Leaked source code of windows server 2003
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/******************************Module*Header*******************************\
*
* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
* !! !!
* !! WARNING: NOT DDK SAMPLE CODE !!
* !! !!
* !! This source code is provided for completeness only and should not be !!
* !! used as sample code for display driver development. Only those sources !!
* !! marked as sample code for a given driver component should be used for !!
* !! development purposes. !!
* !! !!
* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
*
* Module Name: driver.h
*
* Content: Contains prototypes for the display driver.
*
* Copyright (c) 1994-1999 3Dlabs Inc. Ltd. All rights reserved.
* Copyright (c) 1995-2003 Microsoft Corporation. All rights reserved.
\*****************************************************************************/
#define ENABLE_DXMANAGED_LINEAR_HEAP (_WIN32_WINNT >= 0x500 && WNT_DDRAW)
//////////////////////////////////////////////////////////////////////
// Put all the conditional-compile constants here. There had better
// not be many!
#define SYNCHRONIZEACCESS_WORKS 1
// Useful for visualizing the 2-d heap:
#define DEBUG_HEAP 0
typedef struct _PDEV PDEV; // Handy forward declaration
#define ALLOC_TAG_DX(id) MAKEFOURCC('P','3','D',#@ id)
#define ALLOC_TAG_GDI(id) MAKEFOURCC('P','3','G',#@ id)
//////////////////////////////////////////////////////////////////////
// Miscellaneous shared stuff
#define DLL_NAME L"perm3dd" // Name of the DLL in UNICODE
#define CLIP_LIMIT 50 // We'll be taking 800 bytes of stack space
#define DRIVER_EXTRA_SIZE 0 // Size of the DriverExtra information in the
// DEVMODE structure
#define TMP_BUFFER_SIZE 16384 // Size in bytes of 'pvTmpBuffer'. Has to
// be at least enough to store an entire
// scan line (i.e. 8192 for 2048x????x32).
typedef struct _CLIPENUM {
LONG c;
RECTL arcl[CLIP_LIMIT]; // Space for enumerating complex clipping
} CLIPENUM; /* ce, pce */
//////////////////////////////////////////////////////////////////////
// Text stuff
typedef struct _XLATECOLORS { // Specifies foreground and background
ULONG iBackColor; // colours for faking a 1bpp XLATEOBJ
ULONG iForeColor;
} XLATECOLORS; /* xlc, pxlc */
//////////////////////////////////////////////////////////////////////
// Dither stuff
// Describes a single colour tetrahedron vertex for dithering:
typedef struct _VERTEX_DATA {
ULONG ulCount; // Number of pixels in this vertex
ULONG ulVertex; // Vertex number
} VERTEX_DATA; /* vd, pv */
VERTEX_DATA* vComputeSubspaces(ULONG, VERTEX_DATA*);
VOID vDitherColor(ULONG*, VERTEX_DATA*, VERTEX_DATA*, ULONG);
//////////////////////////////////////////////////////////////////////
// Brush stuff
// 'Slow' brushes are used when we don't have hardware pattern capability,
// and we have to handle patterns using screen-to-screen blts:
#define SLOW_BRUSH_CACHE_DIM_X 8
#define SLOW_BRUSH_CACHE_DIM_Y 1 // Controls the number of brushes cached
// in off-screen memory, when we don't
// have the S3 hardware pattern support.
// We allocate 3 x 3 brushes, so we can
// cache a total of 9 brushes:
#define SLOW_BRUSH_COUNT (SLOW_BRUSH_CACHE_DIM_X * SLOW_BRUSH_CACHE_DIM_Y)
#define SLOW_BRUSH_DIMENSION 40 // After alignment is taken care of,
// every off-screen brush cache entry
// will be 48 pels in both dimensions
#define SLOW_BRUSH_ALLOCATION (SLOW_BRUSH_DIMENSION + 8)
// Actually allocate 72x72 pels for each
// pattern, using the 8 extra for brush
// alignment
// 'Fast' brushes are used when we have hardware pattern capability:
#define FAST_BRUSH_COUNT 16 // Total number of non-hardware brushes
// cached off-screen
#define FAST_BRUSH_DIMENSION 8 // Every off-screen brush cache entry
// is 8 pels in both dimensions
#define FAST_BRUSH_ALLOCATION 8 // We have to align ourselves, so this is
// the dimension of each brush allocation
// Common to both implementations:
#define RBRUSH_2COLOR 1 // For RBRUSH flags
#define TOTAL_BRUSH_COUNT max(FAST_BRUSH_COUNT, SLOW_BRUSH_COUNT)
// This is the maximum number of brushes
// we can possibly have cached off-screen
#define TOTAL_BRUSH_SIZE 64 // We'll only ever handle 8x8 patterns,
// and this is the number of pels
// For now assume that all brushes are 64 entries (8x8 @ 32bpp):
// At 16bpp we should be able to handle 8 brushes, no idea what happens at 8bpp!
#define MAX_P3_BRUSHES 4
typedef struct _BRUSHENTRY BRUSHENTRY;
// NOTE: Changes to the RBRUSH or BRUSHENTRY structures must be reflected
// in strucs.inc!
typedef struct _RBRUSH {
ULONG iUniq; // our own unique brush ID
FLONG fl; // Type flags
DWORD areaStippleMode;// area stipple mode if 1bpp.
/*** get rid of bTransparent later. We need it now so everything compiles OK ***/
BOOL bTransparent; // TRUE if brush was realized for a transparent
// blt (meaning colours are white and black),
// FALSE if not (meaning it's already been
// colour-expanded to the correct colours).
// Value is undefined if the brush isn't
// 2 colour.
ULONG ulForeColor; // Foreground colour if 1bpp
ULONG ulBackColor; // Background colour if 1bpp
ULONG patternBase; // Position of brush in LUT (colour P3 only)
POINTL ptlBrushOrg; // Brush origin of cached pattern. Initial
// value should be -1
BRUSHENTRY* apbe; // Points to brush-entry that keeps track
// of the cached off-screen brush bits
ULONG aulPattern[1]; // Open-ended array for keeping copy of the
// Don't put anything // actual pattern bits in case the brush
// after here, or // origin changes, or someone else steals
// you'll be sorry! // our brush entry (declared as a ULONG
// for proper dword alignment)
} RBRUSH; /* rb, prb */
typedef struct _BRUSHENTRY {
RBRUSH* prbVerify; // We never dereference this pointer to
// find a brush realization; it is only
// ever used in a compare to verify
// that for a given realized brush, our
// off-screen brush entry is still valid.
