Leaked source code of windows server 2003
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/******************************Module*Header**********************************\
*
* *******************
* * GDI SAMPLE CODE *
* *******************
*
* Module Name: Stroke.c
*
* Content: DrvStrokePath support
*
* Copyright (c) 1994-1999 3Dlabs Inc. Ltd. All rights reserved.
* Copyright (c) 1995-2003 Microsoft Corporation. All rights reserved.
\*****************************************************************************/
#include "precomp.h"
#include "glint.h"
typedef VOID (* GAPFNstripFunc)(PPDEV, STRIP*, LINESTATE*);
GAPFNstripFunc gapfnStripPXRX[] =
{
vPXRXSolidHorizontalLine,
vPXRXSolidVerticalLine,
vPXRXSolidDiagonalHorizontalLine,
vPXRXSolidDiagonalVerticalLine,
// Should be NUM_STRIP_DRAW_DIRECTIONS = 4 strip drawers in every group
vPXRXSolidHorizontalLine,
vPXRXSolidVerticalLine,
vPXRXSolidDiagonalHorizontalLine,
vPXRXSolidDiagonalVerticalLine,
// Should be NUM_STRIP_DRAW_STYLES = 8 strip drawers in total for doing
// solid lines, and the same number for non-solid lines:
vPXRXStyledHorizontalLine,
vPXRXStyledVerticalLine,
vPXRXStyledVerticalLine, // Diagonal goes here
vPXRXStyledVerticalLine, // Diagonal goes here
vPXRXStyledHorizontalLine,
vPXRXStyledVerticalLine,
vPXRXStyledVerticalLine, // Diagonal goes here
vPXRXStyledVerticalLine, // Diagonal goes here
};
// Style array for alternate style (alternates one pixel on, one pixel off):
STYLEPOS gaspAlternateStyle[] = { 1 };
/******************************Public*Routine******************************\
* BOOL DrvStrokePath(pso, ppo, pco, pxo, pbo, pptlBrush, pla, mix)
*
* Strokes the path.
*
\**************************************************************************/
BOOL DrvStrokePath(
SURFOBJ* pso,
PATHOBJ* ppo,
CLIPOBJ* pco,
XFORMOBJ* pxo,
BRUSHOBJ* pbo,
POINTL* pptlBrush,
LINEATTRS* pla,
MIX mix)
{
STYLEPOS aspLtoR[STYLE_MAX_COUNT];
STYLEPOS aspRtoL[STYLE_MAX_COUNT];
LINESTATE ls;
PFNSTRIP* apfn;
FLONG fl;
PDEV* ppdev;
DSURF* pdsurf;
OH* poh;
RECTL arclClip[4]; // For rectangular clipping
BOOL ResetGLINT; // Does GLINT need resetting?
BOOL bRet;
DWORD logicOp;
GLINT_DECL_VARS;
// Pass the surface off to GDI if it's a device bitmap that we've
// converted to a DIB or if Glint Line debugging has been turned off.
pdsurf = (DSURF*) pso->dhsurf;
if (pdsurf->dt & DT_DIB)
{
return(EngStrokePath(pdsurf->pso, ppo, pco, pxo, pbo, pptlBrush,
pla, mix));
}
ppdev = (PDEV*) pso->dhpdev;
GLINT_DECL_INIT;
REMOVE_SWPOINTER(pso);
DISPDBG((DBGLVL, "Drawing Lines through GLINT"));
// We'll be drawing to the screen or an off-screen DFB; copy the surface's
// offset now so that we won't need to refer to the DSURF again:
SETUP_PPDEV_OFFSETS(ppdev, pdsurf);
fl = 0;
// Look after styling initialization:
if (pla->fl & LA_ALTERNATE)
{
ls.cStyle = 1;
ls.spTotal = 1;
ls.spTotal2 = 2;
ls.spRemaining = 1;
ls.aspRtoL = &gaspAlternateStyle[0];
ls.aspLtoR = &gaspAlternateStyle[0];
ls.spNext = HIWORD(pla->elStyleState.l);
ls.xyDensity = 1;
fl |= FL_ARBITRARYSTYLED;
ls.ulStartMask = 0L;
}
else if (pla->pstyle != (FLOAT_LONG*) NULL)
{
PFLOAT_LONG pstyle;
STYLEPOS* pspDown;
STYLEPOS* pspUp;
pstyle = &pla->pstyle[pla->cstyle];
ls.xyDensity = STYLE_DENSITY;
ls.spTotal = 0;
while (pstyle-- > pla->pstyle)
{
ls.spTotal += pstyle->l;
}
ls.spTotal *= STYLE_DENSITY;
ls.spTotal2 = 2 * ls.spTotal;
// Compute starting style position (this is guaranteed not to overflow):
ls.spNext = HIWORD(pla->elStyleState.l) * STYLE_DENSITY +
LOWORD(pla->elStyleState.l);
fl |= FL_ARBITRARYSTYLED;
ls.cStyle = pla->cstyle;
ls.aspRtoL = aspRtoL;
ls.aspLtoR = aspLtoR;
if (pla->fl & LA_STARTGAP)
ls.ulStartMask = 0xffffffffL;
else
