Leaked source code of windows server 2003
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// jgplay.h -- Public Header for ART 3.5 Player
// --------------------------------------------------------------------
// Copyright (c) 1995 Johnson-Grace Company, all rights reserved
//
// Change History
// --------------
// 950820 DLB Original File
// 960426 Eric Rodriguez-Diaz
// - For Mac only, added import pragmas.
// 960429 Eric Rodriguez-Diaz
// - Improved import pragmas for Mac.
// 960605 Eric Rodriguez-Diaz
// - Now taking into account the fact that for the Mac symbol
// GENERATINGCFM is always defined in the universal headers.
// 960606 SED Added UI hook functions.
// 960613 SED Added Art file attributes; removed HasAudio, HasImage,
// HasMIDI. Added memory calls for UI DLL. Added Lossless
// Decompression calls for ARTDoc. Added memory hooks for
// MAC. Also added memory function struct arg to
// JgPlayStartUp for MAC. Added ShowIsOver, TitleReady,
// JGPLAY_ERR_FULL and JGPLAY_MAX_INPUT for Slide Shows.
// Added JgPlayFreeImage.
// 960617 SED Added JGPLAY_PALETTE and modifed JgPlayGetPalette to
// use it.
// 960618 SED Added the UI Report hook and modified the UI Input hook.
// 960619 SED Removed JgPlayFreeImage. Modified JgPlayGetImage to
// use JGPLAY_IMAGE_REF and JgPlayGetPalette to use
// JGPLAY_PALETTE_REF. Added the JgPlayStopPlay element
// argument and the element constants. Added a Size member
// to the JGPLAY_MEMORY structure. Changed the JGPLAY_SETUP
// DefaultPalette member to a JGPLAY_PALETTE_REF.
// 960621 SED Added Number of colors parameter to JgPlayGetPalette.
// 960621 SED Changed JGPLAY_ERR_OLDERROR to JGPLAY_ERR_PREVIOUS.
// Removed JGPLAY_ERR_IMGDECODER.
// 960625 SED Added JgPlayPausePlay, JgPlayResumePlay, JgPlaySetPosition
// and JgPlayGetPosition. Removed element-to-stop arg from
// JgPlayStopPlay. Removed StopTime from JgPlayStartPlay and
// StopTime from JgPlayStopPlay. Added UI hooks defines for
// JgPlayPausePlay and JgPlayResumePlay.
// 960626 SED Added JGHandle to JGPLAY_SETUP structure to support reuse
// of the JGDW context.
// 960628 SED Added PaletteMode and IndexOverride and associated constants
// to JGPLAY_SETUP structure.
// 960708 SED Changed JGPLAY_XXX to JGP_XXX and JgPlayXXX to JgpXXXX.
// 960709 SED Changed JGPTR to JGFAR * and JGHPTR to JGHUGE *. Changed
// BOOLW to UINTW and removed convenience typedefs.
// 960710 Eric Rodriguez-Diaz
// - For the Mac, now have pragmas forcing power structure alignment.
// Not using native alignment because it isn't supported by
// the Symantec compilers. Not using mac68k alignment because 68k
// is a dying breed.
// 960805 SED Added Slide Show support.
// --------------------------------------------------------------------
#ifndef JGPLAY_H
#define JGPLAY_H 1
#ifdef _MAC
#include <Types.h>
#include <Palettes.h>
#include <QuickDraw.h>
#include <QDOffscreen.h>
#else
#pragma warning(disable:4201)
#include <windows.h>
#pragma warning(default:4201)
#endif
#include "jgtypes.h" // Include this for basic JG Types
#ifdef __cplusplus
extern "C" { // Indicate C declarations if C++
#endif
#ifdef _MAC
// make sure GENERATINGCFM is defined
#include <ConditionalMacros.h>
#if GENERATINGCFM
#pragma import on
#endif
// select PowerPC structure alignment
#pragma options align=power
#endif
// --------------------------------------------------------------------
// Error Codes
#define JGP_ERR_BASE 3000 // Get this from the registor. (not yet)
#define JGP_SUCCESS 0 // Always true at JG.