LONG x; // x-position of cached pattern
LONG y; // y-position of cached pattern
} BRUSHENTRY; /* be, pbe */
typedef union _RBRUSH_COLOR {
RBRUSH* prb;
ULONG iSolidColor;
} RBRUSH_COLOR; /* rbc, prbc */
// 2D display driver DMA buffer definitions
typedef struct DMABuffer
{
LARGE_INTEGER pphysStart;
PULONG pulStart;
PULONG pulEnd;
PULONG pulCurrent;
ULONG cb;
}
DMA_BUFFER;
#define DD_DMA_BUFFER_SIZE (ppdev->DMABuffer.cb)
#define QUERY_DD_DMA_FREE_ULONGS(c) \
c = ((ULONG)(1 + ppdev->DMABuffer.pulEnd - ppdev->DMABuffer.pulCurrent))
#define QUERY_DD_DMA_FREE_TAGDATA_PAIRS(cFree) \
QUERY_DD_DMA_FREE_ULONGS(cFree) >> 1
#define WRITE_DD_DMA_ULONG(ul) \
*ppdev->DMABuffer.pulCurrent++ = ul
#define WRITE_DD_DMA_TAGDATA(Tag, Data) \
{ \
WRITE_DD_DMA_ULONG(Tag); \
WRITE_DD_DMA_ULONG(Data); \
}
#define DD_DMA_XFER_IN_PROGRESS (!(ppdev->g_GlintBoardStatus & GLINT_DMA_COMPLETE))
#define WAIT_DD_DMA_COMPLETE \
{ \
WAIT_IMMEDIATE_DMA_COMPLETE; \
ppdev->g_GlintBoardStatus |= GLINT_DMA_COMPLETE; \
ppdev->DMABuffer.pulCurrent = ppdev->DMABuffer.pulStart; \
}
/////////////////////////////////////////////////////////////////////////
// Heap stuff
// forward declaration, rather than include the DX headers here
typedef struct tagLinearAllocatorInfo LinearAllocatorInfo, *pLinearAllocatorInfo;
typedef enum {
OH_FREE = 0, // The off-screen allocation is available for use
OH_DISCARDABLE, // The allocation is occupied by a discardable bitmap
// that may be moved out of off-screen memory
OH_PERMANENT, // The allocation is occupied by a permanent bitmap
// that cannot be moved out of off-screen memory
} OHSTATE;
typedef struct _DSURF DSURF;
typedef struct _OH OH;
typedef struct _OH
{
OHSTATE ohState; // State of off-screen allocation
LONG x; // x-coordinate of left edge of allocation
LONG y; // y-coordinate of top edge of allocation
LONG cx; // Width in pixels of allocation
LONG cy; // Height in pixels of allocation
LONG pixOffset; // Offset in pixels to origin of bitmap
LONG lPixDelta; // always == ppdev->cxMemory for rectangular bitmaps, otherwise == bitmap stride
LONG cxReserved; // Dimensions of original reserved rectangle;
LONG cyReserved; // zero if rectangle is not 'reserved'
OH* pohNext; // When OH_FREE or OH_RESERVE, points to the next
// free node, in ascending cxcy value. This is
// kept as a circular doubly-linked list with a
// sentinel at the end.
// When OH_DISCARDABLE, points to the next most
// recently created allocation. This is kept as
// a circular doubly-linked list.
OH* pohPrev; // Opposite of 'pohNext'
ULONG cxcy; // Width and height in a dword for searching
OH* pohLeft; // Rectangular heap: Adjacent allocation when in-use or available
OH* pohUp;
OH* pohRight;
OH* pohDown;
DSURF* pdsurf; // Points to our DSURF structure
VOID* pvScan0; // Points to start of first scan-line
BOOL bOffScreen;
BOOL bDXManaged; // TRUE if this is linear DFB, FALSE if it's rectangular
#if (_WIN32_WINNT >= 0x500)
LinearAllocatorInfo *pvmHeap; // if (bLinear) this points to the heap from which the DFB was allocated
FLATPTR fpMem; // if (bLinear) this pointers to the DFB bitmap in the heap
#endif
}; /* oh, poh */
// This is the smallest structure used for memory allocations:
typedef struct _OHALLOC OHALLOC;
typedef struct _OHALLOC
{
OHALLOC* pohaNext;
OH aoh[1];
} OHALLOC; /* oha, poha */
typedef struct _HEAP
{
LONG cxMax; // Largest possible free space by area
LONG cyMax;
LONG cxBounds; // Largest possible bounding rectangle
LONG cyBounds;
OH ohFree; // Head of the free list, containing those
// rectangles in off-screen memory that are
// available for use. pohNext points to
// hte smallest available rectangle, and pohPrev
// points to the largest available rectangle,
// sorted by cxcy.
OH ohDiscardable; // Head of the discardable list that contains all
// bitmaps located in offscreen memory that
// are eligible to be tossed out of the heap.
// It is kept in order of creation: pohNext
// points to the most recently created; pohPrev
// points to the least recently created.
OH ohPermanent; // List of permanently allocated rectangles
OH* pohFreeList; // List of OH node data structures available
OHALLOC* pohaChain; // Chain of allocations
ULONG DDrawOffscreenStart;
#if (_WIN32_WINNT >= 0x500)
LinearAllocatorInfo *pvmLinearHeap;
ULONG cLinearHeaps;
#endif
} HEAP; /* heap, pheap */
typedef enum {
DT_SCREEN = 0x1, // Surface is kept in screen memory
DT_DIB = 0x2, // Surface is kept as a DIB
DT_DIRECTDRAW = 0x4, // Surface is derived from ddraw surface
} DSURFTYPE; /* dt, pdt */
typedef struct _DSURF
{
DSURFTYPE dt; // DSURF status (whether off-screen or in a DIB)
BOOL bOffScreen; // DFB (off-screen) driver surface, not the on-screen surface
SIZEL sizl; // Size of the original bitmap (could be smaller
// than poh->sizl)
PDEV* ppdev; // Need this for deleting the bitmap
// If the bitmap is in the heap we can still keep a GDI accessible bitmap
// for it because the screen is fully and linearly mapped. When we kick
// the bitmap off the heap we delete this bitmap and create a real
// memory bitmap. So when DT_SCREEN, we use both pointers. Hence not a
// union. 0I'm not convinced it's valid to change the public entries in a
// SURFOBJ to turn one surface into another (i.e. create a bitmap to point
// to the screen and later change it to point to memory) so I'm not doing
// it. Hence, we delete and recreate the screen bitmap surface when
// changing between DT_SCREEN and DT_DIB. Remember when we move the DIB
// back onto the screen it generally won't be in the same place so the
// base pointer has to change.
