Leaked source code of windows server 2003
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/*++
Copyright (c) 1996 Microsoft Corporation
Module Name :
link.h
Abstract:
Link data class and link data class link list declarations. It
encapsulates all the informations about a web link.
Author:
Michael Cheuk (mcheuk)
Project:
Link Checker
Revision History:
--*/
#ifndef _LINK_H_
#define _LINK_H_
//------------------------------------------------------------------
// Link data object. Each instance represents a web link in a
// html document
//
class CLink
{
// Object specific enum
public:
// The object's state
enum LinkState
{
eUnit, // uninitialize
eUnsupport, // unsupport URL scheme
eValidHTTP, // a valid HTTP link
eValidURL, // a valid URL (except HTTP) link
eInvalidHTTP, // invalid link due to HTTP status code
eInvalidWininet // invalid link due to wininet API failure
};
// The content type of this web link
enum ContentType
{
eBinary,
eText
};
// Public interfaces
public:
// Constructor
CLink(
const CString& strURL, // URL
const CString& strBase, // base URL used to generate the strURL
const CString& strRelative, // relative URL used to generate the strURL
BOOL fLocalLink
);
// Get the object's URL
const CString& GetURL() const
{
return m_strURL;
}
// Set the object's URL
void SetURL(
const CString& strURL
);
// Get the object's base URL
CString GetBase() const
{
return m_strBase;
}
// Get the object's relative URL
const CString& GetRelative() const
{
return m_strRelative;
}
// Set the object state
void SetState(
LinkState state
)
{
m_LinkState = state;
}
// Get the object state
LinkState GetState() const
{
return m_LinkState;
}
// Get the current content type
ContentType GetContentType() const
{
return m_ContentType;
}
// Set the current content type
void SetContentType(
ContentType type
)
{
m_ContentType = type;
}
// Get the HTTP reponse status code or wininet last error code
UINT GetStatusCode() const
{
return m_nStatusCode;
}
// Set the HTTP reponse status code or wininet last error code
void SetStatusCode(
UINT nStatusCode
)
{
m_nStatusCode = nStatusCode;
}
// Get link data content
CString GetData() const
{
return m_strData;
}
// Set link data content
void SetData(
CString strData
)
{
m_strData = strData;
}
// Empty the link data content
void EmptyData()
{
m_strData.Empty();
}
// Is this object represents a local link
BOOL IsLocalLink() const
{
return m_fLocalLink;
}
// Get the object load time
const CTime& GetTime() const
{
return m_Time;
}
// Set the object load time
void SetTime(
const CTime& Time
)
{
m_Time = Time;
}
// Get the HTTP error status text of wininet error message
const CString& GetStatusText() const
{
return m_strStatusText;
}
// Set the HTTP error status text of wininet error message
void SetStatusText(
LPCTSTR lpszStatusText
)
{
m_strStatusText = lpszStatusText;
}
// Protected interfaces
protected:
// Preprocess the m_strURL to clean up "\r\n" and change '\' to '/'
void PreprocessURL();
// Protected members
protected:
CString m_strURL; // URL
CString m_strBase; // base URL used to generate the strURL
CString m_strRelative; // relative URL used to generate the strURL
// Link data. We only read & store text file which will
// parse for addtional link.
CString m_strData;
CString m_strStatusText; // the HTTP error status text of wininet error message
UINT m_nStatusCode; // the HTTP reponse status code or wininet last error code
LinkState m_LinkState; // current state of this object
ContentType m_ContentType; // the link data content type
BOOL m_fLocalLink; // is this a local link ?
CTime m_Time; // object load time
}; // class CLink
//------------------------------------------------------------------
// Link object pointer class
//
class CLinkPtrList : public CTypedPtrList<CPtrList, CLink*>
{
// Public funtions
public:
// Destructor
~CLinkPtrList();
// Add link object to list
void AddLink(
const CString& strURL,
const CString& strBase,
const CString& strRelative,
BOOL fLocalLink
);
}; // class CLinkPtrList
#endif // _LINK_H_