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208 lines
6.1 KiB
208 lines
6.1 KiB
#ifndef _SMP_HEAP_HPP_
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#define _SMP_HEAP_HPP_
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// Ruler
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// 1 2 3 4 5 6 7 8
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//345678901234567890123456789012345678901234567890123456789012345678901234567890
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/********************************************************************/
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/* */
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/* The standard layout. */
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/* */
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/* The standard layout for 'hpp' files for this code is as */
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/* follows: */
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/* */
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/* 1. Include files. */
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/* 2. Constants exported from the class. */
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/* 3. Data structures exported from the class. */
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/* 4. Forward references to other data structures. */
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/* 5. Class specifications (including inline functions). */
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/* 6. Additional large inline functions. */
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/* */
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/* Any portion that is not required is simply omitted. */
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/* */
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/********************************************************************/
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#ifdef COMPLAIN_ABOUT_SMP_HEAP_LEAKS
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#include "DebugHeap.hpp"
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typedef DEBUG_HEAP SMP_HEAP_TYPE;
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#else
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#include "FastHeap.hpp"
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typedef FAST_HEAP SMP_HEAP_TYPE;
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#endif
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/********************************************************************/
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/* */
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/* Class forward references. */
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/* */
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/* We need to refer to the following classes before they are */
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/* fully specified so here we list them as forward references. */
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/* */
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/********************************************************************/
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class DLL;
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class LIST;
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class TLS;
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struct PRIVATE_HEAP;
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/********************************************************************/
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/* */
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/* A SMP heap. */
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/* */
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/* A SMP heap is optimized for SMP performance. Each thread */
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/* is given its own private per thread heap but the standard */
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/* Rockall API is maintained so it looks like a single heap. */
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/* */
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/********************************************************************/
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class ROCKALL_DLL_LINKAGE SMP_HEAP : public SMP_HEAP_TYPE
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{
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//
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// Private data.
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//
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bool Active;
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bool DeleteOnExit;
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LIST *ActiveHeaps;
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DLL *DllEvents;
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LIST *FreeHeaps;
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PRIVATE_HEAP *HeapWalk;
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TLS *Tls;
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int ActiveLocks;
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int MaxFreeSpace;
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bool Recycle;
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bool SingleImage;
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bool ThreadSafe;
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public:
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//
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// Public functions.
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//
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SMP_HEAP
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(
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int MaxFreeSpace = (2 * HalfMegabyte),
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bool Recycle = true,
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bool SingleImage = true,
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bool ThreadSafe = true,
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//
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// Special flags for this heap.
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//
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bool DeleteHeapOnExit = false
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);
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//
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// Manipulate allocations.
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//
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// The first group of functions manipulate
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// single or small arrays of allocations.
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//
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virtual bool Delete
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(
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void *Address,
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int Size = NoSize
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);
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virtual bool Details
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(
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void *Address,
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int *Space = NULL
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);
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virtual bool KnownArea( void *Address );
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virtual bool MultipleDelete
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(
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int Actual,
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void *Array[],
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int Size = NoSize
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);
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virtual bool MultipleNew
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(
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int *Actual,
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void *Array[],
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int Requested,
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int Size,
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int *Space = NULL,
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bool Zero = false
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);
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virtual void *New
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(
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int Size,
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int *Space = NULL,
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bool Zero = false
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);
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virtual void *Resize
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(
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void *Address,
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int NewSize,
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int Move = -64,
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int *Space = NULL,
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bool NoDelete = false,
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bool Zero = false
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);
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virtual bool Verify
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(
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void *Address = NULL,
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int *Space = NULL
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);
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//
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// Manipulate the heap.
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//
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// The second group of functions act upon a heap
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// as a whole.
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//
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virtual void DeleteAll( bool Recycle = true );
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virtual void LockAll( void );
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virtual bool Truncate( int MaxFreeSpace = 0 );
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virtual void UnlockAll( void );
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virtual bool Walk
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(
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bool *Active,
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void **Address,
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int *Space
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);
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~SMP_HEAP( void );
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protected:
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//
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// Protected inline functions.
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//
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// We would like to allow access to the internal
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// heap allocation function from classes that
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// inherit from the heap. The memory supplied by
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// this function survies all heap operations and
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// is cleaned up as poart of heap deletion.
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//
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virtual void *SpecialNew( int Size );
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private:
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//
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// Static private functions.
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//
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PRIVATE_HEAP *GetPrivateHeap( void );
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//
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// Disabled operations.
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//
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// All copy constructors and class assignment
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// operations are disabled.
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//
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SMP_HEAP( const SMP_HEAP & Copy );
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void operator=( const SMP_HEAP & Copy );
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public:
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static void ThreadDetach( void *Parameter,int Reason );
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};
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#endif
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