OH* poh; // If DT_SCREEN, points to off-screen heap node.
SURFOBJ* pso; // If DT_SCREEN, points to GDI accessible surface for the bitmap
// else if DT_DIB, points to locked GDI surface
// The following are used for DT_DIB only...
ULONG cBlt; // Counts down the number of blts necessary at
// the current uniqueness before we'll consider
// putting the DIB back into off-screen memory
ULONG iUniq; // Tells us whether there have been any heap
// 'free's since the last time we looked at
// this DIB
} DSURF; /* dsurf, pdsurf */
// Number of blts necessary before we'll consider putting a DIB DFB back
// into off-screen memory:
#define HEAP_COUNT_DOWN 6
// Flags for 'pohAllocate':
typedef enum {
FLOH_ONLY_IF_ROOM = 0x00000001, // Don't kick stuff out of off-
FLOH_MAKE_PERMANENT = 0x00000002, // Allocate a permanent entry
FLOH_RESERVE = 0x00000004, // Allocate an off-screen entry,
} FLOH;
BOOL bEnableOffscreenHeap(PDEV*);
VOID vDisableOffscreenHeap(PDEV*);
VOID vEnable2DOffscreenMemory(PDEV *);
BOOL bDisable2DOffscreenMemory(PDEV *);
BOOL bAssertModeOffscreenHeap(PDEV*, BOOL);
OH* pohAllocate(PDEV*, POINTL*, LONG, LONG, FLOH);
VOID vSurfUsed(SURFOBJ*);
OH* pohFree(PDEV*, OH*);
OH* pohMoveOffscreenDfbToDib(PDEV*, OH*);
BOOL bMoveDibToOffscreenDfbIfRoom(PDEV*, DSURF*);
BOOL bCreateScreenDIBForOH(PDEV*, OH*, ULONG);
VOID vDeleteScreenDIBFromOH(OH *);
/////////////////////////////////////////////////////////////////////////
// Bank manager stuff
#define BANK_DATA_SIZE 80 // Number of bytes to allocate for the
// miniport down-loaded bank code working
// space
typedef struct _BANK
{
// Private data:
RECTL rclDraw; // Rectangle describing the remaining undrawn
// portion of the drawing operation
RECTL rclSaveBounds; // Saved from original CLIPOBJ for restoration
BYTE iSaveDComplexity; // Saved from original CLIPOBJ for restoration
BYTE fjSaveOptions; // Saved from original CLIPOBJ for restoration
LONG iBank; // Current bank
PDEV* ppdev; // Saved copy
// Public data:
SURFOBJ* pso; // Surface wrapped around the bank. Has to be
// passed as the surface in any banked call-
// back.
CLIPOBJ* pco; // Clip object that is the intersection of the
// original clip object with the bounds of the
// current bank. Has to be passed as the clip
// object in any banked call-back.
} BANK; /* bnk, pbnk */
typedef enum {
BANK_OFF = 0, // We've finished using the memory aperture
BANK_ON, // We're about to use the memory aperture
BANK_DISABLE, // We're about to enter full-screen; shut down banking
BANK_ENABLE, // We've exited full-screen; re-enable banking
} BANK_MODE; /* bankm, pbankm */
typedef VOID (FNBANKMAP)(VOID*, LONG);
typedef VOID (FNBANKSELECTMODE)(VOID*, BANK_MODE);
typedef VOID (FNBANKINITIALIZE)(VOID*, BOOL);
typedef BOOL (FNBANKCOMPUTE)(PDEV*, RECTL*, RECTL*, LONG*, LONG*);
VOID vBankStart(PDEV*, RECTL*, CLIPOBJ*, BANK*);
BOOL bBankEnum(BANK*);
FNBANKCOMPUTE bBankComputeNonPower2;
FNBANKCOMPUTE bBankComputePower2;
BOOL bEnableBanking(PDEV*);
VOID vDisableBanking(PDEV*);
VOID vAssertModeBanking(PDEV*, BOOL);
/////////////////////////////////////////////////////////////////////////
// Pointer stuff
#define POINTER_DATA_SIZE 128 // Number of bytes to allocate for the
// miniport down-loaded pointer code
// working space
#define HW_INVISIBLE_OFFSET 2 // Offset from 'ppdev->yPointerBuffer'
// to the invisible pointer
#define HW_POINTER_DIMENSION 64 // Maximum dimension of default
// (built-in) hardware pointer
#define HW_POINTER_TOTAL_SIZE 1024 // Total size in bytes required
// to define the hardware pointer
typedef enum {
PTR_HW_ACTIVE = 1, // The hardware pointer is active and visible
// on screen
PTR_SW_ACTIVE = 2, // The software pointer is active
} PTRFLAGS;
BOOL bEnablePointer(PDEV*);
VOID vDisablePointer(PDEV*);
VOID vAssertModePointer(PDEV*, BOOL);
/////////////////////////////////////////////////////////////////////////
// 64 x 64 Hardware Pointer Caching data structures
#define SMALL_POINTER_MEM (32 * 4 * 2) // Bytes reqd for 32x32 cursor
#define LARGE_POINTER_MEM (SMALL_POINTER_MEM * 4) // Bytes reqd for 64x64 cursor
#define SMALL_POINTER_MAX 4 // No of cursors in cache
#define HWPTRCACHE_INVALIDENTRY (SMALL_POINTER_MAX + 1) // Well-known value
// Pointer cache item data structure, there is one of these for every
// cached pointer
typedef struct {
ULONG ptrCacheTimeStamp; // Timestamp used for LRU cache ageing
ULONG ptrCacheCX; // width of cursor
ULONG ptrCacheCY; // height of cursor
LONG ptrCacheLDelta; // Line delta
} HWPointerCacheItemEntry;
// The complete cache looks like this
typedef struct {
BYTE ptrCacheIsLargePtr; // TRUE if we have one 64x64 cursor, FALSE if we
// have multiple 32x32 cursors
BYTE ptrCacheInUseCount; // The no. of cache items used
ULONG ptrCacheCurTimeStamp; // The date stamp used for LRU stuff
