOKED
#ifdef _DEBUG
#define DBGSTATE " Debug is on"
#else
#define DBGSTATE " Debug is off"
#endif
#endif /* RC_INVOKED */
#include <ole2dbg.h>
//these are bogus APIs (they do nothing)
STDAPI_(BOOL) ValidateAllObjects( BOOL fSuspicious );
STDAPI_(void) DumpAllObjects( void );
#ifdef _DEBUG
BOOL InstallHooks(void);
BOOL UnInstallHooks(void);
#undef ASSERTDATA
#ifdef _MAC
#ifdef __cplusplus
extern "C" {
#endif
void OutputDebugString(const char *);
#ifdef __cplusplus
}
#endif
#endif
#define ASSERTDATA static char _szAssertFile[]= __FILE__;
#undef Assert
// MAC compiler barfs on '(void)0'.
#ifdef _MAC
#define Assert(a) { if (!(a)) FnAssert(#a, NULL, _szAssertFile, __LINE__); }
#undef AssertSz
#define AssertSz(a, b) { if (!(a)) FnAssert(#a, b, _szAssertFile, __LINE__); }
#else
#undef AssertSz
#define AssertSz(a,b) ((a) ? NOERROR : FnAssert(#a, b, _szAssertFile, __LINE__))
#endif
#undef Verify
#define Verify(a) Assert(a)
#undef Puts
#define Puts(s) OutputDebugString(s)
#define ASSERT(cond, msg)
#else // !_DEBUG
#define ASSERTDATA
#define Assert(a)
#define AssertSz(a, b)
#define Verify(a) (a)
#define ASSERT(cond, msg)
#define Puts(s)
#endif // _DEBUG
#ifdef __cplusplus
interface IDebugStream;
/*
* Class CBool wraps boolean values in such a way that they are
* readily distinguishable fron integers by the compiler so we can
* overload the stream << operator.
*/
class FAR CBool
{
BOOL value;
public:
CBool (BOOL& b) {value = b;}
operator BOOL( void ) { return value; }
};
/*
* Class CHwnd wraps HWND values in such a way that they are
* readily distinguishable from UINTS by the compiler so we can
* overload the stream << operator
*/
class FAR CHwnd
{
HWND m_hwnd;
public:
CHwnd (HWND hwnd) {m_hwnd = hwnd; }
operator HWND( void ) {return m_hwnd;}
};
/*
* Class CAtom wraps ATOM values in such a way that they are
* readily distinguishable from UINTS by the compiler so we can
* overload the stream << operator
*/
class FAR CAtom
{
ATOM m_atom;
public:
CAtom (ATOM atom) {m_atom = atom; }
operator ATOM( void ) {return m_atom; }
};
/*
* IDebugStream is a stream to be used for debug output. One
* implementation uses the OutputDebugString function of Windows.
*
* The style is modeled on that of AT&T streams, and so uses
* overloaded operators. You can write to a stream in the
* following ways:
*
* *pdbstm << pUnk; // calls the IDebug::Dump function to
* display the object, if IDebug is supported.
* int n;
* *pdbstm << n; // writes n in decimal
*
* LPSTR sz;
* *pdbstm << sz; // writes a string
*
* CBool b(TRUE);
* *pdbstm << b; // writes True or False
*
* void FAR * pv;
* *pdbstm << pv; // writes the address pv in hex
*
* char ch;
* *pdbstm << ch; // writes the character
*
* ATOM atom;
* *pdbstm << CAtom(atom); // writes the string extracted from the atom
*
* HWND hwnd;
* *pdbstm << CHwnd(hwnd); // writes the info about a window handle
*
* These can be chained together, as such (somewhat artificial
* example):
*
* REFCLSID rclsid;
* pUnk->GetClass(&rclsid);
* *pdbstm << rclsid << " at " << (void FAR *)pUnk <<':' << pUnk;
*
* This produces something like:
*
* CFoo at A7360008: <description of object>
*
* The other useful feature is the Indent and UnIndent functions
* which allow an object to print some information, indent, print
* the info on its member objects, and unindent. This gives
* nicely formatted output.
*
* WARNING: do not (while implementing Dump) write
*
* *pdbstm << pUnkOuter
*
* since this will do a QueryInterface for IDebug, and start
* recursing! It is acceptable to write
*
* *pdbstm << (VOID FAR *)pUnkOuter
*
* as this will simply write the address of pUnkOuter.
