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323 lines
9.6 KiB
323 lines
9.6 KiB
/* Copyright 1999 American Power Conversion, All Rights Reserved
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*
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* Description:
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* The file implements the Notifier. The Notifier is reponsible
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* for broadcasting power-related and shutdown messages to the
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* local machine.
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*
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*
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* Revision History:
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* sberard 30Mar1999 initial revision.
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* mholly 27Apr1999 create and recycle a single thread for repeat
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* notifications - use two separate events to signal
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* either pause or resume of the thread state
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* mholly 27Apr1999 make sure to clear the pause event when resuming
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* and to clear the resume event when pausing
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* mholly 28May1999 send all messages in _theNotifierThread, also
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* have this thread do any delaying for the callee,
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* and keep track of whether a power out message
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* was sent, so we know when to send a power restored
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* v-stebe 17Dec2001 added check to ensure the SetEvent and ResetEvent are not
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* called with NULL.
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*/
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#include "notifier.h"
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#include "service.h"
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#include "upsmsg.h"
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//
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// Function prototypes
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//
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static void sendSingleNotification(DWORD aMsgId);
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static void sendRepeatingNotification(void);
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static void setupNotifierThread(void);
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//
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// Globals
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//
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static HANDLE _theNotifierThread = NULL;
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static HANDLE _theNotificationPause = NULL;
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static HANDLE _theNotificationResume = NULL;
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static DWORD _theMessageId;
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static DWORD _theNotificationInterval;
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static DWORD _theMessageDelay;
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static DWORD _theLastMessageSent = 0;
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//
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// Constats
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//
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static const int kMilliSeconds = 1000; // Used to convert seconds to milliseconds
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/**
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* SendNotification
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*
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* Description:
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* This function sends a broadcast message to the local machine. The
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* message is specified by aMsgId. The parameter anInterval specifies
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* the amount of time to wait between consecutive messages. If this
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* value is zero the message is only sent once, otherwise the message
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* will repeat until SendNotification(..) or CancelNotification() is
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* called. aDelay specifies that the message should be send aDelay
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* seconds in the future - note that this method will not block for aDelay
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* seconds, it returns immediately and sends the message on a separate
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* thread. Any current previously executing periodic notifications
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* are canceled as a result of this call.
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*
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* This method also keeps track of whether the power out message had
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* been sent to users. This is done in order to squelch a power return
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* message if a power out message had not already been sent.
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*
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* Parameters:
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* aMsgId - the message to send
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* anInterval - the amount of time, in seconds, between messages
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* aDelay - the amount of time, in seconds to wait to send message
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*
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* Returns:
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* nothing
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*/
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void SendNotification(DWORD aMsgId, DWORD anInterval, DWORD aDelay)
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{
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//
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// Cancel any current periodic notifications
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//
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CancelNotification();
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//
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// only sent the power back message if
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// the power out message had already
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// been broadcast to the users
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//
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if ((APE2_UPS_POWER_BACK == aMsgId) &&
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(APE2_UPS_POWER_OUT != _theLastMessageSent)) {
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//
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// the last message sent was not power out
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// so simply return
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//
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return;
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}
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//
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// Set the message parameters for _theNotifierThread
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//
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_theMessageId = aMsgId;
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_theNotificationInterval = anInterval;
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_theMessageDelay = aDelay;
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//
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// setup the thread events and thread
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//
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setupNotifierThread();
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//
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// tell _theNotificationThread to run by
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// signalling the resume event - must make
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// sure to clear the pause event before
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// signalling the resume
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//
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if (_theNotificationPause) {
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ResetEvent(_theNotificationPause);
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}
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if (_theNotificationResume){
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SetEvent(_theNotificationResume);
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}
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}
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/**
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* CancelNotification
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*
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* Description:
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* This function cancels the periodic messaging initiated through a call
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* to the SendNotification(..) function.
