Leaked source code of windows server 2003
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/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Copyright (c) 1989-1999 Microsoft Corporation
Module Name:
bindcls.hxx
Abstract:
Contains definitions for binding related code generation class definitions.
Notes:
History:
VibhasC Sep-18-1993 Created.
----------------------------------------------------------------------------*/
#ifndef __BINDCLS_HXX__
#define __BINDCLS_HXX__
#include "nulldefs.h"
extern "C"
{
#include <stdio.h>
}
#include "ndrcls.hxx"
#include "ilxlat.hxx"
#if 0
Although not apparent, a large occurence of binding handle parameters need
the parameter be shipped on the wire. Generic handles get shipped as
ordinary data and context handles as a special representation. The only
class that does not ship anything is primitive handles. Their usage is
rare. Since most binding handle usage WILL result in shipped data, it
warrants a special code generation class of its own.
The usage of the handles is either explicit or implicit. Therefore, the
binding handle class will appear as an explicit child of a param
cg class if there is an explicit handle. The proc cg class always keeps
a ptr to a binding handle class on its own anyway. So in case of explicit
handles, the binding handle class pointer points to another cg class which
is in the param list. In case of implicit handles, there is a new binding
class instance created which is local only to the proc cg class. Therefore,
in both cases, after the IL translation is done, an explicit or implicit
handle looks the same to the analyser and code generation.
If any handle is part of the parameter list, then the handle will get
the GenCode and other related messages. An implicit handle will not be in
the normal parameter list and therefore will never get the code generation
messages. Therefore we dont really need to define implicit or explicit
classes deriving out of the basic handle classes. Handle classes will
implement the code generation methods appropriately and therefore the
differentiation between explicit and implicit will be based purely on
whether an instance of a class gets the code generation message or not.
Only the proc node needs to know if the handle is explicit or implicit,
and that it can do with a flag.
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// The general binding handle class.
/////////////////////////////////////////////////////////////////////////////
class CG_HANDLE : public CG_NDR
{
private:
//
// The type represented in this field is the type of the actual handle.
// Therefore, in case of a generic handle, this field will get the typedef
// node on which the [handle] attribute was applied. In case of a
// context_handle, this is either the typedef node on which [context_handle]
// was applied or the basic type of the parameter node on which the
// [context_handle] was applied. Therefore this field keeps the actual
// handle type.
// Remember this class derives from an ndr code gen class, so that has a
// type node pointer of its own. That is actually the pointer to the param
// node which is the binding handle. In case of implicit handles, that
// field is not relevant and can be 0.
//
node_skl * pHandleType;
//
// The actual param param or id node.
//
node_skl * pHandleIDOrParam;
//
// Offset to binding format string description.
//
long NdrBindDescriptionOffset;
public:
//
// The constructor. Note again that 2 params are required in most cases,
// the first representing the actual type of the handle, and the seconf
// param which is the node_skl of the actual parameter node which is the
// handle. In case of implicit handles, this can be 0.
//
CG_HANDLE( node_skl * pHT, // handle type.
node_skl * pHP, // handle param or 0.
XLAT_SIZE_INFO & Info // memory size
) : CG_NDR(pHP, Info )
{
pHandleType = pHT;
pHandleIDOrParam = pHP;
NdrBindDescriptionOffset = -1;
}
virtual
void Visit( CG_VISITOR *pVisitor ) = 0;
//
// Get and set methods.
//
node_skl * SetHandleType( node_skl * pHT )
{
return (pHandleType = pHT);
}
node_skl * GetHandleType()
{
return pHandleType;
}
node_skl * GetHandleIDOrParam()
{
return pHandleIDOrParam;
}
void SetNdrBindDescriptionOffset( long Offset )
{
NdrBindDescriptionOffset = Offset;
}
long GetNdrBindDescriptionOffset()
{
return NdrBindDescriptionOffset;
}
//
// Queries.
//
//
// Queries here should generally return a false, since the derived classes
// should implement the methods and return the correct result.
//
virtual
BOOL IsPrimitiveHandle()
{
return FALSE;
}
virtual
BOOL IsGenericHandle()
{
return FALSE;
}
virtual
BOOL IsContextHandle()
{
return FALSE;
}
virtual
BOOL IsAHandle()
{
return TRUE;
}
//
// Format string generation for the bind handle description in a
// procedure's description.
//
virtual
unsigned char MakeExplicitHandleFlag(
CG_PARAM * pHandleParam );
virtual
void GetNdrHandleInfo( CCB *, NDR64_BINDINGS * )
{
// Should be redefined by inheriting classes.
