Leaked source code of windows server 2003
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# Microsoft Developer Studio Project File - Name="dsdmo" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=dsdmo - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "dsdmo.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "dsdmo.mak" CFG="dsdmo - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "dsdmo - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "dsdmo - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "dsdmo - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DSDMO_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DSDMO_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
!ELSEIF "$(CFG)" == "dsdmo - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "dsdmo___Win32_Debug"
# PROP BASE Intermediate_Dir "dsdmo___Win32_Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "debug"
# PROP Intermediate_Dir "debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DSDMO_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /Gz /MTd /W3 /Gm /GX /ZI /Od /X /I "..\dsound" /I "..\..\..\..\public\internal\multimedia\inc" /I "..\..\..\..\public\sdk\inc" /I "..\..\..\..\public\sdk\inc\crt" /I "..\..\..\oem\src\directx\dsound\eaxreverb" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "DSDMO_EXPORTS" /D "DBG" /D "DMUSIC_INTERNAL" /FR /YX /FD /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /i "..\..\inc" /i "..\dsound" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 lib\i386\eaxreverb.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib msdmo.lib dmoguids.lib /nologo /dll /debug /machine:I386 /pdbtype:sept /libpath:"..\..\..\..\public\sdk\lib\i386" /libpath:"lib\i386"
# Begin Custom Build
OutDir=.\debug
TargetPath=.\debug\dsdmo.dll
InputPath=.\debug\dsdmo.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ENDIF
# Begin Target
# Name "dsdmo - Win32 Release"
# Name "dsdmo - Win32 Debug"
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SOURCE=.\aec.cpp
# End Source File
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SOURCE=.\agc.cpp
# End Source File
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SOURCE=.\alist.cpp
# End Source File
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SOURCE=.\chorus.cpp
# End Source File
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SOURCE=.\clone.cpp
# End Source File
# Begin Source File
SOURCE=.\common.cpp
# End Source File
# Begin Source File
SOURCE=.\compress.cpp
# End Source File
# Begin Source File
SOURCE=.\debug.cpp
# End Source File
# Begin Source File
SOURCE=.\distort.cpp
# End Source File
# Begin Source File
SOURCE=.\dllmain.cpp
# End Source File
# Begin Source File
SOURCE=.\dsdmo.def
# End Source File
# Begin Source File
SOURCE=.\dsdmo.rc
# End Source File
# Begin Source File
SOURCE=.\dsdmobse.cpp
# End Source File
# Begin Source File
SOURCE=.\echo.cpp
# End Source File
# Begin Source File
SOURCE=.\flanger.cpp
# End Source File
# Begin Source File
SOURCE=.\gargle.cpp
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SOURCE=.\guid.cpp
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SOURCE=.\kshlp.cpp
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SOURCE=.\ns.cpp
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SOURCE=.\oledll.cpp
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SOURCE=.\parameq.cpp
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SOURCE=.\propertyhelp.cpp
# End Source File
# Begin Source File
SOURCE=.\reghlp.cpp
# End Source File
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SOURCE=.\sverb.c
# End Source File
# Begin Source File
SOURCE=.\sverbdmo.cpp
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SOURCE=.\alist.h
# End Source File
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SOURCE=.\chorusp.h
# End Source File
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SOURCE=.\compressp.h
# End Source File
# Begin Source File
SOURCE=.\debug.h
# End Source File
# Begin Source File
SOURCE=.\distortp.h
# End Source File
# Begin Source File
SOURCE=.\dsdmo.h
# End Source File
# Begin Source File
SOURCE=.\echop.h
# End Source File
# Begin Source File
SOURCE=.\flangerp.h
# End Source File
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SOURCE=.\garglep.h
# End Source File
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SOURCE=.\igargle.h
# End Source File
# Begin Source File
SOURCE=.\oledll.h
# End Source File
# Begin Source File
SOURCE=.\param.h
# End Source File
# Begin Source File
SOURCE=.\parameqp.h
# End Source File
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SOURCE=.\propertyhelp.h
# End Source File
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SOURCE=.\sverb.h
# End Source File
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SOURCE=.\sverbp.h
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# Begin Group "eax"
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