#define JGP_ERR_MEM ((JGP_ERR_BASE + 1) | JG_ERR_MEMORY)
#define JGP_ERR_INIT ((JGP_ERR_BASE + 2) | JG_ERR_CHECK)
#define JGP_ERR_BADDATA ((JGP_ERR_BASE + 3) | JG_ERR_DATA)
#define JGP_ERR_BADARG ((JGP_ERR_BASE + 4) | JG_ERR_ARG)
#define JGP_ERR_CODECHECK ((JGP_ERR_BASE + 5) | JG_ERR_CHECK)
#define JGP_ERR_PREVIOUS ((JGP_ERR_BASE + 6) | JG_ERR_ARG)
#define JGP_ERR_NOTREADY ((JGP_ERR_BASE + 7) | JG_ERR_CHECK)
#define JGP_ERR_RESOURCE ((JGP_ERR_BASE + 8) | JG_ERR_CHECK)
#define JGP_ERR_BADSTRUCTSIZE ((JGP_ERR_BASE + 9) | JG_ERR_CHECK)
#define JGP_ERR_AUDIODECODER ((JGP_ERR_BASE + 10) | JG_ERR_CHECK)
#define JGP_ERR_MIDIDECODER ((JGP_ERR_BASE + 11) | JG_ERR_CHECK)
#define JGP_ERR_VOLUME ((JGP_ERR_BASE + 12) | JG_ERR_CHECK)
#define JGP_ERR_NONOTE ((JGP_ERR_BASE + 13) | JG_ERR_CHECK)
#define JGP_ERR_UNSUPPORTED ((JGP_ERR_BASE + 14) | JG_ERR_DATA)
#define JGP_ERR_NOPALETTE ((JGP_ERR_BASE + 15) | JG_ERR_CHECK)
#define JGP_ERR_FULL ((JGP_ERR_BASE + 16) | JG_ERR_CHECK)
#define JGP_ERR_OPENHANDLE ((JGP_ERR_BASE + 17) | JG_ERR_CHECK)
#define JGP_ERR_NOTAVAILABLE ((JGP_ERR_BASE + 18) | JG_ERR_ARG)
#define JGP_ERR_BADSTATE ((JGP_ERR_BASE + 19) | JG_ERR_ARG)
#define JGP_ERR_UIMODULE ((JGP_ERR_BASE + 20) | JG_ERR_UNKNOWN)
// Error Codes dealing with Library Startup/Shutdown
#define JGP_ERR_IGNORED_MEMORY_HOOKS ((JGP_ERR_BASE + 21) | JG_ERR_UNKNOWN)
#define JGP_ERR_BAD_SHUTDOWN ((JGP_ERR_BASE + 22) | JG_ERR_UNKNOWN)
// Max number of input bytes accepted at once by JgpInputStream,
// one-half a mega byte.
#define JGP_MAX_INPUT 524288
// Max length of ART Note
#define JGP_ARTLENGTH 200
// --------------------------------------------------------------------
// Options for scaling.
#define JGP_SCALE_NONE 0 // No Scaling
#define JGP_SCALE_EXACT 1 // Scale to ScaleWidth and ScaleHeight
#define JGP_SCALE_BESTFIT 2 // Maintain aspect ratio, use best fit
// --------------------------------------------------------------------
// Options for gamma correction.
#define JGP_GAMMA_NONE 0
#define JGP_GAMMA_UP 1
#define JGP_GAMMA_DOWN 2
// --------------------------------------------------------------------
// File Types
#define JGP_UNSUPPORTED 0
#define JGP_ART JG4C_ART
#define JGP_BMP JG4C_BMP
#define JGP_GIF JG4C_GIF
#define JGP_JPG JG4C_JPEG
// --------------------------------------------------------------------
// File Attributes
#define JGP_HASIMAGE 1
#define JGP_HASAUDIO 2
#define JGP_HASMIDI 4
#define JGP_HASARTNOTE 8
#define JGP_HASDYNAMICIMAGES 16
#define JGP_ISTEMPORAL 32
#define JGP_HASPAUSE 64
#define JGP_HASTIMELINE 128
// --------------------------------------------------------------------
// Audio Modes. Choose one of these for playback or zero to choose the
// mode with the lowest processing cost on the CPU (usually 11K, 16bit).
