Leaked source code of windows server 2003
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5.7 KiB

#ifndef _ROCKALL_DEBUG_FRONT_END_HPP_
#define _ROCKALL_DEBUG_FRONT_END_HPP_
// Ruler
// 1 2 3 4 5 6 7 8
//345678901234567890123456789012345678901234567890123456789012345678901234567890
/********************************************************************/
/* */
/* The standard layout. */
/* */
/* The standard layout for 'hpp' files for this code is as */
/* follows: */
/* */
/* 1. Include files. */
/* 2. Constants exported from the class. */
/* 3. Data structures exported from the class. */
/* 4. Forward references to other data structures. */
/* 5. Class specifications (including inline functions). */
/* 6. Additional large inline functions. */
/* */
/* Any portion that is not required is simply omitted. */
/* */
/********************************************************************/
#include "RockallFrontEnd.hpp"
/********************************************************************/
/* */
/* Constants exported from the class. */
/* */
/* The constants specify the initial size of various tables. */
/* */
/********************************************************************/
const int MaxFunctions = 5;
/********************************************************************/
/* */
/* The debug memory allocator. */
/* */
/* The debug memory allocator checks all the memory allocation */
/* calls to make sure they are reasonable. If not then it */
/* raises an execption at the point it detects a problem. */
/* */
/********************************************************************/
class ROCKALL_DLL_LINKAGE ROCKALL_DEBUG_FRONT_END : public ROCKALL_FRONT_END
{
public:
//
// Public functions.
//
// A heaps public interface consists of a number
// of groups of related APIs.
//
ROCKALL_DEBUG_FRONT_END
(
CACHE_DETAILS *Caches1,
CACHE_DETAILS *Caches2,
int MaxFreeSpace,
ROCKALL_BACK_END *RockallBackEnd,
bool Recycle,
bool SingleImage,
int Stride1,
int Stride2,
bool ThreadSafe
);
//
// Manipulate allocations.
//
// The first group of functions manipulate
// single or small arrays of allocations.
//
virtual bool Delete
(
void *Address,
int Size = NoSize
);
virtual bool Details
(
void *Address,
int *Space = NULL
);
virtual bool MultipleDelete
(
int Actual,
void *Array[],
int Size = NoSize
);
virtual bool MultipleNew
(
int *Actual,
void *Array[],
int Requested,
int Size,
int *Space = NULL,
bool Zero = false
);
virtual void *New
(
int Size,
int *Space = NULL,
bool Zero = false
);
virtual void *Resize
(
void *Address,
int NewSize,
int Move = 1,
int *Space = NULL,
bool NoDelete = false,
bool Zero = false
);
virtual bool Verify
(
void *Address,
int *Space = NULL
);
//
// Manipulate the heap.
//
// The second group of functions act upon a heap
// as a whole.
//
virtual void DeleteAll( bool Recycle = true );
virtual bool Walk
(
bool *Active,
void **Address,
int *Space
);
virtual ~ROCKALL_DEBUG_FRONT_END( void );
protected:
//
// Guard word functions.
//
// The guard word functions create, maintain,
// verify and delete guard words around
// debug memory allocations.
//
virtual void DeleteGuard( void *Address ) = 0;
virtual bool NewGuard( void **Address,int Size,int *Space ) = 0;
virtual bool VerifyGuard( void *Address,int *Size,int *Space ) = 0;
virtual bool WalkGuard( bool *Active,void **Address,int *Space ) = 0;
virtual void UserError( void *Address,void *Header,char *Message ) = 0;
private:
//
// Execptional situations.
//
// The third group of functions are called in
// exceptional situations.
//
virtual void Exception( char *Message );
//
// Disabled operations.
//
// All copy constructors and class assignment
// operations are disabled.
//
ROCKALL_DEBUG_FRONT_END( const ROCKALL_DEBUG_FRONT_END & Copy );
void operator=( const ROCKALL_DEBUG_FRONT_END & Copy );
};
#endif