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467 lines
14 KiB
467 lines
14 KiB
/*
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* GIZMOBAR.C
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* GizmoBar Version 1.00, Win32 version August 1993
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*
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* Contains the main window procedure of the GizmoBar control
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* that handles mouse logic and Windows messages.
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*
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* Copyright (c)1993 Microsoft Corporation, All Rights Reserved
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*
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* Kraig Brockschmidt, Software Design Engineer
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* Microsoft Systems Developer Relations
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*
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* Internet : [email protected]
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* Compuserve: >INTERNET:[email protected]
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*/
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#include <windows.h>
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#include "gizmoint.h"
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/*
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* GizmoBarWndProc
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*
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* Purpose:
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* Window Procedure for the GizmoBar custom control. Handles all
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* messages like WM_PAINT just as a normal application window would.
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* Any message not processed here should go to DefWindowProc.
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*
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* Parameters:
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* Standard
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*
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* Return Value:
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* Standard
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*/
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LRESULT FAR PASCAL GizmoBarWndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
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{
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BOOL fSuccess;
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BOOL fTemp;
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LPCREATESTRUCT pCreate;
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LPGIZMOBAR pGB;
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LPGIZMO pGizmo;
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RECT rc;
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POINT pt;
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short x, y;
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COLORREF cr;
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COMMANDPARAMS(wID, wCode, hWndMsg);
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pGB=(LPGIZMOBAR)GetWindowLong(hWnd, GBWL_STRUCTURE);
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//Pass control messages onto another function for processing.
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if (iMsg >= WM_USER)
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return GBMessageHandler(hWnd, iMsg, wParam, lParam, pGB);
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switch (iMsg)
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{
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case WM_NCCREATE:
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pCreate=(LPCREATESTRUCT)lParam;
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pGB=GizmoBarPAllocate((LPINT)&fSuccess, hWnd, pCreate->hInstance
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, pCreate->hwndParent, pCreate->style, 0
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, (UINT)pCreate->hMenu);
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if (!fSuccess)
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{
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GizmoBarPFree(pGB);
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return -1L;
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}
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else
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SetWindowLong(hWnd, GBWL_STRUCTURE, (LONG)pGB);
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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case WM_DESTROY:
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/*
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* We want to clean up before DestroyWindow nukes all the
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* children, so WM_DESTROY is a better to do it than
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* WM_NCDESTROY.
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*/
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GizmoBarPFree(pGB);
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break;
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case WM_ERASEBKGND:
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/*
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* Eat this message to avoid erasing portions that
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* we are going to repaint in WM_PAINT. Part of a
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* change-state-and-repaint strategy is to rely on
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* WM_PAINT to do anything visual, which includes
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* erasing invalid portions. Letting WM_ERASEBKGND
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* erase the background is redundant.
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*/
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return TRUE;
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#ifdef WIN32
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case WM_CTLCOLORBTN:
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case WM_CTLCOLORSTATIC:
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fTemp=TRUE;
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#else
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case WM_CTLCOLOR:
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//Change the color of static text on the GizmoBar.
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fTemp=(HIWORD(lParam)==CTLCOLOR_STATIC
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|| HIWORD(lParam)==CTLCOLOR_BTN);
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#endif
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if (fTemp)
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{
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cr=GetSysColor(COLOR_BTNFACE);
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SetTextColor((HDC)wParam, GetSysColor(COLOR_BTNTEXT));
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SetBkColor((HDC)wParam, cr);
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/*
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* If the system colors have changed, then crFace will
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* not be equal to COLOR_BTNFACE, so we reinitialize the
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* background brush. This scheme handles system color
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* changes appropriately without processing WM_WININICHANGE
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* and without blindly creating a new brush on every
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* WM_CTLCOLOR message.
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*/
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if (cr!=pGB->crFace)
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{
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pGB->crFace=cr;
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if (NULL!=pGB->hBrFace)
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DeleteObject(pGB->hBrFace);
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pGB->hBrFace=CreateSolidBrush(pGB->crFace);
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}
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return (LONG)(UINT)pGB->hBrFace;
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}
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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case WM_PAINT:
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GizmoBarPaint(hWnd, pGB);
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break;
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case WM_SETFONT:
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/*
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* wParam has the new font that we now send to all other
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* windows controls in us. We control repaints here to
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* prevent a lot of repainting for each control.
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*/
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DefWindowProc(hWnd, WM_SETREDRAW, FALSE, 0L);
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if ((WPARAM)NULL!=wParam)
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{
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pGB->hFont=(HFONT)wParam;
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GizmoPEnum(&pGB->pGizmos, FEnumChangeFont, (DWORD)(LPSTR)pGB);
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DefWindowProc(hWnd, WM_SETREDRAW, TRUE, 0L);
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InvalidateRect(hWnd, NULL, FALSE);
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UpdateWindow(hWnd);
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}
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break;
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case WM_GETFONT:
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return (LRESULT)(UINT)pGB->hFont;
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case WM_ENABLE:
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/*
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* wParam has the new enable flag that we use to enable
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* or disable ALL controls in us at one time. We also turn
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* the redraw off to prevent a lot of flicker.