#define JGP_AUDIO_DEFAULT 0x0000
#define JGP_AUDIO_11K_8BIT 0x0001
#define JGP_AUDIO_11K_16BIT 0x0002
#define JGP_AUDIO_22K_8BIT 0x0004
#define JGP_AUDIO_22K_16BIT 0x0008
// --------------------------------------------------------------------
// Common UI hooks.
#define JGP_CLOSEUIHOOK 0 // JgPClose HEAD hook
#define JGP_STARTUIHOOK 1 // JgPStartPlay TAIL hook
#define JGP_STOPUIHOOK 2 // JgPStopPlay TAIL hook
#define JGP_PAUSEUIHOOK 3 // JgPPausePlay TAIL hook
#define JGP_RESUMEUIHOOK 4 // JgPResumePlay TAIL hook
#define JGP_MAXUIHOOKS 5 // INCREASE if more hooks are allowed
// --------------------------------------------------------------------
// PaletteModes.
#define JGP_PALETTE_AUTO 0 // Use first available: file, input, 332
#define JGP_PALETTE_INPUT 1 // Use input palette
#define JGP_PALETTE_332 2 // Use 332
// --------------------------------------------------------------------
// Use this constant to turn off IndexOverride option.
#define JGP_OVERRIDE_NONE 0xFFFF
// --------------------------------------------------------------------
// Typedefs for System dependent Image and Palette data types.
#ifndef _MAC
typedef HGLOBAL JGP_IMAGE_REF;
typedef HGLOBAL JGP_PALETTE_REF;
#else
typedef GWorldPtr JGP_IMAGE_REF;
typedef PaletteHandle JGP_PALETTE_REF;
#endif
// These typedefs must match the jgdw lossless typedefs.
typedef struct {
UINT16 nSize; // Size of structure in bytes
INT16 SearchSize; // (Compression control)
UINT32 CompressedSize; // Total compressed block bytes
UINT32 CompressedSoFar; // Compressed processed so far
UINT32 CompressedLastCall; // Compressed processed last call
UINT32 DecompressedSize; // Total decompressed block bytes
UINT32 DecompressedSoFar; // Decompressed processed so far
UINT32 DecompressedLastCall; // Decompressed processed last call
} JGP_LOSSLESS;
// lossless decompression handle type
typedef void JGFAR * JGP_LOSSLESS_HANDLE;
// --------------------------------------------------------------------
// JGP_IMG -- Defines the exported image format for the ART file Player.
// This format is designed to be system independent, but it can carry
// information that is helpful in the system dependent conversion process.
// It is also designed to be very close to JG_IMG which is used by JGIPROC.
// It can also hold the data in the form of a DIB for windows, or a GWorld
// for a MAC.
typedef struct {
UINTW Rows; // Rows, in pixels
UINTW Cols; // Cols, in pixels
UINTW Colordepth; // Colordepth: 4, 8, 16 or 24
UINT8 JGHUGE *pPixels; // Pointer to top row of pixels in this image
INTW RowDisp; // Offset between rows in this image
UINTW nColors; // Number of colors in the palette.
JG_BGRX JGFAR *pPalette;// Pointer to list of colors for palette.
void JGFAR *pManager; // Reserved. (Internally maintained ptr.)
} JGP_IMG;
// --------------------------------------------------------------------
// JGRECT -- A rectangle structure, defined to be equivalent to the
// Window's RECT. Used here to avoid machine dependance. These rects
// assume that screen coordinates run top (starting at zero) to bottom
// (positive increase) and from left (starting at zero) to right
// (positive increase). We also assume that the bottom-right border
// defined by the structure is not part of the rectanglar area.
typedef struct {
INTW left; // Location of left border
INTW top; // Location of top border
INTW right; // Location of right border, (plus 1)
INTW bottom; // Location of bottom border, (plus 1)
} JGRECT;
// --------------------------------------------------------------------
// JGP_REPORT -- This structure is used to obtain information
// about a specific show which can be idenitified by an instance handle.
typedef struct {
UINTW Size; // Size of this struct in bytes, set by caller
UINTW ImageValid; // True if the image is valid.
