Leaked source code of windows server 2003
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/*==========================================================================;
*
* Copyright (C) 1997 Microsoft Corporation. All Rights Reserved.
*
* File: devstate.c
* Content: device state management
*
***************************************************************************/
#include "pch.cpp"
#pragma hdrstop
#include "drawprim.hpp"
extern HRESULT checkDeviceSurface(LPDIRECT3DDEVICEI lpD3DDev,
LPDIRECTDRAWSURFACE lpDDS);
extern HRESULT CalcDDSurfInfo(LPDIRECT3DDEVICEI lpDevI, BOOL bUpdateZBufferFields);
extern HRESULT downloadView(LPDIRECT3DVIEWPORTI lpViewI);
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::SetCurrentViewport"
HRESULT D3DAPI DIRECT3DDEVICEI::SetCurrentViewport(LPDIRECT3DVIEWPORT2 lpViewport)
{
return SetCurrentViewport((LPDIRECT3DVIEWPORT3)lpViewport);
}
HRESULT D3DAPI DIRECT3DDEVICEI::SetCurrentViewport(LPDIRECT3DVIEWPORT3 lpViewport)
{
LPDIRECT3DVIEWPORTI lpD3DViewI,lpOldViewportI;
HRESULT err;
CLockD3D lockObject(DPF_MODNAME, REMIND("")); // Takes D3D lock.
// Release in the destructor
/*
* validate parms
*/
TRY
{
lpD3DViewI = (LPDIRECT3DVIEWPORTI)lpViewport;
if (!VALID_DIRECT3DDEVICE3_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice3 pointer" );
return DDERR_INVALIDOBJECT;
}
if (!VALID_DIRECT3DVIEWPORT3_PTR(lpViewport))
{
D3D_ERR( "Invalid viewport pointer passed to SetCurrentViewport" );
return DDERR_INVALIDPARAMS;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters in SetCurrentViewport" );
return DDERR_INVALIDPARAMS;
}
if (this->dwHintFlags & D3DDEVBOOL_HINTFLAGS_INBEGIN)
{
D3D_ERR( "SetCurrentViewport in Begin" );
return D3DERR_INBEGIN;
}
/*
* The viewport must be associated with this device
*/
if (lpD3DViewI->lpDevI != this)
{
D3D_ERR( "Viewport not associated with this device" );
return (DDERR_INVALIDPARAMS);
}
lpOldViewportI=this->lpCurrentViewport;
this->lpCurrentViewport = lpD3DViewI;
if (lpD3DViewI->v_id != v_id && lpD3DViewI->v_data_is_set)
{
err = downloadView(lpD3DViewI);
if (err != D3D_OK)
{
this->lpCurrentViewport = lpOldViewportI;
return err;
}
}
if(lpOldViewportI!=NULL)
lpOldViewportI->Release();
this->lpCurrentViewport->AddRef();
return D3D_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::GetCurrentViewport"
HRESULT D3DAPI DIRECT3DDEVICEI::GetCurrentViewport(LPDIRECT3DVIEWPORT2 *lpViewport)
{
return GetCurrentViewport((LPDIRECT3DVIEWPORT3*)lpViewport);
}
HRESULT D3DAPI DIRECT3DDEVICEI::GetCurrentViewport(LPDIRECT3DVIEWPORT3 *lpViewport)
{
LPDIRECT3DVIEWPORTI lpD3DViewI;
CLockD3D lockObject(DPF_MODNAME, REMIND("")); // Takes D3D lock.
// Release in the destructor
/*
* validate parms
*/
TRY
{
lpD3DViewI = (LPDIRECT3DVIEWPORTI)lpViewport;
if (!VALID_DIRECT3DDEVICE3_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice3 pointer" );
return DDERR_INVALIDOBJECT;
}
if (!VALID_PTR_PTR(lpViewport))
{
D3D_ERR( "Invalid viewport pointer passed to GetCurrentViewport" );
return DDERR_INVALIDPARAMS;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters in GetCurrentViewport" );
return DDERR_INVALIDPARAMS;
}
if (this->dwHintFlags & D3DDEVBOOL_HINTFLAGS_INBEGIN)
{
D3D_ERR( "GetCurrentViewport in Begin" );
return D3DERR_INBEGIN;
}
if (VALID_DIRECT3DVIEWPORT3_PTR(this->lpCurrentViewport))
{
this->lpCurrentViewport->AddRef();
*lpViewport = (LPDIRECT3DVIEWPORT3)this->lpCurrentViewport;
return D3D_OK;
}
else
{
return D3DERR_NOCURRENTVIEWPORT;
}
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::SetRenderState"
HRESULT D3DAPI
DIRECT3DDEVICEI::SetRenderState(D3DRENDERSTATETYPE dwState, DWORD value)
{
// Takes D3D lock (MT only).
// Lock released in the destructor.
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND(""));
#if DBG
#ifdef DEBUG_PIPELINE
extern void SetDebugRenderState(DWORD value);
if (dwState == (D3DRENDERSTATETYPE)0xFFFFFFFF)
{
SetDebugRenderState(value);
return D3D_OK;
}
#endif
#endif //DBG range check below is needed for backward comp with DX5
if (dwState >= D3DHAL_MAX_RSTATES || dwState == 0)
{
D3D_ERR( "Invalid render state type" );
return DDERR_INVALIDPARAMS;
}
#if DBG
TRY
{
if (!VALID_DIRECT3DDEVICE3_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice3 pointer" );
return DDERR_INVALIDOBJECT;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters in SetRenderState" );
return DDERR_INVALIDPARAMS;
}
if (this->dwHintFlags & D3DDEVBOOL_HINTFLAGS_INBEGIN)
{
D3D_ERR( "SetRenderState in Begin" );
return D3DERR_INBEGIN;
}
#endif
if (D3DRENDERSTATE_FLUSHBATCH == dwState)
{
CLockD3DST lockObject(this, DPF_MODNAME, REMIND("")); // Takes D3D lock (ST only).