ULONG ptrCacheData [LARGE_POINTER_MEM / 4]; // The cached pointer data
HWPointerCacheItemEntry ptrCacheItemList [SMALL_POINTER_MAX]; // The cache item list
} HWPointerCache;
/////////////////////////////////////////////////////////////////////////
// Palette stuff
BOOL bEnablePalette(PDEV*);
VOID vDisablePalette();
VOID vAssertModePalette(PDEV*, BOOL);
BOOL bInitializePalette(PDEV*, DEVINFO*);
VOID vUninitializePalette(PDEV*);
#define MAX_CLUT_SIZE (sizeof(VIDEO_CLUT) + (sizeof(ULONG) * 256))
#if WNT_DDRAW
/////////////////////////////////////////////////////////////////////////
// DirectDraw stuff
// Sync with 2D driver
VOID vNTSyncWith2DDriver(PDEV *ppdev);
// Set up off-screen video memory for DirectDraw
BOOL bSetupOffscreenForDDraw (BOOL enableFlag, PDEV *ppdev, volatile ULONG ** VBlankAddress, volatile ULONG **bOverlayEnabled,
volatile ULONG **VBLANKUpdateOverlay, volatile ULONG **VBLANKUpdateOverlayWidth,
volatile ULONG **VBLANKUpdateOverlayHeight);
// Get framebuffer/Localbuffer info for DirectDraw
void GetFBLBInfoForDDraw (PDEV * ppdev,
void ** fbPtr, // Framebuffer pointer
void ** lbPtr, // Localbuffer pointer
DWORD * fbSizeInBytes, // Size of framebuffer
DWORD * lbSizeInBytes, // Size of localbuffer
DWORD * fbOffsetInBytes, // Offset to 1st 'free' byte in framebuffer
BOOL * bSDRAM); // TRUE if SDRAM (i.e. no h/w writemask)
// Get chip info for DirectDraw
void GetChipInfoForDDraw (PDEV* ppdev,
DWORD* pdwChipID,
DWORD* pdwChipRev,
DWORD* pdwChipFamily,
DWORD *pdwGammaRev);
LONG DDSendDMAData(PDEV* ppdev, ULONG PhysAddr, ULONG_PTR VirtAddr, LONG nDataEntries);
LONG DDGetFreeDMABuffer(DWORD *physAddr, ULONG_PTR *virtAddr, DWORD *bufferSize);
void DDFreeDMABuffer(void* dwPhysAddress);
LONG DDWaitDMAComplete(PDEV* ppdev);
#define ROUND_UP_TO_64K(x) (((ULONG)(x) + 0x10000 - 1) & ~(0x10000 - 1))
BOOL _DD_DDE_bEnableDirectDraw(PDEV*);
VOID _DD_DDE_vDisableDirectDraw(PDEV*);
VOID _DD_DDE_vAssertModeDirectDraw(PDEV*, BOOL);
BOOL _DD_DDE_CreatePPDEV(PDEV* ppdev);
void _DD_DDE_DestroyPPDEV(PDEV* ppdev);
void _DD_DDE_ResetPPDEV(PDEV* ppdevOld, PDEV* ppdevNew);
VOID vAssertModeGlintExt(PDEV* ppdev, BOOL bEnable);
#endif // WNT_DDRAW
//////////////////////////////////////////////////////////////////////
// Low-level blt function prototypes
typedef VOID (GFNCOPY)(PDEV*, RECTL*, LONG, DWORD, POINTL*, RECTL*);
typedef VOID (GFNFILL)(PDEV*, LONG, RECTL *, ULONG, ULONG, RBRUSH_COLOR,
POINTL*);
typedef VOID (GFNXFER)(PDEV*, RECTL*, LONG, ULONG, ULONG, SURFOBJ*, POINTL*,
RECTL*, XLATEOBJ*);
typedef VOID (GFNMCPY)(PDEV*, RECTL*, LONG, SURFOBJ*, POINTL*, ULONG, ULONG,
POINTL*, RECTL*);
typedef BOOL (GFNPOLY)(PDEV*, LONG, POINTFIX*, ULONG, ULONG, DWORD, CLIPOBJ*,
RBRUSH*, POINTL*);
typedef BOOL (GFNLINE)(PDEV*, LONG, LONG, LONG, LONG);
typedef VOID (GFNPATR)(PDEV*, RBRUSH*, POINTL*);
typedef VOID (GFNMONO)(PDEV*, RBRUSH*, POINTL*);
typedef BOOL (GFNINIS)(PDEV*, ULONG, DWORD, RECTL*);
typedef VOID (GFNRSTS)(PDEV*);
typedef VOID (GFNREPN)(PDEV*, RECTL*, CLIPOBJ*);
typedef VOID (GFNUPLD)(PDEV*, LONG, RECTL*, SURFOBJ*, POINTL*, RECTL*);
typedef VOID (SWAPCSBUFL)(PDEV**, LONG);
typedef VOID (GFN3DEXCL)(PDEV *, BOOL);
typedef VOID (GFNCOPYD)(PDEV *, SURFOBJ *, POINTL *, RECTL *, RECTL *, LONG);
typedef VOID (GFNXCOPYD)(PDEV *, SURFOBJ *, POINTL *, RECTL *, RECTL *, LONG, XLATEOBJ *);
#if (_WIN32_WINNT >= 0x500)
typedef BOOL (GFNGRADRECT)(PDEV *, TRIVERTEX *, ULONG, GRADIENT_RECT *, ULONG, ULONG, RECTL *, LONG);
typedef BOOL (GFNTRANSBLT)(PDEV *, RECTL *, POINTL *, ULONG, RECTL *, LONG);
typedef BOOL (GFNALPHABLT)(PDEV *, RECTL *, POINTL *, BLENDOBJ *, RECTL *, LONG);
#endif
typedef VOID (PTRENABLE)(PDEV *);
typedef VOID (PTRDISABLE)(PDEV *);
typedef BOOL (PTRSETSHAPE)(PDEV *, SURFOBJ *, SURFOBJ *, XLATEOBJ *, LONG, LONG, LONG, LONG);
typedef VOID (PTRMOVE)(PDEV *, LONG, LONG);
typedef VOID (PTRSHOW)(PDEV *, BOOL);
typedef struct _STRIP STRIP; // Actually in lines.h
typedef struct _LINESTATE LINESTATE; // Actually in lines.h
typedef VOID (* GAPFNstripFunc)(PDEV*, STRIP*, LINESTATE*);
// PXRX 2D DMA functions:
typedef struct _glint_data *GlintDataPtr; // Actually in Glint.h
typedef struct _PDEV *PPDEV; // Actually in Glint.h
typedef void (* SendPXRXdma )( PPDEV ppdev, GlintDataPtr glintInfo );
typedef void (* SwitchPXRXdmaBuffer )( PPDEV ppdev, GlintDataPtr glintInfo );
typedef void (* WaitPXRXdmaCompletedBuffer)( PPDEV ppdev, GlintDataPtr glintInfo );
////////////////////////////////////////////////////////////////////////
// Capabilities flags
//
// These are private flags passed to us from the GLINT miniport. They
// come from the high word of the 'AttributeFlags' field of the
// 'VIDEO_MODE_INFORMATION' structure (found in 'ntddvdeo.h') passed
// to us via an 'VIDEO_QUERY_AVAIL_MODES' or 'VIDEO_QUERY_CURRENT_MODE'
// IOCTL.