UINT32 CurrentTime; // Current Time of play, in ms.
UINT32 AvailPlayTime; // Total Play Time in buffer from start to end.
UINTW DoingAudio; // Non-zero if audio is playing.
UINTW DoingMIDI; // Non-zero if MIDI is playing.
UINTW ShowStalled; // If nothing else to do, ... Waiting for input
UINTW GotEOF; // If this show has received an EOF mark
UINTW IsDone; // The presentation is finished.
UINTW UpdateImage; // Non-zero if the image needs an update.
UINTW TransparentIndex; // Index of transparent color.
JGRECT UpdateRect; // Area in image that has changed.
UINTW ShowIsOver; // The show is finished playing.
UINTW TitleReady; // Title page is ready.
UINTW IsPaused; // The show is paused.
UINTW IsPlaying; // The show is playing
} JGP_REPORT;
// --------------------------------------------------------------------
// JGP_SETUP -- This structure is used to communicate the input parameters
// for the playing of a show.
typedef struct {
UINTW Size; // Size of this struct in bytes, set by caller
UINTW ColorDepth; // Output colordepth (Allowed: 4, 8, 16 or 24)
UINTW InhibitImage; // If true, no image returned.
UINTW InhibitAudio; // If true, no audio played.
UINTW InhibitMIDI; // If true, no MIDI played.
UINTW InhibitDither; // If true, no dithering is done
UINTW InhibitSplash; // If true, no splash with image
UINTW AudioMode; // Desired Audio mode, or zero for default.
UINTW CreateMask; // If true, create mask imacdge
UINTW ScaleImage; // Scaling option
UINTW ScaleWidth; // Scaled width
UINTW ScaleHeight; // Scaled height
UINTW GammaAdjust; // Gamma adjustment value
JG_RGBX BackgroundColor;// Background color under the image.
JGP_PALETTE_REF DefaultPalette; // Default Palette, NULL if none
UINTW PaletteSize; // Number of Colors in Default Palette, or 0
JGHANDLE OldHandle; // Handle for image context reuse
UINTW PaletteMode; // Specifies palette mode
UINTW IndexOverride; // Transparent override/create index
UINTW TempMemory; // TRUE to use temporary memory
UINT32 InputBaud; // Input Baud if known by app. Zero otherwise.
} JGP_SETUP;
// --------------------------------------------------------------------
// JGP_STREAM -- This structure is used to return information
// about the ART Stream
typedef struct {
UINTW Size; // Size of this struct in bytes, set by caller
UINTW MajorVersion; // Major version of the ART tstream.
UINTW MinorVersion; // Subversion of the ART stream.
UINTW CanDecode; // TRUE if this module can decode the stream.
UINT32 Filetype; // JGPL_xxx returned constant
UINT32 Attributes; // File attributes
UINT32 PlayTime; // Playtime if temporal, non-realtime stream.
JGRECT Dimensions; // Native dimensions of stream if has image(s).
UINTW ColorDepth; // Color Depth of Stream (4,8,16,24)
UINT32 UpdateRate; // Minimum ms between heartbeat calls.
UINT32 Baud; // Minimum input baud rate.
UINT32 BytesToTitle; // Number of bytes needed to get title image.
UINTW SubType; // ART subtype ID
} JGP_STREAM;
// --------------------------------------------------------------------
// JGP_TEST -- This structure contains the information about the
// test to see if the CPU and other environment is up to doing the
// show in real-time.
typedef struct {
UINTW Size; // Size of this struct in bytes, set by caller
UINTW CanDoAudio; // Non-zero if audio can be part of the show.
UINTW CanDoMIDI; // Non-zero if MIDI can be part of the show.
UINTW PrefAudioMode; // Preferred audio mode.