// Release in the destructor
HRESULT ret;
ret = FlushStates();
if (ret != D3D_OK)
{
D3D_ERR("Error trying to render batched commands in SetRenderState");
return ret;
}
return D3D_OK;
}
// map legacy renderstate into WRAP0 - needed for clipping if nothing else
if ( (D3DRENDERSTATE_WRAPU == dwState) || (D3DRENDERSTATE_WRAPV == dwState) )
{
DWORD dwWRAP0State = this->rstates[D3DRENDERSTATE_WRAP0];
DWORD dwWrapFlag = (D3DRENDERSTATE_WRAPU == dwState) ? (D3DWRAP_U) : (D3DWRAP_V);
if (value) dwWRAP0State |= dwWrapFlag;
else dwWRAP0State &= ~dwWrapFlag;
if ( dwWRAP0State != this->rstates[D3DRENDERSTATE_WRAP0] )
{
SetDeviceRenderState(this, D3DRENDERSTATE_WRAP0, dwWRAP0State);
// send new RS's to DX6 aware drivers only
if (IS_DP2HAL_DEVICE(this))
{
SetRenderStateI(D3DRENDERSTATE_WRAP0, dwWRAP0State);
}
}
}
// map WRAP0 into legacy renderstate
if (D3DRENDERSTATE_WRAP0 == dwState)
{
if (!(IS_DP2HAL_DEVICE(this)))
{
BOOLEAN ustate = (value & D3DWRAP_U) ? TRUE : FALSE;
BOOLEAN vstate = (value & D3DWRAP_V) ? TRUE : FALSE;
if (this->rstates[D3DRENDERSTATE_WRAPU] == ustate &&
this->rstates[D3DRENDERSTATE_WRAPV] == vstate)
{
D3D_WARN(4,"Ignoring redundant SetRenderState");
}
else
{
SetDeviceRenderState(this, D3DRENDERSTATE_WRAPU, ustate);
SetRenderStateI(D3DRENDERSTATE_WRAPU, ustate);
SetDeviceRenderState(this, D3DRENDERSTATE_WRAPV, vstate);
SetRenderStateI(D3DRENDERSTATE_WRAPV, vstate);
}
}
}
if (this->rstates[dwState] == value && IS_DP2HAL_DEVICE(this))
{
D3D_WARN(4,"Ignoring redundant SetRenderState");
return D3D_OK;
}
/* Save latest state for GetRenderState() */
SetDeviceRenderState(this, dwState, value);
return SetRenderStateI(dwState, value);
}
#undef DPF_MODNAME
#define DPF_MODNAME "CDirect3DDeviceIHW::SetRenderStateI"
HRESULT D3DAPI
CDirect3DDeviceIHW::SetRenderStateI(D3DRENDERSTATETYPE dwState, DWORD value)
{
LPDWORD lpRS;
if (dwState > D3DRENDERSTATE_STIPPLEPATTERN31)
{
D3D_WARN(4,"Trying to send invalid state %d to legacy driver",dwState);
return D3D_OK;
}
if (dwState > D3DRENDERSTATE_FLUSHBATCH && dwState < D3DRENDERSTATE_STIPPLEPATTERN00)
{
D3D_WARN(4,"Trying to send invalid state %d to legacy driver",dwState);
return D3D_OK;
}
if ( this->dwHWOffset + 8 >= dwHWBufferSize )
{
CLockD3DST lockObject(this, DPF_MODNAME, REMIND("")); // Takes D3D lock (ST only).
// Release in the destructor
HRESULT ret;
ret = FlushStates();
if (ret != D3D_OK)
{
D3D_ERR("Error trying to render batched commands in BeginIndexed");
return ret;
}
}
if (this->lpHWCounts[this->dwHWNumCounts].wNumVertices)
{
this->dwHWNumCounts += 1;
memset(&this->lpHWCounts[this->dwHWNumCounts], 0, sizeof(D3DI_HWCOUNTS) );
}
lpRS = (LPDWORD) (((char *) this->lpHWVertices) + this->dwHWOffset);
lpRS[0] = dwState;
lpRS[1] = value;
this->lpHWCounts[this->dwHWNumCounts].wNumStateChanges += 1;
this->dwHWOffset += 8;
return D3D_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::GetRenderState"
HRESULT D3DAPI
DIRECT3DDEVICEI::GetRenderState(D3DRENDERSTATETYPE dwState, LPDWORD lpdwValue)
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND("")); // Takes D3D lock (MT only).
// Release in the destructor
if (dwState >= D3DHAL_MAX_RSTATES || dwState == 0) {
D3D_ERR( "Invalid render state value" );
return DDERR_INVALIDPARAMS;
}
TRY
{
if (!VALID_DIRECT3DDEVICE3_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice3 pointer" );
return DDERR_INVALIDOBJECT;
}
if (!VALID_PTR(lpdwValue, sizeof(DWORD)))
{
D3D_ERR( "Invalid DWORD pointer" );
return DDERR_INVALIDPARAMS;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters" );
return DDERR_INVALIDPARAMS;
}
*lpdwValue = this->rstates[dwState];
return D3D_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::GetTexture"
HRESULT D3DAPI
DIRECT3DDEVICEI::GetTexture(DWORD dwStage, LPDIRECT3DTEXTURE2 *lplpTex)
{
// Takes D3D lock (MT only).
// Lock released in the destructor.
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND(""));
#if DBG
if (dwStage >= D3DHAL_TSS_MAXSTAGES)
{
D3D_ERR( "Invalid texture stage or state index" );
return DDERR_INVALIDPARAMS;
}
#endif
TRY
{
if (!VALID_DIRECT3DDEVICE3_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice3 pointer" );
return DDERR_INVALIDOBJECT;
}
if (!VALID_PTR(lplpTex, sizeof(DWORD)))
{
D3D_ERR( "Invalid DWORD pointer" );
return DDERR_INVALIDPARAMS;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters" );
return DDERR_INVALIDPARAMS;
}
// Don't bother to check for DX6 support, just return the
// cached value.
*lplpTex = lpD3DMappedTexI[dwStage];
if (*lplpTex) (*lplpTex)->AddRef();
return D3D_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::SetTexture"
HRESULT D3DAPI
DIRECT3DDEVICEI::SetTexture(DWORD dwStage, LPDIRECT3DTEXTURE2 lpTex)
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND(""));
#if DBG
if (dwStage >= D3DHAL_TSS_MAXSTAGES)
{
D3D_ERR( "Invalid texture stage or state index" );
return DDERR_INVALIDPARAMS;
}
TRY
{
if (!VALID_DIRECT3DDEVICE3_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice3 pointer" );
return DDERR_INVALIDOBJECT;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters" );
return DDERR_INVALIDPARAMS;
}
#endif
if (lpD3DMappedTexI[dwStage] == (LPDIRECT3DTEXTUREI)lpTex)
{
return D3D_OK;
}
#if DBG
if (lpTex)
{
LPDIRECT3DTEXTUREI lpTexI= (LPDIRECT3DTEXTUREI)lpTex;
HRESULT ret;
if (
(!lpTexI->lpDDSSys)
&& (lpTexI->DDSInt4.lpLcl->ddsCaps.dwCaps & DDSCAPS_SYSTEMMEMORY)
&& (!(lpD3DHALGlobalDriverData->hwCaps.dwDevCaps & D3DDEVCAPS_TEXTURESYSTEMMEMORY))
)
{
D3D_ERR( "Device cannot render using texture surface from system memory" );
return DDERR_INVALIDPARAMS;
}
ret=VerifyTextureCaps(this, &lpTexI->DDSInt4);
if (D3D_OK != ret)
{
return ret;
}
}
#endif
LPDDRAWI_DDRAWSURFACE_INT surf_int;
LPDDRAWI_DDRAWSURFACE_LCL surf_lcl;
LPDDRAWI_DDRAWSURFACE_GBL surf_gbl;
// we are ssumeing lpTex->lpOwningIUnknown is always a LPDDRAWI_DDRAWSURFACE_INT
// if in the future when texture is not aggregated on ddraw surface, change is needed here
if (lpD3DMappedTexI[dwStage])
{ //the following is a hack of Surface Release() for perf reason
surf_int=(LPDDRAWI_DDRAWSURFACE_INT)lpD3DMappedTexI[dwStage]->lpOwningIUnknown;
if (surf_int->dwIntRefCnt > 1) // only do this short way when it's not going away
{
surf_lcl=surf_int->lpLcl;
surf_gbl=surf_lcl->lpGbl;
surf_gbl->dwRefCnt--;
surf_lcl->dwLocalRefCnt--;
surf_int->dwIntRefCnt--;
}
else
lpD3DMappedTexI[dwStage]->Release();
}
lpD3DMappedTexI[dwStage] = (LPDIRECT3DTEXTUREI)lpTex;
if (lpTex)
{ //the following is a hack of lpTex->AddRef() for perf reason
surf_int=(LPDDRAWI_DDRAWSURFACE_INT)((LPDIRECT3DTEXTUREI)lpTex)->lpOwningIUnknown;
surf_lcl=surf_int->lpLcl;
surf_gbl=surf_lcl->lpGbl;
surf_gbl->dwRefCnt++;
surf_lcl->dwLocalRefCnt++;
surf_int->dwIntRefCnt++;
lpD3DMappedBlock[dwStage] = NULL;
}
else
{
lpD3DMappedBlock[dwStage] = (LPD3DI_TEXTUREBLOCK)TRUE; //indicate a dirty if lpTex==NULL
}
if (this->tsstates[dwStage][D3DTSS_COLOROP] != D3DTOP_DISABLE)
{
this->dwFVFLastIn = 0; // Force to recompute outputVID
this->dwFEFlags |= D3DFE_TSSINDEX_DIRTY;
}
return D3D_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::GetTextureStageState"
HRESULT D3DAPI
DIRECT3DDEVICEI::GetTextureStageState(DWORD dwStage,
D3DTEXTURESTAGESTATETYPE dwState,
LPDWORD pdwValue)
{
// Takes D3D lock (MT only).
