Leaked source code of windows server 2003
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/*++
Copyright (C) Microsoft Corporation, 2000
Module Name:
CtxColl.cxx
Abstract:
Implementation of ConTeXt handle COLLection.
Author:
Kamen Moutafov [KamenM]
Revision History:
KamenM Sep 2000 Created
Notes:
--*/
#include <precomp.hxx>
#include <context.hxx>
#include <SWMR.hxx>
#include <SContext.hxx>
#include <CtxColl.hxx>
ServerContextHandle *
ContextCollection::Find (
IN WIRE_CONTEXT *WireContext
)
/*++
Routine Description:
Finds the server context handle corresponding to the given wire context
Arguments:
WireContext - the context representation as it arrived on the wire
Return Value:
The context handle that was found.
NULL if no matching context handle was found. EEInfo will be added in
this case
Notes:
As a perf optimization, if we search more than 25 elements in the list,
and find an element, we move it to the front of the list to speed up
subsequent searches
--*/
{
LIST_ENTRY *CurrentListEntry;
ServerContextHandle *CurrentContextHandle;
int SearchedElements = 0;
CollectionMutex.VerifyOwned();
CurrentListEntry = ListHead.Flink;
while (CurrentListEntry != &ListHead)
{
CurrentContextHandle = CONTAINING_RECORD(CurrentListEntry, ServerContextHandle, ContextChain);
if (RpcpMemoryCompare(&CurrentContextHandle->WireContext, WireContext, sizeof(WIRE_CONTEXT)) == 0)
{
if (SearchedElements > 25)
{
RpcpfRemoveEntryList(CurrentListEntry);
RpcpfInsertHeadList(&ListHead, CurrentListEntry);
}
return CurrentContextHandle;
}
CurrentListEntry = CurrentListEntry->Flink;
SearchedElements ++;
}
return NULL;
}
RPC_STATUS
ContextCollection::AllocateContextCollection (
OUT ContextCollection **NewColl
)
/*++
Routine Description:
Static function that allocates a new context collection.
Arguments:
NewCol - a placeholder for the new connection. If the function
fails this parameter is undefined. On success, it contains
the new collection.
Return Value:
RPC_S_OK for success or other codes for error.
--*/
{
ContextCollection *NewCollection;
RPC_STATUS RpcStatus = RPC_S_OK;
#if defined(SCONTEXT_UNIT_TESTS)
// once in a great while, fail this
if ((GetRandomLong() % 9999) == 0)
return RPC_S_OUT_OF_MEMORY;
#endif
NewCollection = new ContextCollection(&RpcStatus);
if (NewCollection == NULL)
{
return RPC_S_OUT_OF_MEMORY;
}
else if (RpcStatus != RPC_S_OK)
{
delete NewCollection;
return RpcStatus;
}
*NewColl = NewCollection;
return RPC_S_OK;
}
RPC_STATUS
NDRSContextInitializeCollection (
IN ContextCollection **ContextCollectionPlaceholder
)
/*++
Routine Description:
Static function that can initialize the context collection of an
association in a thread safe manner.
Arguments:
ContextCollectionPlaceholder - a pointer to the pointer to the context
collection.
Return Value:
RPC_S_OK for success or other codes for error.
--*/
{
ContextCollection *NewCollection;
ContextCollection *OldCollection;
RPC_STATUS RpcStatus = RPC_S_OK;
ASSERT(ContextCollectionPlaceholder);
RpcStatus = ContextCollection::AllocateContextCollection(&NewCollection);
if (RpcStatus != RPC_S_OK)
{
return RpcStatus;
}
OldCollection = (ContextCollection *)
InterlockedCompareExchangePointer((PVOID *)ContextCollectionPlaceholder,
NewCollection,
NULL);
if (OldCollection != NULL)
{
delete NewCollection;
}
return RPC_S_OK;
}