} JGP_TEST;
// --------------------------------------------------------------------
// JGP_NOTE -- This structure contains information about the ART note.
typedef struct {
UINTW Size; // Size of this struct in bytes, set by caller
UINTW Display; // If true ART note should always be displayed
UINTW Copyrighted; // If true the note is copyrighted
} JGP_NOTE;
// --------------------------------------------------------------------
// Generic palette pointer for MAC and Windows
typedef void JGFAR * JGP_PALETTE;
// --------------------------------------------------------------------
// Memory function typedefs
typedef void JGFAR * (JGFFUNC * JGMEMALLOC) (
UINT32 RequestedSize // In: Number of bytes to allocate
);
typedef void JGFAR * (JGFFUNC * JGMEMREALLOC) (
void JGFAR *pBuffer, // In: Allocated buffer pointer
UINT32 RequestedSize // In: Number of bytes to allocate
);
typedef void (JGFFUNC * JGMEMFREE) (
void JGFAR *pBuffer // In: Allocated buffer pointer
);
typedef struct {
UINTW Size; // Size of this struct in bytes, set by caller
JGMEMALLOC MemAlloc; // Allocation function pointer
JGMEMREALLOC MemReAlloc; // Re-Allocation function pointer
JGMEMFREE MemFree; // Free function pointer
} JGP_MEMORY;
// --------------------------------------------------------------------
// UI hooks typedef and constants.
typedef JGERR (JGFFUNC * JGP_UIHOOK) (
JGHANDLE Handle, // In: Instance handle
JGERR Err // In: Calling function status
);
typedef JGERR (JGFFUNC * JGP_INPUT_UIHOOK) (
JGHANDLE Handle, // In: Instance handle
UINT8 JGHUGE *pARTStream,// In: Pointer to the ART Stream
UINT32 nBytes, // In: Number of bytes being input
JGERR iErr // In: Calling function status
);
typedef JGERR (JGFFUNC * JGP_REPORT_UIHOOK) (
JGHANDLE Handle, // In: Instance handle
JGP_REPORT JGFAR *pReport,// In: Report structure
JGERR Err // In: Calling function status
);
// --------------------------------------------------------------------
// JgpStartUp{} -- This function can be called when the library is
// started. Under Windows, the LibMain does this.
JGERR JGFFUNC JgpStartUp(
JGP_MEMORY JGFAR *pMemFcns); // In: Memory function struct pointer
// --------------------------------------------------------------------
// JgpShutDown{} -- This function can be called to shut the player
// down. Under Windows, the WEP function does this.
JGERR JGFFUNC JgpShutDown(void);
// --------------------------------------------------------------------
// JgpHeartBeat{} -- This function is used to keep the Show going.
// This function or JgpInputStream must be called every 100 ms.
JGERR JGFFUNC JgpHeartBeat(
JGHANDLE SHandle); // In: Show handle
// --------------------------------------------------------------------
// JgpQueryStream{} -- This is a utility function, which if given the
// first part of an ART Stream will return useful info about it. Usually,
// the data to fill the info structure can be found in the first
// 100 bytes of a Stream, but not necessarily.
JGERR JGFFUNC JgpQueryStream(
UINT8 JGHUGE *pARTStream, // In: ART Stream
UINT32 nARTStreamBytes, // In: Size of ARTStream in Bytes
JGP_STREAM JGFAR *pInfo); // Out: Info structure
// --------------------------------------------------------------------
// JgpDoTest{} -- Perform a test to determine ability of CPU to do
// the show in real-time.
JGERR JGFFUNC JgpDoTest(
JGP_TEST JGFAR *pInfo); // In: Info struct to be filled
// --------------------------------------------------------------------
// JgpOpen{} -- This function is used to obtain a handle for a
// show.
JGERR JGFFUNC JgpOpen(
JGHANDLE JGFAR *pSHandle, // Out: Place to receive handle
JGP_SETUP JGFAR *pSetup); // In: The setup structure
// --------------------------------------------------------------------
// JgpClose{} -- This function frees all the resources associated
// with a show. If the show (and sound) is playing, it is immediately
// stopped.
JGERR JGFFUNC JgpClose(
JGHANDLE SHandle); // In: Show handle
// --------------------------------------------------------------------
// JgpSetEOFMark{} -- Sets and EOF mark for the ART stream.
// This tells the player that no more data is expected for this stream,
// and if, during play, the EOF mark is reached, to shut down play.