// Lock released in the destructor.
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND(""));
#if DBG
if (dwStage >= D3DHAL_TSS_MAXSTAGES ||
dwState == 0 || dwState >= D3DTSS_MAX)
{
D3D_ERR( "Invalid texture stage or state index" );
return DDERR_INVALIDPARAMS;
}
#endif //DBG
TRY
{
if (!VALID_DIRECT3DDEVICE3_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice3 pointer" );
return DDERR_INVALIDOBJECT;
}
if (!VALID_PTR(pdwValue, sizeof(DWORD)))
{
D3D_ERR( "Invalid DWORD pointer" );
return DDERR_INVALIDPARAMS;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters" );
return DDERR_INVALIDPARAMS;
}
// Don't bother to check for DX6 support, just return the
// cached value.
*pdwValue = tsstates[dwStage][dwState];
return D3D_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3D::CreateDevice"
extern HRESULT WINAPI Direct3DCreateDevice(REFCLSID riid,
LPUNKNOWN lpDirect3D,
LPDIRECTDRAWSURFACE lpDDSTarget,
LPUNKNOWN* lplpD3DDevice,
IUnknown* pUnkOuter,
DWORD dwVersion);
HRESULT D3DAPI DIRECT3DI::CreateDevice(REFCLSID devType,
LPDIRECTDRAWSURFACE4 lpDDS4,
LPDIRECT3DDEVICE3 *lplpDirect3DDevice3,
LPUNKNOWN pUnkOuter) {
HRESULT ret;
LPUNKNOWN lpUnkDevice;
LPDIRECTDRAWSURFACE lpDDS;
CLockD3D lockObject(DPF_MODNAME, REMIND("")); // Takes D3D lock.
// Release in the destructor
TRY
{
if (!VALID_DIRECT3D3_PTR(this)) {
D3D_ERR( "Invalid Direct3D pointer" );
return DDERR_INVALIDOBJECT;
}
if (!VALID_OUTPTR(lplpDirect3DDevice3)) {
D3D_ERR( "Invalid pointer to Device object pointer" );
return DDERR_INVALIDPARAMS;
}
if (!VALID_D3D_DIRECTDRAWSURFACE4_PTR(((LPDDRAWI_DDRAWSURFACE_INT)lpDDS4)))
{
D3D_ERR( "Invalid DirectDrawSurface4 pointer" );
return DDERR_INVALIDOBJECT;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters in CreateDevice" );
return DDERR_INVALIDPARAMS;
}
if (pUnkOuter != NULL)
{
return CLASS_E_NOAGGREGATION;
}
*lplpDirect3DDevice3=NULL;
// QI lpDDS4 for lpDDS interface
ret = lpDDS4->QueryInterface(IID_IDirectDrawSurface, (LPVOID*)&lpDDS);
if (FAILED(ret))
return ret;
lpDDS->Release();
ret = Direct3DCreateDevice(devType, &this->mD3DUnk, lpDDS, (LPUNKNOWN *) &lpUnkDevice, NULL, 3);
if(FAILED(ret) || (lpUnkDevice==NULL))
return ret;
// QI device1 for a device3 interface
ret = lpUnkDevice->QueryInterface(IID_IDirect3DDevice3, (LPVOID*)lplpDirect3DDevice3);
lpUnkDevice->Release(); // release unneeded interface
return ret;
}
HRESULT D3DAPI DIRECT3DI::CreateDevice(REFCLSID devType,
LPDIRECTDRAWSURFACE lpDDS,
LPDIRECT3DDEVICE2 *lplpDirect3DDevice2)
{
HRESULT ret;
LPUNKNOWN lpUnkDevice;
ULONG refcnt;
TRY
{
if (!VALID_DIRECT3D3_PTR(this)) {
D3D_ERR( "Invalid Direct3D pointer" );
return DDERR_INVALIDOBJECT;
}
if (!VALID_OUTPTR(lplpDirect3DDevice2)) {
D3D_ERR( "Invalid pointer to Device object pointer" );
return DDERR_INVALIDPARAMS;
}
if (!VALID_D3D_DIRECTDRAWSURFACE_PTR(((LPDDRAWI_DDRAWSURFACE_INT)lpDDS)))
{
D3D_ERR( "Invalid DirectDrawSurface pointer" );
return DDERR_INVALIDOBJECT;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters in CreateDevice" );
return DDERR_INVALIDPARAMS;
}
*lplpDirect3DDevice2=NULL;
// Create a device3 object
ret = Direct3DCreateDevice(devType, &this->mD3DUnk, lpDDS, (LPUNKNOWN *) &lpUnkDevice, NULL, 2);
if(FAILED(ret) || (lpUnkDevice==NULL)) {
return ret;
}
// QI it for a device2 interface
ret = lpUnkDevice->QueryInterface(IID_IDirect3DDevice2, (LPVOID*)lplpDirect3DDevice2);
lpUnkDevice->Release(); // releasing unneeded interface
return ret;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::SetLightState"
HRESULT D3DAPI
DIRECT3DDEVICEI::SetLightState(D3DLIGHTSTATETYPE dwState, DWORD value)
{
HRESULT ret = D3D_OK;
D3DSTATE state;
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND("")); // Takes D3D lock.
