Leaked source code of windows server 2003
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/***************************************************************************
*
* Copyright (C) 2001 Microsoft Corporation. All Rights Reserved.
*
* File: dnmdmi.h
* Content: DirectPlay Modem SP master internal header file.
* History:
* Date By Reason
* ==== == ======
* 03/28/01 masonb Created.
*
***************************************************************************/
#ifndef __DNMODEMI_H__
#define __DNMODEMI_H__
//
// Build configuration include
//
#include "dpnbuild.h"
//
// Public includes
//
#include <windows.h>
#include <mmsystem.h>
#include <tchar.h>
#ifndef _XBOX
#include <wincrypt.h>
#endif
//
// DirectPlay public includes
//
#include "dplay8.h"
#include "dpaddr.h"
#include "dpsp8.h"
#ifdef UNICODE
#define IDirectPlay8Address_GetURL IDirectPlay8Address_GetURLW
#else
#define IDirectPlay8Address_GetURL IDirectPlay8Address_GetURLA
#endif // UNICODE
//
// DirectPlay private includes
//
#include "osind.h"
#include "dndbg.h"
#include "classbilink.h"
#include "fixedpool.h"
#include "dneterrors.h"
#include "comutil.h"
#include "creg.h"
#include "strutils.h"
#include "createin.h"
#include "HandleTable.h"
#include "ClassFactory.h"
//
// Modem private includes
//
#undef DPF_SUBCOMP
#define DPF_SUBCOMP DN_SUBCOMP_MODEM
#include "SerialSP.h"
#include "dpnmodemlocals.h"
#include "CommandData.h"
#include "dpnmodemiodata.h"
#include "dpnmodemjobqueue.h"
#include "dpnmodempools.h"
#include "dpnmodemsendqueue.h"
#include "dpnmodemspdata.h"
#include "dpnmodemutils.h"
#include "ComPortData.h"
#include "ComPortUI.h"
#include "DataPort.h"
#include "dpnmodemendpoint.h"
#include "dpnmodemthreadpool.h"
#include "ParseClass.h"
#include "ModemUI.h"
#include "Crc.h"
#include "Resource.h"
#include "dpnmodemextern.h"
#endif // __DNMODEMI_H__