// Otherwise, if an out-of-data condition occures, play goes into a
// suppended state which continues to hold onto output resources of the
// computer.
JGERR JGFFUNC JgpSetEOFMark(
JGHANDLE SHandle); // In: Show handle
// --------------------------------------------------------------------
// JgpInputStream{} -- Accepts the Show stream. Call in a loop!
// Must be called every XX ms even if there is no new data.
//
// Note, by calling this routine, the show does not automatically
// start. Call JgpStartShow to do this.
JGERR JGFFUNC JgpInputStream(
JGHANDLE SHandle, // In: Show Handle
UINT8 JGHUGE *pARTStream, // In: Pointer to the ART Stream
UINT32 nBytes); // In: Number of bytes being input
// --------------------------------------------------------------------
// JgpStartPlay{} -- Starts play of a show at an arbitrary point
// in the stream. The arbitrary point in the stream can be specifed
// using the JgpSetPostion. The call can be made anytime after the
// stream is opened, even if there is no data. In a download situation,
// the show is not started until there is enough data to play at the
// given starttime plus 5 seconds.
JGERR JGFFUNC JgpStartPlay(
JGHANDLE SHandle); // In: Show Handle
// --------------------------------------------------------------------
// JgpResumePlay{} -- Starts play of an ART stream at the point
// in the stream at which it was paused.
UINTW JGFFUNC JgpResumePlay(
JGHANDLE SHandle); // In: Show Handle
// --------------------------------------------------------------------
// JgpPausePlay{} -- Causes play of an ART stream to stop. The
// stop time is saved for later resuming.
UINTW JGFFUNC JgpPausePlay(
JGHANDLE SHandle); // In: Show Handle
// --------------------------------------------------------------------
// JgpStopPlay{} -- Stops the play of the show.
JGERR JGFFUNC JgpStopPlay(
JGHANDLE SHandle); // In: Show Handle
// --------------------------------------------------------------------
// JgpReleaseSound{} -- Disconnects the instance from the sound devices.
JGERR JGFFUNC JgpReleaseSound(
JGHANDLE SHandle); // In: Show Handle
// --------------------------------------------------------------------
// JgpResumeSound{} -- Reconnects the instance to the sound devices.
JGERR JGFFUNC JgpResumeSound(
JGHANDLE SHandle); // In: Show Handle
#ifdef _MAC
// --------------------------------------------------------------------
// JgpGetVolume{} -- Gets sound volume for a show instance.
JGERR JGFFUNC JgpGetVolume(
JGHANDLE SHandle,
UINTW JGFAR *pnOutVolume
);
// --------------------------------------------------------------------
// JgpSetVolume{} -- Sets sound volume for a show instance.
JGERR JGFFUNC JgpSetVolume(
JGHANDLE SHandle,
UINTW nInVolume
);
#endif
// --------------------------------------------------------------------
// JgpSetPosition{} -- This function sets the stop/pause position
// time associated with the Show instance.
JGERR JGFFUNC JgpSetPosition(
JGHANDLE SHandle, // In: Show Handle
UINT32 nPosition); // In: Position
// --------------------------------------------------------------------
// JgpGetPosition{} -- This function gets the stop/pause position
// time associated with the Show instance.
JGERR JGFFUNC JgpGetPosition(
JGHANDLE SHandle, // In: Show Handle
UINT32 JGFAR *pPosition); // Out: Position
// --------------------------------------------------------------------
// JgpGetImage{} -- Returns a system independent representation of
// the image.
//
// Depending on the platform phImg is either a GWorldPtr or a huge
// pointer to a DIB. The caller must lock the returned HGLOBAL to use
// the DIB.
JGERR JGFFUNC JgpGetImage(
JGHANDLE SHandle, // In: Show handle
JGP_IMAGE_REF JGFAR *phImg); // Out: Handle to Image memory
// --------------------------------------------------------------------
// JgpGetMask{} -- Returns a system independent representation of
// the mask image.
//
// Depending on the platform phImg is either a BitMapPtr or a huge
// pointer to a DIB. The caller must lock the returned HGLOBAL to use
// the DIB.