// Release in the destructor
state.dlstLightStateType = dwState;
state.dwArg[0] = value;
if (this->dwHintFlags & D3DDEVBOOL_HINTFLAGS_INBEGIN)
{
D3D_ERR( "SetLightState in Begin" );
return D3DERR_INBEGIN;
}
return D3DHELInst_D3DOP_STATELIGHT(this, 1, &state);
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::GetLightState"
HRESULT D3DAPI
DIRECT3DDEVICEI::GetLightState(D3DLIGHTSTATETYPE dwState, LPDWORD lpValue)
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND("")); // Takes D3D lock.
// Release in the destructor
float* lpfValue = (float*)lpValue;
#if DBG
/*
* validate parms
*/
TRY
{
if (!VALID_DIRECT3DDEVICE3_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice3 pointer" );
return DDERR_INVALIDOBJECT;
}
if (!VALID_PTR(lpValue, sizeof(DWORD)))
{
D3D_ERR( "Invalid DWORD pointer" );
return DDERR_INVALIDPARAMS;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters in GetLightState" );
return DDERR_INVALIDPARAMS;
}
if (this->dwHintFlags & D3DDEVBOOL_HINTFLAGS_INBEGIN)
{
D3D_ERR( "GetLightState in Begin" );
return D3DERR_INBEGIN;
}
#endif
switch (dwState)
{
case D3DLIGHTSTATE_MATERIAL:
*lpValue = (DWORD)this->lighting.hMat;
break;
case D3DLIGHTSTATE_AMBIENT:
*lpValue = this->lighting.ambient_save;
break;
case D3DLIGHTSTATE_FOGMODE:
*lpValue = this->lighting.fog_mode;
break;
case D3DLIGHTSTATE_FOGSTART:
*lpfValue = this->lighting.fog_start;
break;
case D3DLIGHTSTATE_FOGEND:
*lpfValue = this->lighting.fog_end;
break;
case D3DLIGHTSTATE_FOGDENSITY:
*lpfValue = this->lighting.fog_density;
break;
case D3DLIGHTSTATE_COLORMODEL:
*lpValue = this->lighting.color_model;
break;
case D3DLIGHTSTATE_COLORVERTEX:
// return value for Device3 only
if (dwVersion == 3)
{
*lpValue = (0x0 != (dwFEFlags & D3DFE_COLORVERTEX));
break;
}
// else fall through to error return
default:
D3D_ERR( "Invalid state value passed to GetLightState" );
return DDERR_INVALIDPARAMS; /* Do we return an error code or should we just ignore ? */
}
return D3D_OK;
}
/*
transform matrix functions
*/
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::SetTransform"
HRESULT D3DAPI
DIRECT3DDEVICEI::SetTransform(D3DTRANSFORMSTATETYPE dtsTransformState, LPD3DMATRIX lpMat)
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND("")); // Takes D3D lock (MT only).
// Release in the destructor
HRESULT ret = D3D_OK;
D3DFE_TRANSFORM *lpHelTransform = &this->transform;
#if DBG
if (!lpMat) {
D3D_ERR( "NULL matrix pointer passed to SetTransform" );
return DDERR_INVALIDPARAMS;
}
if (this->dwHintFlags & D3DDEVBOOL_HINTFLAGS_INBEGIN)
{
D3D_ERR( "SetTransform in Begin" );
return D3DERR_INBEGIN;
}
#endif
switch (dtsTransformState)
{
case D3DTRANSFORMSTATE_WORLD : D3DFE_SetMatrixWorld(this, lpMat); break;
case D3DTRANSFORMSTATE_VIEW : D3DFE_SetMatrixView(this, lpMat); break;
case D3DTRANSFORMSTATE_PROJECTION :
D3DFE_SetMatrixProj(this, lpMat);
if ((ret = this->UpdateDrvWInfo()) != DD_OK)
{
return ret;
}
break;
default :
D3D_ERR( "Invalid state value passed to SetTransform" );
ret = DDERR_INVALIDPARAMS; /* Work Item: Generate new meaningful return code */
break;
}
return ret;
} // end of D3DDev_SetTransform()
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::GetTransform"
HRESULT D3DAPI
DIRECT3DDEVICEI::GetTransform(D3DTRANSFORMSTATETYPE dtsTransformState, LPD3DMATRIX lpMat)
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND("")); // Takes D3D lock (MT only).
// Release in the destructor
HRESULT ret = D3D_OK;
D3DFE_TRANSFORM *lpHelTransform;
#if DBG
if (!lpMat) {
D3D_ERR( "NULL matrix pointer" );
return DDERR_INVALIDPARAMS;
}
if (this->dwHintFlags & D3DDEVBOOL_HINTFLAGS_INBEGIN)
{
D3D_ERR( "GetTransform in Begin" );
return D3DERR_INBEGIN;
}
#endif
lpHelTransform = &this->transform;
switch (dtsTransformState) {
case D3DTRANSFORMSTATE_WORLD :
*lpMat = *(LPD3DMATRIX)&lpHelTransform->world._11;
break;
case D3DTRANSFORMSTATE_VIEW :
*lpMat = *(LPD3DMATRIX)&lpHelTransform->view._11;
break;
case D3DTRANSFORMSTATE_PROJECTION :
*lpMat = *(LPD3DMATRIX)&lpHelTransform->proj._11;
break;
default :
D3D_ERR( "Invalid state value passed to GetTransform" );
ret = DDERR_INVALIDPARAMS; /* Work Item: Generate new meaningful return code */
break;
}
return ret;
} // end of D3DDev2_GetTransform()
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::MultiplyTransform"
/*
MultiplyTransform -- this preconcatenates the new matrix to the specified transform matrix
this really screams for overloaded matrix ops...
*/
HRESULT D3DAPI
DIRECT3DDEVICEI::MultiplyTransform(D3DTRANSFORMSTATETYPE dtsTransformState, LPD3DMATRIX lpMat)
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND("")); // Takes D3D lock (MT only).
// Release in the destructor
HRESULT ret = D3D_OK;
D3DFE_TRANSFORM *lpHelTransform;
#if DBG
if (!lpMat) {
D3D_ERR( "NULL matrix pointer passed to MultiplyTransform" );
return DDERR_INVALIDPARAMS;
}
if (this->dwHintFlags & D3DDEVBOOL_HINTFLAGS_INBEGIN)
{
D3D_ERR( "MultiplyTransform in Begin" );
return D3DERR_INBEGIN;
}
#endif
lpHelTransform = &this->transform;
switch (dtsTransformState)
{
case D3DTRANSFORMSTATE_WORLD : D3DFE_MultMatrixWorld(this, lpMat); break;
case D3DTRANSFORMSTATE_VIEW : D3DFE_MultMatrixView(this, lpMat); break;
case D3DTRANSFORMSTATE_PROJECTION : D3DFE_MultMatrixProj(this, lpMat); break;
default :
D3D_ERR( "Invalid state value passed to MultiplyTransform" );
ret = DDERR_INVALIDPARAMS; /* Work Item: Generate new meaningful return code */
return ret;
}
return ret;
} // end of D3DDev2_MultiplyTransform()
void InvalidateHandles(LPDIRECT3DDEVICEI lpDevI)
{
/* free up all textures created by this object */
LPD3DI_TEXTUREBLOCK tBlock=LIST_FIRST(&lpDevI->texBlocks);
while (tBlock)
{
D3DI_RemoveTextureHandle(tBlock);
tBlock=LIST_NEXT(tBlock,devList);
}
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::SetRenderTarget"
HRESULT D3DAPI
DIRECT3DDEVICEI::SetRenderTarget(LPDIRECTDRAWSURFACE lpDDS, DWORD dwFlags) {
LPDIRECTDRAWSURFACE4 lpDDS4;
HRESULT ret;
CLockD3D lockObject(DPF_MODNAME, REMIND("")); // Takes D3D lock.