MIDL_ASSERT(0);
}
virtual
void GenNdrHandleFormat( CCB * )
{
// Should be redefined by inheriting classes.
MIDL_ASSERT(0);
}
virtual
void GenNdrParamDescription( CCB * pCCB );
virtual
void GenNdrParamDescriptionOld( CCB * pCCB );
virtual
long FixedBufferSize( CCB * )
{
return - 1;
}
};
//////////////////////////////////////////////////////////////////////////////
// The auto handle class.
//////////////////////////////////////////////////////////////////////////////
class CG_PRIMITIVE_HANDLE : public CG_HANDLE
{
private:
public:
//
// The constructors.
//
CG_PRIMITIVE_HANDLE( node_skl * pHT,
node_skl * pHP,
XLAT_SIZE_INFO & Info // memory size
):
CG_HANDLE( pHT, pHP, Info )
{
}
virtual
ID_CG GetCGID()
{
return ID_CG_PRIMITIVE_HDL;
}
virtual
void Visit( CG_VISITOR *pVisitor )
{
pVisitor->Visit( this );
}
//
// Queries. An auto handle is treated as an implicit primitive handle.
//
virtual
BOOL IsPrimitiveHandle()
{
return TRUE;
}
//
// Generate the format string for a handle.
//
virtual
void GenNdrFormat( CCB * pCCB );
//
// This method is called to generate offline portions of a type's
// format string.
//
virtual
void GenNdrParamOffline( CCB * pCCB );
virtual
void GenNdrParamDescription( CCB * pCCB );
virtual
void GenNdrParamDescriptionOld( CCB * pCCB );
virtual
void GetNdrHandleInfo( CCB *, NDR64_BINDINGS * );
virtual
void GenNdrHandleFormat( CCB * pCCB );
virtual
long FixedBufferSize( CCB * )
{
return 0;
}
virtual
CG_STATUS MarshallAnalysis( ANALYSIS_INFO * )
{
return CG_OK;
}
};
////////////////////////////////////////////////////////////////////////////
// The generic handle class.
////////////////////////////////////////////////////////////////////////////
//
// The generic handle drives off the name of the type which was defined as
// a handle. The typedef node, which is the handle type serves as the
// placeholder for the name of the handle.
//
class CG_GENERIC_HANDLE : public CG_HANDLE
{
private:
public:
//
// The constructor. The generic handle class needs info about the type
// of the handle. The typedef node on which the [handle] was applied,
// can serve as a placeholder for the name too. The second need is the
// parameter node which is the handle param in case the handle was an
// explicit parameter, or the id node of the implicit handle.
//
CG_GENERIC_HANDLE( node_skl * pHT,
node_skl * pHP,
XLAT_SIZE_INFO & Info // memory size
) :
CG_HANDLE( pHT, pHP, Info )
{
}
virtual
ID_CG GetCGID()
{
return ID_CG_GENERIC_HDL;
}
virtual
void Visit( CG_VISITOR *pVisitor )
{
pVisitor->Visit( this );
}
//
// Get and set methods.
//
PNAME GetHandleTypeName()
{
return GetHandleType()->GetSymName();
}
long GetImplicitSize()
{
return 4;
}
//
// Queries.
//
virtual
BOOL IsGenericHandle()
{
return TRUE;
}
virtual
BOOL HasAFixedBufferSize()
{
return GetChild()->HasAFixedBufferSize();
}
virtual
CG_STATUS MarshallAnalysis( ANALYSIS_INFO * pAna )
{
return ((CG_NDR *)GetChild())->MarshallAnalysis( pAna );
}
virtual
CG_STATUS UnMarshallAnalysis( ANALYSIS_INFO * pAna )
{
return ((CG_NDR *)GetChild())->UnMarshallAnalysis( pAna );
}
virtual
CG_STATUS S_OutLocalAnalysis( ANALYSIS_INFO * pAna )
{
return ((CG_NDR *)GetChild())->S_OutLocalAnalysis( pAna );
}
virtual
CG_STATUS S_GenInitOutLocals( CCB * pCCB )
{
return ((CG_NDR *)GetChild())->S_GenInitOutLocals( pCCB );
}
//
// Generate the format string for a handle.
//
virtual
void GenNdrFormat( CCB * pCCB );
//
// This method is called to generate offline portions of a type's
// format string.