//
// NOTE: These definitions must match those in the GLINT miniport's 'glint.h'!
typedef enum {
// NT4 uses the DeviceSpecificAttributes field so the low word is available
CAPS_ZOOM_X_BY2 = 0x00000001, // Hardware has zoomed by 2 in X
CAPS_ZOOM_Y_BY2 = 0x00000002, // Hardware has zoomed by 2 in Y
CAPS_SPARSE_SPACE = 0x00000004, // Framebuffer is sparsely mapped
// (don't allow direct access). The machine
// is probably an Alpha.
CAPS_QUEUED_DMA = 0x00000008, // DMA address/count via the FIFO
CAPS_LOGICAL_DMA = 0x00000010, // DMA through logical address table
CAPS_USE_AGP_DMA = 0x00000020, // AGP DMA can be used.
CAPS_P3RD_POINTER = 0x00000040, // Use the 3Dlabs P3RD RAMDAC
CAPS_STEREO = 0x00000080, // Stereo mode enabled.
CAPS_SW_POINTER = 0x00010000, // No hardware pointer; use software
// simulation
CAPS_GLYPH_EXPAND = 0x00020000, // Use glyph-expand method to draw
// text.
CAPS_RGB525_POINTER = 0x00040000, // Use IBM RGB525 cursor
CAPS_FAST_FILL_BUG = 0x00080000, // Chip fast fill bug exists
CAPS_INTERRUPTS = 0x00100000, // interrupts available
CAPS_DMA_AVAILABLE = 0x00200000, // DMA is supported
CAPS_DISABLE_OVERLAY = 0x00400000, // Chip do not support overlay
CAPS_8BPP_RGB = 0x00800000, // Use RGB in 8bpp mode
CAPS_RGB640_POINTER = 0x01000000, // Use IBM RGB640 cursor
CAPS_DUAL_GLINT = 0x02000000, // Dual board (currently dual TX or MX)
CAPS_GLINT2_RAMDAC = 0x04000000, // Second of dual glint attached to the RAMDAC
CAPS_ENHANCED_TX = 0x08000000, // TX is in enhanced mode
CAPS_ACCEL_HW_PRESENT = 0x10000000, // Accel Graphics Hardware
CAPS_TVP4020_POINTER = 0x20000000, // Use Permedia2 builtin pointer
CAPS_SPLIT_FRAMEBUFFER = 0x40000000, // Dual-GLINT with a split framebuffer
CAPS_P2RD_POINTER = 0x80000000 // Use the 3Dlabs P2RD RAMDAC
} CAPS;
////////////////////////////////////////////////////////////////////////
// Status flags
typedef enum {
// STAT_* indicates that the resource actually exists
STAT_GLYPH_CACHE = 0x00000001, // Glyph cache successfully allocated
STAT_BRUSH_CACHE = 0x00000002, // Brush cache successfully allocated
STAT_DEV_BITMAPS = 0x00000004, // Device Bitmaps are allowed
STAT_POINTER_CACHE = 0x00000008, // Software cursor support configured
STAT_LINEAR_HEAP = 0x00000010, // Linear heap configured
// ENABLE_* indicates whether resource is currently available
ENABLE_GLYPH_CACHE = 0x00010000, // Glyph cache enabled
ENABLE_BRUSH_CACHE = 0x00020000, // Brush cache enabled
ENABLE_DEV_BITMAPS = 0x00040000, // Device Bitmaps enabled
ENABLE_POINTER_CACHE = 0x00080000, // Software cursor support enabled
ENABLE_LINEAR_HEAP = 0x00100000, // linear heap support is available
#if WNT_DDRAW
STAT_DIRECTDRAW = 0x80000000, // DirectDraw is enabled
#endif WNT_DDRAW
} STATUS;
// Texel LUT Cache types and additional cache info
typedef enum
{
LUTCACHE_INVALID, LUTCACHE_XLATE, LUTCACHE_BRUSH
}
LUTCACHE;
typedef struct _glint_ctxt_table GlintCtxtTable;
////////////////////////////////////////////////////////////////////////
// The Physical Device data structure
typedef struct _PDEV
{
DWORD cFlags; // The cache flags
LONG xOffset;
LONG DstPixelOrigin; // pixel offset to the current destination DFB
LONG SrcPixelOrigin; // pixel offset to the current source DFB
ULONG xyOffsetDst; // x & y offset to the current destination DFB
ULONG xyOffsetSrc; // x & y offset to the current source DFB
LONG DstPixelDelta;
LONG SrcPixelDelta;
BOOL bDstOffScreen;
BYTE* pjScreen; // Points to base screen address
ULONG iBitmapFormat; // BMF_8BPP or BMF_16BPP or BMF_32BPP
// (our current colour depth)
CAPS flCaps; // Capabilities flags
STATUS flStatus; // Status flags
BOOL bEnabled; // In graphics mode (not full-screen)
HANDLE hDriver; // Handle to \Device\Screen
HDEV hdevEng; // Engine's handle to PDEV
HSURF hsurfScreen; // Engine's handle to screen surface
DSURF* pdsurfScreen; // Our private DSURF for the screen
DSURF* pdsurfOffScreen; // Our private DSURF for the back buffer
LONG cxScreen; // Visible screen width
LONG cyScreen; // Visible screen height
LONG cxMemory; // Width of Video RAM
LONG cyMemory; // Height of Video RAM
ULONG ulMode; // Mode the mini-port driver is in.