// Release in the destructor
TRY
{
if (!VALID_DIRECT3DDEVICE2_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice2 pointer" );
return DDERR_INVALIDOBJECT;
}
if (!VALID_D3D_DIRECTDRAWSURFACE_PTR((LPDDRAWI_DDRAWSURFACE_INT)lpDDS))
{
D3D_ERR( "Invalid DirectDrawSurface pointer" );
return DDERR_INVALIDOBJECT;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters in SetRenderTarget" );
return DDERR_INVALIDPARAMS;
}
/* Make sure this device was not aggregated from DDS (DX3-style) */
if ((LPDIRECTDRAWSURFACE)this->lpOwningIUnknown==this->lpDDSTarget)
{
D3D_ERR("Cannot change render target on old device (those QI'ed from a ddraw-surface");
return D3DERR_DEVICEAGGREGATED;
}
// QI lpDDS for lpDDS4 interface, which will be used internally by D3D
ret = lpDDS->QueryInterface(IID_IDirectDrawSurface4, (LPVOID*)&lpDDS4);
if(FAILED(ret))
return ret;
// SetRenderTarget AddRef'd the DDS4 interface, so it's safe to release it here and decrmt the refcnt
lpDDS4->Release();
ret=this->SetRenderTarget(lpDDS4,dwFlags);
return ret;
}
HRESULT D3DAPI
DIRECT3DDEVICEI::SetRenderTarget(LPDIRECTDRAWSURFACE4 lpDDS4, DWORD dwFlags)
{
DDSCAPS2 ddscaps;
DDSURFACEDESC2 ddsd;
HRESULT ret, ddrval;
LPDIRECTDRAWSURFACE lpZ=NULL,lpDDS=NULL;
LPDIRECTDRAWSURFACE4 lpZ_DDS4=NULL;
LPDIRECTDRAWPALETTE lpPal=NULL;
DWORD i, j;
CLockD3D lockObject(DPF_MODNAME, REMIND("")); // Takes D3D lock.
// Release in the destructor
TRY
{
if (!VALID_DIRECT3DDEVICE3_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice3 pointer" );
return DDERR_INVALIDOBJECT;
}
if (!VALID_D3D_DIRECTDRAWSURFACE4_PTR(((LPDDRAWI_DDRAWSURFACE_INT)lpDDS4)))
{
D3D_ERR( "Invalid DirectDrawSurface4 pointer" );
return DDERR_INVALIDOBJECT;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters in SetRenderTarget" );
return DDERR_INVALIDPARAMS;
}
// Flush before switching RenderTarget..
ret = FlushStates();
if (ret != D3D_OK)
{
D3D_ERR("Error trying to FlushStates in SetRenderTarget");
return ret;
}
/* Make sure this device was not aggregated from DDS (DX3-style) */
if ((LPDIRECTDRAWSURFACE)this->lpOwningIUnknown==this->lpDDSTarget)
{
D3D_ERR("Cannot change render target on device QI'ed from DDS");
return D3DERR_DEVICEAGGREGATED;
}
/*
* Check if the 3D cap is set on the surface.
*/
memset(&ddsd, 0, sizeof ddsd);
ddsd.dwSize = sizeof ddsd;
ddrval = lpDDS4->GetSurfaceDesc(&ddsd);
if (ddrval != DD_OK)
{
D3D_ERR("Failed to get surface description of device's surface.");
return (ddrval);
}
if (!(ddsd.ddsCaps.dwCaps & DDSCAPS_3DDEVICE))
{
D3D_ERR("**** The DDSCAPS_3DDEVICE is not set on this surface.");
D3D_ERR("**** You need to add DDSCAPS_3DDEVICE to ddsCaps.dwCaps");
D3D_ERR("**** when creating the surface.");
return (DDERR_INVALIDCAPS);
}
if (!(this->lpD3DHALGlobalDriverData->hwCaps.dwDeviceRenderBitDepth & BitDepthToDDBD(ddsd.ddpfPixelFormat.dwRGBBitCount))) {
D3D_ERR("Rendering surface's RGB bit count not supported by hardware device");
return (DDERR_INVALIDCAPS);
}
if (ddsd.dwWidth > 2048 || ddsd.dwHeight > 2048)
{
D3D_ERR("Surface dimension > 2048");
return DDERR_INVALIDPARAMS;
}
/* The z-buffer... */
ddscaps.dwCaps = DDSCAPS_ZBUFFER;
ret = lpDDS4->GetAttachedSurface(&ddscaps, &lpZ_DDS4);
if ((ret != DD_OK) && (ret != DDERR_NOTFOUND))
{
/*
* NOTE: Not an error if the z-buffer is not found. We will let the
* dirver handle that (it might fail or create its own z-buffer).
*/
D3D_ERR("Supplied DirectDraw Z-Buffer is invalid - can't set render target");
ret=DDERR_INVALIDPARAMS;
goto handle_error;
}
if (lpZ_DDS4)
lpZ_DDS4->Release(); // We do not need to addref this one;
// QI lpDDS4 for lpDDS interface, which will be used internally by D3D
ret = lpDDS4->QueryInterface(IID_IDirectDrawSurface, (LPVOID*)&lpDDS);
if(FAILED(ret))
goto handle_error;
/* The palette... */
ret = lpDDS->GetPalette(&lpPal);
if ((ret != DD_OK) && (ret != DDERR_NOPALETTEATTACHED))
{
/*
* NOTE: Again, not an error (yet) if there is no palette attached.
* But if there is palette and we can't get at it for some reason
* - fail.
*/
D3D_ERR("Supplied DirectDraw Palette is invalid - can't create device");
ret=DDERR_INVALIDPARAMS;
goto handle_error;
}
/*
* We're going to check now whether we should have got a palette.