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*
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* Parameters:
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* none
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*
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* Returns:
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* nothing
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*/
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void CancelNotification()
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{
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//
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// tell _theNotificationThread to pause
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// by signalling the pause event - must make
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// sure to clear the resume event before
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// signalling the pause event
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//
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if (_theNotificationResume) {
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ResetEvent(_theNotificationResume);
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}
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if (_theNotificationPause) {
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SetEvent(_theNotificationPause);
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}
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}
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/**
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* setupNotifierThread
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*
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* Description:
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* Creates the thread on which the notifications will
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* actually be sent. It also creates the events that
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* are used to signal the start and end of notifications
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*
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* Parameters:
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* none
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*
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* Returns:
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* nothing
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*/
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void setupNotifierThread(void)
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{
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if (!_theNotificationPause) {
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//
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// Create the pause event
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//
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_theNotificationPause = CreateEvent(NULL, FALSE, FALSE, NULL);
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}
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if (!_theNotificationResume) {
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//
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// create the resume event
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//
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_theNotificationResume = CreateEvent(NULL, FALSE, FALSE, NULL);
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}
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if (!_theNotifierThread) {
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//
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// create the notification thread
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//
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_theNotifierThread = CreateThread(NULL, // no security attributes
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0, // default stack
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(LPTHREAD_START_ROUTINE)
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sendRepeatingNotification,
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NULL,
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0,
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NULL);
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}
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}
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/**
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* sendSingleNotification
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*
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* Description:
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* This function sends a single broadcast message to the local machine.
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* The message is specified by aMsgId.
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*
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* Parameters:
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* aMsgId - the message to send
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*
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* Returns:
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* nothing
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*/
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static void sendSingleNotification(DWORD aMsgId)
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{
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DWORD status;
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TCHAR computer_name[MAX_COMPUTERNAME_LENGTH + 1];
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DWORD computer_name_len = MAX_COMPUTERNAME_LENGTH + 1;
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LPTSTR msg_buf, additional_args[1];
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DWORD buf_len;
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// Get the computer name and pass it as additional
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// information for the message
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GetComputerName(computer_name, &computer_name_len);
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additional_args[0] = computer_name;
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buf_len = FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER |
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FORMAT_MESSAGE_ARGUMENT_ARRAY |
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FORMAT_MESSAGE_FROM_SYSTEM ,
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NULL, // NULL means get message from system
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aMsgId,
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MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
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(LPTSTR) &msg_buf,
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0, // buffer size
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(va_list *)additional_args); // additional arguements
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if (buf_len > 0) {
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_theLastMessageSent = aMsgId;
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// Display the message
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status = NetMessageBufferSend(NULL,
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computer_name,
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computer_name,
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(LPBYTE) msg_buf,
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buf_len * 2); // multiply by 2 because the string is Unicodeh
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// Free the memory allocated by FormatMessage
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LocalFree(msg_buf);
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}
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}
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/**
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* sendRepeatingNotification
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*
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* Description:
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* This function sends notifications repeatedly to the local machine.
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* This function calls sendSingleNotification(..) to perform the actual
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* notification. The message will be sent after _theMessageDelay seconds
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* has elapsed after _theNotificationResume event is signaled. If
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* _theMessageDelay is zero, a message is sent immediately. Messages are
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* repeated, if _theNotificationInterval is not zero, until the Event
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* _theNotificationPause is signaled. The message Id and the notification
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* interval are specified by the global variables _theMessageId and
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* _theNotificationInterval.
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*
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* To restart notifications using this thread signal _theNotificationResume
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* event. This thread will remain idle until this event is signalled
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*
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* Parameters:
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* none
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*
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* Returns:
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* nothing
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*/
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static void sendRepeatingNotification(void)
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{
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//
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// wait for _theNotificationResume to become signaled
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// this becomes signaled when a notification should be sent
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//
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while (WAIT_OBJECT_0 ==
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WaitForSingleObject(_theNotificationResume, INFINITE)) {
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//
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// Send the initial message after the message delay
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// seconds has elapsed - if _theNotificationPause becomes
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// signaled before the delay seconds has elapsed then
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// this notification has been cancelled
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//
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if (WAIT_TIMEOUT == WaitForSingleObject(_theNotificationPause,
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_theMessageDelay * kMilliSeconds)) {
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//
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// send the message that was requested
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//
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sendSingleNotification(_theMessageId);
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//
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// now send repeating notifications
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// if necessary - if _theNotificationInterval
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// is set to zero, then only send the single
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// message above
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//
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if (0 != _theNotificationInterval) {
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//
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// wait for either _theNotificationPause to become
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// signalled or until it is time to notify again
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//
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DWORD interval = _theNotificationInterval * kMilliSeconds;
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while (WAIT_TIMEOUT ==
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WaitForSingleObject(_theNotificationPause, interval)) {
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sendSingleNotification(_theMessageId);
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}
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}
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}
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}
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}
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