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*/
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DefWindowProc(hWnd, WM_SETREDRAW, FALSE, 0L);
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pGB->fEnabled=(BOOL)wParam;
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GizmoPEnum(&pGB->pGizmos, FEnumEnable, (DWORD)(LPSTR)pGB);
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DefWindowProc(hWnd, WM_SETREDRAW, TRUE, 0L);
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InvalidateRect(hWnd, NULL, FALSE);
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UpdateWindow(hWnd);
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break;
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case WM_CANCELMODE:
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pGizmo=pGB->pGizmoTrack;
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pGB->fTracking=FALSE;
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pGB->fMouseOut=FALSE;
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if (NULL!=pGizmo)
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GizmoPStateSet(hWnd, pGizmo, COMMANDBUTTON_UP);
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ReleaseCapture();
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break;
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case WM_LBUTTONDBLCLK:
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case WM_LBUTTONDOWN:
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//Get the mouse coordinates.
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x=LOWORD(lParam);
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y=HIWORD(lParam);
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/*
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* See if we hit a command or attribute gizmo or not. Anything
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* else that is a control will get the message instead of
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* us anyway, so we don't have to check. FEnumHitTest also
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* validates drawn gizmos, enabled, and visible, so we don't.
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*/
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pGizmo=GizmoPEnum(&pGB->pGizmos, FEnumHitTest, lParam);
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if (NULL==pGizmo)
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break; //Didn't hit one matching our needs.
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/*
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* Inform the associate that a command was hit like a menu item.
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*/
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if (NULL!=pGB->hWndAssociate)
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{
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if (pGizmo->fNotify)
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SendMenuSelect(pGB->hWndAssociate, pGizmo->uID, 0, 0);
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}
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/*
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* We hit a button. If it's a command or attribute, then change
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* the state and start tracking.
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*/
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pGB->fTracking=TRUE;
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pGB->pGizmoTrack=pGizmo;
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pGB->fMouseOut=FALSE;
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SetCapture(hWnd);
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pGizmo->uStateOrg=pGizmo->uState;
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GizmoPStateSet(hWnd, pGizmo, ATTRIBUTEBUTTON_MOUSEDOWN);
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break;
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case WM_MOUSEMOVE:
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POINTFROMLPARAM(pt, lParam);
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if (!pGB->fTracking)
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break;
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pGizmo=pGB->pGizmoTrack;
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SetRect(&rc, pGizmo->x, pGizmo->y, pGizmo->x+pGizmo->dx, pGizmo->y+pGizmo->dy);
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fTemp=pGB->fMouseOut;
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pGB->fMouseOut=!PtInRect(&rc, pt);
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//If the mouse went out, change state to the original.
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if (!fTemp && pGB->fMouseOut)
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{
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GizmoPStateSet(hWnd, pGizmo, pGizmo->uStateOrg);
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if (NULL!=pGB->hWndAssociate)
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{
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//Notify that we left the button
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if (pGizmo->fNotify)
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SendMenuSelect(pGB->hWndAssociate, 0x0000, 0xFFFF, 0);
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}
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}
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if (fTemp && !pGB->fMouseOut)
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{
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GizmoPStateSet(hWnd, pGizmo, ATTRIBUTEBUTTON_MOUSEDOWN);
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if (NULL!=pGB->hWndAssociate)
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{
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//Notify that we pressed down again
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if (pGizmo->fNotify)
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SendMenuSelect(pGB->hWndAssociate, pGizmo->uID, 0x0000, 0);
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}
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}
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break;
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case WM_LBUTTONUP:
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if (!pGB->fTracking)
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break;
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pGB->fTracking=FALSE;
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pGizmo=pGB->pGizmoTrack;
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ReleaseCapture();
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/*
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* Repaint if we were actually below the mouse when this
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* occurred. For command buttons, pop the button up. For
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* attributes, either toggle the state (inclusive buttons)
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* or check the selected one (exclusive buttons).
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*/
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if (!pGB->fMouseOut)
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{
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//Command buttons always come up.
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if (GIZMOTYPE_BUTTONCOMMAND==pGizmo->iType)
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GizmoPStateSet(hWnd, pGizmo, COMMANDBUTTON_UP);
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//Attribute inclusive buttons toggle
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if (GIZMOTYPE_BUTTONATTRIBUTEIN==pGizmo->iType)
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GizmoPCheck(hWnd, pGizmo, !(BUTTONGROUP_DOWN & pGizmo->uStateOrg));
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//Attribure exclusive buttons are always checked.