*
*/
interface IDebugStream : public IUnknown
{
STDMETHOD_(IDebugStream&, operator << ) ( IUnknown FAR * pDebug ) = 0;
STDMETHOD_(IDebugStream&, operator << ) ( REFCLSID rclsid ) = 0;
STDMETHOD_(IDebugStream&, operator << ) ( int n ) = 0;
STDMETHOD_(IDebugStream&, operator << ) ( long l ) = 0;
STDMETHOD_(IDebugStream&, operator << ) ( ULONG l ) = 0;
STDMETHOD_(IDebugStream&, operator << ) ( LPSTR sz ) = 0;
STDMETHOD_(IDebugStream&, operator << ) ( char ch ) = 0;
STDMETHOD_(IDebugStream&, operator << ) ( void FAR * pv ) = 0;
STDMETHOD_(IDebugStream&, operator << ) ( CBool b ) = 0;
STDMETHOD_(IDebugStream&, operator << ) ( CHwnd hwnd ) = 0;
STDMETHOD_(IDebugStream&, operator << ) ( CAtom atom ) = 0;
STDMETHOD_(IDebugStream&, Tab )( void ) = 0;
STDMETHOD_(IDebugStream&, Indent )( void ) = 0;
STDMETHOD_(IDebugStream&, UnIndent )( void ) = 0;
STDMETHOD_(IDebugStream&, Return )( void ) = 0;
STDMETHOD_(IDebugStream&, LF )( void ) = 0;
};
STDAPI_(IDebugStream FAR*) MakeDebugStream( short margin=70, short tabsize=4, BOOL fHeader=1);
interface IDebug
{
STDMETHOD_(void, Dump )( IDebugStream FAR * pdbstm ) = 0;
STDMETHOD_(BOOL, IsValid )( BOOL fSuspicious = FALSE ) = 0;
#ifdef NEVER
__export IDebug(void);
__export ~IDebug(void);
private:
#if _DEBUG
IDebug FAR * pIDPrev;
IDebug FAR * pIDNext;
friend void STDAPICALLTYPE DumpAllObjects( void );
friend BOOL STDAPICALLTYPE ValidateAllObjects( BOOL fSuspicious );
#endif
#endif
};
#ifdef _MAC
typedef short HFILE;
#endif
/*************************************************************************
** The following functions can be used to log debug messages to a file
** and simutaneously write them to the dbwin debug window.
** The CDebugStream implementation automatically writes to a debug
** log file called "debug.log" in the current working directory.
** NOTE: The functions are only intended for C programmers. C++
** programmers should use the "MakeDebugStream" instead.
*************************************************************************/
// Open a log file.
STDAPI_(HFILE) DbgLogOpen(LPSTR lpszFile, LPSTR lpszMode);
// Close the log file.
STDAPI_(void) DbgLogClose(HFILE fh);
// Write to debug log and debug window (used with cvw.exe or dbwin.exe).
STDAPI_(void) DbgLogOutputDebugString(HFILE fh, LPSTR lpsz);
// Write to debug log only.
STDAPI_(void) DbgLogWrite(HFILE fh, LPSTR lpsz);
// Write the current Date and Time to the log file.
STDAPI_(void) DbgLogTimeStamp(HFILE fh, LPSTR lpsz);
// Write a banner separater to the log to separate sections.
STDAPI_(void) DbgLogWriteBanner(HFILE fh, LPSTR lpsz);
/*
* STDDEBDECL macro - helper for debug declaration
*
*/
#ifdef _DEBUG
#ifdef _MAC
//#define STDDEBDECL(cclassname,classname)
//#if 0
#define STDDEBDECL(cclassname,classname) NESTED_CLASS(cclassname, CDebug):IDebug { public: \
NC1(cclassname,CDebug)( cclassname FAR * p##classname ) { m_p##classname = p##classname;} \
~##NC1(cclassname,CDebug)(void){} \
STDMETHOD_(void, Dump)(THIS_ IDebugStream FAR * pdbstm ); \
STDMETHOD_(BOOL, IsValid)(THIS_ BOOL fSuspicious ); \
private: cclassname FAR* m_p##classname; }; \
DECLARE_NC2(cclassname, CDebug) \
NC(cclassname, CDebug) m_Debug;
//#endif
#else // _MAC
#define STDDEBDECL(ignore, classname ) implement CDebug:public IDebug { public: \
CDebug( C##classname FAR * p##classname ) { m_p##classname = p##classname;} \
~CDebug(void) {} \
STDMETHOD_(void, Dump)(IDebugStream FAR * pdbstm ); \
STDMETHOD_(BOOL, IsValid)(BOOL fSuspicious ); \
private: C##classname FAR* m_p##classname; }; \
DECLARE_NC(C##classname, CDebug) \
CDebug m_Debug;
#endif
//#ifdef _MAC
//#define CONSTRUCT_DEBUG
//#else
#define CONSTRUCT_DEBUG m_Debug(this),
//#endif
#else // _DEBUG
// no debugging
#define STDDEBDECL(cclassname,classname)
#define CONSTRUCT_DEBUG
#endif // _DEBUG
#endif __cplusplus
#endif !_DEBUG_H_