Leaked source code of windows server 2003
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

246 lines
7.3 KiB

/******************************Module*Header**********************************\
*
* *******************
* * D3D SAMPLE CODE *
* *******************
*
* Module Name: d3dtxman.h
*
* Content: D3D Texture cache manager definitions and macros.
*
* Copyright (c) 1995-2003 Microsoft Corporation. All rights Reserved.
\*****************************************************************************/
#ifndef __D3DTEXMAN
#define __D3DTEXMAN
#if DX7_TEXMANAGEMENT
__inline ULONGLONG TextureCost(P3_SURF_INTERNAL* pTexture)
{
#ifdef _X86_
ULONGLONG retval = 0;
_asm
{
mov ebx, pTexture;
mov eax, [ebx]P3_SURF_INTERNAL.m_dwPriority;
mov ecx, eax;
shr eax, 1;
mov DWORD PTR retval + 4, eax;
shl ecx, 31;
mov eax, [ebx]P3_SURF_INTERNAL.m_dwTicks;
shr eax, 1;
or eax, ecx;
mov DWORD PTR retval, eax;
}
return retval;
#else
return ((ULONGLONG)pTexture->m_dwPriority << 31) +
((ULONGLONG)(pTexture->m_dwTicks >> 1));
#endif
}
typedef struct _TextureHeap
{
DWORD m_next;
DWORD m_size;
P3_SURF_INTERNAL **m_data_p;
} TextureHeap, *PTextureHeap;
typedef struct _TextureCacheManager
{
TextureHeap m_heap;
unsigned int tcm_ticks;
#if DX7_TEXMANAGEMENT_STATS
D3DDEVINFO_TEXTUREMANAGER m_stats;
#endif
}TextureCacheManager, *PTextureCacheManager;
//
// Texture Management function declarations
//
void __TM_TextureHeapHeapify(PTextureHeap,DWORD);
BOOL __TM_TextureHeapAddSurface(PTextureHeap,P3_SURF_INTERNAL *);
P3_SURF_INTERNAL* __TM_TextureHeapExtractMin(PTextureHeap);
P3_SURF_INTERNAL* __TM_TextureHeapExtractMax(PTextureHeap);
void __TM_TextureHeapDelSurface(PTextureHeap,DWORD);
void __TM_TextureHeapUpdate(PTextureHeap,DWORD,DWORD,DWORD);
BOOL __TM_FreeTextures(P3_D3DCONTEXT* , DWORD);
HRESULT _D3D_TM_Ctx_Initialize(P3_D3DCONTEXT* pContext);
void _D3D_TM_Ctx_Destroy(P3_D3DCONTEXT* pContext);
void _D3D_TM_RemoveTexture(P3_THUNKEDDATA* pThisDisplay, P3_SURF_INTERNAL*);
void _D3D_TM_RemoveDDSurface(P3_THUNKEDDATA* , LPDDRAWI_DDRAWSURFACE_LCL);
HRESULT _D3D_TM_AllocTexture(P3_D3DCONTEXT*,P3_SURF_INTERNAL*);
void _D3D_TM_EvictAllManagedTextures(P3_D3DCONTEXT*);
void _DD_TM_EvictAllManagedTextures(P3_THUNKEDDATA* pThisDisplay);
void _D3D_TM_TimeStampTexture(PTextureCacheManager,P3_SURF_INTERNAL*);
BOOL _D3D_TM_Preload_Tex_IntoVidMem(P3_D3DCONTEXT*, P3_SURF_INTERNAL*);
void _D3D_TM_MarkDDSurfaceAsDirty(P3_THUNKEDDATA*,LPDDRAWI_DDRAWSURFACE_LCL, BOOL);
void _D3D_TM_HW_FreeVidmemSurface(P3_THUNKEDDATA*,P3_SURF_INTERNAL*);
void _D3D_TM_HW_AllocVidmemSurface(P3_D3DCONTEXT*,P3_SURF_INTERNAL*);
//
// Macros to get surface offset and pointer
//
#if WNT_DDRAW
#define DDSURF_GETPOINTER(pSurfGbl, pThisDisplay) \
(pSurfGbl->fpVidMem + (FLATPTR)pThisDisplay->ppdev->pjScreen)
#define D3DMIPLVL_GETPOINTER(pMipLevel, pThisDisplay) \
(pMipLevel->fpVidMem + (FLATPTR)pThisDisplay->ppdev->pjScreen)
#define D3DSURF_GETPOINTER(pSurfInt, pThisDisplay) \
(pSurfInt->fpVidMem + (FLATPTR)pThisDisplay->ppdev->pjScreen)
#define D3DTMMIPLVL_GETOFFSET(mipLevel, pThisDisplay) \
(mipLevel.fpVidMemTM)
#else
#define DDSURF_GETPOINTER(pSurfGbl, pThisDisplay) \
(pSurfGbl->fpVidMem)
#define D3DMIPLVL_GETPOINTER(pMipLevel, pThisDisplay) \
(pMipLevel->fpVidMem)
