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170 lines
3.9 KiB
170 lines
3.9 KiB
/*++
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Copyright (C) Microsoft Corporation, 2000
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Module Name:
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CtxColl.cxx
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Abstract:
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Implementation of ConTeXt handle COLLection.
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Author:
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Kamen Moutafov [KamenM]
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Revision History:
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KamenM Sep 2000 Created
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Notes:
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--*/
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#include <precomp.hxx>
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#include <context.hxx>
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#include <SWMR.hxx>
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#include <SContext.hxx>
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#include <CtxColl.hxx>
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ServerContextHandle *
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ContextCollection::Find (
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IN WIRE_CONTEXT *WireContext
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)
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/*++
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Routine Description:
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Finds the server context handle corresponding to the given wire context
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Arguments:
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WireContext - the context representation as it arrived on the wire
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Return Value:
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The context handle that was found.
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NULL if no matching context handle was found. EEInfo will be added in
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this case
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Notes:
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As a perf optimization, if we search more than 25 elements in the list,
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and find an element, we move it to the front of the list to speed up
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subsequent searches
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--*/
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{
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LIST_ENTRY *CurrentListEntry;
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ServerContextHandle *CurrentContextHandle;
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int SearchedElements = 0;
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CollectionMutex.VerifyOwned();
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CurrentListEntry = ListHead.Flink;
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while (CurrentListEntry != &ListHead)
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{
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CurrentContextHandle = CONTAINING_RECORD(CurrentListEntry, ServerContextHandle, ContextChain);
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if (RpcpMemoryCompare(&CurrentContextHandle->WireContext, WireContext, sizeof(WIRE_CONTEXT)) == 0)
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{
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if (SearchedElements > 25)
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{
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RpcpfRemoveEntryList(CurrentListEntry);
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RpcpfInsertHeadList(&ListHead, CurrentListEntry);
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}
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return CurrentContextHandle;
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}
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CurrentListEntry = CurrentListEntry->Flink;
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SearchedElements ++;
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}
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return NULL;
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}
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RPC_STATUS
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ContextCollection::AllocateContextCollection (
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OUT ContextCollection **NewColl
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)
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/*++
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Routine Description:
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Static function that allocates a new context collection.
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Arguments:
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NewCol - a placeholder for the new connection. If the function
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fails this parameter is undefined. On success, it contains
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the new collection.
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Return Value:
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RPC_S_OK for success or other codes for error.
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--*/
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{
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ContextCollection *NewCollection;
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RPC_STATUS RpcStatus = RPC_S_OK;
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#if defined(SCONTEXT_UNIT_TESTS)
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// once in a great while, fail this
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if ((GetRandomLong() % 9999) == 0)
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return RPC_S_OUT_OF_MEMORY;
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#endif
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NewCollection = new ContextCollection(&RpcStatus);
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if (NewCollection == NULL)
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{
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return RPC_S_OUT_OF_MEMORY;
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}
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else if (RpcStatus != RPC_S_OK)
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{
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delete NewCollection;
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return RpcStatus;
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}
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*NewColl = NewCollection;
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return RPC_S_OK;
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}
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RPC_STATUS
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NDRSContextInitializeCollection (
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IN ContextCollection **ContextCollectionPlaceholder
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)
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/*++
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Routine Description:
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Static function that can initialize the context collection of an
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association in a thread safe manner.
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Arguments:
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ContextCollectionPlaceholder - a pointer to the pointer to the context
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collection.
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Return Value:
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RPC_S_OK for success or other codes for error.
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--*/
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{
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ContextCollection *NewCollection;
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ContextCollection *OldCollection;
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RPC_STATUS RpcStatus = RPC_S_OK;
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ASSERT(ContextCollectionPlaceholder);
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RpcStatus = ContextCollection::AllocateContextCollection(&NewCollection);
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if (RpcStatus != RPC_S_OK)
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{
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return RpcStatus;
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}
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OldCollection = (ContextCollection *)
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InterlockedCompareExchangePointer((PVOID *)ContextCollectionPlaceholder,
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NewCollection,
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NULL);
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if (OldCollection != NULL)
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{
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delete NewCollection;
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}
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return RPC_S_OK;
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}
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