JGERR JGFFUNC JgpGetMask(
JGHANDLE SHandle, // In: Show handle
JGP_IMAGE_REF JGFAR *phImg); // Out: Handle to Image memory
// --------------------------------------------------------------------
// JgpGetPalette{} -- Returns a system independent representation
// of the image palette.
//
// The caller is responsible for freeing the memory buffer space.
// Depending on the platform pPal is either a pointer to a PaletteHandle
// or a pointer to PALETTEENTRY structures.
JGERR JGFFUNC JgpGetPalette(
JGHANDLE SHandle, // In: Show Handle
JGP_PALETTE_REF JGFAR *phPal, // Out: Palette data
UINTW JGFAR *pnColors); // Out: Number of colors
// --------------------------------------------------------------------
// JgpGetARTNote{} -- Returns the ART note.
JGERR JGFFUNC JgpGetARTNote(
UINT8 JGHUGE *pARTStream, // In: ART Stream
UINT32 nARTStreamBytes, // In: Size of ARTStream in Bytes
JGP_NOTE JGFAR *pNote, // Out: Info structure
UINT8 JGFAR *pData); // Out: Note text
// --------------------------------------------------------------------
// JgpGetReport{} -- Reports the activity of a show, given it's handle.
// This is usually called after 'bImageUpdate' becomes true.
JGERR JGFFUNC JgpGetReport(
JGHANDLE SHandle, // In: Show Handle
JGP_REPORT JGFAR *pReport); // Out: Structure to receive the report
// --------------------------------------------------------------------
// JgpSetUiHook{} -- This function sets a UI function hook.
JGERR JGFFUNC JgpSetUiHook(
JGP_UIHOOK pHook, // In: Ui Hook function
UINTW UiHook); // In: Hook tag
// --------------------------------------------------------------------
// JgpGetUiHook{} -- This function returns a UI function hook.
JGERR JGFFUNC JgpGetUiHook(
JGP_UIHOOK JGFAR *hHook, // Out: Ui Hook function
UINTW UiHook); // In: Hook tag
// --------------------------------------------------------------------
// JgpSetUiInputHook{} -- This function sets the JgpInputStream
// UI function hook.
JGERR JGFFUNC JgpSetUiInputHook(
JGP_INPUT_UIHOOK pHook); // In: Ui Hook function
// --------------------------------------------------------------------
// JgpGetUiInputHook{} -- This function returns the JgpInputStream
// UI function hook.
JGERR JGFFUNC JgpGetUiInputHook(
JGP_INPUT_UIHOOK JGFAR *hHook); // Out: Ui Hook function
// --------------------------------------------------------------------
// JgpSetUiReportHook{} -- This function sets the JgpGetReport
// UI function hook.
JGERR JGFFUNC JgpSetUiReportHook(
JGP_REPORT_UIHOOK pHook); // In: Ui Hook function
// --------------------------------------------------------------------
// JgpGetUiReportHook{} -- This function returns the JgpGetReport
// UI function hook.
JGERR JGFFUNC JgpGetUiReportHook(
JGP_REPORT_UIHOOK JGFAR *hHook); // Out: Ui Hook function
// --------------------------------------------------------------------
// JgpSetUiLong{} -- This function sets a UI long value associated
// with the Show instance.
JGERR JGFFUNC JgpSetUiLong(
JGHANDLE SHandle, // In: Show Handle
UINT32 LongVal); // In: Long value
// --------------------------------------------------------------------
// JgpGetUiLong{} -- This function returns the UI long value
// associated with the Show instance.
JGERR JGFFUNC JgpGetUiLong(
JGHANDLE SHandle, // In: Show Handle
UINT32 JGFAR *pLongVal); // Out: Long value
// --------------------------------------------------------------------
// JgpAlloc{} -- This function allocates memory. The returned
// JGFAR * can be cast to HUGE.
void JGFAR * JGFFUNC JgpAlloc(
JGHANDLE SHandle, // In: Show Handle
UINT32 nBytes); // In: Bytes to allocate
// --------------------------------------------------------------------
// JgpReAlloc{} -- This function re-allocates memory. The returned
// JGFAR * can be cast to HUGE.
void JGFAR * JGFFUNC JgpReAlloc(
JGHANDLE SHandle, // In: Show Handle
void JGFAR *pMem, // In: Old pointer
UINT32 nBytes); // In: Bytes to allocate
// --------------------------------------------------------------------
// JgpFree{} -- This function frees memory.
void JGFFUNC JgpFree(
JGHANDLE SHandle, // In: Show Handle
void JGFAR *pMem); // In: Pointer to free
// --------------------------------------------------------------------
// JgpLosslessQuery{} -- This function interrogates a lossless stream.