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if (GIZMOTYPE_BUTTONATTRIBUTEEX==pGizmo->iType)
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GizmoPCheck(hWnd, pGizmo, TRUE);
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//Only send messages if notify is ON.
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if (NULL!=pGB->hWndAssociate && pGizmo->fNotify)
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{
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SendMenuSelect(pGB->hWndAssociate, 0, 0xFFFF, 0);
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SendCommand(pGB->hWndAssociate, pGizmo->uID, BN_CLICKED, hWnd);
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}
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}
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break;
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case WM_COMMAND:
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//Pass control messages on if the gizmo's notify is ON.
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if (NULL!=pGB->hWndAssociate)
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{
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pGizmo=PGizmoFromHwndID(hWnd, wID);
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if (NULL!=pGizmo)
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{
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if (pGizmo->fNotify)
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SendMessage(pGB->hWndAssociate, iMsg, wParam, lParam);
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}
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}
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break;
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default:
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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}
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return 0L;
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}
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/*
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* FEnumChangeFont
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*
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* Purpose:
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* Enumeration callback for all the gizmos we know about in order to
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* send a new font to them that's stored in LPGIZMOBAR in dw.
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*
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* Parameters:
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* pGizmo LPGIZMO to draw.
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* iGizmo UINT index on the GizmoBar of this gizmo.
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* dw DWORD extra data passed to GizmoPEnum, in our case
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* the GizmoBar's pGB.
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*
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* Return Value:
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* BOOL TRUE to continue the enumeration, FALSE otherwise.
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*/
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BOOL FAR PASCAL FEnumChangeFont(LPGIZMO pGizmo, UINT iGizmo, DWORD dw)
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{
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LPGIZMOBAR pGB=(LPGIZMOBAR)dw;
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//We only need to change fonts in windowed controls using WM_SETFONT
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if (NULL!=pGizmo->hWnd)
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SendMessage(pGizmo->hWnd, WM_SETFONT, (WPARAM)pGB->hFont, 1L);
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return TRUE;
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}
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/*
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* FEnumEnable
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*
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* Purpose:
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* Enumeration callback for all the gizmos we know about in order to
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* enable or disable them from the WM_ENABLE message.
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*
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* Parameters:
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* pGizmo LPGIZMO to draw.
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* iGizmo UINT index on the GizmoBar of this gizmo.
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* dw DWORD extra data passed to GizmoPEnum, in our case
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* the GizmoBar's pGB.
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*
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* Return Value:
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* BOOL TRUE to continue the enumeration, FALSE otherwise.
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*/
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BOOL FAR PASCAL FEnumEnable(LPGIZMO pGizmo, UINT iGizmo, DWORD dw)
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{
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LPGIZMOBAR pGB=(LPGIZMOBAR)dw;
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BOOL fEnable=pGB->fEnabled;
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//NOTE: This code is duplicated in GBGizmoEnable in API.C
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if (NULL!=pGizmo->hWnd)
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EnableWindow(pGizmo->hWnd, fEnable);
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else
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{
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//If we're not down, command and attribute buttons act the same.
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if (!(BUTTONGROUP_DOWN & pGizmo->uState))
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{
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GizmoPStateSet(pGB->hWnd, pGizmo
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, fEnable ? COMMANDBUTTON_UP : COMMANDBUTTON_DISABLED);
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}
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else
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{
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//Attribute buttons are a little more sensitive with DOWNDISABLED
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GizmoPStateSet(pGB->hWnd, pGizmo
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, fEnable ? ATTRIBUTEBUTTON_DOWN : ATTRIBUTEBUTTON_DOWNDISABLED);
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}
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}
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return TRUE;
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}
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/*
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* FEnumHitTest
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*
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* Purpose:
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* Enumeration callback for all the gizmos we know about in order to
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* hit-test them.
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*
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* Parameters:
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* pGizmo LPGIZMO to draw.
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* iGizmo UINT index on the GizmoBar of this gizmo.
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* dw DWORD extra data passed to GizmoPEnum, in our case
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* the hDC on which to draw.
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*
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* Return Value:
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* BOOL TRUE to continue the enumeration, FALSE otherwise.
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*/
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BOOL FAR PASCAL FEnumHitTest(LPGIZMO pGizmo, UINT iGizmo, DWORD dw)
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{
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RECT rc;
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POINT pt;
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POINTFROMLPARAM(pt, dw);
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//Hit tests have to happen on visible, enabled, and drawn controls only.
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if (GIZMOTYPE_DRAWN & pGizmo->iType
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&& !pGizmo->fHidden && !(BUTTONGROUP_DISABLED & pGizmo->uState))
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{
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SetRect(&rc, pGizmo->x, pGizmo->y
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, pGizmo->x+pGizmo->dx, pGizmo->y+pGizmo->dy);
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//Stop enumeration if we have a hit.
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return !PtInRect(&rc, pt);
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}
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return TRUE;
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}
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