//
virtual
void GenNdrParamOffline( CCB * pCCB );
virtual
void GenNdrParamDescription( CCB * pCCB );
virtual
void GetNdrParamAttributes(
CCB * pCCB,
PARAM_ATTRIBUTES *attributes );
virtual
void GenNdrParamDescriptionOld( CCB * pCCB );
virtual
void GetNdrHandleInfo( CCB *, NDR64_BINDINGS * );
virtual
void GenNdrHandleFormat( CCB * pCCB );
virtual
BOOL ShouldFreeOffline()
{
return ((CG_NDR *)GetChild())->
ShouldFreeOffline();
}
virtual
void GenFreeInline( CCB * pCCB )
{
((CG_NDR *)GetChild())->GenFreeInline( pCCB );
}
virtual
long FixedBufferSize( CCB * pCCB )
{
return
((CG_NDR *)GetChild())->FixedBufferSize( pCCB );
}
};
////////////////////////////////////////////////////////////////////////////
// The context handle class.
////////////////////////////////////////////////////////////////////////////
class CG_CONTEXT_HANDLE : public CG_HANDLE
{
private:
bool fStrictContext;
bool fNoSerialize;
bool fSerialize;
bool fCannotBeNull;
char* pRundownRoutineName;
public:
CG_CONTEXT_HANDLE (
node_skl * pHT,
node_skl * pHP,
XLAT_CTXT& Info
) :
CG_HANDLE( pHT, pHP, ( XLAT_SIZE_INFO& ) Info),
pRundownRoutineName( 0 )
{
fStrictContext = Info.GetInterfaceContext()
->GetAttribute( ATTR_STRICT_CONTEXT_HANDLE ) != 0;
fNoSerialize = Info.ExtractAttribute( ATTR_NOSERIALIZE ) != 0;
fSerialize = Info.ExtractAttribute( ATTR_SERIALIZE ) != 0;
fCannotBeNull = false;
}
virtual
ID_CG GetCGID()
{
return ID_CG_CONTEXT_HDL;
}
virtual
void Visit( CG_VISITOR *pVisitor )
{
pVisitor->Visit( this );
}
virtual
BOOL IsContextHandle()
{
return TRUE;
}
bool GetCannotBeNull()
{
return fCannotBeNull;
}
void SetCannotBeNull()
{
fCannotBeNull = true;
}
BOOL HasNewContextFlavor()
{
return fStrictContext || fNoSerialize || fSerialize;
}
BOOL HasSerialize()
{
return fSerialize;
}
BOOL HasNoSerialize()
{
return fNoSerialize;
}
BOOL HasStrict()
{
return fStrictContext;
}
PNAME GetRundownRtnName();
virtual
CG_STATUS MarshallAnalysis( ANALYSIS_INFO * pAna );
virtual
CG_STATUS UnMarshallAnalysis( ANALYSIS_INFO * pAna );
virtual
CG_STATUS S_GenInitOutLocals( CCB * pCCB );
//
// Generate the format string for a handle.
//
virtual
void GenNdrFormat( CCB * pCCB );
//
// This method is called to generate offline portions of a type's
// format string.
//
virtual
void GenNdrParamOffline( CCB * pCCB );
virtual
void GenNdrParamDescription( CCB * pCCB );
virtual
void GetNdrParamAttributes(
CCB * pCCB,
PARAM_ATTRIBUTES *attributes );
virtual
void GenNdrParamDescriptionOld( CCB * pCCB );
virtual
unsigned char MakeExplicitHandleFlag(
CG_PARAM * pHandleParam );
virtual
void GetNdrHandleInfo( CCB *, NDR64_BINDINGS * );
virtual
void GenNdrHandleFormat( CCB * pCCB );
virtual
long FixedBufferSize( CCB * )
{
return MAX_WIRE_ALIGNMENT + 20;
}
};
class CG_ASYNC_HANDLE : public CG_NDR
{
private:
public:
CG_ASYNC_HANDLE(node_skl* pType,
XLAT_SIZE_INFO& Info) : CG_NDR( pType, Info )
{
SetSStubAllocLocation( S_STUB_ALLOC_LOCATION_UNKNOWN );
SetSStubAllocType( S_STUB_ALLOC_TYPE_NONE );
SetSStubInitNeed( S_STUB_INIT_NOT_NEEDED );
}
virtual
void Visit( CG_VISITOR *pVisitor )
{
pVisitor->Visit( this );
}
ID_CG GetCGID()
{
return ID_CG_ASYNC_HANDLE;
}
};
#endif // __BINDCLS_HXX__