ls.ulStartMask = 0L;
pstyle = pla->pstyle;
pspDown = &ls.aspRtoL[ls.cStyle - 1];
pspUp = &ls.aspLtoR[0];
while (pspDown >= &ls.aspRtoL[0])
{
*pspDown = pstyle->l * STYLE_DENSITY;
*pspUp = *pspDown;
pspUp++;
pspDown--;
pstyle++;
}
}
bRet = TRUE;
apfn = &ppdev->gapfnStrip[NUM_STRIP_DRAW_STYLES * ((fl & FL_STYLE_MASK) >> FL_STYLE_SHIFT)];
// Set up to enumerate the path:
if (pco->iDComplexity != DC_COMPLEX)
{
PATHDATA pd;
RECTL* prclClip = (RECTL*) NULL;
BOOL bMore;
ULONG cptfx;
POINTFIX ptfxStartFigure;
POINTFIX ptfxLast;
POINTFIX* pptfxFirst;
POINTFIX* pptfxBuf;
if (pco->iDComplexity == DC_RECT)
{
fl |= FL_SIMPLE_CLIP;
// This is the only clip region of importance to GLINT
arclClip[0] = pco->rclBounds;
// FL_FLIP_D:
arclClip[1].top = pco->rclBounds.left;
arclClip[1].left = pco->rclBounds.top;
arclClip[1].bottom = pco->rclBounds.right;
arclClip[1].right = pco->rclBounds.bottom;
// FL_FLIP_V:
arclClip[2].top = -pco->rclBounds.bottom + 1;
arclClip[2].left = pco->rclBounds.left;
arclClip[2].bottom = -pco->rclBounds.top + 1;
arclClip[2].right = pco->rclBounds.right;
// FL_FLIP_V | FL_FLIP_D:
arclClip[3].top = pco->rclBounds.left;
arclClip[3].left = -pco->rclBounds.bottom + 1;
arclClip[3].bottom = pco->rclBounds.right;
arclClip[3].right = -pco->rclBounds.top + 1;
prclClip = arclClip;
}
pd.flags = 0;
// Get the logic op and set up the flag to indicate reads from
// the frame buffer will occur.
logicOp = GlintLogicOpsFromR2[mix & 0xff];
if (LogicopReadDest[logicOp])
fl |= FL_READ;
// Need to set up Glint modes and colors appropriately for the lines.
ResetGLINT = (*ppdev->pgfnInitStrips)(ppdev, pbo->iSolidColor,
logicOp, prclClip);
PATHOBJ_vEnumStart(ppo);
do {
bMore = PATHOBJ_bEnum(ppo, &pd);
cptfx = pd.count;
if (cptfx == 0)
{
break;
}
if (pd.flags & PD_BEGINSUBPATH)
{
ptfxStartFigure = *pd.pptfx;
pptfxFirst = pd.pptfx;
pptfxBuf = pd.pptfx + 1;
cptfx--;
}
else
{
pptfxFirst = &ptfxLast;
pptfxBuf = pd.pptfx;
}
if (pd.flags & PD_RESETSTYLE)
{
ls.spNext = 0;
}
if (cptfx > 0)
{
if (!bLines(ppdev,
pptfxFirst,
pptfxBuf,
(RUN*) NULL,
cptfx,
&ls,
prclClip,
apfn,
fl)) {
bRet = FALSE;
goto ResetReturn;
}
}
ptfxLast = pd.pptfx[pd.count - 1];
if (pd.flags & PD_CLOSEFIGURE)
{
if (!bLines(ppdev,
&ptfxLast,
&ptfxStartFigure,
(RUN*) NULL,
1,
&ls,
prclClip,
apfn,
fl)) {
bRet = FALSE;
goto ResetReturn;
}
}
} while (bMore);
if (fl & FL_STYLED)
{
// Save the style state:
ULONG ulHigh;
ULONG ulLow;
// Masked styles don't normalize the style state. It's a good
// thing to do, so let's do it now:
if ((ULONG) ls.spNext >= (ULONG) ls.spTotal2)
{
ls.spNext = (ULONG) ls.spNext % (ULONG) ls.spTotal2;
}
ulHigh = ls.spNext / ls.xyDensity;
ulLow = ls.spNext % ls.xyDensity;
pla->elStyleState.l = MAKELONG(ulLow, ulHigh);
}
}
else
{
// Local state for path enumeration:
BOOL bMore;
union {
BYTE aj[FIELD_OFFSET(CLIPLINE, arun) + RUN_MAX * sizeof(RUN)];
CLIPLINE cl;
} cl;
fl |= FL_COMPLEX_CLIP;
// Need to set up Glint modes and colors appropriately for the lines.
// NOTE, with a complex clip, we can not yet use GLINT for fast lines
ResetGLINT = (*ppdev->pgfnInitStrips)(ppdev, pbo->iSolidColor,
GlintLogicOpsFromR2[mix & 0xff], NULL);
// We use the clip object when non-simple clipping is involved:
PATHOBJ_vEnumStartClipLines(ppo, pco, pso, pla);
do {
bMore = PATHOBJ_bEnumClipLines(ppo, sizeof(cl), &cl.cl);
if (cl.cl.c != 0)
{
if (fl & FL_STYLED)
{
ls.spComplex = HIWORD(cl.cl.lStyleState) * ls.xyDensity
+ LOWORD(cl.cl.lStyleState);
}
if (!bLines(ppdev,
&cl.cl.ptfxA,
&cl.cl.ptfxB,
&cl.cl.arun[0],
cl.cl.c,
&ls,
(RECTL*) NULL,
apfn,
fl))
{
bRet = FALSE;
goto ResetReturn;
}
}
} while (bMore);
}
ResetReturn:
if (ResetGLINT)
{
(*ppdev->pgfnResetStrips)(ppdev);
}
return(bRet);
}