*/
if (ret == DDERR_NOPALETTEATTACHED)
{
if (ddsd.ddpfPixelFormat.dwRGBBitCount < 16)
{
D3D_ERR("No palette supplied for palettized surface");
ret=DDERR_NOPALETTEATTACHED;
goto handle_error;
}
}
/* Verify Z buffer */
if (lpZ_DDS4!=NULL)
{
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
if ((ret=lpZ_DDS4->GetSurfaceDesc(&ddsd)) != DD_OK)
{
D3D_ERR("Failed to getsurfacedesc on Z");
goto handle_error;
}
// QI lpDDS4 for lpDDS interface, which will be used internally by D3D
ret = lpZ_DDS4->QueryInterface(IID_IDirectDrawSurface, (LPVOID*)&lpZ);
if(FAILED(ret))
goto handle_error;
}
else
{
if (this->lpDDSZBuffer)
{
D3D_ERR("Current rendertarget contains ZBuffer, but new one does not!");
ret=DDERR_INVALIDPARAMS;
goto handle_error;
}
}
if (IS_DX7HAL_DEVICE(this))
{
static_cast<CDirect3DDeviceIDP2*>(this)->SetRenderTargetI(lpDDS, lpZ);
}
else
if (this->lpD3DHALCallbacks2->SetRenderTarget)
{
D3DHAL_SETRENDERTARGETDATA rtData;
rtData.dwhContext = this->dwhContext;
#ifndef WIN95
if (dwFEFlags & D3DFE_REALHAL)
{
if (lpDDS)
rtData.lpDDSLcl = ((LPDDRAWI_DDRAWSURFACE_INT)lpDDS)->lpLcl;
else
rtData.lpDDSLcl = NULL;
if (lpZ)
rtData.lpDDSZLcl = ((LPDDRAWI_DDRAWSURFACE_INT)lpZ)->lpLcl;
else
rtData.lpDDSZLcl = NULL;
}
else
#endif //WIN95
{
rtData.lpDDS = lpDDS;
rtData.lpDDSZ = lpZ;
}
rtData.ddrval = 0;
CALL_HAL2ONLY(ret, this, SetRenderTarget, &rtData);
if ((ret != DDHAL_DRIVER_HANDLED) || (rtData.ddrval != DD_OK))
{
D3D_ERR( "Driver call failed in SetRenderTarget" );
// Need sensible return value in this case,
// currently we return whatever the driver stuck in here.
ret = rtData.ddrval;
goto handle_error;
}
}
else
{
D3DHAL_CONTEXTCREATEDATA cdata;
D3DHAL_CONTEXTDESTROYDATA ddata;
/* Destroy old context */
memset(&ddata, 0, sizeof(D3DHAL_CONTEXTDESTROYDATA));
ddata.dwhContext = this->dwhContext;
CALL_HALONLY(ret, this, ContextDestroy, &ddata);
if (ret != DDHAL_DRIVER_HANDLED || ddata.ddrval != DD_OK)
{
DPF(0, "(ERROR) ContextDestroy. Failed. dwhContext = %d", ddata.dwhContext);
// Need sensible return value in this case,
// currently we return whatever the driver stuck in here.
ret = ddata.ddrval;
goto handle_error;
}
/* Create new context */
memset(&cdata, 0, sizeof(D3DHAL_CONTEXTCREATEDATA));
#ifndef WIN95
if (dwFEFlags & D3DFE_REALHAL)
{
if (this->lpDD)
cdata.lpDDLcl = ((LPDDRAWI_DIRECTDRAW_INT)(this->lpDD))->lpLcl;
else
cdata.lpDDLcl = NULL;
if (lpDDS)
cdata.lpDDSLcl = ((LPDDRAWI_DDRAWSURFACE_INT)lpDDS)->lpLcl;
else
cdata.lpDDSLcl = NULL;
if (lpZ)
cdata.lpDDSZLcl = ((LPDDRAWI_DDRAWSURFACE_INT)lpZ)->lpLcl;
else
cdata.lpDDSZLcl = NULL;
}
else
#endif //WIN95
{
cdata.lpDDGbl = this->lpDDGbl;
cdata.lpDDS = lpDDS;
cdata.lpDDSZ = lpZ;
}
cdata.dwPID = GetCurrentProcessId();
CALL_HALONLY(ret, this, ContextCreate, &cdata);
if (ret != DDHAL_DRIVER_HANDLED || cdata.ddrval != DD_OK)
{
D3D_ERR("HAL call to ContextCreate failed in SetRenderTarget");
// Need sensible return value in this case,
// currently we return whatever the driver stuck in here.
return cdata.ddrval;
}
this->dwhContext = cdata.dwhContext;
D3D_INFO(9, "in halCreateContext. Succeeded. dwhContext = %d", cdata.dwhContext);
/* Set up renderstates */
// note we can't do a loop from 1 to D3DHAL_MAX_RSTATES(256) as some of rstates are not
// valid states, passin them down to drivers(like voodoo2 DX6 driver) will crash.
for (i= 1 ; i< D3DRENDERSTATE_WRAPBIAS+8; ++i)
{
this->SetRenderStateI((D3DRENDERSTATETYPE)i, this->rstates[i]);
}
if ( IS_DP2HAL_DEVICE(this) ) {
CDirect3DDeviceIDP2 *dp2dev = static_cast<CDirect3DDeviceIDP2 *>(this);
for (i=0; i<dwMaxTextureBlendStages; ++i)
for (j=0; j<D3DTSS_MAX; ++j)
{
D3D_INFO(6,"Calling SetTSSI(%d,%d,%08lx)",i,j,this->tsstates[i][j]);
dp2dev->SetTSSI(i, (D3DTEXTURESTAGESTATETYPE)j, this->tsstates[i][j]);
}
}
}
if (this->lpDDSTarget)
UnHookD3DDeviceFromSurface(this,((LPDDRAWI_DDRAWSURFACE_INT)this->lpDDSTarget)->lpLcl); //unhook previous surfaces if any
if (this->lpDDSZBuffer)
UnHookD3DDeviceFromSurface(this,((LPDDRAWI_DDRAWSURFACE_INT)this->lpDDSZBuffer)->lpLcl); //unhook previous surfaces if any
if (DDERR_OUTOFMEMORY == (ret=HookD3DDeviceToSurface(this, ((LPDDRAWI_DDRAWSURFACE_INT) lpDDS4)->lpLcl)))
{
goto handle_error;
}
if (lpZ_DDS4 && (DDERR_OUTOFMEMORY == (ret=HookD3DDeviceToSurface(this, ((LPDDRAWI_DDRAWSURFACE_INT) lpZ_DDS4)->lpLcl))))
{
UnHookD3DDeviceFromSurface(this, ((LPDDRAWI_DDRAWSURFACE_INT) lpDDS4)->lpLcl);
goto handle_error;
}
// release old device DDS/DDS4 interfaces and replace with the new ones,
// which are mostly already AddRef'd (except for lpDDS4)
/// DDSZBuffer ///
if(this->lpDDSZBuffer)
this->lpDDSZBuffer->Release();
// lpZ AddRef'd by QI
this->lpDDSZBuffer = lpZ;
/// DDSZBuffer DDS4 ///
this->lpDDSZBuffer_DDS4=lpZ_DDS4; // This needs no AddRef or Release
/// DDSTarget ///
if (this->dwVersion == 2)
{
this->lpDDSTarget->Release();
// lpDDS AddRef'd by QI
this->lpDDSTarget = lpDDS;
}
else
{
this->lpDDSTarget = lpDDS;
// lpDDS AddRef'd by QI so release it
this->lpDDSTarget->Release();
}
#ifndef WIN95
hSurfaceTarget = ((LPDDRAWI_DDRAWSURFACE_INT)lpDDS)->lpLcl->hDDSurface;
D3D_INFO(6,"in SetRenderTarget hSurfaceTarget=%08lx lpDDSTarget=%08lx",hSurfaceTarget,lpDDSTarget);
#else
hSurfaceTarget = (unsigned long)((LPDDRAWI_DDRAWSURFACE_INT)lpDDS)->lpLcl->lpSurfMore->dwSurfaceHandle;
D3D_INFO(6,"in SetRenderTarget hSurfaceTarget=%08lx lpDDSTarget=%08lx",hSurfaceTarget,lpDDSTarget);
#endif
/// DDSTarget DDS4 ///
if (this->dwVersion == 3)
{
this->lpDDSTarget_DDS4->Release();
lpDDS4->AddRef(); // ensure lpDDS4 (which was an argument) doesnt disappear
}
this->lpDDSTarget_DDS4=lpDDS4;
if (this->lpDDPalTarget)
this->lpDDPalTarget->Release();
// already AddRef'd by GetPalette()
this->lpDDPalTarget = lpPal;
InvalidateHandles(this);
if( FAILED( ret=CalcDDSurfInfo(this,FALSE) ) )
goto handle_error;
return ret;
handle_error:
if(lpPal)
lpPal->Release();
if(lpZ)
lpZ->Release();
if(lpZ_DDS4)
lpZ_DDS4->Release();
if(lpDDS)
lpDDS->Release();
return ret;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::GetRenderTarget"
HRESULT D3DAPI
DIRECT3DDEVICEI::GetRenderTarget(LPDIRECTDRAWSURFACE* lplpDDS) {
CLockD3D lockObject(DPF_MODNAME, REMIND("")); // Takes D3D lock.