LONG lDelta; // Distance from one scan to the next.
ULONG Vrefresh; // Screen refresh frequency in Hz
FLONG flHooks; // What we're hooking from GDI
LONG cjPelSize; // Number of bytes per pel, according
// to GDI
LONG cPelSize; // 0 if 8bpp, 1 if 16bpp, 2 if 32bpp
ULONG ulWhite; // 0xff if 8bpp, 0xffff if 16bpp,
// 0xffffffff if 32bpp
ULONG* pulCtrlBase[3]; // Mapped control registers for this PDEV
// 2 entries to support Dual-TX
// 1 entry for dense alpha mapping
ULONG* pulRamdacBase; // Mapped control registers for the RAMDAC
VOID* pvTmpBuffer; // General purpose temporary buffer,
// TMP_BUFFER_SIZE bytes in size
// (Remember to synchronize if you
// use this for device bitmaps or
// async pointers)
DMA_BUFFER DMABuffer; // DMA buffer used by the 2D driver
// (currently this is the same buffer as
// the line buffer in glintInfo)
////////// Palette stuff:
PALETTEENTRY* pPal; // The palette if palette managed
HPALETTE hpalDefault; // GDI handle to the default palette.
FLONG flRed; // Red mask for 16/32bpp bitfields
FLONG flGreen; // Green mask for 16/32bpp bitfields
FLONG flBlue; // Blue mask for 16/32bpp bitfields
ULONG iPalUniq; // P2 TexelLUT palette tracker
ULONG cPalLUTInvalidEntries; // P2 TexelLUT invalidation tracker
LUTCACHE PalLUTType; // P2 TexelLUT cached object type
////////// Heap stuff:
HEAP heap; // All our off-screen heap data
ULONG iHeapUniq; // Incremented every time room is freed
// in the off-screen heap
SURFOBJ* psoPunt; // Wrapper surface for having GDI draw
// on off-screen bitmaps
SURFOBJ* psoPunt2; // Another one for off-screen to off-
// screen blts
OH* pohScreen; // Off-screen heap structure for the
// visible screen
////////// Banking stuff:
LONG cjBank; // Size of a bank, in bytes
LONG cPower2ScansPerBank; // Used by 'bBankComputePower2'
LONG cPower2BankSizeInBytes; // Used by 'bBankComputePower2'
CLIPOBJ* pcoBank; // Clip object for banked call backs
SURFOBJ* psoBank; // Surface object for banked call backs
VOID* pvBankData; // Points to aulBankData[0]
ULONG aulBankData[BANK_DATA_SIZE / 4];
// Private work area for downloaded
// miniport banking code
FNBANKMAP* pfnBankMap;
FNBANKSELECTMODE* pfnBankSelectMode;
FNBANKCOMPUTE* pfnBankCompute;
////////// Pointer stuff:
BOOL bPointerEnabled;
LONG xPointerHot; // xHot of current hardware pointer
LONG yPointerHot; // yHot of current hardware pointer
LONG yPointerBuffer; // Start of off-screen pointer buffer
LONG dyPointerCurrent; // y offset in buffer to current pointer
// (either 0 or 1)
ULONG ulHwGraphicsCursorModeRegister_45;
// Default value for index 45
PTRFLAGS flPointer; // Pointer state flags
VOID* pvPointerData; // Points to ajPointerData[0]
BYTE ajPointerData[POINTER_DATA_SIZE];
// Private work area for downloaded
// miniport pointer code
////////// Brush stuff:
BOOL bRealizeTransparent; // Hint to DrvRealizeBrush for whether
// the brush should be realized as
// transparent or not
LONG cPatterns; // Count of bitmap patterns created
LONG iBrushCache; // Index for next brush to be allocated
LONG cBrushCache; // Total number of brushes cached
ULONG iBrushCacheP3; // Index for next LUT brush to be allocated
BRUSHENTRY abeMono; // Keeps track of area stipple brush
BRUSHENTRY abeP3[MAX_P3_BRUSHES]; // Keeps track of LUT brushes
BRUSHENTRY abe[TOTAL_BRUSH_COUNT]; // Keeps track of brush cache
HBITMAP ahbmPat[HS_DDI_MAX]; // Engine handles to standard patterns
/////////// Image download scratch area
OH *pohImageDownloadArea;
ULONG cbImageDownloadArea;
////////// Hardware pointer cache stuff:
HWPointerCache HWPtrCache; // The cache data structure itself
LONG HWPtrLastCursor; // The index of the last cursor that we drew
LONG HWPtrPos_X; // The last X position of the cursor
LONG HWPtrPos_Y; // The last Y position of the cursor
PVOID glintInfo; // info about the interface to GLINT
LONG currentCtxt; // id of the context currently loaded
GlintCtxtTable* pGContextTable; // pointer to contexts table
ULONG g_GlintBoardStatus; // indicate whether DMA has completed,
// the GLINT is synced etc
LONG FrameBufferLength; // Length of framebuffer in bytes
LONG Disable2DCount;
// pointers to low level routines
GFNCOPY *pgfnCopyBlt;
GFNCOPY *pgfnCopyBltNative; //azn unused
GFNCOPY *pgfnCopyBltCopyROP;
GFNFILL *pgfnFillSolid;
GFNFILL *pgfnFillPatMono;
GFNFILL *pgfnFillPatColor;
GFNXFER *pgfnXfer1bpp;
GFNXFER *pgfnXfer4bpp;
GFNXFER *pgfnXfer8bpp;
GFNXFER *pgfnXferImage;
GFNXFER *pgfnXferNative; //azn unused
GFNMCPY *pgfnMaskCopyBlt;
GFNPATR *pgfnPatRealize;
GFNMONO *pgfnMonoOffset;
GFNPOLY *pgfnFillPolygon;
GFNLINE *pgfnDrawLine;
GFNLINE *pgfnIntegerLine;
GFNLINE *pgfnContinueLine;
GFNINIS *pgfnInitStrips;
GFNRSTS *pgfnResetStrips;
GFNREPN *pgfnRepNibbles; //azn unused
GFNUPLD *pgfnUpload;
GFNCOPYD *pgfnCopyXferImage;
GFNCOPYD *pgfnCopyXfer16bpp; //azn unused
GFNCOPYD *pgfnCopyXfer24bpp;
GFNXCOPYD *pgfnCopyXfer8bppLge;
GFNXCOPYD *pgfnCopyXfer8bpp;
GFNXCOPYD *pgfnCopyXfer4bpp;
#if (_WIN32_WINNT >= 0x500)
GFNGRADRECT *pgfnGradientFillRect;
GFNTRANSBLT *pgfnTransparentBlt;
GFNALPHABLT *pgfnAlphaBlend;
#endif
GAPFNstripFunc *gapfnStrip; // Line drawing functions
// PXRX 2D stuff:
SendPXRXdma sendPXRXdmaForce; // Will not return until the DMA has been started
SendPXRXdma sendPXRXdmaQuery; // Will send if there is FIFO space
SendPXRXdma sendPXRXdmaBatch; // Will only batch the data up
SwitchPXRXdmaBuffer switchPXRXdmaBuffer;
WaitPXRXdmaCompletedBuffer waitPXRXdmaCompletedBuffer;
#if WNT_DDRAW
void * thunkData; // Opaque pointer to DDRAWs global data
LONG DDContextID; // DDRAW contextID
LONG DDContextRefCount;
DWORD oldIntEnableFlags; // Interrupt enable flags when DDRAW started
#endif // WNT_DDRAW
} PDEV, *PPDEV;
// azn -take out???