#define D3DSURF_GETPOINTER(pSurfInt, pThisDisplay) \
(pSurfInt->fpVidMem)
#define D3DTMMIPLVL_GETOFFSET(mipLevel, pThisDisplay) \
(mipLevel.fpVidMemTM - pThisDisplay->dwScreenFlatAddr)
#endif // WNT_DDRAW
//
// Inline function definitions
//
__inline void _D3D_TM_InitSurfData(P3_SURF_INTERNAL* pD3DSurf,
LPDDRAWI_DDRAWSURFACE_LCL pDDSLcl)
{
pD3DSurf->m_dwBytes = pD3DSurf->wHeight * pD3DSurf->lPitch;
pD3DSurf->m_bTMNeedUpdate = TRUE;
pD3DSurf->dwCaps2= pDDSLcl->lpSurfMore->ddsCapsEx.dwCaps2;
pD3DSurf->m_dwTexLOD = 0;
}
#if DX7_TEXMANAGEMENT_STATS
__inline void __TM_STAT_Inc_TotSz(
PTextureCacheManager pTextureCacheManager,
P3_SURF_INTERNAL* pD3DSurf)
{
++pTextureCacheManager->m_stats.dwTotalManaged;
pTextureCacheManager->m_stats.dwTotalBytes += pD3DSurf->m_dwBytes;
}
__inline void __TM_STAT_Inc_WrkSet(
PTextureCacheManager pTextureCacheManager,
P3_SURF_INTERNAL* pD3DSurf)
{
++pTextureCacheManager->m_stats.dwWorkingSet;
pTextureCacheManager->m_stats.dwWorkingSetBytes += pD3DSurf->m_dwBytes;
}
__inline void __TM_STAT_Dec_TotSz(
PTextureCacheManager pTextureCacheManager,
P3_SURF_INTERNAL* pD3DSurf)
{
--pTextureCacheManager->m_stats.dwTotalManaged;
pTextureCacheManager->m_stats.dwTotalBytes -= pD3DSurf->m_dwBytes;
}
__inline void __TM_STAT_Dec_WrkSet(
PTextureCacheManager pTextureCacheManager,
P3_SURF_INTERNAL* pD3DSurf)
{
--pTextureCacheManager->m_stats.dwWorkingSet;
pTextureCacheManager->m_stats.dwWorkingSetBytes -= pD3DSurf->m_dwBytes;
}
__inline void _D3D_TM_STAT_Inc_NumUsedTexInVid(P3_D3DCONTEXT *pContext,
P3_SURF_INTERNAL* pD3DSurf)
{
if (pD3DSurf->m_dwHeapIndex)
{
++pContext->pTextureManager->m_stats.dwNumUsedTexInVid;
}
}
__inline void _D3D_TM_STAT_Inc_NumTexturesUsed(P3_D3DCONTEXT *pContext)
{
++pContext->pTextureManager->m_stats.dwNumTexturesUsed;
}
__inline void _D3D_TM_STAT_ResetCounters(P3_D3DCONTEXT *pContext)
{
pContext->pTextureManager->m_stats.bThrashing = 0;
pContext->pTextureManager->m_stats.dwNumEvicts = 0;
pContext->pTextureManager->m_stats.dwNumVidCreates = 0;
pContext->pTextureManager->m_stats.dwNumUsedTexInVid = 0;
pContext->pTextureManager->m_stats.dwNumTexturesUsed = 0;
}
__inline void _D3D_TM_STAT_GetStats(P3_D3DCONTEXT *pContext,
D3DDEVINFO_TEXTUREMANAGER* stats)
{
memcpy(stats,
&pContext->pTextureManager->m_stats,
sizeof(D3DDEVINFO_TEXTUREMANAGER));
}
#else
// since we won't collect any stats, we just don't do anything
// inside these inlined functions
__inline void __TM_STAT_Inc_TotSz(
PTextureCacheManager pTextureCacheManager,
P3_SURF_INTERNAL* pD3DSurf)
{
NULL;
}
__inline void __TM_STAT_Inc_WrkSet(
PTextureCacheManager pTextureCacheManager,
P3_SURF_INTERNAL* pD3DSurf)
{
NULL;
}
__inline void __TM_STAT_Dec_TotSz(
PTextureCacheManager pTextureCacheManager,
P3_SURF_INTERNAL* pD3DSurf)
{
NULL;
}
__inline void __TM_STAT_Dec_WrkSet(
PTextureCacheManager pTextureCacheManager,
P3_SURF_INTERNAL* pD3DSurf)
{
NULL;
}
__inline void _D3D_TM_STAT_Inc_NumUsedTexInVid(P3_D3DCONTEXT *pContext,
P3_SURF_INTERNAL* pD3DSurf)
{
NULL;
}
__inline void _D3D_TM_STAT_Inc_NumTexturesUsed(P3_D3DCONTEXT *pContext)
{
NULL;
}
__inline void _D3D_TM_STAT_ResetCounters(P3_D3DCONTEXT *pContext)
{
NULL;
}
#endif // DX7_TEXMANAGEMENT_STATS
#endif // DX7_TEXMANAGEMENT
#endif // __D3DTEXMAN