// Release in the destructor
TRY
{
if (!VALID_DIRECT3DDEVICE2_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice2 pointer" );
return DDERR_INVALIDOBJECT;
}
if ( !VALID_OUTPTR( lplpDDS ) )
{
D3D_ERR( "Invalid ptr to DDS ptr" );
return DDERR_INVALIDPARAMS;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters" );
return DDERR_INVALIDPARAMS;
}
*lplpDDS = this->lpDDSTarget;
this->lpDDSTarget->AddRef();
return D3D_OK;
}
HRESULT D3DAPI
DIRECT3DDEVICEI::GetRenderTarget(LPDIRECTDRAWSURFACE4* lplpDDS)
{
CLockD3D lockObject(DPF_MODNAME, REMIND("")); // Takes D3D lock.
// Release in the destructor
TRY
{
if (!VALID_DIRECT3DDEVICE3_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice3 pointer" );
return DDERR_INVALIDOBJECT;
}
if ( !VALID_OUTPTR( lplpDDS ) )
{
D3D_ERR( "Invalid ptr to DDS ptr" );
return DDERR_INVALIDPARAMS;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters" );
return DDERR_INVALIDPARAMS;
}
*lplpDDS = this->lpDDSTarget_DDS4;
this->lpDDSTarget_DDS4->AddRef();
return D3D_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::SetClipStatus"
#define D3DSTATUS_VALID 0x80000000L /* Reserved Status flag to indicate SetClipStatus is called */
HRESULT D3DAPI DIRECT3DDEVICEI::SetClipStatus(LPD3DCLIPSTATUS status)
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND("")); // Takes D3D lock (MT only).
// Release in the destructor
#if DBG
TRY
{
if (!VALID_DIRECT3DDEVICE3_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice pointer" );
return DDERR_INVALIDOBJECT;
}
if (! VALID_PTR(status, sizeof(D3DCLIPSTATUS)) )
{
D3D_ERR( "Invalid status pointer" );
return DDERR_INVALIDPARAMS;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters" );
return DDERR_INVALIDPARAMS;
}
if (this->dwHintFlags & D3DDEVBOOL_HINTFLAGS_INBEGIN)
{
D3D_ERR( "SetClipStatus in Begin" );
return D3DERR_INBEGIN;
}
#endif
// D3DCLIPSTATUS_EXTENTS3 not supported in Device3
if (dwVersion == 3 && status->dwFlags & D3DCLIPSTATUS_EXTENTS3)
{
D3D_ERR( "D3DCLIPSTATUS_EXTENTS3 not supported for Device3" );
return DDERR_INVALIDPARAMS;
}
if (status->dwFlags & D3DCLIPSTATUS_STATUS)
this->iClipStatus = status->dwStatus;
if (status->dwFlags & (D3DCLIPSTATUS_EXTENTS2 | D3DCLIPSTATUS_EXTENTS3))
{
this->rExtents.x1 = status->minx;
this->rExtents.y1 = status->miny;
this->rExtents.x2 = status->maxx;
this->rExtents.y2 = status->maxy;
}
return D3D_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::GetClipStatus"
HRESULT D3DAPI DIRECT3DDEVICEI::GetClipStatus(LPD3DCLIPSTATUS status)
{
CLockD3DMT lockObject(this, DPF_MODNAME, REMIND("")); // Takes D3D lock (MT only).
// Release in the destructor
#if DBG
TRY
{
if (!VALID_DIRECT3DDEVICE3_PTR(this))
{
D3D_ERR( "Invalid Direct3DDevice pointer" );
return DDERR_INVALIDOBJECT;
}
if (! VALID_PTR(status, sizeof(D3DCLIPSTATUS)) )
{
D3D_ERR( "Invalid status pointer" );
return DDERR_INVALIDPARAMS;
}
}
EXCEPT( EXCEPTION_EXECUTE_HANDLER )
{
D3D_ERR( "Exception encountered validating parameters" );
return DDERR_INVALIDPARAMS;
}
if (dwHintFlags & D3DDEVBOOL_HINTFLAGS_INBEGIN)
{
D3D_ERR( "GetClipStatus in Begin" );
return D3DERR_INBEGIN;
}
#endif
status->dwStatus = iClipStatus;
status->dwFlags = D3DCLIPSTATUS_EXTENTS2;
status->minx = this->rExtents.x1;
status->miny = this->rExtents.y1;
status->maxx = this->rExtents.x2;
status->maxy = this->rExtents.y2;
return D3D_OK;
}
#undef DPF_MODNAME
#define DPF_MODNAME "Direct3DDevice::UpdateTextures"
HRESULT DIRECT3DDEVICEI::UpdateTextures()
{
BOOL bFlushed=FALSE;
DWORD dwStage;
D3DTEXTUREHANDLE dwDDIHandle;
LPDIRECT3DTEXTUREI lpTexI;
LPD3DI_TEXTUREBLOCK lpBlock;
for (dwStage=0;dwStage < this->dwMaxTextureBlendStages; dwStage++)
{
lpTexI=this->lpD3DMappedTexI[dwStage];
lpBlock=this->lpD3DMappedBlock[dwStage];
if(lpTexI)
{
if (lpTexI->lpTMBucket)
{
if (lpTexI->bDirty)
{
FlushD3DStates(((LPDDRAWI_DDRAWSURFACE_INT)(lpTexI->lpDDS))->lpLcl);
if (DD_OK != CopySurface(lpTexI->lpDDS,lpTexI->lpDDSSys,this->lpClipper))
{
D3D_ERR("Error copying surface while updating textures");
}
else
{
lpTexI->bDirty=FALSE;
D3D_INFO(4,"UpdateTextures: Dirty texture updated");
}
}
}
if (lpBlock)
{
if (lpBlock->hTex)
{
continue; //nothing need to be done further
}
}
GetTextureDDIHandle(lpTexI, this, &lpBlock);
this->lpD3DMappedBlock[dwStage]=lpBlock;
if (lpBlock)
{
dwDDIHandle = lpBlock->hTex;
if (dwDDIHandle)
{
if(lpTexI->lpDDS != NULL)
{
BatchTextureToDevice(this, ((LPDDRAWI_DDRAWSURFACE_INT) lpTexI->lpDDS)->lpLcl);
}
else
{
BatchTextureToDevice(this, ((LPDDRAWI_DDRAWSURFACE_INT) lpTexI->lpDDSSys)->lpLcl);
}
}
}
else
{
dwDDIHandle = 0; //something is wrong we disable this texture
}
}
else if (lpBlock)
{
this->lpD3DMappedBlock[dwStage]=NULL; //a SetTexture(Stage,NULL) issued
dwDDIHandle = 0; //tell driver to disable this texture
}
else
{
continue; //both zero, no action needed
}
if (IS_DP2HAL_DEVICE(this))
{
CDirect3DDeviceIDP2 *dp2dev = static_cast<CDirect3DDeviceIDP2 *>(this);
dp2dev->SetTSSI(dwStage, (D3DTEXTURESTAGESTATETYPE)D3DTSS_TEXTUREMAP, dwDDIHandle);
// Update runtime copy of state.