#define REMOVE_SWPOINTER(surface)
/////////////////////////////////////////////////////////////////////////
// Miscellaneous prototypes:
BOOL bIntersect(RECTL*, RECTL*, RECTL*);
LONG cIntersect(RECTL*, RECTL*, LONG);
BOOL bFastFill(PDEV*, LONG, POINTFIX*, ULONG, ULONG, ULONG, RBRUSH*);
DWORD getAvailableModes(HANDLE, PVIDEO_MODE_INFORMATION*, DWORD*);
BOOL bInitializeModeFields(PDEV*, GDIINFO*, DEVINFO*, DEVMODEW*);
BOOL bEnableHardware(PDEV*);
VOID vDisableHardware(PDEV*);
BOOL bAssertModeHardware(PDEV*, BOOL);
/////////////////////////////////////////////////////////////////////////
// The x86 C compiler insists on making a divide and modulus operation
// into two DIVs, when it can in fact be done in one. So we use this
// macro.
//
// Note: QUOTIENT_REMAINDER implicitly takes unsigned arguments.
#if defined(i386)
#define QUOTIENT_REMAINDER(ulNumerator, ulDenominator, ulQuotient, ulRemainder) \
{ \
__asm mov eax, ulNumerator \
__asm sub edx, edx \
__asm div ulDenominator \
__asm mov ulQuotient, eax \
__asm mov ulRemainder, edx \
}
#else
#define QUOTIENT_REMAINDER(ulNumerator, ulDenominator, ulQuotient, ulRemainder) \
{ \
ulQuotient = (ULONG) ulNumerator / (ULONG) ulDenominator; \
ulRemainder = (ULONG) ulNumerator % (ULONG) ulDenominator; \
}
#endif
/////////////////////////////////////////////////////////////////////////
// OVERLAP - Returns TRUE if the same-size lower-right exclusive
// rectangles defined by 'pptl' and 'prcl' overlap:
#define OVERLAP(prcl, pptl) \
(((prcl)->right > (pptl)->x) && \
((prcl)->bottom > (pptl)->y) && \
((prcl)->left < ((pptl)->x + (prcl)->right - (prcl)->left)) && \
((prcl)->top < ((pptl)->y + (prcl)->bottom - (prcl)->top)))
//
// Work out the pixel offset for a DFB. We calculate this for Y only. Because
// we have to support dual-screen on Permedia we need to subtract X from the
// rasterised coordinates to prevent the rasteriser X registers from overflow.
//
#define POH_SET_RECTANGULAR_PIXEL_OFFSET(ppdev, poh) \
{ \
(poh)->pixOffset = 0; \
}
//
// Convert a pixel offset suitable for a render through the core into
// an offset that can be used to access the frame buffer directly.
// This is trivial when we don't have a Gamma Geo twin. We assume
// that the value is a whole number of scan lines.
//
#define RENDER_PIXOFFSET_TO_FB_PIXOFFSET(pixoff) (pixoff)
//////////////////////////////////////////////////////////////////////
// Cache flag manipulation
#define cFlagFBReadDefault 0x01 // Cache flag definitions
#define cFlagLogicalOpDisabled 0x02
#define cFlagConstantFBWrite 0x04
#define cFlagScreenToScreenCopy 0x08
//@@BEGIN_DDKSPLIT
#define VERIFY_SETFLAGS 0
#define VERIFY_CHECKFLAGS 0
#if DBG && (VERIFY_SETFLAGS || VERIFY_CHECKFLAGS)
// The following Macros are debug versions. They aren't included in the normal
// debug build because they do a sync and, hence, slow things down.
