Leaked source code of windows server 2003
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/*++ BUILD Version: 0001 // Increment this if a change has global effects
Copyright (c) 1989 Microsoft Corporation
Module Name:
Name.h
Abstract:
This module defines all of the name.c routines
Author:
Gary Kimura [GaryKi] 30-Jul-1990
Revision History:
Heath Hunnicutt [T-HeathH] 13-Jul-1994 - Ported this file to ftphelp
project.
--*/
#ifndef _NAME_H_INCLUDED_
#define _NAME_H_INCLUDED_
#if defined(__cplusplus)
extern "C" {
#endif
//
// The following enumerated type is used to denote the result of name
// comparisons
//
typedef enum _MY_FSRTL_COMPARISON_RESULT {
LessThan = -1,
EqualTo = 0,
GreaterThan = 1
} MY_FSRTL_COMPARISON_RESULT;
//
// These following bit values are set in the MyFsRtlLegalDbcsCharacterArray
//
extern PUCHAR MyFsRtlLegalAnsiCharacterArray;
#define MY_FSRTL_FAT_LEGAL 0x01
#define MY_FSRTL_HPFS_LEGAL 0x02
#define MY_FSRTL_NTFS_LEGAL 0x04
#define MY_FSRTL_WILD_CHARACTER 0x08
//
// The following macro is used to determine if an Ansi character is wild.
//
#define MyFsRtlIsAnsiCharacterWild(C) ( \
((SCHAR)(C) < 0) ? FALSE : \
FlagOn( MyFsRtlLegalAnsiCharacterArray[(C)], \
MY_FSRTL_WILD_CHARACTER ) \
)
//
// The following macro is used to determine if an Ansi character is Fat legal.
//
#define MyFsRtlIsAnsiCharacterLegalFat(C,WILD_OK) ( \
((SCHAR)(C) < 0) ? TRUE : \
FlagOn( MyFsRtlLegalAnsiCharacterArray[(C)], \
MY_FSRTL_FAT_LEGAL | \
((WILD_OK) ? MY_FSRTL_WILD_CHARACTER : 0) ) \
)
//
// The following macro is used to determine if an Ansi character is Hpfs legal.
//
#define MyFsRtlIsAnsiCharacterLegalHpfs(C,WILD_OK) ( \
((SCHAR)(C) < 0) ? TRUE : \
FlagOn( MyFsRtlLegalAnsiCharacterArray[(C)], \
MY_FSRTL_HPFS_LEGAL | \
((WILD_OK) ? MY_FSRTL_WILD_CHARACTER : 0) ) \
)
//
// The following macro is used to determine if an Ansi character is Ntfs legal.
//
#define MyFsRtlIsAnsiCharacterLegalNtfs(C,WILD_OK) ( \
((SCHAR)(C) < 0) ? TRUE : \
FlagOn( MyFsRtlLegalAnsiCharacterArray[(C)], \
MY_FSRTL_NTFS_LEGAL | \
((WILD_OK) ? MY_FSRTL_WILD_CHARACTER : 0) ) \
)
//
// Unicode Name support routines, implemented in Name.c
//
// The routines here are used to manipulate unicode names
//
//
// The following macro is used to determine if a character is wild.
//
#define MyFsRtlIsUnicodeCharacterWild(C) ( \
(((C) >= 0x40) ? FALSE : FlagOn( MyFsRtlLegalAnsiCharacterArray[(C)], \
MY_FSRTL_WILD_CHARACTER ) ) \
)
BOOLEAN
MyFsRtlIsNameInExpression
(
IN LPCSTR pszExpression,
IN LPCSTR pszName,
IN BOOLEAN IgnoreCase
);
#if defined(__cplusplus)
}
#endif
#endif // _NAME_H_INCLUDED_