Leaked source code of windows server 2003
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#############################################################################
# Copyright (C) Microsoft Corporation 2000
#############################################################################
!ifndef DXROOT
DXROOT = $(BASEDIR)\multimedia\directx
!endif
!include $(DXROOT)\project.mk
!include ..\..\buildmode.inc
MAJORCOMP = windows
MINORCOMP = directx
TARGETNAME = dsdmoprp
TARGETTYPE = DYNLINK
TARGETPATH = $(_OBJ_DIR)
UMTYPE = windows
DLLDEF = ..\dsdmoprp.def
DLLENTRY = _DllMainCRTStartup
USE_MSVCRT = 1
USE_MAPSYM = 1
ATL_VER = 30
USE_STATIC_ATL = 1
!if "$(NTDEBUG)" == "ntsd" || "$(NTDEBUG)" == "cvp" || "$(NTDEBUG)" == "sym"
MSC_OPTIMIZATION = $(MSC_OPTIMIZATION) /Od
!if "$(BuildMode)" == "internal"
C_DEFINES = $(C_DEFINES) -DDEBUG=1
!else
C_DEFINES = $(C_DEFINES) -DRDEBUG=1
!endif
!endif
# 04/11/2000 - allows for addition of BoundsChecker, etc
# libs specified in the OS environment
TARGETLIBS=$(TARGETLIBS) \
$(_NTDRIVE)\$(_NTROOT)\public\sdk\lib\*\gdi32.lib \
$(_NTDRIVE)\$(_NTROOT)\public\sdk\lib\*\oleaut32.lib \
$(BASEDIR)\public\sdk\lib\*\kernel32.lib \
$(BASEDIR)\public\sdk\lib\*\user32.lib \
$(BASEDIR)\public\sdk\lib\*\ole32.lib \
$(BASEDIR)\public\sdk\lib\*\uuid.lib \
$(BASEDIR)\public\sdk\lib\*\advapi32.lib
INCLUDES = $(PROJECT_INC_PATH);\
$(DXROOT)\inc;\
$(BASEDIR)\public\sdk\inc
SOURCES=\
dsdmoprp.idl \
dsdmoprp.cpp \
dsdmoprp.rc \
StdAfx.cpp \
ControlHelp.cpp \
DirectSoundFXChorusPage.cpp \
DirectSoundFXCompressorPage.cpp \
DirectSoundFXDistortionPage.cpp \
DirectSoundFXEchoPage.cpp \
DirectSoundFXFlangerPage.cpp \
DirectSoundFXGarglePage.cpp \
DirectSoundFXParamEqPage.cpp \
DirectSoundFXWavesReverbPage.cpp \
DirectSoundFXI3DL2ReverbPage.cpp
# DirectSoundFXI3DL2SourcePage.cpp
NTTARGETFILE0 = buildidl