#if VERIFY_CHECKFLAGS
extern void __CheckFlags(PDEV *p, ULONG x);
#define CHECK_CACHEFLAGS(p,x) (__CheckFlags(p, (ULONG)x), (p)->cFlags & (x))
#else
#define CHECK_CACHEFLAGS(p,x)((p)->cFlags & (x)) // Cache flag macros
#endif //VERIFY_CHECKFLAGS
#if VERIFY_SETFLAGS
#define SET_CACHEFLAGS(p,x) \
{ \
ULONG lop, fbr, cFlags = (p)->cFlags = (x); \
SYNC_WITH_GLINT; \
READ_GLINT_FIFO_REG (__GlintTagLogicalOpMode, lop); \
READ_GLINT_FIFO_REG (__GlintTagFBReadMode, fbr); \
READ_GLINT_FIFO_REG (__GlintTagLogicalOpMode, lop); \
ASSERTDD ((cFlags & cFlagFBReadDefault) == 0 || ((cFlags & cFlagFBReadDefault) && fbr == glintInfo->FBReadMode), \
"SCF: Bad set fbread cache flag"); \
/* ASSERTDD (((cFlags & cFlagFBReadDefault) == 0 && fbr != glintInfo->FBReadMode), */ \
/* "SCF: Bad clear fbread cache flag"); */ \
ASSERTDD ((cFlags & cFlagLogicalOpDisabled) == 0 || ((cFlags & cFlagLogicalOpDisabled) && (lop & 0x1) == 0x0), \
"SCF: Bad set logicop cache flag"); \
/* ASSERTDD (((cFlags & cFlagLogicalOpDisabled) == 0 && (lop & 0x1)), */ \
/* "SCF: Bad clear logicop cache flag"); */ \
ASSERTDD ((cFlags & cFlagConstantFBWrite) == 0 || ((cFlags & cFlagConstantFBWrite) && (lop & (1<<5))), \
"SCF: Bad set const fbwrite cache flag"); \
/* ASSERTDD (((cFlags & cFlagConstantFBWrite) == 0 && (lop & (1<<5)) == 0x0), */ \
/* "SCF: Bad clear const fbwrite cache flag"); */ \
}
#else
#define SET_CACHEFLAGS(p,x)((p)->cFlags = (x))
#endif //VERIFY_SETFLAGS
#define ADD_CACHEFLAGS(p,x) ((p)->cFlags |= (x))
#else
// Non-debug version of the cacheflags macros
//@@END_DDKSPLIT
#define CHECK_CACHEFLAGS(p,x)((p)->cFlags & (x)) // Cache flag macros
#define SET_CACHEFLAGS(p,x)((p)->cFlags = (x))
#define ADD_CACHEFLAGS(p,x) ((p)->cFlags |= (x))
//@@BEGIN_DDKSPLIT
#endif // DBG && 0
//@@END_DDKSPLIT
// These Dbg prototypes are thunks for debugging:
VOID DbgDisableDriver(VOID);
ULONG DbgGetModes(HANDLE, ULONG, DEVMODEW*);
DHPDEV DbgEnablePDEV(DEVMODEW*, PWSTR, ULONG, HSURF*, ULONG, ULONG*,
ULONG, DEVINFO*, HDEV, PWSTR, HANDLE);
VOID DbgCompletePDEV(DHPDEV, HDEV);
HSURF DbgEnableSurface(DHPDEV);
BOOL DbgStrokePath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, XFORMOBJ*, BRUSHOBJ*,
POINTL*, LINEATTRS*, MIX);
BOOL DbgLineTo(SURFOBJ*, CLIPOBJ*, BRUSHOBJ*, LONG, LONG, LONG,
LONG, RECTL*, MIX);
BOOL DbgFillPath(SURFOBJ*, PATHOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*,
MIX, FLONG);
BOOL DbgBitBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*,
RECTL*, POINTL*, POINTL*, BRUSHOBJ*, POINTL*, ROP4);
VOID DbgDisablePDEV(DHPDEV);
VOID DbgSynchronize(DHPDEV, RECTL*);
VOID DbgDisableSurface(DHPDEV);
BOOL DbgAssertMode(DHPDEV, BOOL);
VOID DbgMovePointer(SURFOBJ*, LONG, LONG, RECTL*);
ULONG DbgSetPointerShape(SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*, LONG,
LONG, LONG, LONG, RECTL*, FLONG);
ULONG DbgDitherColor(DHPDEV, ULONG, ULONG, ULONG*);
BOOL DbgSetPalette(DHPDEV, PALOBJ*, FLONG, ULONG, ULONG);
BOOL DbgCopyBits(SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*, RECTL*, POINTL*);
BOOL DbgTextOut(SURFOBJ*, STROBJ*, FONTOBJ*, CLIPOBJ*, RECTL*, RECTL*,
BRUSHOBJ*, BRUSHOBJ*, POINTL*, MIX);
VOID DbgDestroyFont(FONTOBJ*);
BOOL DbgPaint(SURFOBJ*, CLIPOBJ*, BRUSHOBJ*, POINTL*, MIX);
BOOL DbgRealizeBrush(BRUSHOBJ*, SURFOBJ*, SURFOBJ*, SURFOBJ*, XLATEOBJ*,
ULONG);
HBITMAP DbgCreateDeviceBitmap(DHPDEV, SIZEL, ULONG);
VOID DbgDeleteDeviceBitmap(DHSURF);
BOOL DbgStretchBlt(SURFOBJ*, SURFOBJ*, SURFOBJ*, CLIPOBJ*, XLATEOBJ*,
COLORADJUSTMENT*, POINTL*, RECTL*, RECTL*, POINTL*,
ULONG);
ULONG DbgDrawEscape(SURFOBJ *, ULONG, CLIPOBJ *, RECTL *, ULONG, VOID *);
ULONG DbgEscape(SURFOBJ *, ULONG, ULONG, VOID *, ULONG, VOID *);
BOOL DbgResetPDEV(DHPDEV, DHPDEV);
#if WNT_DDRAW
BOOL DbgGetDirectDrawInfo(DHPDEV, DD_HALINFO*, DWORD*, VIDEOMEMORY*,
DWORD*, DWORD*);
BOOL DbgEnableDirectDraw(DHPDEV, DD_CALLBACKS*, DD_SURFACECALLBACKS*,
DD_PALETTECALLBACKS*);
VOID DbgDisableDirectDraw(DHPDEV);
#endif // WNT_DDRAW
#if (_WIN32_WINNT >= 0x500)
BOOL DbgIcmSetDeviceGammaRamp(DHPDEV dhpdev, ULONG iFormat, LPVOID lpRamp);
BOOL DbgGradientFill(SURFOBJ *, CLIPOBJ *, XLATEOBJ *, TRIVERTEX *, ULONG, PVOID, ULONG, RECTL *,
POINTL *, ULONG);
BOOL DbgAlphaBlend(SURFOBJ *, SURFOBJ *, CLIPOBJ *, XLATEOBJ *, RECTL *, RECTL *, BLENDOBJ *);
BOOL DbgTransparentBlt(SURFOBJ *, SURFOBJ *, CLIPOBJ *, XLATEOBJ *, RECTL *, RECTL *, ULONG, ULONG);
VOID DbgNotify(IN SURFOBJ *, IN ULONG, IN PVOID);
#endif