dp2dev->tsstates[dwStage][D3DTSS_TEXTUREMAP] = dwDDIHandle;
}
else
{
if(this->dwFEFlags & D3DFE_DISABLE_TEXTURES)
break;
CDirect3DDeviceIHW *dev = static_cast<CDirect3DDeviceIHW *>(this);
(void)dev->SetRenderStateI(D3DRENDERSTATE_TEXTUREHANDLE, dwDDIHandle);
// Update runtime copy of state.
dev->rstates[D3DRENDERSTATE_TEXTUREHANDLE] = dwDDIHandle;
}
}
return D3D_OK;
}
//---------------------------------------------------------------------
// This function is called from HALEXE.CPP, from device::SetRenderState and
// from device::SetTexture.
// Always use this function to update RSTATES.
//
HRESULT
SetDeviceRenderState(LPDIRECT3DDEVICEI lpDevI, D3DRENDERSTATETYPE type,
DWORD value)
{
DWORD *rstates = lpDevI->rstates;
switch (type)
{
case D3DRENDERSTATE_FOGENABLE:
rstates[type] = value; // set rstates BEFORE calling SetFogFlags
SetFogFlags(lpDevI);
break;
case D3DRENDERSTATE_SPECULARENABLE:
lpDevI->dwFEFlags |= D3DFE_MATERIAL_DIRTY | D3DFE_LIGHTS_DIRTY;
lpDevI->dwFVFLastIn = 0; // Force re-computing of FVF id
break;
case D3DRENDERSTATE_TEXTUREHANDLE:
if ((rstates[D3DRENDERSTATE_TEXTUREHANDLE] == 0) != (value == 0))
lpDevI->dwFVFLastIn = 0;
if (value)
lpDevI->dwDeviceFlags |= D3DDEV_LEGACYTEXTURE;
else
lpDevI->dwDeviceFlags &= ~D3DDEV_LEGACYTEXTURE;
break;
}
rstates[type] = value; // set rstates for all other cases
return D3D_OK;
}
#if DBG
static char ProfileStr[PROF_DRAWINDEXEDPRIMITIVEVB+1][32]=
{
"Execute",
"Begin",
"BeginIndexed",
"DrawPrimitive(Device2)",
"DrawIndexedPrimitive(Device2)",
"DrawPrimitiveStrided",
"DrawIndexedPrimitiveStrided",
"DrawPrimitive(Device3)",
"DrawIndexedPrimitive(Device3)",
"DrawPrimitiveVB",
"DrawIndexedPrimitiveVB",
};
static char PrimitiveStr[D3DPT_TRIANGLEFAN][16]=
{
"POINTLIST",
"LINELIST",
"LINESTRIP",
"TRIANGLELIST",
"TRIANGLESTRIP",
"TRIANGLEFAN",
};
static char VertexStr[D3DVT_TLVERTEX][16]=
{
"D3DVERTEX",
"D3DLVERTEX",
"D3DTLVERTEX",
};
#define PROFILE_LEVEL 1
void DIRECT3DDEVICEI::Profile(DWORD caller, D3DPRIMITIVETYPE dwPrimitive, DWORD dwVertex)
{
DWORD bitwisecaller= 1 << caller;
DWORD bitwisePrimitive = 1 << (DWORD)dwPrimitive;
DWORD bitwiseVertex1 = 1 << (dwVertex & 0x001F);
DWORD bitwiseVertex2 = 1 << ((dwVertex & 0x03E0) >> 5);
char str[256];
DDASSERT(PROF_DRAWINDEXEDPRIMITIVEVB >= caller);
DDASSERT(D3DPT_TRIANGLEFAN >= dwPrimitive && D3DPT_POINTLIST<= dwPrimitive);
if (dwCaller & bitwisecaller)
{
if (dwPrimitiveType[caller] & bitwisePrimitive)
{
if ((dwVertexType1[caller] & bitwiseVertex1) &&
(dwVertexType2[caller] & bitwiseVertex2))
{
return; //matching a previous api call, no spew, could count stat though
}
else
{
dwVertexType1[caller] |= bitwiseVertex1;
dwVertexType2[caller] |= bitwiseVertex2;
}
}
else
{
dwPrimitiveType[caller] |= bitwisePrimitive;
dwVertexType1[caller] |= bitwiseVertex1;
dwVertexType2[caller] |= bitwiseVertex2;
}
}
else
{
this->dwCaller |= bitwisecaller;
dwPrimitiveType[caller] |= bitwisePrimitive;
dwVertexType1[caller] |= bitwiseVertex1;
dwVertexType2[caller] |= bitwiseVertex2;
}
wsprintf( (LPSTR) str, ProfileStr[caller]);
strcat(str,":");
strcat(str,PrimitiveStr[dwPrimitive-1]);
if (dwVertex > D3DVT_TLVERTEX)
{
if (dwVertex == D3DFVF_VERTEX)
{
dwVertex = D3DVT_VERTEX;
}
else
if (dwVertex == D3DFVF_LVERTEX)
{
dwVertex = D3DVT_LVERTEX;
}
else
if (dwVertex == D3DFVF_TLVERTEX)
{
dwVertex = D3DVT_TLVERTEX;
}
else
{
D3D_INFO(PROFILE_LEVEL,"Profile:%s FVFType=%08lx",str,dwVertex);
return;
}
}
else
{
DDASSERT(dwVertex >= D3DVT_VERTEX);
}
strcat(str,":");
strcat(str,VertexStr[dwVertex-1]);
D3D_INFO(PROFILE_LEVEL,"Profile:%s",str);
}
#endif