Leaked source code of windows server 2003
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/**********************************************************************/
/** Microsoft Windows NT **/
/** Copyright(c) Microsoft Corp., 1994 **/
/**********************************************************************/
/*
blobcach.hxx
This module declares the private interface to the Blob cache
FILE HISTORY:
MCourage 18-Dec-1997 Created
*/
#ifndef _BLOBCACH_HXX_
#define _BLOBCACH_HXX_
typedef BOOL (*PBLOBFILTERRTN)(PBLOB_HEADER pBlob, PVOID pv);
BOOL
BlobCache_Initialize(
VOID
);
VOID
BlobCache_Terminate(
VOID
);
BOOL
CacheBlob(
IN PBLOB_HEADER pBlob
);
VOID
DecacheBlob(
IN PBLOB_HEADER pBlob
);
VOID
FlushBlobCache(
VOID
);
VOID
FilteredFlushBlobCache (
IN PBLOBFILTERRTN pFilterRoutine,
IN PVOID pv
);
VOID
FilteredFlushURIBlobCache (
IN PBLOBFILTERRTN pFilterRoutine,
IN PVOID pv
);
BOOL
CheckoutBlob(
IN LPCSTR pstrPath,
IN ULONG cchPath,
IN DWORD dwService,
IN DWORD dwInstance,
IN ULONG iDemux,
OUT PBLOB_HEADER * ppBlob
);
BOOL
CheckoutBlobEntry(
IN PBLOB_HEADER pBlob
);
VOID
CheckinBlob(
IN PBLOB_HEADER pBlob
);
class TS_BLOB_FLUSH_STATE
{
public:
LIST_ENTRY ListHead;
PBLOBFILTERRTN pfnFilter;
PVOID pvParm;
};
class CBlobCacheStats
{
private:
DWORD BlobsCached; // # of blobs currently in the cache
DWORD TotalBlobsCached; // # of blobs added to the cache ever
DWORD Hits; // cache hits
DWORD Misses; // cache misses
DWORD Flushes; // flushes due to dir change or other
DWORD TotalFlushed; // # of entries ever flushed from the cache
public:
CBlobCacheStats()
: BlobsCached(0),
TotalBlobsCached(0),
Hits(0),
Misses(0),
Flushes(0),
TotalFlushed(0)
{}
BOOL DumpToHtml(CHAR * pchBuffer, LPDWORD lpcbBuffer) const;
BOOL QueryStats(INETA_CACHE_STATISTICS * pCacheCtrs) const;
DWORD GetBlobsCached() const
{
return BlobsCached;
}
DWORD GetTotalBlobsCached() const
{
return TotalBlobsCached;
}
DWORD GetHits() const
{
return Hits;
}
DWORD GetMisses() const
{
return Misses;
}
DWORD GetFlushes() const
{
return Flushes;
}
DWORD GetTotalFlushed() const
{
return TotalFlushed;
}
VOID IncBlobsCached(VOID)
{
InterlockedIncrement((LONG *)&BlobsCached);
InterlockedIncrement((LONG *)&TotalBlobsCached);
}
VOID DecBlobsCached(VOID)
{
InterlockedDecrement((LONG *)&BlobsCached);
}
VOID IncHits(VOID)
{
InterlockedIncrement((LONG *)&Hits);
}
VOID IncMisses(VOID)
{
InterlockedIncrement((LONG *)&Misses);
}
VOID IncFlushes(VOID)
{
InterlockedIncrement((LONG *)&Flushes);
}
};
#endif