Leaked source code of windows server 2003
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# buildmode.inc: included by several makefiles in the dsound directory tree
# to get the BuildMode variable. This variable only affects debug builds;
# retail builds are identical in both modes. BuildMode can take two values:
#
# internal:
# DEBUG (and RDEBUG) preprocessor constants are #defined
# DPF (and RPF) debug output messages are enabled
# Debug messages contain file, function and line number info
# ASSERT and BREAK macros are enabled
# Internal heap consistency checks in dsound.dll are enabled
#
# external:
# Only the RDEBUG preprocessor constant is #defined
# Only RPF debug output messages are enabled
# ASSERTs and BREAKs are enabled
# The default build mode is "external", and we only change it
# to "internal" if we determine that we're in pre-release mode.
BuildMode = external
#!if (NT build)
# FIXME: We should !include some VBL6-specific file here
# that defines PRERELEASE properly for us (bug 344974).
# In NT builds, we can key off the PRERELEASE flag:
!if defined(PRERELEASE)
!if $(PRERELEASE)
BuildMode = internal
!endif
!endif
#!else (DX build)
# In DX builds, some combination of DX_FINAL_RELEASE, FINAL and OFFICIAL
# could be used, but being careful about weekly Web releases and the like.
#!endif