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132 lines
3.3 KiB
132 lines
3.3 KiB
/*
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* PAINT.C
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* GizmoBar Version 1.00, Win32 version August 1993
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*
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* Contains any code related to GizmoBar visuals, primarily
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* the WM_PAINT handler.
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*
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* Copyright (c)1993 Microsoft Corporation, All Rights Reserved
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*
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* Kraig Brockschmidt, Software Design Engineer
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* Microsoft Systems Developer Relations
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*
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* Internet : [email protected]
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* Compuserve: >INTERNET:[email protected]
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*/
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#include <windows.h>
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#include "gizmoint.h"
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//In GIZMO.C
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extern TOOLDISPLAYDATA tdd;
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/*
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* GizmoBarPaint
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*
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* Purpose:
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* Handles all WM_PAINT messages for the control and paints either the
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* entire thing or just one GizmoBar button if pGB->pGizmoPaint is non-NULL.
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*
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* Parameters:
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* hWnd HWND Handle to the control.
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* pGB LPGIZMOBAR control data pointer.
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*
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* Return Value:
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* None
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*/
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void GizmoBarPaint(HWND hWnd, LPGIZMOBAR pGB)
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{
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PAINTSTRUCT ps;
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RECT rc;
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HDC hDC;
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HBRUSH hBr=NULL;
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HPEN hPen=NULL;
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hDC=BeginPaint(hWnd, &ps);
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GetClientRect(hWnd, &rc);
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/*
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* The only part of the frame we need to draw is the bottom line,
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* so we inflate the rectangle such that all other parts are outside
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* the visible region.
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*/
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hBr =CreateSolidBrush(GetSysColor(COLOR_BTNFACE));
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if (NULL!=hBr)
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SelectObject(hDC, hBr);
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hPen=CreatePen(PS_SOLID, 1, GetSysColor(COLOR_WINDOWFRAME));
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if (NULL!=hPen)
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SelectObject(hDC, hPen);
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Rectangle(hDC, rc.left-1, rc.top-1, rc.right+1, rc.bottom);
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/*
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* All that we have to do to draw the controls is start through the
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* list, ignoring anything but buttons, and calling BTTNCUR's
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* UIToolButtonDraw for buttons. Since we don't even have to track
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* positions of things, we can just use an enum.
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*/
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GizmoPEnum(&pGB->pGizmos, FEnumPaintGizmos, (DWORD)(LPSTR)&ps);
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//Clean up
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EndPaint(hWnd, &ps);
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if (NULL!=hBr)
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DeleteObject(hBr);
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if (NULL!=hPen)
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DeleteObject(hPen);
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return;
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}
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/*
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* FEnumPaintGizmos
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*
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* Purpose:
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* Enumeration callback for all the gizmos we know about in order to
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* draw them.
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*
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* Parameters:
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* pGizmo LPGIZMO to draw.
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* iGizmo UINT index on the GizmoBar of this gizmo.
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* dw DWORD extra data passed to GizmoPEnum, in our case
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* a pointer to the PAINTSTRUCT.
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*
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* Return Value:
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* BOOL TRUE to continue the enumeration, FALSE otherwise.
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*/
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BOOL FAR PASCAL FEnumPaintGizmos(LPGIZMO pGizmo, UINT iGizmo, DWORD dw)
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{
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LPPAINTSTRUCT pps=(LPPAINTSTRUCT)dw;
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RECT rc, rcI;
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//Only draw those marked for repaint.
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if ((GIZMOTYPE_DRAWN & pGizmo->iType))
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{
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SetRect(&rc, pGizmo->x, pGizmo->y, pGizmo->x+pGizmo->dx, pGizmo->y+pGizmo->dy);
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//Only draw gizmos in the repaint area
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if (IntersectRect(&rcI, &rc, &pps->rcPaint))
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{
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UIToolButtonDrawTDD(pps->hdc, pGizmo->x, pGizmo->y
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, pGizmo->dx, pGizmo->dy, pGizmo->hBmp, pGizmo->cxImage
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, pGizmo->cyImage, pGizmo->iBmp, (UINT)pGizmo->uState, &tdd);
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}
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}
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return TRUE;
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}
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