JGERR JGFFUNC JgpLosslessQuery(
UINT8 JGHUGE *pInBuffer, // In: Beginning of compressed stream
UINT32 InBufferSize, // In: Bytes in InBuffer (0-n)
JGP_LOSSLESS JGFAR *pLosslessInfo); // Out: Stream info returned here
// --------------------------------------------------------------------
// JgpLosslessCreate{} -- This function creates a decompression handle.
JGERR JGFFUNC JgpLosslessCreate(
JGP_LOSSLESS_HANDLE JGFAR *pDecHandle); // In: Pointer to new handle
// --------------------------------------------------------------------
// JgpLosslessDestroy{} -- This function destroys a decompression handle.
void JGFFUNC JgpLosslessDestroy(
JGP_LOSSLESS_HANDLE DecHandle); // In: Handle from decompress create
// --------------------------------------------------------------------
// JgpLosslessReset{} -- This function resets an existing handle.
JGERR JGFFUNC JgpLosslessReset(
JGP_LOSSLESS_HANDLE DecHandle); // In: Handle from decompress create
// --------------------------------------------------------------------
// JgpLosslessBlock{} -- This function decompresses a block of data.
JGERR JGFFUNC JgpLosslessBlock(
JGP_LOSSLESS_HANDLE DecHandle, // In: Handle from decompress create
UINT8 JGHUGE *pInBuffer, // In: Input (compressed) data
UINT32 InBufferSize, // In: Bytes at *InBuffer (0-n)
UINT8 JGHUGE *pOutBuffer, // Out: Output (decompressed result) buff
UINT32 OutBufferSize, // In: Free bytes at *OutBuffer
JGP_LOSSLESS JGFAR *pLosslessInfo);// Out: Updated info returned here
// --------------------------------------------------------------------
// JgpLosslessPartitionReset{} -- This function does a new partition reset.
JGERR JGFFUNC JgpLosslessPartitionReset(
JGP_LOSSLESS_HANDLE DecHandle); // In: Handle from decompress create
// ====================================================================
// UNDOCUMENTED/UNSUPPORTED FUNCTIONS (Below) -- (Use at your own risk...)
// ====================================================================
// --------------------------------------------------------------------
// JGP_PERFORMANCE -- This structure returns performance data. It can
// be used to map the CPU and Memory requirements for a Slideshow...
typedef struct {
UINTW Size; // Size of this structure, in bytes, set by caller
UINTW IsSS; // If a slideshow is being played
UINTW IsValidInfo; // If info in this structure contains valid info.
UINTW Mode; // Show Mode: 0=not Init, 1=Preload, 2=Playable
UINT32 CPUTime; // CPU Time (of call)
UINT32 ShowTime; // ShowTime for this measurement
UINTW nAssets; // Number of known assets.
UINT32 nAssetBytes; // Allocated bytes for storing raw assets
UINTW nVisPics; // Number of visible pictures
UINTW nCashedPics; // Number of cashed pictures
UINT32 nPixelBytes; // Number of allocated bytes for pixels
UINT32 tCPUUsed; // Total ms of CPU useage since last call...
} JGP_PERFORMANCE;
// --------------------------------------------------------------------
// JgpGetPerformance{} -- Reports the performance measurement of a show.
JGERR JGFFUNC JgpGetPerformance(
JGHANDLE SHandle, // In: Show Handle
JGP_PERFORMANCE JGFAR *pPerformance); // Out: Structure to receive the report
#ifdef _MAC
// restore structure alignment mode
#pragma options align=reset
#if GENERATINGCFM
#pragma import reset
#endif
#endif
#ifdef __cplusplus
}
#endif
#endif